Build 804 (08/09/14, Junior Member+)
Next-Gen:
* PS4: Verify session attributes for joining members
* XB1: Fixed matchmaking session not re-registering itself after session attributes changed.
Audio:
* Fixes report car and AI issue and set as per Friday check in
* Redirect all persistent FMOD allocations to default audio pool overriding memory context.
* The AM Vantage GT3 incar eq'd and fattened up with more of a V12 bark and polish. Also fix a potential issue to the AM Vantage GT3 engine sound files where the Ai bank files were doubled up between the Zonda R and the AMGT3.Tweaks to all the tranny whine sonic models, they now tail out at low diff speeds without the annoying lurching muddiness.
Render:
* DX11: HDRControl module parameter setting optimisation
GUI:
* Fixed up the continue to Race 2 button
* Updates from new Pedal Calibration screen
* Fixes player display in all in game screens
* Fixes bonus points display in End Of Weekend screen
* Trackmaps: Lakeville_Raceway - updated with latest (all var.)
* Fixed text entry to correctly activate entries in 'next menu option'
* Fixes all entries in career new profile screen, except the nationality entry
* Fixed array bounds check for invalid race position text, with error messages more apparent
* Implemented a 'nationality' selection dialog. Added nationality selection to the career 'new' screen
* Updated Pedal Calibration screen, updated weather selection menu, tidied Multiplayer Create menu items
* Big update to menu_mainmenu. GUI Tool to textD work. Some final smaller bits to tidy up early next week.
* FIX WMD-561, During simulation players car should be correctly shown onTrack/In garrage based on the current position and not always in garage
* Starting session overview screen unpaused for non-race sessions. Implemented a 3-way Exit dialog popup to Save, Not Save, or Cancel. Added functionality for the ingamesection autosave to be disabled. Fixed the QRace session resume at the correct point in using the 3 way menu with Save = yes.
Gameplay:
* Prevent participant resolving by ID from locking participant array for now.
Multiplayer/Online:
* FIX AR-2250, Possible for the host to press Start while others are still returning from the race
Characters:
* Drivers: Resolution pass
* Drivers: Logo textures for helmets created
* Character props: Updated airgun / wrench mesh
* Modern helmet materials, textures and presets updated, logo layer textures added
* Pitcrew Chief Mechanic R: Initial chm_R_BOA_processStopIdle_01 + updated animation transitions
Animations:
* Driver anims: Gineta G55 GT3 and GT4 gear to animation updated
AI/Pitstops:
* Tweaks to AI spread based on grid
* Better pathing in pits ( avoids walls better )
* Sliding around the pit spot to fit the animation sequence
* Fix car taking pit lane when entering pits via player control
* AI take the pit exit paths itill the end instead of side swiping into the main
* Pit sequence tweaking: Pit sequence begins before pit configuration menu. Started the team engineer entry earlier. Pit camera is now deleted - fixes AnimationCamera leak
* Lower the Side by Side avoidance priority to under the offroad avoidance priority to keep cars on the road during passing events. Increase the desired side buffer from 0.5m to 1m.
* Accelerated AI updates: Fix pathing for AI so they don't get stuck whilist lapping in accelerated mode. Apply ability modifiers to accelerated AI. Apply session grip modifiers to accelerated AI. Fixed granularity of accelerated lap times for AI
Career:
* Updated career news headlines
* Career posters: Updated with latest
* Fixes so team name is displayed properly in career mode, and is cleared outside career mode, in the EOR screens. Added method to get at seriesParticipant team data from the race participants. Also fixes WMD-800.
Physics:
* GT3: AI tire balancing
* LMP1: AI tire balancing
* LMP2: AI tire balancing
* Marek RP219d: Fixed AI turbo issues
* Ford Sierra RS500: Fixed rear toe-in bug
* Simplify Single File AI BHV and remove a potential steering jump
* End session calculates more accurate final lap times to finalise session
Vehicles:
* BMW M1: Added 1 manager livery
* BMW Z4 GT3: Custom dirt DDS file
* Sauber C9: Added manager 1 livery
* Marek RP219D: Custom dirt DDS file
* Karts: Fixed seat clipping problem
* Ford Focus RS: Added 1 manager livery
* BMW 320 Group5: Added manager liveries
* Formula Gulf 1000: Custom dirt DDS file
* Marek RP339H LMP1: Added manager liveries
* BMW 1M: Source textures for materials update
* Mercedes SLS GT3: Added more manager liveries
* Ford Capri Group5: Added 1 more manager livery
* Formula A: Added 2 more manager liveries, fixed other manager livery, added Panasonic team mate
* AM Vantage GT3: Added driver name, LOD tweaks optimization and minimizing popping, misc dds texture - added color swatch for LODded carbon
Tracks:
* Azure Circuit: Added concrete detail.
* Silverstone: Reflection tagging/ vehicle placement/ new tents
* Snetterton 100: Turned off race weekend/ Allow quick race only (no pits).
* Le Mans: LOD values added/tweaked to all objects, occluders tweaked, splitted up objects for better occluding, joined object groups to reduce drawcalls
* Eifelwald: Main polish pass as per v2.78 for full track. complete new polish pass stage 1 done , new textures , new mats , new CSM , global mesh weld etc.. New AIW's for changes Karrousel areas.
* Besos: Added missing gantrys, added details on starting gate, added orange walls end and fix color for kerb and drain, added adverts, fix whitelines, fix lightpoles and emm setup, fix color for seats on tribunes and fix mapping, add some other missing assets, trees position, add some truck and tents, added new txt for besos bridge
Build 805 (10/09/14, Team Member+)
Next-Gen:
* XB1: Fix for voice chat stopping to work after the title PLMs (WMD-1228)
Audio:
* Minor fix to Bannoch tracks
* Adding env sounds for Besos
* Adding env sounds for Bathurst
* Adding Bannoch 2 & 3 env sounds
* Adding env sounds to Oschersleben
* Adding Azure circuit tunnel reverbs
* Adding env sounds toi Badenring Historic
* Adding env sounds and reverb to Bannoch 1
* Adjusting positioning of some crowd sounds at Besos GP
* Updated env sounds for Azure Coast group, plus reverb volume fix
* Adding temp env audio to Spa Historic - awaiting further crowd art for final placements
Render:
* DX11: Clamp MB lerp factor
* Gaussian blur enabled only on PC
* DX11: MB uses R8 mask on write and read
* DX11: Fix for various samplerstate tracking bugs
* DX11: MB mask format optimised. Added support for R8 render-targets
GUI:
* Changed around tutorial audio samples
* Career welcome messages from engineers setup from data
* Fix for single quad shader parameter setting performance.
* FIX WMD-50, Added missing telemetry string to a visuals menu
* FIX WMD-1266, The track map no longer disappears between sessions in race event
* Added text to be used with dynamic continue buttons in career ingame screen flows
* Introducing DefaultSettings files and load, cutting back and changing Presets settings
* Added more dynamically changing text, this time for the session results screen to signal Practice2, Qualification, Race1 for the continue buttons
* Fixed uninitialised variable causing screen freezing when the ingame menu hadn't been initialised. Fixed incorrect usage of advancedsession variable, causing all kinds of issues when called from external handlers
Multiplayer/Online:
* Implement MP restart race from race results screen, fixes WMD-1251 PC - Gameplay - ONLINE - Client is unable to race until host exits after restarting an online session.
Characters:
* Drivers: Deleted useless textures
* Drivers: GT overall updated exports. Deleted drivers useless textures
* Pitcrew exports: Corrected names for all meshes and setted LODs for all. Fixed material names and updated parameters. Updated composition with 01a, 01b, 01c. Fixed skin issues on the pelvis and shoulders
Animations:
* Driver anims: Ginetta G55 GT3 art file updated with new gear to anim
AI/Pitstops:
* Fix a bug where an AI car could sometimes stay stuck on the grid
* New AI Behavior EXITGARAGE and new DriverMode OUT_OF_GARAGE to drive straight for a bit before falling back into the default pit behavior on GARAGE EXITS. Behavior is reliant on mGarageDepth being set in AIW for data driven design
Career:
* Support for dummy teams added to allow driver/vehicle presets even when teams aren't required for the series, SetParticipantTeams updated to handle both types
Physics:
* McLaren P1: Default setup adjustment
* Audi R8 V10+: Default setup adjustment
* New grip mix for R compound street tires.
* Hooked up pre-heated tyres and brakes to data driven profile settings
* FG1000: Collision model update and fixed rear pushrod intersecting bodywork
* Added more pre-heat for presets, added preheat to the default settings as well.
* Fixed edge case when no fuel used and divide by zero fuel load is requested for AI
Vehicles:
* BMW M3 GT4: Minor Cpit Shadow fix.
* Formula Rookie: Custom dirt DDS file
* BMW 1M: LOD tweaks to reduce popping
* BAC Mono: LOD tweaks to reduce popping
* BMW M3 GT2: Added 1 more manager livery
* Audi R8 V10+: LOD tweaks to reduce popping
* BMW M1 Procar: Further LOD tweaks to minimize popping. User flags fixed on few meshes
* AM Vantage GT4: Added winning liveries names and materials setup, Added 3 manager liveries + banners
* Audi R8 LMS Ultra: LODC optimized, minor UV fixes, LODs adjusted to minimize popping, added animation helpers, plus LOD tweaks to reduce popping, minor UV adjustments
Environment:
* Lampost flare colours set to correct value for each id
* Moon glow added into moon texture, increased quad size and texture size to make space for glow. Overall moon size is slightly smaller than before as well.
Tracks:
* Bathurst: Fix for metalfence placement
* Azure Circuit: New texture for William basement.
* Dubai Autodrome: Wet weather setup and proper drying line mapping.
* Hockenheimring: Fix for nightlighting bugs, redundant light files removed
* Monza: New textures, texture change, grass exclusion, added pit stuff, objects changes addons, Pitstand on separate XML for both Milan tracks, pitstuff removed kept the pitstands
* Oulton Park: New pits and garage spaces to align all the AI cars properley when laeaving the pits. Fixes JIRA WMD-1281. fixed garage postion angled to garage opening. fixed obstacle issue, esso sign, merged latest, moved stand, fixed crowds, hut, statics, tyres, trees, lights
* Eifelwald: Removed the 2 trees blocking the view at Breitscheid, updated concrete wall colours to match latest ref, second stage polish pass - fixed tyre wall glitches, reconformed all edges, removed broken graffit from tyre walls , fixed pits drain gaps , moved tyrewall CSM, added dynamic leaves
* Besos: Added breakmarkers, polishing bridge01 and 02, fix mapping for fence poles around the pitbuilding, update terrain, added some metal parts and resize txt 2k to 1k, add new txt for besos bridge (other var.) and for breakmarkers, Added breakmarkers, polishing bridge01 and 02, fix mapping for fence poles around the pitbuilding, update terrain
Build 806 (11/09/14, Team Member+)
Next-Gen:
* PS4: Animated signs are now threaded. Moved motec update out of miscprerender, added to labelcommand.
Audio:
* Adding Dubai env sounds
* Adding Heusden env sounds
* Adding Le Mans env sounds
* Adding Florence env sounds
* Adding Lakeville env sounds
* Adding Eifelwald env sounds
* Fix for crash in last check-in
* Adding env sounds for Jin Ding
* Adding Glencairn variants env sounds
* Additional audio functions are deferred on to audio thread. Possible fix for exit race crashes.
Achievements:
* Renamed "Champagne Steps" to "Pentapodia"
Multiplayer/Online:
* Disable viewing replay in MP race results screen. Hide Vote buttons in Demo mode.
Cameras:
* Garage depth setting up updates
* Vehicles: Updated camera positions to fix clipping
GUI:
* Steam icons added
* Missing track logos added
* First chunk of Pit 2 car text into textDB
* Updated track logos and default avatar sprites
* Updated track names and fixed reported Menu Bugs
* Disabled state added to Vote Location Change button
* Disabled the "Select Car" tab from the career screens
* Fixed up the session results screen, incorrect heading information
Characters:
* Driver Classic: Updated 80s helmet pivot + updated including all LODs
* Drivers LODs distances: Tested new LODs for new exports for close/open cars
AI/Pitstops:
* ENABLE_GARAGE_EXIT_AI is defined
* Fix a possible NULL PTR exception on race start
* Fixing AI Stuck Behavior not resetting properly
* Adding ENABLE_GARAGE_EXIT_AI around garage Exit code
* Force a minimum speed in predictions to prevent cases where waypoints could have negative speeds and stop cars mid track
* If ENABLE_GARAGE_EXIT_AI garage exits more smoothly and lasts longer ( go straight for mGarageDepth, then advance at half pitspeed until turning into the pit lane, then fall into pitlane AI behavior
* Pit improvements: Pit sequence begins for AI as soon as DRIVERMODE_INLAP is set, Pit Strategy updates forces the script to reparse the strategy and show/hide approprate pit actors, Replacements for all actors are now loaded if present (was only first actor), Removed dependencies on pit schedule type
Career:
* Cleaned out redundant motorsports data files
* Career Contract Teams: All contract teams completed and hooked up.
* Career: All Accolades finalized, configured, and hooked up to system.
* Career Invitationals: All Invitationals meta-data config files completed.
* Career Invitational: Benz A45 Club event updated with correct vehicle settings.
* Career Invitationals: All invitationals in place, system files hooked up, relevant accolades configured.
* Career Championships: Endurance branch events reworked, Classes reconfigured, motorsport labels unified.
* Career Championships: Superkarts events reworked to use 'proper' racer tracks so that these beasts can stretch their legs.
* Career Contracts: Career wide contract reworked for all motorsport series. All new contracts added across the whole of career, along with new contract offers, welcomes, engineer mails, etc.
Physics:
* Ariel Atoms: AI tire balancing
* Ford Mustang Trans-Am: AI tire balancing
* Tire updates for Ariel Atom, BAC Mono, Caper Monterey and others
* Caper Monterey: AI tire balancing, fixed weight jacker and better front brake cooling
Vehicles:
* Formula A: Custom dirt DDS file
* Radical SR8: Custom dirt DDS file
* Radical SR3: Custom dirt DDS file
* Palmer JPLM: Custom dirt DDS file
* RWD P30 LMP2: Custom dirt DDS file
* Oreca 03: Changed dirt texture format
* Ginetta G55 GT4: LOD tweaks to minimize popping
* BMW 320 Turbo: Changed custom dirt texture format
* Ford Capri Group5: LOD tweaks to minimize popping
* Caterham SP300R: Changed custom dirt texture format
* Ginetta G55 GT3: Added windscreen banner for liveries, fixed CPIT windscreen banner UVs
* Aston Martin Vantage GT3: Texture file. Updated Specular (tow belt), minor Misc texture fix and cockpit gaps filled, fixed CPIT windscreen UVs
Tracks:
* Azure Circuit: Textures for Luis armco/fence work
* Imola: Fix for WMD-92, fix for wrong shader locator
* Oulton Park: New textures, first commit, fixed intersecting statics & instances
* Le Mans: Added textstring in front of Pitentries, fixed collision issues on Bugatti and main circuit
* Besos: Tyrewall tweaks, added metal barriers to block off invisible walls, moved crowd members behind barriers to accommodate new csm
Build 807 (12/09/14, Team Member+)
Audio:
* Adding Monza env sounds
* Adding Sakitto env sounds
* Adding Lakeville env sounds
* Adding Oulton Park env sounds
* Adding Silverstone env sounds
* Adding env sounds for Moravia
* Adding env sounds for Monterey
Render:
* Corrected saving of impostors variables into wtc
* Impostor reflections: Implemented dry reflection strength as input parameter
* Impostor reflections strength defaulted to 20, Dry road reflection strength parametrized, ifdef switching of wtc/global impostor strength control
GUI:
* Updated loading screen back to the game
* Updated Browse screen and related Filter dialog
* Updated material names and added presets for all helmets, tweaked materials
* FIX AR-1596, Text colour for chat is set correctly, moved from multiplayer lobby to main menu for timing issues
* FIX of 1358 - the autopilot settings show correctly + engine part of the FIX WMD - 1142, track layout shows correctly values needed instead of tmp text
Characters:
* Pitcrew: New beard textures added
* Fixed logos maping. Stock and 70s helmet.
* Minor update to helmet material names and presets
* Added hairline, added SMOP to body, eyes, seatbelts. Added remapped LEGENDS helmet.
Career:
* Added career data check for invitation accolades, to catch invitations that could be unlocked accidentally
Vehicles:
* Ginetta G55 GT4: UV mapping fixes and material fixes
Tracks:
* Eifelwald GP: Optimized crowds
* Besos: Slightly remove visible tailing