That's where GT and Forza differ IMO, by quite a significant margin: turn-in. GT's is very pointy, you're right there, but that's never really been the case with FM, especially on the One. If anything, I see a fair amount of people complain about the cars feeling too cumbersome - and, as luck would have it, those tend to be people that prefer GT. Odd, right?
FM6 lets you feel the differences. I love racing the slower cars, so the introductory League in D Class (PI of 400 or less) was perfect last week. I have an ND Miata tuned for tighter circuits, and it won me a fair amount of races despite having a piddling 160HP. On the other side of the spectrum, I have a '69 Mustang Boss 302 tuned for speed, with over 400HP in the same class. On some tracks, it simply won't see which way the Miata has gone. On others, like Daytona's alternate road course, I'm currently sitting at 32nd in the Americas (or 8th, if you remove the glitched Mini times).
It shouldn't be a surprise, but they feel massively different. It's not that the Mustang lacks grip - it does, but that's not just it. It needs to settle into a corner, to almost be poured in. The tires squish a bit, almost as if they need to be convinced that yes, you are indeed turning into this corner. The Miata meanwhile has what can, comparably, be referred to as "steering thought" versus the "steering response" of the Ford. It dives in, with the odd result being I'm more likely to be collecting it in moments of oversteer than the Mustang, if only because it's lively, terrier approach to corners has me over-cooking it. In the Stang, I'm always cautious, not applying full throttle until I know the fronts are pointed straight.
that odd zooming into corners is a option , it can all be turned up,down or off
This is what turned me off of PCARS so quickly; the odd zooming sense of speed. When I was braking into a turn, it felt like the whole game slowed down, not just the car. The best way I can explain it: the sense of speed would immediately feel like the 60mph I'd be aiming to enter the turn in, despite me starting breaking at 160mph. It felt wholly unnatural, and contributed to me not hitting a single apex.
Perhaps I owe it to PCARS to try again (even though I've heard the One version is the worst), but it's not winning the battle for my interest right now.