- 35
- United States
Think they will actually stick to the release date this time?Ca 100 000.
Not joking actually.
Thats the number of code commits since the original release date.
Think they will actually stick to the release date this time?Ca 100 000.
Not joking actually.
Thats the number of code commits since the original release date.
I do , look at recent videos, looks almost do eThink they will actually stick to the release date this time?
From the recent videos, it does look like a lot of things have been improved.I do , look at recent videos, looks almost do e
Looks finished to me, just polishing nowFrom the recent videos, it does look like a lot of things have been improved.
Rock Around the Clock?So im curious if there will be a 24 hour endurance trophy
Think they will actually stick to the release date this time?
Looks finished to me, just polishing now
Hm, judging from this video (build 935) AI still seems to be pretty bad. And DRS is also not working correctly. Looks like it still needs a lot of work :/
Haven't played to but most sims go up to 120% some go to 150% or 200%whats the highest the AI can go up to?
100.Haven't played to but most sims go up to 120% some go to 150% or 200%
I think 100% is to reflect the actual difficulty of the real event. Most games go higher as some professional players may find 100% "Too easy". On most games I race at 90-95% but I will try PCARS at 100% to see how I do against the AI then scale it til I am competitive with them100.
However this remind me of the spinal tap advert for amps as theirs went to 11 rather than 10 so it must be louder.
I personally never understand why it doesn't just go to 100 with that being the most difficult.
That still doesn't justify the scaling though.I think 100% is to reflect the actual difficulty of the real event. Most games go higher as some professional players may find 100% "Too easy". On most games I race at 90-95% but I will try PCARS at 100% to see how I do against the AI then scale it til I am competitive with them
Well, I suppose there's that. I don't mind as long as I can scale it so it's challenging but not extremely hard.That still doesn't justify the scaling though.
The only reason why they do it is to make the player feel better. 110% could be same as 70 percent in another game; but which value makes the player feel better when asked what level of difficulty they play?
100.
However this remind me of the spinal tap advert for amps as theirs went to 11 rather than 10 so it must be louder.
I personally never understand why it doesn't just go to 100 with that being the most difficult.
I want it so I have to properly race to win. If I can win easily it isn't fun. Will test it at Brands Hatch (A track I know pretty well) in GT3 cars and scale it til the AI are close to where I am.Has anyone tried it on 100? I'd like to see how hard it is also is the difficulty scaled the same way on pc on ps4. I'd like to have AI competitive enough to see them fighting back for the position they lost if overtook them.
Has anyone tried it on 100? I'd like to see how hard it is also is the difficulty scaled the same way on pc on ps4. I'd like to have AI competitive enough to see them fighting back for the position they lost if I overtook them.
Really?Certainly someone asked this before, but will the game have some sort of livery editor or allow the use of custom liveries?
Certainly someone asked this before, but will the game have some sort of livery editor or allow the use of custom liveries?
Liveries made in Photoshop can be imported into the PC version, consoles get nothing in terms of an editor.