- 2,188
- Northwest Passage
I don't like how the career mode has a 'championship or bust' or an 'all or nothing' sort of thing. If I finish 4th in a championship its just as good/progressive as finishing last.
...don't tempt me.Has anyone been brave enough to run an FA race at monaco this weekend with the AI?![]()
...don't tempt me.![]()
I've tried GT4's and GT3's...and every single time I damaged the car beyond comprehension.Lol, i did try a F Gulf race there today........got taken out at mirabeau on lap 1!!
I tried 44 (or whatever the max is for there) stockcars...nothing survived. xD I limped around on three wheels before the engine exploded just as I reached the pits.Talk about pileups, Monza short was difficult to qualify at with 10 cars all stuck at the chicane
I don't like how the career mode has a 'championship or bust' or an 'all or nothing' sort of thing. If I finish 4th in a championship its just as good/progressive as finishing last.
...even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.I find this completely daft as well. Race engineer and team are either over the moon or completely miffed. Where's the middle ground?![]()
It does happen, I had the race engineer pushing me to get a tenth place finish in a GT3 race, as it would mean we finished in the points....even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.
Yup, plenty more incoming, both sooner and later. 👍Do you guys think we will be getting more cars as DLC?? It's a shame really that there are no Ferraris
Here's a couple of tips:
1. Smooth entry is a top priority. Slow in, fast out is true in sim racing, and the more sim a game is like Project Cars, the more true it is. The biggest mistake I see most online drivers and in YT videos, is going in far too deep, too hard on the brakes, screw up corner entry, and as a result botch the exit. Slower in, faster out.
2. After you recognize 1., brake a little earlier and a little lighter for a more perfect entry line, and focus on a very smooth exit, using the whole track, and getting on the throttle as early as possible. When learning a car/track combination, many of your mistakes should be from running wide on exit from getting on the throttle too early, not from botching the entry by going in too hard. Also, if you find you aren't going to the edge of the track and barely staying on track on exit, you aren't getting on the throttle early enough.
3. Use the whole track. I find a lot of drivers don't use the whole track or anything close to it. If there's a runoff area, you should have 75% of your car in it on exit. If there's a curb at the apex that you can ride without upsetting the car, you should be riding it. Every time you enter almost every corner (there are exceptions but not many) your outside wheels should be on the outside of the track. In some corners like the Schumacker Esses at Nurb GP, it often pays to even ride up the outside curb to get an even wider approach and carry more speed.
4. Use the HUD to your advantage. One of the HUD displays is a small screen with lap and sector times and a running lap time differential. Keep an eye on that lap time differential before and after you exit a corner and you will instantly see what making a good corner does to your lap times. I discovered it in Assetto Corsa and it was crucial to making practice and tuning efficient and in realizing just how important exit speed and getting on the throttle early is. Forget focusing on making perfect laps and overall lap times, and focus on making individual corners more perfect and sooner or later they'll all blend together for better lap times. One corner at a time.
Always keep in mind that corner exit speed and getting on the throttle early is the main component of the best lap times and not corner entry like most drivers think. By slowing slightly on entry to make it smoother, you might lose a tenth or two, but you'll more than make that up on exit speed and in the ensuing straight, especially on corners that are followed by the longest straights on a circuit. Once you get your racing lines down you can experiment with deeper corner entries and harder braking to maximize your potential.
Here's a good example from @KamyKaze1098 of putting it together in one lap, especially using the whole track and using the runoffs to carry more speed:
I've competed 4 seasons and every time I finish in a race my E-Mail either has:...even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.
Well, Fernando Rees got Project CARS! It's cool to see a pro race driver getting Project CARS from my recommendation!
Reload the circuit on the leaderboard screen. Works for me.
Nord run update 6:20 GT class
A skilful run, no doubt about that
But at 27 seconds faster than the real one, makes me wonder if it's the car or track that's wonky![]()
FTFYPeople just don't know how to drive online!