Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Asano X4 at Northampton with a beautiful sunset. :)



I've got two more videos to upload today (both MP races), I'll be sure to update this post when they're up.

Edit 1: Here is the second of the three videos.

BMW Z4 MP race at Spa.

 
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Asano X4 at Northampton with a beautiful sunset. :)



I've got two more videos to upload today (both MP races), I'll be sure to update this post when they're up.

Edit 1: Here is the second of the three videos.

BMW Z4 MP race at Spa.


Awesome!,This will be the best racer ever!I hope the Xbox 360 and ps3 version will be and have everything the pc version has...I really like the cockpit view,but I hope it has the option to adjust it to however we want..
 
Awesome!,This will be the best racer ever!I hope the Xbox 360 and ps3 version will be and have everything the pc version has...I really like the cockpit view,but I hope it has the option to adjust it to however we want..

The console versions will have everything the PC version does wherever technically possible. Seat/view adjustment should be possible on consoles technically so it should be there, but nothing is guaranteed at this stage.
 
The console versions will have everything the PC version does wherever technically possible. Seat/view adjustment should be possible on consoles technically so it should be there, but nothing is guaranteed at this stage.

You can adjust your position in cockpit view on GT5, so I wouldn't see why not.
 
You can adjust your position in cockpit view on GT5, so I wouldn't see why not.

Indeed, I just mean we can't 100% confirm it and say yes at this stage.

As for the physics personally I won't really critique them until at least six months from now, maybe even more. They're pretty good right now on some cars, some cars they aren't good but I wouldn't expect them to be at this stage so like I say, maybe 3 months before final release and i'll start worrying if the physics still have problems. I am confident in them though.
 
Why do I have a feeling that they won't have time to put all the licensed cars in game before release?
 
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Also they need to have some new stuff to be revealed close to release.

That is nice and all, but I think that I and many others would like to test drive the new stuff first. And from what I understood from Andy G is that the community has a say in when they think the game is ready for release. Which means releasing new stuff before release will be risking delaying the launch due to community disagreement with the ready state of the game so to say.
 
True point there, might be like that with cars I agree. Tracks on the other hand are not so much influenced by the community so I would think they keep some 'secrets' closer to the end.
 
True point there, might be like that with cars I agree. Tracks on the other hand are not so much influenced by the community so I would think they keep some 'secrets' closer to the end.

The tracks are also influenced by the community though. Without proper testing of the tracks you could end up with holes in the road surface or sticky walls to just name a couple of things. Also the community gives feedback of the tracks width, camber and proper height differences. So to say the tracks are not so much influenced by the community is a big understatement in my opinion.
 
Exactly. So many consumers these days complain about bug ridden games and how they feel they're the beta testers, well the idea amongst others with pCARS is that there is a community to help out with the beta testing on everything so people buying the retail game won't be getting that feeling. All companies have QA divisions and SMS are no different but it's rather simple that the more people testing the more bugs are going to be found and faster.
 
Seat/view adjustment should be possible on consoles technically so it should be there, but nothing is guaranteed at this stage.
Indeed, I just mean we can't 100% confirm it and say yes at this stage.

See bold. That's what I was responding to. The way you said it made it sound like it may not be technically possible. And I was just saying it's been done. 👍
 
Exactly. So many consumers these days complain about bug ridden games and how they feel they're the beta testers, well the idea amongst others with pCARS is that there is a community to help out with the beta testing on everything so people buying the retail game won't be getting that feeling. All companies have QA divisions and SMS are no different but it's rather simple that the more people testing the more bugs are going to be found and faster.

This is probably my biggest hope for Pcars. It would be amazing to purchase a game and not have to download a patch on release day. Then wait a couple more months (if at all) for another patch to fix the rest of the game. I love online gaming, but it has allowed developers to push out half done games. Hell some reviewers now wont give proper reviews until the game has been "properly patched" Properly patched? How about "properly released"?
 
Great lap but I hate that downshifting style a lot of people use in sims because there is no gearbox damage. It sounds awful and isn't realistic, hopefully they introduce gearbox damage so driving like that isn't possible and people downshift in a more realistic manner.
 
See, that video points out something that I haven't liked when watching most videos from this game. It makes it look like all you need to do to get through the corners is to just crank the wheel all the way in either direction. There's no penalty for pushing the car too hard or going off line. And maybe it's just the perspective of the camera but it looks too "fast".

I honestly haven't seen much that really impressed me. Now, I'm sure I could eventually get a PC when I have the money to do so, purchase the game and have fun on my own. But to keep up with people online I would have to drive the car in the manner shown above which doesn't look like fun to me.
 
I dont see the problem in that video? How else do you expect a well setup DTM A4 to behave on a - well controlled - lap? He loses some time in the curves where he has understeer and there is one situation where the car is unsettled on a relatively flat curve, but thats it. Whats missing that I dont see?

And remember to base this feedback on the fact its a high downforce DTM car. If you try to drive the Lotus 49, the GT 40 or even the M1 like that, you re dead meat in Turn 1.
 
I'm not a purist when it comes to that at all. I'll wring the reality right out of any sim just to get a fast time. Forcing myself to drive realistically is not fun to me at all
The fun part for every one though is hitting all of your marks consistently in a lap. I like to be on the bleeding edge of grip while others, which I totally respect, like to keep it somewhat realistic.

The thing with that car though is that is has a lot of downforce, which may make it seem like it has a crazy unreal slip angle at high speed.
 
Turbo I agree that if I'd only seen vids I wouldn't be that impressed myself either. But you have to trust me that when you actually drive you feel that there is really much really good stuff going on and it keeps improving still for a long time. Don't know what is really the problem for me with the replays/vids but there's still work to be done on the 'visual side of the physics' as well for sure. :)
 
Don't know what is really the problem for me with the replays/vids but there's still work to be done on the 'visual side of the physics' as well for sure. :)

👍

Don't get me wrong, I don't have hardly any experience driving race cars (or any car) on actual racetracks, so I can't say for certain what's missing.

But to me it's really easy to see a difference in racing sims vs. onboard videos of actual racing. You watch a real video, then watch a video from basically any racing sim, and you can see that it's not even close. Mostly has to do with the way speed is shown visually in the game. Sure real race cars are traveling at high speeds, but visually onboard it doesn't quite look that way. Hard to explain.
 
See, that video points out something that I haven't liked when watching most videos from this game. It makes it look like all you need to do to get through the corners is to just crank the wheel all the way in either direction. There's no penalty for pushing the car too hard or going off line. And maybe it's just the perspective of the camera but it looks too "fast".

I honestly haven't seen much that really impressed me. Now, I'm sure I could eventually get a PC when I have the money to do so, purchase the game and have fun on my own. But to keep up with people online I would have to drive the car in the manner shown above which doesn't look like fun to me.

Joni makes it actually look easier than it is.

Quite. Whilst the DTM car is basically an LMP1 car with a body put over the top with bags of downforce it's still tricky to drive in pCARS and not as easy as that video makes it look. For someone average to good like me laps will not look that smooth and easy. The current animations also make it look easier, little twitches you might do don't translate to what you see on screen.

Really you need to actually play the game to judge it, as has been said to you several times.
 
I'm not going to stop you commenting, obviously I can't, it's just frustrating to see someone judge the physics in any game by videos. Videos give you a rough idea, nothing more.
 
Why? Physics are about feeling, you can get a rough idea of how they are in a game looking at a video but until you play it and actually feel those physics at work, through a wheel, you can't know exactly how they perform.

Not a perfect analogy but you wouldn't take about sound quality based on a picture of a waveform or the spectral graph, you need to hear it. Same for physics, you need to feel them.
 
For me, feeling is only have of the whole picture. It also has to visually look the part, and I'm not talking about graphics. I'm talking sense of speed mostly. The driving in that video above just doesn't look realistic to me. Assetto Corsa has impressed me more in that regard. Their videos look slower, and the car looks like it actually has weight to it.

I'm only checking in here to see the progress, but so far I don't see anything that impresses me.
 
For me, feeling is only have of the whole picture. It also has to visually look the part, and I'm not talking about graphics. I'm talking sense of speed mostly. The driving in that video above just doesn't look realistic to me. Assetto Corsa has impressed me more in that regard. Their videos look slower, and the car looks like it actually has weight to it.

I'm only checking in here to see the progress, but so far I don't see anything that impresses me.

Part of the problem may be that the FOV in most videos is unrealistically wide.
The resulting compression really skews the perception of speed as well as changes in elevation and the radius of turns. This in turn, could make it hard to get a sense of the actual physics from what you see.
 
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