That sounds good. However, does P Cars look like that when it's running on a PS4, or is it's pictures higher res than gameplay like in GT6?
What I really wanna see is some raw PS4 gameplay.
Just read the weekly update, great to see work on the Ruf RGT-8 GT3 starting I can't wait to see how that turns out
They look more like from a replay because certain effects are used. And replays could be 30fps (like recent FM and GT) but I don't know.Are those screenshots captured directly from raw unprocessed gameplay? Are they completely unedited? Really?
According to a dev, the pictures were simply done by pausing the game and manipulating the camera,That sounds good. However, does P Cars look like that when it's running on a PS4, or is it's pictures higher res than gameplay like in GT6?
What I really wanna see is some raw PS4 gameplay.
Any references or clues?It's already pretty much done on the outside, looks great. But of course I can't post those pictures...
Any references or clues?
Leeked screen shot!Not a straight copy of a Porsche GT3, that's all I'll say.
OMG!? Is that car going to be in pCARS?Leeked screen shot!
Gullible.OMG!? Is that car going to be in pCARS?
I thought it was a trick. Damn you @Myles Prower!Gullible.
Imagine a Ruf RGT-8 with GT3 aero, it looks exactly like that.Any references or clues?
Anyone who has access to the game and a steering wheel, how strong is the force feedback? I would love some very strong FFB effects and strong steering. I love to fight with the car. And in Gran Turismo there is almost no Force Feedback. It is so weak (I have it on 10). I use the Fanatec GT2 wheel.
I´ve just watched this video and I love how Rene fights with the car and the steering wheel
If you love strong feedback, get a Bodnar wheel. The reason is that either you have a strong clipping wheel with no feedback at all, or you have a strong wheel with non-clipping forces and actual road feedback coming through. Strength in my opinion is a hardware limitation, not a software one.
Seriously, I doubt you'd get much more strength out of your Fanatec GT2 wheel than it has. And with the fact that you have to run it at 10 and it being weak sounds to me as if the FFB motor in your wheel has burned out. I'd contact Fanatec support to be honest.
Either that or get a T500. Which is bound to work well in GT7 on the PS4 I'd reckon as well as in pCARS. I am running a T500 + CSPv2 (via Basherboard's CPX) + CSS SQ currently (even though I own 2 CSWs), but no shifter on the PS3 for now. Still hoping Basher will someday make an adapter for the CSS SQ as well (very doubtful because of his stance on the matter).
Anyways, as far as strength level goes in general across the board of wheels. I think it's got a 'normal' level. SMS is pushing out as much strength as they can without causing clipping or too much loss of actual feedback. And like every other racing game developer they run into the hardware torque figure constraints.
So yeah, it is really a matter of... if you want more strength/torque, get a better wheel.
Thanks for your reply. I think my wheel is ok. It really is a problem with GT. When I play games like Supercar Challenge on PS3, the FFB is great. Very strong, just I like it. I had this problem with every GT game so far. With my old Logitech Driving force pro it was the same... And on PC, when I was playing GTR2 or rfactor, the wheel had pretty strong FFB because you had way more settings options with the Logitech program.
Maybe the problem is, my real life car has no servo steering and maybe that is the reason why GT feels so weak. When I drive a car with servo steering, it also feels so weird and weak
@LogiForce Somewhat on topic, but not to clutter this thread with non Project Cars related stuff, would you mind going in to this thread and give your impressions of the T500RS vs the CSW? I plan on upgrading from a G25 as soon as my PC build is complete and would love some feedback (excuse the pun).
I assume either of those wheels will absolutely blow the G25 out of the water in terms of FFB strength?
Edit: Don't panic, I found your excellent review on the forums, thanks
Spot on, Hyland. There is no photo mode in pCARS that tarts things up - you pause the game, move the camera around, take screenshot. Thats the whole process.