Project CARS General Discussion Thread

  • Thread starter Terronium-12
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With the classic caterham, I actually find that colder tires are more predictable on it. I can get a nice smooth gentle slide occasionally but during the race, they just feel soooo much different that its like I need another practice session
 
That gave me flashbacks of open GT6-online lobbies, people just parking wherever and chilling...

Except the AI doesn't rev endlessly, so it was nice & quiet :lol:
 
I find this completely daft as well. Race engineer and team are either over the moon or completely miffed. Where's the middle ground? :lol:
I don't like how the career mode has a 'championship or bust' or an 'all or nothing' sort of thing. If I finish 4th in a championship its just as good/progressive as finishing last.
 
I'm racing in an Endurance Race in LMP2. I gained damage from hitting the wall, so I decided to head into the pits. It was only a 30 minute race, and I went in on minute 12. I exited, ran a lap, was pretty quick around the corners, than here comes the rain at minute 15. As the rain is pouring the engineer says 'expect rain in the next 30 minutes'...as its raining? Seems Legit. I guess the radio transmission wasn't able to get through to quickly. So than I decided to quit.

I don't have a problem with the rain, but when I don't get notified of rain, or when the AI is much more quicker than me in the rain...its just stupid.
 
I'm one week into my Project Cars journey and it still remains at a 7.5/10 score for me. The driving experience is fantastic and very enjoyable, with the distinct handling qualities and brilliant FFB being the highlights to me, but the game is frustratingly disappointing in some very, very simple ways and as is often said, it's the little things that make the difference. It's as if when the game was being developed, they were so eager to put effort towards big exciting new things that they forgot the cover the basics. Things like AI speed / consistency and a lack of important pre-race information are the most glaring examples.

I'm still right behind the game and hope that further updates (or the sequel) will unlock the true potential shown here. If the opportunity presents, I will definitely be a part of the WMD team next time around, as I believe in the base that we have, but that it needs to be executed a bit better.
 
I find this completely daft as well. Race engineer and team are either over the moon or completely miffed. Where's the middle ground? :lol:
...even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.
 
...even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.
It does happen, I had the race engineer pushing me to get a tenth place finish in a GT3 race, as it would mean we finished in the points.
 
Here's a couple of tips:

1. Smooth entry is a top priority. Slow in, fast out is true in sim racing, and the more sim a game is like Project Cars, the more true it is. The biggest mistake I see most online drivers and in YT videos, is going in far too deep, too hard on the brakes, screw up corner entry, and as a result botch the exit. Slower in, faster out.

2. After you recognize 1., brake a little earlier and a little lighter for a more perfect entry line, and focus on a very smooth exit, using the whole track, and getting on the throttle as early as possible. When learning a car/track combination, many of your mistakes should be from running wide on exit from getting on the throttle too early, not from botching the entry by going in too hard. Also, if you find you aren't going to the edge of the track and barely staying on track on exit, you aren't getting on the throttle early enough.

3. Use the whole track. I find a lot of drivers don't use the whole track or anything close to it. If there's a runoff area, you should have 75% of your car in it on exit. If there's a curb at the apex that you can ride without upsetting the car, you should be riding it. Every time you enter almost every corner (there are exceptions but not many) your outside wheels should be on the outside of the track. In some corners like the Schumacker Esses at Nurb GP, it often pays to even ride up the outside curb to get an even wider approach and carry more speed.

4. Use the HUD to your advantage. One of the HUD displays is a small screen with lap and sector times and a running lap time differential. Keep an eye on that lap time differential before and after you exit a corner and you will instantly see what making a good corner does to your lap times. I discovered it in Assetto Corsa and it was crucial to making practice and tuning efficient and in realizing just how important exit speed and getting on the throttle early is. Forget focusing on making perfect laps and overall lap times, and focus on making individual corners more perfect and sooner or later they'll all blend together for better lap times. One corner at a time.

Always keep in mind that corner exit speed and getting on the throttle early is the main component of the best lap times and not corner entry like most drivers think. By slowing slightly on entry to make it smoother, you might lose a tenth or two, but you'll more than make that up on exit speed and in the ensuing straight, especially on corners that are followed by the longest straights on a circuit. Once you get your racing lines down you can experiment with deeper corner entries and harder braking to maximize your potential.


Here's a good example from @KamyKaze1098 of putting it together in one lap, especially using the whole track and using the runoffs to carry more speed:


Good tips :)
Most people only want to out brake others into turns, but in the slower cars it's all about the momentum and turn exit speed.

And thanks for using my driving as an example :P
 
...even after eliminating payouts and (in effect) encouraging players to accept hard-fought finishes even if they're not on the podium? That's unfortunate.
I've competed 4 seasons and every time I finish in a race my E-Mail either has:

'Not your best race ;)'
'What went wrong out there?'
'Obviously something went wrong and we will talk it over at the debrief'
'Well done! Nice win mate'
 
Well, Fernando Rees got Project CARS! It's cool to see a pro race driver getting Project CARS from my recommendation!

Rene Rast one of the Audi LMP1 drivers for Le Mans seems to have ties with this game as well. Some damn good driving on his YouTube channel.
 
I go from struggling to get any contracts to 9 from formula c, LMP 3, and gt4. Why couldn't these show up earlier!?!?! Now I have to decide!
 
To be fair, that's right about when you have a LOT of choices to both move on up and get a discipline change if need be.
 
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