I don't know, I subscribe to this little breakdown by RSC:
There are already lots of alternatives to iRacing. The real question to ask is, what is pCars competing with?
I don't know, I subscribe to this little breakdown by RSC:
Wait a damn minute...There's an indycar game coming out?
A1-242Sorry, I didn't realise that RaceSimCentral decided which sim is a sim or not. I was only going by my own experience with them.
Sorry, I didn't realise that RaceSimCentral decided which sim is a sim or not. I was only going by my own experience with them.
Isn't that chart pretty close to the chart on the wmd page when it comes to each games placement?
It can be regarded as the best car game for sure once everything comes together as planned, no doubt. But best sim? We must have very different views on what a sim should be 'cause that is just not going to happen as far as I can observe.
Just think about it, they're going for a different market, why would you even want to dub it a "full on sim"?
Full on sims are of a different category and appeal, so it takes absolutely nothing away from what SMS is trying to do with pCars. I don't get why people would even want to enter pCars into that crucible or think it's not going to be a good title unless people see it as a hardcore sim, get over it.
Here's a simple concept from me (I'm full of those xD):
pCars, to me, is to have fun while something like iRacing is to race. The difference is that if I stop having fun in pCars for any reason, I stop playing that day, but if I stop having fun in iRacing, I try harder in whatever's bringing me down to correct it because I have the motivation to race above all else and compete.
Make sense at all?
What they're going for is actually "full on sim" and "full on fun", not "half way sim" and "half way fun" - i.e. even closer to perfection (not absolute perfection, mind you - nothing in world gets all the way there...)Exactly, a good mix, which is the best way to go. Not a "full on sim."
Perfect angle imo.
Project cars in it's current state may not be a "hardcore" sim yet, but one must remember that the STM is maybe a third of the way complete. The basic tire characteristics for some cars are still being tweaked, let alone work on the flexicarcass system. With AJ, Casey, Doug (tire model guys), Ben Collins (who has been active for the passed few days), Nic Hamilton, and a devoted community, I think pCARS has every chance for beating down iRacing. Of course if it does, not everyone will feel the same way, that's just how it works. I can tell you right now, the "elitest" sim racer that thinks harder = more realistic will probably scoff and say that pCARS is a "simcade" (god I hate that word).
Let's just put it this way, with what I mentioned, and if the rest of SMS are able to pull of all the crazy plans for this game, iRacing (and quite frankly every other sim out there) better watch it's ass.
Because I'm sure there are lots of people on console that either can''t be bothered to or don't have money to get a decent computer, but want a true sim racer to play (I know I did). Reasoning like this hints at PC elitest nonsense. Why shouldn't the consoles get a full sim? There is driving assists if need be.
For me, it's not that I don't think it would be a bad game if it wasn't a sim, it's just that I see people saying things like SMS aren't trying for a full simulation (when multiple devs have stated multiple times that they are in fact aiming for a full on sim).
Who says pCARS can't be both?
The problem when comparing pCARS to iRacing (or any other sim really, but for this example, iRacing), is pCARS is one year into development (halfway through that year, the tire model was scrapped for a new one), while iRacing was developed for 4 years before it was released (then it too got a new tire model). So of course it won't be at the same level as iRacing just yet, but we'll see.
Uhm... last time I checked pCARS is also doing physics
On a more serious note, as I understand it, AC is meant to be a modding platform complete with a mod toolset. It's not decided where pCARS will stand in that area, but it will probably have far more content supplied in the base package, including an extensive single player career, with further DLC done by SMS.
Project CARS Edit - 3D Anaglyph Effect / Caterham 7 @ Azure Coast
AC is just so much more open, it's a sim racer's sim. It has all the right components in place to make for a truly awesome community of user created content and competition. It's a small team creating something that has a lot of potential, so its drawback is in that it has to rely on that community to really make the thing flourish. Much riskier approach than pCars (we can all safely assume pCars will be a great success at this point), but if it gets it right and supports the community correctly then we're in store for something truly definitive of a new generation of sims, time will tell. I'm super excited to watch it play out and will support both in different ways.
Eh? So basically because it's more open to modding it's a "sim racer's sim" and more comparable to iRacing, whatever that means?
Gentlemen, start your engines... Tomorrow will be the first build containing a very early version of the Solitude!