Project CARS General Discussion Thread

  • Thread starter Terronium-12
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The videos I've seen of AI have impressed me more than any other sim that I remember trying, since GP4.

On my first GP4 race on that I remember catching a car and thinking of lining up a pass, only for the AI to pre-empt me and cover the inside line. My jaw dropped, I couldn't believe it. I loved it :drool:

If the AI's defensive driving is on par with GP4's I would be very happy running races with AI. Can anyone in the know comment on what they think of the AI's defensive driving? Do they defend their positions with a 'tough but fair' attitude?
 
Evo magazine have done a quick preview.....

http://www.evo.co.uk/features/15775/project-cars-preview-a-gran-turismo-for-the-next-generation

.....they make a point about the feeling of speed being off (which a Point of View change should) but overall its very, very positive in particular regarding physics.

  • ".......as the braking physics is almost bang on....." (about an R18 from someone who has driven an R18)
  • ".....Project Cars has probably the best handling model on next-gen consoles at the moment, which means for serious sim-fans it's going to be a treat."
  • "AI performed well, sticking to a line but offering up plenty of good racing when you pushed for an overtake. Crucially, never did the game feel remotely unfair or unrealistic."
  • "What we really can't complain about with Project Cars is the sheer amount of content on offer. There is a vast number of tracks and cars to enjoy, ranging all the way from the likes of a BAC Mono or BMW M1, up to a proper full on Le Mans LMP1 car."
 
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Evo magazine have done a quick preview.....

http://www.evo.co.uk/features/15775/project-cars-preview-a-gran-turismo-for-the-next-generation

.....they make a point about the feeling of speed being off (which a Point of View change should) but overall its very, very positive in particular regarding physics.

  • ".......as the braking physics is almost bang on....."
  • ".....Project Cars has probably the best handling model on next-gen consoles at the moment, which means for serious sim-fans it's going to be a treat."
  • "AI performed well, sticking to a line but offering up plenty of good racing when you pushed for an overtake. Crucially, never did the game feel remotely unfair or unrealistic."
  • "What we really can't complain about with Project Cars is the sheer amount of content on offer. There is a vast number of tracks and cars to enjoy, ranging all the way from the likes of a BAC Mono or BMW M1, up to a proper full on Le Mans LMP1 car."

Audi R18 e-tron quattro is ready?
 
From what I've found out, the e-tron's not even finished, let alone in-game. Where is this all coming from? :confused:
 
Would something like this help?

dqqckm.png

Yes, that is exactly what I am looking for.
This is an app created by the community, isn't it? Checked the homepage yesterday and saw a few of those additional programs there.
As I am playing on computer, I guess I am going to get some of those applcations. Still a bit disappointing that a sim like Project CARS, which is offering a huge amount of options and details regarding car setup, doesn't provide any telemetry data in-game IMO.
 
Yes, that is exactly what I am looking for.
This is an app created by the community, isn't it? Checked the homepage yesterday and saw a few of those additional programs there.
As I am playing on computer, I guess I am going to get some of those applcations. Still a bit disappointing that a sim like Project CARS, which is offering a huge amount of options and details regarding car setup, doesn't provide any telemetry data in-game IMO.
Dr justice created it and it's extremely good.
 
sense of speed a big let down . its what i was looking forward to most and the physics of coarse .its a pity because both shift games had good sense of speed hope its a little faster then gt6 though .
FoV settings will likely remedy a poor sense of speed. I wouldn't worry about that.
 
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