Project CARS General Discussion Thread

  • Thread starter Terronium-12
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In the yellowbird/ring time trial leaderboard (PC), only 3 ghosts from top 50 are visible.

Anyone know why? Or how to trigger the auto save ghost feature on long tracks?

7'27.312 in case you were wondering
 
So maybe this month or the next expansion? Also, for the WMD members who got to use it, how many layouts does it have? Is there a layout that uses the entire track?
It was taken out ages ago (about 4 UI redesigns before the final one), but I recall a whole bunch of layouts. Your best bet is to dig up an old YouTube video of someone having a go at it during pre-alpha.
 
Nah you can clearly see real world tracks in it... I think it's a plan for next releases.

You can see fuji some ovals etc etc

Dude, lay off the ganja, there is no Fuji in there for sure! :lol: Also the track looks like it changed a lot since it was taken out so we dont really have a clue about layouts etc. All I remember about it is that the layout in the bottom left of the pic was (partly?) dirt surface but with the current off track physics that wouldnt be much fun at all.
 
Top left for me it's fuji rotated.
Dude, lay off the ganja, there is no Fuji in there for sure! :lol: Also the track looks like it changed a lot since it was taken out so we dont really have a clue about layouts etc. All I remember about it is that the layout in the bottom left of the pic was (partly?) dirt surface but with the current off track physics that wouldnt be much fun at all.
 
Dude, lay off the ganja, there is no Fuji in there for sure! :lol: Also the track looks like it changed a lot since it was taken out so we dont really have a clue about layouts etc. All I remember about it is that the layout in the bottom left of the pic was (partly?) dirt surface but with the current off track physics that wouldnt be much fun at all.

Dirt track is still on track, off track isn't. If you don't venture off track, the off track physics shouldn't be an issue.

We need a police car for this test track though.
 
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All I remember about it is that the layout in the bottom left of the pic was (partly?) dirt surface but with the current off track physics that wouldnt be much fun at all.

It was fully covered in dirt surface, but it won't be anymore.
 
So I've been burning around the Nordschliefe recently in GT3 cars, and I've got to say wow! I feel like such a noob here now, it really gives you a solid education on the strengths and weaknesses of all the GT3 cars, you notice the light weight corner eating Z4 is entirely different from the obese SLS, the Z4 spends so much time airborne I love it :D I'm actually excited by how different it is to GT6, its an entirely different challenge, and if anything its a lot harder, it may not be entirely accurate but I dont care :P
 
Could someone be so kind as to get me up to speed on the current build on PS4?

Any specifically annoying bugs to watch out for or is all pretty good now?

Many thanks.
 
So I've been burning around the Nordschliefe recently in GT3 cars, and I've got to say wow! I feel like such a noob here now, it really gives you a solid education on the strengths and weaknesses of all the GT3 cars, you notice the light weight corner eating Z4 is entirely different from the obese SLS, the Z4 spends so much time airborne I love it :D I'm actually excited by how different it is to GT6, its an entirely different challenge, and if anything its a lot harder, it may not be entirely accurate but I dont care :P

I have been at the real Nordschleife for the first time last weekend during the WEC event. We did 2 laps and the only place where I could spot significant differences was the Stefan-Bellof-S, which is almost flat ingame but a crest in reality. My chauffeur had driven the real track several times already and he thinks the same. Overall its a great job for a non-scanned track.
 
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