Project CARS General Discussion Thread

  • Thread starter Terronium-12
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I am a bit baffled,

Did a 3 lapper with the Corvette GT3 in Zolder with AI set to 70% and one race with the AI set to 85%. The only difference I noticed is that the 85% AI is much more agressive but not faster. The 70% AI is much nicer to race against and they seem less prone to slam into the player.

Is anyone else experiencing the same or am I imagining things?

Exact settings:
  • GT3
  • Corvette C7 GT3
  • Track: Zolder
  • Standing start
  • Position 14
  • 20 car grid
  • Time x30
  • Starttime 16.00
  • Fuel: real
  • Tires: x5
  • Damage: real
  • Aids: real
Btw: same issue when running 5 or 10 laps.
I always tend to run with the AI at around 70% and must confess have never found it to be over aggressive at that level.

Will give the higher level a go.
 
As you say Scaff, 70% is a very nice level to race against. I wanted to simply increase the AI's speed a bit but they only got more violent. Running of the track and cutting the shikanes seems to happen as well more when running at 85%.

Looking forward to your findings.

What I really like is how the dirt builds up on the car and how the time advances. This game has such a gritty and raw racing feeling and it pushes many right buttons 👍
 
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I found them too slow at 80% or under in most cars. I agree they get ridiculously aggressive at higher levels, but I do think they get faster too, but only in certain cars.

I run AI between 90 and 100%, depending what cars we're driving. In GT3 they are pretty quick at 90%, but at some tracks I still pummel them. In the open wheelers they seem to be both too slow, and way too aggressive, at 90%. Upping them to 100% makes them a little faster, but the aggression gets out of hand at tight circuits like Monaco.

I'll note that I also do all but the endurance races at 100% distance, so over the course of a 40 odd lap GT3 race, I usually end up building up a large lead, even at higher difficulty settings. I wish we had separate sliders for AI pace and AI aggression. Last night I won a 43 lap RUF GT3 race at Oschersleben by a lap and 3/4 from second, and everyone else was 2 - 4 laps behind. That was at 95%.
 
I run 15minute sessions at 90% on a controller. Random start position. Hairpins are where I find the most bullying by AI.

When I do One Make races, I have a chance. If the cars are different, no way I'm coming first. I stick with the Escort, Falcon, Ruf and AMG GT3s, Mustang GT4 and Clio Cup. Rolling starts don't give me much advantage but, Standing starts do.
 
I find certain turns the AI is slow. Each track has a spot or two that no matter what they never seem to have the same pace as the rest of the track.
True. I'll also add, the AI lap Times are sometimes in groups. I have found the top 5 will be a cluster racing nose to tail and leave the field behind. The middles pack will be scattered and the back-markers running together. It's like real racing.

I did a 10minute race at Spa. I started 24/37 and got up to 8th over the first 2 laps by not making contact with cars or walls or running off. I then ran the last 2 laps alone. Only a Stanceworks 2002 caught and passed me.

The AI mimic real races, when I watch similar type racing on YouTube. This is why I enjoy this game. I don't care to win. I just try to race fair, pass when I can and hold my position to cross the line at the end. The AI give me that challenge every race.
 
Start incorporating a single pit stop. Do a 30 minute race. Tire Wear on X4 for GT3 makes the tires last around 15 minutes so you will have to pit once. It's nice to shake things up and who knows, that 8th place could have been higher just be some overtaking in the pits.

Knowing GT3 works at x4 you can test where other classes fit to make the tires last the same amount of time. I believe the lower Formula Cars and the Ginetta Junior work best at x6 or x7, not sure. Maybe x3 for the GT1, GTX, and LMP classes.

Edit: If 30 is too long, try 20. It's still long enough to make you focus and "endure" but it's not a serious endurance race. Up the tire wear by 1 so GT3 would be x5, etc.
 
When I practice for our league races I do 1 hour races with the AI and tyre wear on 2X.
This way I have to manage tyres, pitstops, damage and fuel.
 
I find certain turns the AI is slow. Each track has a spot or two that no matter what they never seem to have the same pace as the rest of the track.

You'll find this is true for pretty much every racing game, apart from Gran Turismo, where it's impossible to tell if the AI has an "Achilles heel" corner, because they're completely hopeless everywhere lol.

Edit: I have noticed the AI in Pcars get better in that regard though, over the course of the ten million patches we got. There were numerous tracks where the AI were completely stumped by specific corners. The first right hander at Sonoma springs to mind, where the AI used to all run wide off the track lap after lap, and one of the patches worked on the AI's line at that track, and now they're bloody quick around there!
 
After having a lot more experience on Pronect CARS I'm really liking it. Stil getting used to breaking as I mostly ran ABS 1 on GT6 and since GT was the only game I had played with a wheel. The GOTY ed. is great with all the dlc included and is certainly fun.

Here is an example of my driving, yes it's not very effective but I'm very willing to take some constructive criticism 👍


 
Something doesn't feel right with my wheel at all. In order to turn my car I have to crank the wheel all the way in order to turn. It wasn't doing that before. It feels like I have no power steering. I haven't touched none of my settings at all either. What's the deal?
 
Something doesn't feel right with my wheel at all. In order to turn my car I have to crank the wheel all the way in order to turn. It wasn't doing that before. It feels like I have no power steering. I haven't touched none of my settings at all either. What's the deal?

Can you give more detail what exactly it's doing? What wheel do you have? Is it working fine in other games?
 
Can you give more detail what exactly it's doing? What wheel do you have? Is it working fine in other games?

It's a thrustmater wheel. Not the best wheel out there but it's pretty good still. My problem is that I gotta turn really aggressive just to turn the car. Usually I turn a little slightly just to turn the car. No it's barley turning. That's why I said it feel's like I have no power steering. Like this problem just came out of nowhere.
 
It's a thrustmater wheel. Not the best wheel out there but it's pretty good still. My problem is that I gotta turn really aggressive just to turn the car. Usually I turn a little slightly just to turn the car. No it's barley turning. That's why I said it feel's like I have no power steering. Like this problem just came out of nowhere.

But losing power steering in a real car just makes the wheel heavy, it doesn't change the amount the steering wheel affects the wheels, I think that's what's confusing me about your post.

What kind of TM wheel? Does it have an optical sensor or a hall effect sensor? Just a guess, but if you're turning the wheel a lot and the game is reading only a small amount of movement, you could have a sensor issue, or maybe the belt drive (I'm pretty sure all the TM wheels use belts, but I could be wrong) might have a problem. Do TM have a PC driver screen where you can see the exact degrees of rotation? If so you could fire that up and check if it's reading how much lock you wind on to the wheel.
 
It's a thrustmater wheel. Not the best wheel out there but it's pretty good still. My problem is that I gotta turn really aggressive just to turn the car. Usually I turn a little slightly just to turn the car. No it's barley turning. That's why I said it feel's like I have no power steering. Like this problem just came out of nowhere.

First off you may have to recalibrate the wheel in pCARS
If this still does no resolve the issue try plugging it in to a pc/laptop download their software (make sure you have the latest firmware beofre recalibrating or setting it back to default)
 
Sounds like an issue with the degrees of rotation, doesn't it...

I'd agree that doublechecking rotation settings in drivers (if PC) and wiping and recreating controller profile inside pCARS are good steps. And after that considering a hardware issue.
 
First off you may have to recalibrate the wheel in pCARS
If this still does no resolve the issue try plugging it in to a pc/laptop download their software (make sure you have the latest firmware beofre recalibrating or setting it back to default)

When I get home from work today I'll try to reset my settings and then put them in again.
 
Question: What track in PCars would you consider most similar to the track F1 is at this weekend? Circuit Gilles Villeneuve
My opinion would be Hockenheim GP. Only because of no elevation. Next, Snetterton 200. Then, Imola. Funny, tracks like these(Albert Park, Belle Isle, MoSport, etc.) are not in the mainstream console games.

Question for XBOX users. Anyone having trouble with loading their save data? Mine was intermittent. Now, won't load or save. Not even controller settings.
 
I'm watching F1 FP2 right now and times are low 1:14s to high 1:15s. So maybe Snetterton 300, Hockenheim National, Watkins Glen Short, Oschersleben National, Ruapuna Park Club, Silverstone International, maybe Zhuhai. Gonna have fun with those tomorrow after work. Lotus Type 51 (Formula Ford), Formula Rookie, Formula Gulf 1000, and Formula C are where it's at. I'm thinking about starting a racing series/league and need a fun place to start.
 
All credit goes to @Johnnypenso for sharing in the GTS discussion thread and @mister dog for the link.

Mr. Bell has made a comment regarding Porsche:
http://forum.projectcarsgame.com/sh...n-(Spoilers)&p=1288813&viewfull=1#post1288813

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I'm deciding how much salt I'll take with his post or if none at all.
 
I haven't experimented that much with different car/track combinations, but I have noticed that for some of them, even at 100% AI setting, & even starting at the back of the grid, winning races isn't that difficult. My favourite car is the Lotus 49C - an awesome mix of power & speed with relatively primitive aerodynamics & rubber ... & a bloodcurdling engine noise. I have commented in another tread that the AI drivers are hopelessly inept at controlling their cars in the first lap or two, leading to bizarre & race-ending collisions.

The best AI in a PS racing game, in my experience, remains F1CE. It's not that the AI was particularly sophisticated, but it did drive consistently fast (on the "Hard" setting) forcing you to drive more or less flawlessly to remain competitive (not easy to do over a long race). Along with a simple, but effective damage model, this created tense, immersive races even if it F1CE did not have all the bells & whistles of more recent, more complex games.
 
@Biggles Ah what a game F1 Championship Edition was! I put a horrible amount of time into that but had so much fun while doing so. It will always be way up the list of my favourite racing games.
 
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Did anyone else see the 991 GT3 RS they posted to Flickr yesterday? They captioned it as a RUF, but it was blatantly a Porsche, with the shield on the hood and everything.
 

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