I think the majority of people who buy this game have no interest in racing online. Console players are by far more interested in offline play. GT5 even at it's peak only had a few hundred lobbies open at any one time on the weekend meaning just a few thousand players online out of 10million units sold. Other games have staggering numbers relative to this, in the hundreds of thousands of users online. In racing you depend on the other guy to act like a gentleman at all times or it can easily ruin your experience because let's be real, the chances of running across someone online who actually behaves like a gentleman are pretty slim. In most other games you expect the other guy to try and kill you so it's kind of hard to be trolled in a FPS. The online experience in racing is just too hit and miss, so if you only have a half hour or an hour to race, you could easily go online and never have a good race in that time and/or spend most of your time waiting. Offline still offers up a great alternative for most players so long as the AI is competitive, and the leaderboards are well done for those that want to solo/hotlap and compare with their friends or the world.
The numbers don't support your position, in the GT series at least. I used GT5 as an example because it sold 10 million copies. The numbers for GT6 were worse until QM came along. There were often nights even just a few months after release, with less than 100 open lobbies. Those numbers clearly indicate that the preferred method of play is vastly in the offline camp.As a seasoned console veteran, I can say that most console players are more interested in online play in modern times. You can't really use gt5 as an example because that was years ago. Recently game devs have been trying to shift their games towards "online only" just for that reason. That is also what makes many people decide to get a console (they buy it for the ease to play with their friends).
The numbers don't support your position, in the GT series at least. I used GT5 as an example because it sold 10 million copies. The numbers for GT6 were worse until QM came along. There were often nights even just a few months after release, with less than 100 open lobbies. Those numbers clearly indicate that the preferred method of play is vastly in the offline camp.
Will there be music playing whilst you race?
Really? I prefer exhaust notes, but it would surprise me if it isn't an option at all.
Per those in the know, the viewing angle and everything on screen is fully customizable.Is it possible to adjust the height of where you sit? I'd be cool that when you create a driver, like how it asks for your name, nationality, etc, it also asks you how tall you are. Then it replicates that into the game and simulated seating position/height.
It might change in GT7 but I doubt it because the drivers will still be the same drivers, and without a driver rating system in place you have no way to sort the good from the bad. As I said, FPS and other games can't compare to driving games because the type of behaviour encouraged by those game is carnage and mayhem and lack of inhibition, the opposite of what is needed in any online racing game. 30 guys online acting like complete idiots fits perfectly into FPS games. The more of an idiot you are usually the easier the target you are as well. Back when I played CoD 4 online I absolutely dominated single player games because I took the game seriously while the many of the rest were just goofing off, hoping to get in a lucky kill so they could mock you. In a racing game, a few good natured, gentlemanly players can easily have his experience ruined by one single idiot in one race in the first corner. A good racing experience is entirely dependant on empathy, goodwill and gentlemanly manners for a rewarding experience and they are all in short supply online. Log in to a few Quick Match lobbies if you can actually get in without being disconnected and it'll show you everything you need to know about why online will probably never be as popular as offline in GT or any other driving game. Organized racing is the exception to the rule obviously.While it may be true that back when GT5 was made people prefferred offline mode you have to consider many things. What if people were just playing story mode to gain money and collect cars so that afterward they could go online. Also, GT5 was made for last generation consoles back when online games were first starting to pick up speed, the last GT game everyone played before GT5 was GT4, and not many people played online in GT4 so not many people were used to it. Most (if not all) triple A next generation titles boast about their multiplayer modes and now many console players aren't used to games that don't have a multiplayer mode. In the current generation "online" is the bread and butter of the consoles.
PC sims generally don't offer much of anything for you to do before going online (of course, you generally don't have to earn any of it either). You're right that online multiplayer has become more important, but console sims are still much more offline-oriented than PC alternatives. GT/Forza's success implies that people like having rows of checkboxes to fill with gold trophies, and they like to do it on consoles.What if people [in GT5] were just playing story mode to gain money and collect cars so that afterward they could go online...
I might have missed it but I don't recall anyone mentioning AI players in multiplayer. That would be a great option for filling out a grid, especially in fun races. Can one of the members confirm this?Rolling starts and AI racers in multiplayer? Nice.
You can access the Playstation Store in the browser on your PC. So as soon as pCARS is available on PS Store, you can buy it, whether you own a PS4 or not.Quick question regarding preorders, I'm going to buy a ps4 just for pCars when it comes out and I was planning to get the electronic version from the ps store. Does that mean I can't preorder the game and miss out on the modified cars pack? I want the RUF! Since i don't own the ps4 yet I'm not sure how that works!
It says "A.I.-controlled field fillers" in the article, second to last paragraph. 👍I might have missed it but I don't recall anyone mentioning AI players in multiplayer. That would be a great option for filling out a grid, especially in fun races. Can one of the members confirm this?
Those sort of functions were confirmed to be in the PS4 build that got previewed around three weeks ago.I wonder if things such as adjusting the seat position and customizing the HUD are available for consoles as well. They console versions are barely shown![]()
Dedicated server stuff is being worked on for PC, I don't know about consoles.Will there be dedicated servers for multiplayer or will I have to port forward and stuff?
I saw that, I'd just like a member to confirm it's actually in there.It says "A.I.-controlled field fillers" in the article, second to last paragraph. 👍
I been in the lobby with it on they were in gt and we were lmp2 it made for interesting racing.I saw that, I'd just like a member to confirm it's actually in there.![]()
I doubt it since the limit in multiplayer is going to be closely tied to the number of pit boxes.Is it possible to have AI cars on top of the max amount of real people in multiplayer?
The amount of features is overwhelming!!^ Confirmed!
Actually it goes one further: You can set the total number of opponents AND the max number of human opponents, so you can force a number of AI opponents if you want to.
I don't think my trousers can take much more!!!