Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Got a chance today to test b379.. boy this car is fun. :D


Sorry about the bad quality. Also my fraps keep splitting the video.. no clue why. And sorry about my crappy driving!
 
Is it splitting it up into even file sizes? Sounds like you have it set to record in HD and windows can't write single files like that more than 4 gb, limit of FAT32 file system. Throwing it in an editor's all we can do, I had the same "issue" with my BF3 footage, but it wasn't a problem after using a little Handbrake and Sony Vegas.

Also, your PM box is full dawg.
 
Sorry, I didn't realise that RaceSimCentral decided which sim is a sim or not. I was only going by my own experience with them.
 
I don't know, I subscribe to this little breakdown by RSC:

foGg4.jpg


There are already lots of alternatives to iRacing. The real question to ask is, what is pCars competing with?

Wait a damn minute...There's an indycar game coming out?
 
I don't know, I subscribe to this little breakdown by RSC:

foGg4.jpg

Well, currently there are no signs of GTR3 ever coming into existence. IMO, sadly the signs say the opposite. I.e. that opens up a spot for where I think pCARS will rightly belong :D

It also raises the question why GTR3 is there in the first place - nobody knows anything about how it would drive in the case we were to see it some time in the future...
 
A1-242
Sorry, I didn't realise that RaceSimCentral decided which sim is a sim or not. I was only going by my own experience with them.

Isn't that chart pretty close to the chart on the wmd page when it comes to each games placement?
 
Sorry, I didn't realise that RaceSimCentral decided which sim is a sim or not. I was only going by my own experience with them.

I wasn't saying that list was definitive at all, just that it's one I myself go by, and have found in my experience to be correct.

How would you rate it?

Btw, I'm reading through all of Nic Hamilton's posts in WMD and they are just awesome insight, I honestly didn't believe he would get so thorough with it in the forum. I don't know exactly how far his input can be taken, but they're certainly very interesting to read on their own. This type of feedback is never seen outside of developer's HQ so it's pretty awesome they allow all members to see what real feedback is.
 
Isn't that chart pretty close to the chart on the wmd page when it comes to each games placement?

If you're thinking of this table :

OdrDJ.jpg


then that's meant to illustrate that pCARS aims to have the simulation qualities of highly regarded titles in that area as well as the gameplay/fun qualities of famous titles in that area.
 
Exactly, a good mix, which is the best way to go. Not a "full on sim."

Perfect angle imo.
 
It can be regarded as the best car game for sure once everything comes together as planned, no doubt. But best sim? We must have very different views on what a sim should be 'cause that is just not going to happen as far as I can observe.

Project cars in it's current state may not be a "hardcore" sim yet, but one must remember that the STM is maybe a third of the way complete. The basic tire characteristics for some cars are still being tweaked, let alone work on the flexicarcass system. With AJ, Casey, Doug (tire model guys), Ben Collins (who has been active for the passed few days), Nic Hamilton, and a devoted community, I think pCARS has every chance for beating down iRacing. Of course if it does, not everyone will feel the same way, that's just how it works. I can tell you right now, the "elitest" sim racer that thinks harder = more realistic will probably scoff and say that pCARS is a "simcade" (god I hate that word).

Let's just put it this way, with what I mentioned, and if the rest of SMS are able to pull of all the crazy plans for this game, iRacing (and quite frankly every other sim out there) better watch it's ass. :D

Just think about it, they're going for a different market, why would you even want to dub it a "full on sim"?

Because I'm sure there are lots of people on console that either can''t be bothered to or don't have money to get a decent computer, but want a true sim racer to play (I know I did). Reasoning like this hints at PC elitest nonsense. Why shouldn't the consoles get a full sim? There is driving assists if need be.

Full on sims are of a different category and appeal, so it takes absolutely nothing away from what SMS is trying to do with pCars. I don't get why people would even want to enter pCars into that crucible or think it's not going to be a good title unless people see it as a hardcore sim, get over it.

For me, it's not that I don't think it would be a bad game if it wasn't a sim, it's just that I see people saying things like SMS aren't trying for a full simulation (when multiple devs have stated multiple times that they are in fact aiming for a full on sim).

Here's a simple concept from me (I'm full of those xD):
pCars, to me, is to have fun while something like iRacing is to race. The difference is that if I stop having fun in pCars for any reason, I stop playing that day, but if I stop having fun in iRacing, I try harder in whatever's bringing me down to correct it because I have the motivation to race above all else and compete.

Make sense at all?

Who says pCARS can't be both?

The problem when comparing pCARS to iRacing (or any other sim really, but for this example, iRacing), is pCARS is one year into development (halfway through that year, the tire model was scrapped for a new one), while iRacing was developed for 4 years before it was released (then it too got a new tire model). So of course it won't be at the same level as iRacing just yet, but we'll see.
 
Exactly, a good mix, which is the best way to go. Not a "full on sim."

Perfect angle imo.
What they're going for is actually "full on sim" and "full on fun", not "half way sim" and "half way fun" - i.e. even closer to perfection (not absolute perfection, mind you - nothing in world gets all the way there...)

I think it can be done; there are certainly no technical reasons why it shouldn't be possible. The proof will be in the pudding, so let's see what it tastes like when it's ready cooked :)

BTW, I agree that the pro driver feedback from Nic & Ben is awesome stuff! 👍
 
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Project cars in it's current state may not be a "hardcore" sim yet, but one must remember that the STM is maybe a third of the way complete. The basic tire characteristics for some cars are still being tweaked, let alone work on the flexicarcass system. With AJ, Casey, Doug (tire model guys), Ben Collins (who has been active for the passed few days), Nic Hamilton, and a devoted community, I think pCARS has every chance for beating down iRacing. Of course if it does, not everyone will feel the same way, that's just how it works. I can tell you right now, the "elitest" sim racer that thinks harder = more realistic will probably scoff and say that pCARS is a "simcade" (god I hate that word).

Let's just put it this way, with what I mentioned, and if the rest of SMS are able to pull of all the crazy plans for this game, iRacing (and quite frankly every other sim out there) better watch it's ass. :D

You would need to do a lot more than even having the best physics in order to unseat iRacing. You'd need to provide the constant developement cycle (releasing car and track packs won't cut it) and have the huge multiplayer rating and matchmaking system along with all of the server and software infrastructure required to keep it going. It's a massive investment and beyond just being a product, it's a service and it's a league of its own because of it, not the "hardcore physics."

Because I'm sure there are lots of people on console that either can''t be bothered to or don't have money to get a decent computer, but want a true sim racer to play (I know I did). Reasoning like this hints at PC elitest nonsense. Why shouldn't the consoles get a full sim? There is driving assists if need be.

The racing sim community is small enough on PC, it's not that anyone doesn't want a sim on consoles, but that we don't believe the console players will take to it well, that's all. We can't act like there's thousands of players out there just waiting for the right sim to come onto the console, it's just not that big. But that doesn't mean don't try! I just don't feel it'll add anything. Sure, it'll get more people interested in sim racing and such but Forza and GT are already doing a fine job at it. pCars' community will be much much more PC-centric.

For me, it's not that I don't think it would be a bad game if it wasn't a sim, it's just that I see people saying things like SMS aren't trying for a full simulation (when multiple devs have stated multiple times that they are in fact aiming for a full on sim).

Who says pCARS can't be both?

The problem when comparing pCARS to iRacing (or any other sim really, but for this example, iRacing), is pCARS is one year into development (halfway through that year, the tire model was scrapped for a new one), while iRacing was developed for 4 years before it was released (then it too got a new tire model). So of course it won't be at the same level as iRacing just yet, but we'll see.

I said above that pCars should definitely be both in order to make their niche in the community for sure. But people will be playing it because of that mix, not because it's the best sim, that's the key. iRacing's still far and away a whole different thing, uncomparable in too many ways. I would say its most fierce competitor will definitely be Assetto Corsa, especially now that its gained so much buzz and will get the jump on release, also Forza 5, if that comes out on the next Xbox imo.
 
Uhm... last time I checked pCARS is also doing physics :lol:

On a more serious note, as I understand it, AC is meant to be a modding platform complete with a mod toolset. It's not decided where pCARS will stand in that area, but it will probably have far more content supplied in the base package, including an extensive single player career, with further DLC done by SMS.
 
Uhm... last time I checked pCARS is also doing physics :lol:

On a more serious note, as I understand it, AC is meant to be a modding platform complete with a mod toolset. It's not decided where pCARS will stand in that area, but it will probably have far more content supplied in the base package, including an extensive single player career, with further DLC done by SMS.

I have a feeling most "hardcore" sim racers aren't looking for a single player career. Sill, PCARS will kill the graphics department and I bet the physics will be good. It just looks like they spend more time in the graphics.

On a side note, the physics in AC look incredible, just like NetKar.
 
^ Well, AC will have a single player mode too...

It is my understanding that Kunos will not limit AC to appeal only to the "hardcore", unlike they arguably did with netKar.
 
AC is just so much more open, it's a sim racer's sim. It has all the right components in place to make for a truly awesome community of user created content and competition. It's a small team creating something that has a lot of potential, so its drawback is in that it has to rely on that community to really make the thing flourish. Much riskier approach than pCars (we can all safely assume pCars will be a great success at this point), but if it gets it right and supports the community correctly then we're in store for something truly definitive of a new generation of sims, time will tell. I'm super excited to watch it play out and will support both in different ways.
 
^ Indeed those are the two I'll get without a doubt (I already have pCARS coming, of course). I think they will complement each other well, with each having a slightly different focus, and they'll contribute to making 2013 one helluva cool year in sim racing :cool:
 
Knowing Sony and how they were pushing 3d so much, I'd like to think the PS3 version will at least get some of that attention.
 
I can't stop watching the screenshots that the members post.
This game looks very nice.
Sad that i can't make run this game ^^

Btw, it would be very nice to see more videos with a kind of replay camera, to see the car behavior from outside.
 
AC is just so much more open, it's a sim racer's sim. It has all the right components in place to make for a truly awesome community of user created content and competition. It's a small team creating something that has a lot of potential, so its drawback is in that it has to rely on that community to really make the thing flourish. Much riskier approach than pCars (we can all safely assume pCars will be a great success at this point), but if it gets it right and supports the community correctly then we're in store for something truly definitive of a new generation of sims, time will tell. I'm super excited to watch it play out and will support both in different ways.

Eh? So basically because it's more open to modding it's a "sim racer's sim" and more comparable to iRacing, whatever that means?
 
Wonder if releasing Cars on both the PS3 and PS4 wil be a more wise decision assuming of course the PS4 is released this Year.PC version has way too much eye candy us console gamers will be jealous
 
Eh? So basically because it's more open to modding it's a "sim racer's sim" and more comparable to iRacing, whatever that means?

AC still isn't out yet of course, so right on, you know just as much as we do and how to expect it!

All I can give you is my take. It'll be more comparable to iRacing, here's one take on that, in the way that it'll be much easier for the hardcore iRacers to switch over to AC, or just simply try it, than most are willing to do the same for pCars.

In a bid to avoid derailing the topic more, I'll say I had a go with new build around Dubai for a couple hours last night in the Z4. I've noticed changing set ups is more responsive. Pretty cool stuff. I still need to give it a couple more hours before I can give any proper feedback in the forums but right now it's feeling better, It's just that slip angle suddenly snapping into grip and not knowing how to get there. It's been said a million times, but it's not progressive enough so it's much more noticeable on a car like the Zed4.

Awesome track though, never ran it anywhere else before.
 
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