Project CARS General Discussion Thread

  • Thread starter Terronium-12
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@paulpg87

have you tried it on a pc, is it broken on there too?

i have a tx and had some weirdness few weeks ago when used on xbox only, it calibrated but lights turned off after.

always works fine on pc.

reconnected cables, reset and unplugged console fully to reset usb ports on xbox. then it started working again.
 
JvM
Remember, it's just a joke... (to be obvious) :)
Truthfully, I think it would be great if you could opt for a lo-fi graphics engine. :D I love the idea of a sophisticated simulator with retro visuals, maybe stylized like Drift Stage or Auto Modellista.

And I guess it could relate to how I grew up with '80s/'90s games, but there's something about lower resolutions that makes graphics seem more "impressive", similar to how photorealistic-styled games can look more "real" when you take a photo of the screen, compared to a direct capture. At high resolutions, all the imperfections and unrealistic artifacts stand out (a bit of the uncanny valley effect).

With its details and special effects, I think Project CARS would look cool in 240p:

pCARS_Capri_240p.jpg
 
For a second I seriously thought you put up an old photo of a Super Touring Ford Capri and not PCARS. :eek:

Edit: Fixed :P
 
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Truthfully, I think it would be great if you could opt for a lo-fi graphics engine. :D I love the idea of a sophisticated simulator with retro visuals, maybe stylized like Drift Stage or Auto Modellista.

And I guess it could relate to how I grew up with '80s/'90s games, but there's something about lower resolutions that makes graphics seem more "impressive", similar to how photorealistic-styled games can look more "real" when you take a photo of the screen, compared to a direct capture. At high resolutions, all the imperfections and unrealistic artifacts stand out (a bit of the uncanny valley effect).

With its details and special effects, I think Project CARS would look cool in 240p:

View attachment 351343

PSONE port! Make it happen NOW!
 
Is dirty air simulated? If so do cars that are aerodynamically dependent affected a lot more than say a GT3 car?
 
For a second I seriously thought you put up an old photo of a Super Touring Ford Capri and not PCARS. :eek:
Pretty sure that's a Capri, but yeah I thought it was real too!
I guess that proves the point. :lol:

Of course, the clarity from higher resolutions is nice too. The first night I booted up Forza Horizon on my LCD I found myself setting even faster Rivals times than I did before (or maybe the increased screen size was what made the difference).
 
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