@IanBell Will PCR provide an open modding platform on PC this time? THIS would make a LOT of sim racers happy.
From what we know, I don't think the Madness game engine itself is a very moddable platform
Actually, "200% better" would actually be 3 times better, wouldnt it?200% is two times.
Actually, "200% better" would actually be 3 times better, wouldnt it?
It depends on whether Bell meant it had improved by 200% or improved to 200% compared to PC2, but yes it could be at least twice as good or at least three times as good.Actually, "200% better" would actually be 3 times better, wouldnt it?
@IanBell
I played Shift 1 & 2, and Project Cars 1 & 2.
Hope revolution will be a very very realistic game in control/drive/physic/light/cars/punctures environnement and more sensation game in all aspect (grip, rumble, speed feeling), more Fun, more ESPORTS !
I'll want to play a very very very realistic WEC and other championship experience like ever !
Better thing will be to have access to a beta (like WMD3).
Hope to not see just a next game like a NFS Shift 3
Why get rid of content? There are people that like and use them.Get rid of off road and snow tracks
Why get rid of content? There are people that like and use them.
if you play on a TV set, your problem could be the output lag to TV instead of the controller.200% percent better hey? Just make sure that there isn't a delay between my input and the game's output on a controller. Because at the moment, I can't recover a slide as the controller can't react fast enough. Lowering this input delay even further will ensure that I can be faster and more precise. I have to adjust the steering rack in pretty much every car to extract the most performance possible. Yes I know there's been a heap of improvement since the first game but it's not perfect.
Why get rid of content? There are people that like and use them.
@IanBell
I played Shift 1 & 2, and Project Cars 1 & 2.
Hope revolution will be a very very realistic game in control/drive/physic/light/cars/punctures environnement and more sensation game in all aspect (grip, rumble, speed feeling), more Fun, more ESPORTS !
I'll want to play a very very very realistic WEC and other championship experience like ever !
Better thing will be to have access to a beta (like WMD3).
Hope to not see just a next game like a NFS Shift 3
I would firstly say that if you think FFB is better in GT Sport them maybe (only a suggestion, not an accusation) you have played far more games like GT Sport than say PC2, rFactor, Assetto Corsa etc? The FFB model in my opinion is far richer and nuanced than GT Sport. The serious sims also have more complex physics than GTS and this can also be reflected in the FFB.I've only played PC1 and PC2 on console, are their PC versions better as far as FFB? Neither one on a console seemed to hold a candle to GT Sport, at least IMO.
I've dialed the sensitivity waaaay back to about 7 just to keep the car on the road. If I increase that sensitivity, I cannot drive the car. However that was when I started playing the game, and before I discovered the steering rack in the tuning options. I should probably bump up the sensitivity but I'll probably need to change the game options further, in addition to my setups. The issue with increasing sensitivity is that when you get loose in the middle of a corner and you try to correct, the game may react too quickly and cause you to shoot off in the opposite direction. That's what screwed me over in the first game so I made sure that the steering wasn't overly sensitive in Project Cars 2. But I should go back to the drawing board in order to remedy the input lag issue if it's possible to do so.There is no input delay, depending on your controller settings. You've created the delay with the settings you're using. If you nullify the Controller Damping and Speed Sensitivity settings, the steering will react faster than you ever wanted it to.
The problem is having to strike a compromise between settings that are not as flexible or useful as they are meant to be. There's exactly one "correct" setting for Speed Sensitivity (75) that allows for adequate oversteer control (across almost all car classes, interestingly enough), making the slider kind of useless. Except 75 is a bit sensitive for other purposes, so you need Controller Damping...except adding enough Controller Damping for smooth steering makes it too lethargic to recover oversteer. So I had to dial that down a bit and lower the axis linearity setting ("Steering Sensitivity") to compensate, which works pretty well.
What the next game needs is "smarter" steering that behaves as expected regardless of a player's preferred settings.
I don't really think that would cause much of a problem.if you play on a TV set, your problem could be the output lag to TV instead of the controller.
You are more likely to overcorrect a slide if Speed Sensitivity is below 75. You may not being able to correct a slide if Speed Sensitivity is above 75. The setting affects the maximum lock for countersteer, even though that isn't really related to its intended function, and 75 is the tipping point between too little and too much. Strange, right?...The issue with increasing sensitivity is that when you get loose in the middle of a corner and you try to correct, the game may react too quickly and cause you to shoot off in the opposite direction. That's what screwed me over in the first game so I made sure that the steering wasn't overly sensitive in Project Cars 2. But I should go back to the drawing board in order to remedy the input lag issue if it's possible to do so.
I'm pretty sure it's the game and not your TV, but input latency can be a significant issue.I don't really think that would cause much of a problem.
I don't even know what my speed sensitivity settings are but I'd rather not correct a slide than overcorrect, as that can have dire consequences. I'd rather just bin it and keep going instead of shooting off. Most people tell me I'm very good for a controller user and yes, it means that you have to be really careful about your inputs. Thankfully, after 13 years of using a controller I understand this greatly. I'm always finding ways to improve the feeling of the car, hence why I do heaps of testing. Not bad considering my disability. My TV definitely isn't the problem; it's only 2 months oldYou are more likely to overcorrect a slide if Speed Sensitivity is below 75. You may not being able to correct a slide if Speed Sensitivity is above 75. The setting affects the maximum lock for countersteer, even though that isn't really related to its intended function, and 75 is the tipping point between too little and too much. Strange, right?
Because of this, you simply cannot dampen the steering as much as a game like Forza without giving up oversteer control, so PCARS2 more or less requires a relatively delicate touch, if you want full control -- but it can be tamed enough to allow small steering inputs and corrections with casual flicks of the analog stick, to a degree.
I'm pretty sure it's the game and not your TV, but input latency can be a significant issue.
I would firstly say that if you think FFB is better in GT Sport them maybe (only a suggestion, not an accusation) you have played far more games like GT Sport than say PC2, rFactor, Assetto Corsa etc? The FFB model in my opinion is far richer and nuanced than GT Sport. The serious sims also have more complex physics than GTS and this can also be reflected in the FFB.
As for differences between console and PC. I have both. PC version is better (more stable, dedicated server, 32 player support etc) but those differences do not extend to FFB in my experience.
When the TV was made is pretty much irrelevant. It's caused by image post-processing on modern TVs and some other factors. "Game mode" was added to TVs to reduce the problem. Computer monitors are generally better. CRTs are the best for latency.My TV definitely isn't the problem; it's only 2 months old
The only answer you'll get at this time is "it depends on licensing" because NDAs and stuff may not be finalised yet and maybe pointing out a series he likes.@IanBell Hi Ian i have two quick question for you, is that possible to have more racing series in PC3 like WTCR, DTM, V8 Supercars, IndyCar, Super GT, Formula E or Stock Cars Brazil for instance ?
And are we gonna have some proper custom driving profile like helmet design, race suit design, pick our own racing number ?
Thank you Ian.
Raceroom have the WTCR license. Not sure if they have the DTM license seeing as they've not said anything about that yet.
Wow. Yeah. I've just realised that. I thought it was later than that.Was 2016 the last DTM season released on Raceroom? Not sure they still hold that license tbh. But we haven't seen DTM festure in any other game since then so there must be somthing going on with them. I wouldn't be surprised to see them announce an official game soom.
Actually, "200% better" would actually be 3 times better, wouldnt it?
Ooh, I love semanticsYou can't count the original "time" as being better than itself. 3 can't come from 2.
We have the original and then another original on top of that making it 2 originals or two times.
Ooh, I love semantics
IMO, "200% better" means the same as "2 times better", which is the same as "3 times as good as". "Better" basically means "on top of", at least in my interpretation. "100% better" is not the same as "as good as", because it's better, a whole 100% better. It means the original plus once more the original, i.e. twice as good as the original.
So "200% better" means 100% + 200% = 300%, so 3 times as good as the original