Apologies if this has been asked or suggested before. If it hasn't maybe someone from WMD or SMS is able to answer me?
A wheel only has a certain amount of buttons whereas most driving sims have many more functions that could be mapped. As an example I have a T300RS which has 12 buttons that can be mapped to functions while driving excluding the "mode", "share" and "options" buttons and shift up/down levers. In the control setup in Project Cars could one of the buttons be effectively set up like a keyboard's "shift key" thereby allowing the 11 other buttons to be used for 2 functions rather than one. Shift could be toggled on and off.
I expect the game hasn't been set up like this as I've not seen it as an option in any driving game. However I'd like to know if there's a technical reason it can't be done. It could be done for controllers too to increase flexibility.
Recently I've been keeping up with all other threads on Project cars except for 2, the video thread and this one. I kept putting them off for another time and now have loads to catch up on. That is why some of you have been getting a few likes for older posts. I'm up to page 407 so only another 60+ pages to go! I'm approaching the end of March so 60 pages have been posted in this thread in the last 3 weeks.