Project CARS General Discussion Thread

  • Thread starter Terronium-12
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There is no rubber-banding against the AI. It has been discussed at length, and generally considered a very bad thing. If you fall behind in real-life, there's no reason to epect the other drivers to slow down and let you past. Online and offline driver stats have had their ground work done, and have the appropriate graphic and numerical representations. I know offline definitely works, and the on/offline records don't affect each other.

Thanks! That is very good! I was expecting at least with beginner settings that there will be RB (at least on consoles). A lot of people were asking for a driver rating system like in iRacing where you also can see how "clean" a driver races. I know this was discussed in the WMD but I don´t remember what was decided.
 
In the beginner level, it merely scales down the speed and capability of the AI drivers, not the RB. I can personally say that I have not seen any, that's not to say with absolute certainty that there isn't any.

The rating system should work something like iRacing's system, based on the number of incidents in a race. We were not sure of the exact ideas, there will be more details coming out closer to release.
 
I'm pretty sure you can flatspot your tyre, it's part of the damage model under full mechanical damage. I'm not so sure about the visual representation though.
How detailed will the damage model be in general? Will there be minor damages to the front wing or is it just like in Codemasters F1 games when the complete front wing went off? Will there be mechanical failures and so on?
Thanks
 
How detailed will the damage model be in general? Will there be minor damages to the front wing or is it just like in Codemasters F1 games when the complete front wing went off? Will there be mechanical failures and so on?
Thanks
Generally if you hit a wall at more than very slow speed you will break the car and often are not able to continue, if you set damage to real. Cars can lose wheels even....
 
How detailed will the damage model be in general? Will there be minor damages to the front wing or is it just like in Codemasters F1 games when the complete front wing went off? Will there be mechanical failures and so on?
Thanks
A slight tap may damage steering /alignment
A hard hit will damage components.
A very hard hit May result in loosing a wheel.
There's more to than that but it's the easiest way of explain the damage.
 
A slight tap may damage steering /alignment
A hard hit will damage components.
A very hard hit May result in loosing a wheel.
There's more to than that but it's the easiest way of explain the damage.
Wow. That will teach me a lesson. :lol:
PCars will really make me learn when to push the limit or risk :banghead:
 
In the beginner level, it merely scales down the speed and capability of the AI drivers, not the RB. I can personally say that I have not seen any, that's not to say with absolute certainty that there isn't any.

Is AI just those 3 levels or is manually adjustable as a competency percentage(s)

In single player does the different AI opt for differing tyre strategies? Eg some 2 stopping, some 3 and fuelling accordingly?

Yes, we have pictures, and a video, of punctures happening. Tends to occur when running over the sawtooth kerbs too often, locking up often is another factor.

Any delaminating tyres to show?
 
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Project Cars Delayed Until March 2015

We’ve received word that the upcoming Project Cars, previously scheduled for a launch on 18th November, is being delayed until March next year.

While details aren’t completely clear as to why the delay has occurred, it appears that it is due to some licensing issues, which apparently involves Slightly Mad Studio’s copying some text from Sony’s upcoming racer Driveclub, which is to be released on Friday (10th October). Why there would be such delay for something that could be considered minimal isn’t apparent at the time of writing, but it will likely become clear before long.

Anyone heard more on this?
 
Is AI just those 3 levels or is manually adjustable as a competency percentage(s)

In single player does the different AI opt for differing tyre strategies? Eg some 2 stopping, some 3 and fuelling accordingly?



Any exciting delamination tyre explosions to show? :mischievous:
yes there is a slider i will do a overview video tonight if it works
Anyone heard more on this?
judging at the fact that the post does go to a web page and other on wmd say there is no source i would think its fake
 
Honestly I have no idea if that vid with Ben should be believed... but I hope. Just as a fyi.. we don't know yet.
 
Regarding pCARS comments from IRL race car drivers... people are going to believe what they "want" to believe. If an opinion, a positive opinion as an example, is given from someone that should know what they are talking regarding a virtual racer's favorite racing game (plug-in your favorite) it will generally be believed. I honestly don't think most of these IRL experts would outright lie, everyone has expectations and preferences, and some are more forgiving of the warts or less than perfect creations.
Is Kaz dishonest by calling his creation the "Real Driving Simulator"? Is BMW dishonest by calling their creations the "Ultimate Driving Machine"? Many like the GT series, I don't but that doesn't mean I think Kaz was dishonest as it isn't what I would call a "simulator", it is a marketing ploy and I'm sure Kaz has tried his best to produce something many will love.
You can't please everyone all the time. I believe "most" will agree with the pCARS comments of Ben Collins, good and positive comments coming from someone that should know good from crap, some others won't agree either because they "don't want to" believe or have preferences that don't fit this game.
 
^

Hmm... I believe Timppaq responding to that video in the wrong thread is causing some confusion - it was about the Ferrari comment. I'll take the Liberty of creating some context:

Interview with the sacked Stig
<video>
"458 Italia, it's not in the SIM yet I think we're working on that"

Honestly I have no idea if that vid with Ben should be believed... but I hope. Just as a fyi.. we don't know yet.
 
Is AI just those 3 levels or is manually adjustable as a competency percentage(s)

In single player does the different AI opt for differing tyre strategies? Eg some 2 stopping, some 3 and fuelling accordingly?

AI is adjustable on a slider, the basic three gameplay settings are there, and they cover a lot of things; driver aids, lines, damage, rules, etc., and the difficulty of the AI is amongst them. For an average ability driver like myself, around 80% is good enough, but it can scale up higher, independantly of the basic settings. Everything in pCARS is adjustable.

As for pitstops, they would generally tend to be when the driver is running out of fuel or tyres, the level of which is based upon the AI driver's capabilities. I haven't seen any evidence of individual strategies, but that's not to say it doesn't definitely exist. TBH, I personally have been running online or trying to get a satisfactory gamepad handling.


Any exciting delamination tyre explosions to show? :mischievous:

I haven't seen any, but I have seen a video, which is in the video thread, of a BMW Z4 with a flat tyre driving backwards and forwards.
 
This may be a stupid question but, can you choose the amount of people watching in the stands? Like if it is a test session it will have few people, if it is a race it will have many...
 
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