Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Is the 'Never Forget Spengler' trophy anything to do with Bruno Spengler's win from pole to checkered flag for BMW in the 2012 DTM season? :sly:
 
So have the trophies been confirmed for WMD members, but not publicly posted? Either way, I'm really enjoying everyone's guesses :D

EDIT: and I believe we're officially less than a month away from release since February only has 28 days???
 
Taylor Would be Proud - Win a race Swiftly and this plays:
TSwift-Excited-1.gif
 
Hm, judging from this video (build 935) AI still seems to be pretty bad. And DRS is also not working correctly. Looks like it still needs a lot of work :/


Drs works fine for the player. Yes the ai has it on but I believe there working on that.
The ai would appear to be too easy for the guy. when set properly they can create good battles. For instance my level is around 90 it lowers slightly for certain tracks but for me at that level their good.

Unless your there while he plays the game it's unfair to judge certain aspects as these are totally adjustable.
 
100.
However this remind me of the spinal tap advert for amps as theirs went to 11 rather than 10 so it must be louder.

I personally never understand why it doesn't just go to 100 with that being the most difficult.
I think 100% is to reflect the actual difficulty of the real event. Most games go higher as some professional players may find 100% "Too easy". On most games I race at 90-95% but I will try PCARS at 100% to see how I do against the AI then scale it til I am competitive with them
 
I think 100% is to reflect the actual difficulty of the real event. Most games go higher as some professional players may find 100% "Too easy". On most games I race at 90-95% but I will try PCARS at 100% to see how I do against the AI then scale it til I am competitive with them
That still doesn't justify the scaling though.
The only reason why they do it is to make the player feel better. 110% could be same as 70 percent in another game; but which value makes the player feel better when asked what level of difficulty they play?
 
That still doesn't justify the scaling though.
The only reason why they do it is to make the player feel better. 110% could be same as 70 percent in another game; but which value makes the player feel better when asked what level of difficulty they play?
Well, I suppose there's that. I don't mind as long as I can scale it so it's challenging but not extremely hard.
 
100.
However this remind me of the spinal tap advert for amps as theirs went to 11 rather than 10 so it must be louder.

I personally never understand why it doesn't just go to 100 with that being the most difficult.

Has anyone tried it on 100? I'd like to see how hard it is also is the difficulty scaled the same way on pc on ps4. I'd like to have AI competitive enough to see them fighting back for the position they lost if I overtook them.
 
Has anyone tried it on 100? I'd like to see how hard it is also is the difficulty scaled the same way on pc on ps4. I'd like to have AI competitive enough to see them fighting back for the position they lost if overtook them.
I want it so I have to properly race to win. If I can win easily it isn't fun. Will test it at Brands Hatch (A track I know pretty well) in GT3 cars and scale it til the AI are close to where I am.
 
Certainly someone asked this before, but will the game have some sort of livery editor or allow the use of custom liveries?
 
Certainly someone asked this before, but will the game have some sort of livery editor or allow the use of custom liveries?

Liveries made in Photoshop can be imported into the PC version, consoles get nothing in terms of an editor.
 
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