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Unfortunately I do not have access to those demos. The way I see it, is that simulation steering was not set up to be used on a controller. I believe that is what you're using it on, correct? I think it even mentions in the menu that it should be reserved for those with a wheel.Do have experience with demo and FM5 and also FM5 demo. My impressions are really similar to what I wrote nearly two years ago: Link
I'm still shocked that they can release a game with such driving physics and controls. Good to see TeamVVV highlighting car behaviour and not giving it a free pass. The handling feels really wrong on all aspects for me. I'm not surprised seeing how difficult it is to drive with 1:1 steering as the game physics make the cars behave very strangely, that it is probably why it is really hard to control car unless there is some steering aid helping. Seems the case since FM3 where T10 forced steering aid so it is drivable but since they they turned it off, it seems particularly in FM5 and FM6 made it really hard to push car to its limit while feeling in control.
However, the feel I get from using simulation steering, doesn't feel much different then the feeling I get from PCars while using the same pad. Although, I recall you using the wheel for PCars, and you're also on the PC, right? So that's probably why you feel a difference.
Kind of to vague of a comment to add or reply anything with, to be honest. Still, aren't those two games aimed at being physics focused first and foremost? That should be the first hint as to why, to be honest. They physics in Forza are in no way horrible, but they do cater to the more casual players, thats a given. Still with all assists off it definitely does do a good job for it considering that it's attention to physics may not be as detailed as PCars, for example.Physics feels really fundamentally flawed and it looks like they are continuing to build on this model. They are probably calculating a lot of stuff and have good data but the end product is really shocking. I'm amazed how Assetto Corsa feels so much better and cars handle so much better while having so few people working on it and the same for pCARS.
Yeah, it would be nice to have it on screen for you. Although, I can't recall the times on Pcars ever reading accurately for that matter. Most of the time they where just froze and didn't change at all. Would love to have that in the game though, if I'm honest.There is no delta and you don't have reference sector times so you don't have something to compare yourself consistently which makes it really hard to understand how quick you are going. They seem to omit a lot of Motorsport relevant stuff out of the game and have been doing so for maybe since the franchise started.
Yeah, I've always seen it as more of a title, that's based around cars, rather then an exact representation of what you're going to be doing. Though i can understand the sentiment.
Question, though; What is a delta?
I agree, to an extent. That is why I'd love for them to adjust a time slider just like on Pcars.Against Unbeatable or what it is called AI, I find I only have chance of winning if I overtake most of the field in the first corner or two.
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