Project CARS General Discussion Thread

  • Thread starter Terronium-12
  • 20,825 comments
  • 1,568,532 views
I really hope this happens. I want to do a Spa 24 race with GT3 & GT4 and a 24H LeMans race with LMP1, LMP2, GT3 & GT4 but until we get custom classes that ain't happening.
MP you mean ?
Because in career, I did the Le Mans 24 (twice) and I had this mixed field. Did it in GT3 first, LMP1 the second time.
 
Seeing how **** poor the physics are in FM6, I don't know why everybody wants to compare the two. In most of the videos I've seen, it's got worse physics than Need for Speed: Rivals.

I agree. I hate how in forza 6 that if you at a high speed track like indy or Daytona you can see the smoke coming from the tires when you enter the turn.:yuck: I don't own the game but from what i saw it looks meh. But forza 6 car list though:bowdown:
 
Some more ideas I've come up with - :P

United Sportscar Championship; LMP2 (6 cars), LMP3 (8 cars), GT3 (17 cars).
Cheapo Le Mans Series; LMP3 (8 cars), GT4 (10 cars), GT5 (11 cars).
Super GT; TC3 (10 cars), GT3 (18 cars).
 
Last edited:
Some more ideas I've come up with - :P

United Sportscar Championship; LMP2 (6 cars), LMP3 (8 cars), GT3 (17 cars).
Cheapo Le Mans Series; LMP3 (8 cars), GT4 (10 cars), GT5 (11 cars).
Super GT; TC3 (10 cars), GT3 (18 cars).
In response to this I have my own ideas for race series grids.

FIA GT: GT3 (36 Cars), GT4 (24 Cars)
WEC: LMP1 (8 Cars), LMP2 (12 Cars), GT3 (16 Cars), GT4 (16 Cars)
 
Limited to 45 cars. :P Great ideas though. 👍
Well, the way FIA GT worked (it changed in 2011) was that different cars raced in different events. Most cars raced in every race but some only raced at some events, such as the Spa 24 Hour. There was a total of 72 cars in the 2003 season of the real FIA GT so the cars would race at different tracks. If there was a championship creator the events would be like this (100% length):

Zolder: 60 Laps
Monza: 80 Laps
Donington Park: 90 Laps
Catalunya: 100 Laps
Spa: 70 Laps
Zhuhai: 80 Laps
Brno: 60 Laps
Brands Hatch: 80 Laps
Sakitto: 60 Laps
Dubai: 50 Laps
Azure: 80 Laps
Silverstone: 60 Laps
 
Bomberman Tactical City Combat ?
Yzk5O.jpg
 
Not sure if anyone has mentioned this - but Ian Bell has hinted at finally bringing BTCC to the game on the official forum...!!

Please link

*edit* found it myself, stop wasting peoples time. Ian Bell said "Ok then" in a thread asking for BTCC cars. However there was no quote in the post and the post before was someone screaming about ovals.

I would love a full set of BTCC (new and old) cars. Give me that and custom championships and I will give you £30.
 
Last edited:
Blame yesterday's...err...today's WEC race at Fuji for this, but is there a snowball's chance in 🤬 we get the C7.R GTE, C7 GT3R, or C6.R GT3? Besides nill?
 
Please link

*edit* found it myself, stop wasting peoples time. Ian Bell said "Ok then" in a thread asking for BTCC cars. However there was no quote in the post and the post before was someone screaming about ovals.

I would love a full set of BTCC (new and old) cars. Give me that and custom championships and I will give you £30.

Im sure you all read the forums anyway! So it wasnt then?
 
Deleted my save...Started again. I honestly cannot believe how bad the FFB is out of the box. Just feels totally numb. GT5 had better force feedback many moons ago! The wheel is just totally dead in the middle with around 10% deadzone when turning right or left...How on earth could they think this feels good?
 
Well if you have 10% dead zone I would think that is a whole different problem... I've had no issue with 10% dead zone, could need separate fine tuning?
 
Well if you have 10% dead zone I would think that is a whole different problem... I've had no issue with 10% dead zone, could need separate fine tuning?
oh aye it defo needs fine tuning! That its not in doubt. Alegunner posted great settings on here that make the wheel feel alive but how can the default settings be so bad?
 

Well that leads speculation, will they be 2015/16 cars? Will we get every car with their specific liveries? Will we get more Australian tracks? Who knows... Who cares? We will have livery editor and track creator :D
 
Link to the settings please?
Alegunners settings

Here are my final settings based on icarus2007's settings over at race department. I managed to use 100tf and 100sg with only minimal clipping on high kerbs and hard braking in sharp corners ( which shouldn't be done anyway ).
Please give them a go and see what you think.
CLASSIC PRESET WITH JACK SPADES BUMPS PLUS.
Steering Deadzone = 0

Steering Sensitivity = 50

Throttle Deadzone = 7

Throttle Sensitivity = 50

Brake Deadzone = 7

Brake Sensitivity = 35

Clutch Deadzone = 0

Clutch Sensitivity = 35

Speed Sensitivity = 0

Controller Filtering Sensitivity = 0

Damper Saturation = 0

Force Feedback = 100

Controller Input mode = 3

Soft Steering Dampening = off

Opposite Lock Help = off

************FFB Calibration

Tire Force = 100

Per Wheel Movement = -0.04

Per Wheel Movement squared = 0.04

Wheel Position Smoothing = 7

Deadzone Removal Range = 0.10

Deadzone Removal Falloff = 0.05

Linkage Scale = 0.00

Linkage Stiff = 1.00

Linkage Damp = 1.00

Relative Adj Gain = 174

Relative Adj Bleed = 0.15

Relative Adjust Clamp = 144

Scoop Knee = 0.80

Scoop Reduction = 0.50

Soft Clipping Half = 1.60

Soft Clipping Full = 1.50

Menu Spring = 0.10

Low Speed Spring Coefficient = 1.00

Low Speed Spring Saturation = 0.90

Steering Gain 1.00
 
Deleted my save...Started again. I honestly cannot believe how bad the FFB is out of the box. Just feels totally numb. GT5 had better force feedback many moons ago! The wheel is just totally dead in the middle with around 10% deadzone when turning right or left...How on earth could they think this feels good?
The moment that the FFB clicked for me was when I read this thread about calculating baseline wheel settings by measuring the linearity of your wheel. This will set the deadzone removal and scoop settings pretty close:

http://forum.projectcarsgame.com/sh...ler-FFB-values-Google-sheet-amp-FCM-Universal

The easiest way to do it is to download and run PCars Force Curve Modifier linked in that first post. Here's a link to my settings, as an example:

http://pcars.oscarolim.pt/wheel-settings/browse/xbox-1/91

I also highly recommend Jack Spade's Standard/Classic FFB car settings rather than the game defaults:

http://forum.projectcarsgame.com/showthread.php?22938-Jack-Spade-FFB-Tweaker-Files
 
Back