PS3 General Discussion

FoolKiller, you make some good points, and I do understand what you are saying.

The point I was trying to make though is that ideally each frame, be that from film, video, or a game, should (other than for purely artistic reasons like Fast and the Furious - and many other films, videos and games where they purposefully want to exaggerate it) be at maximum detail resolution with no artificial artifacts like motion blur.

Remember, motion blur is what our own vision creates, not what exists in the real world. Thus you'll still see motion blur from a film, video, or game with no created motion blur in scenes where images are moving at relatively fast speeds, or off to the sides, so adding it only makes it worse... doesn't make it more real.

For instance, next time you are driving on the freeway, glance off to the side of the road. All of a sudden, what was blurred is now mostly in focus, and the road is now blurred. In a game that creates motion blur, that part of the game will always look blurred, and will never offer clear detail resolution to the player even when the player wants to focus their eyes on it.

In other words, as in real life, developers should leave motion blur in the games to the players' vision.. not use it is a crutch to avoid having to model more resolution into those areas of the game.

That being said, I certainly understand why it is used for artistic reasons to exaggerate the effect. In addition, after reading a bit about the history of motion blurring in games I also understand why it has been used in the past as it appears this was a technique used by developers to compensate for games with low resolution graphics and low frame rates.

However, with today's equipment, the technique of motion blurring is really just a crutch for developers who do not want to model high resolution graphics for parts of the game that are mostly ignored by typical game players. Like the crowds in FNR3, which from that screen shot clearly show that a decision was made to not add detail resolution for that part of the game.

Bottom line, my point is that motion blur should not be considered a refinement, but rather as a crutch that saves development time, processing power, and compensates for lower frame rates. And in this day and age, other than for artistic reasons, the practice of adding motion blur should not be applied to games that are developed for high performance systems like the PS3. Just like in real life... leave motion blur where it belongs... in our own individual vision.
 
Note that they are still saying only 50% of the cell is being used. It also seems that not many like to work with it.

DAILYTECH
The engineers behind the Cell processor lend a hand to the people behind the PS3 games

It’s no secret that the Cell processor makes the PlayStation 3 a very powerful machine, but its complex architecture also makes it difficult for developers to program their games. While Sony is likely doing its best to improve software tools, some developers are longing for lower-level detail on the Cell.

IBM, one of the creators of the Cell architecture, is stepping in and giving developers tips on how to better harness the PS3 processor. According to Next Generation, IBM engineers are participating at a game developer’s workshop at High Moon Studios in Carlsbad, Calif. with Vivendi Games studios' Radical Entertainment and Swordfish to learn the ins and outs of the multi-core Cell.

High Moon chief technical officer Clinton Keith says that that IBM's expertise goes beyond what Sony's support can offer in regard to the Cell. “We’ve been talking to Sony for almost two years now, but they didn’t create the Cell,” he said.

“They created the architecture for the PS3 and they’ve created a lot of the developer libraries. We’ve had access to those [Sony] engineers… but they’re not the hardware engineers,” continues Keith. “We want to hit [the Cell] on all fronts. We’re talking to the guys [IBM] who designed this chip and have been working on it for five years now.”

As part of the workshop, programming teams will use software development kits from IBM’s Global Engineering Solutions labs to create the best Cell-based game development algorithm. The teams will share their knowledge and findings from their work on the processor.

Sony’s Phil Harrison said that the current PS3 launch window titles use “less than half” of the system’s computational power, and that “nobody will ever use 100 percent of [the PS3’s] capability.”

Developers haven’t kept quiet on the challenges for making games on the Cell. John Carmack, lead programmer of the Quake and DOOM 3D engines, has expressed his thoughts, saying, “I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers … It’s not like the PlayStation 3 is a piece of junk or anything. I was not a fan of the PlayStation 2 and the way its architecture was set up. With the PlayStation 3, it’s not even that it’s ugly--they just took a design decision that wasn’t the best from a development standpoint.”

Japanese developer Hideo Kojima shares Carmack’s sentiment, though his team was able to achieve stunning results on the PS2 with Metal Gear Solid 3. “Overall I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games?” posed Kojima. “Other people will do the same thing as you. Therefore, we're trying to use [the Cell's] difficulty to create something different.

“If I say too much, Mr. Kutaragi might get really upset. I think that the PS3 is difficult to work with, but so was the PS2.”
 
Interesting read but what else is new. We have been hearing from that the PS3 is diffucult to worl from day 1. I look at like this anything that is good you have to work at it. And once developers get used to work with the PS3 that should not be as big a problem.
 
Japanese developer Hideo Kojima shares Carmack’s sentiment, though his team was able to achieve stunning results on the PS2 with Metal Gear Solid 3. “Overall I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games?” posed Kojima. “Other people will do the same thing as you. Therefore, we're trying to use [the Cell's] difficulty to create something different.
👍👍

From a consumer stand point, count me as one who would prefer a more future oriented powerful complex system that developers have to work harder on then one that is already headed towards obsolescence, but easy to program for. Besides, much of the problems are likely just part of the learning curve.

Even if it means taking longer to develop games, I would think quality games rather than quantity would be preferable anyway.
 
Oh hell, I can't resist. Play-Asia is calling my name for Gundam Musou. I can't stop watching the trailer from the JPN store.

I WANT IT!



FLOW IS ON PSN NOW!
 
Oh hell, I can't resist. Play-Asia is calling my name for Gundam Musou. I can't stop watching the trailer from the JPN store.

I WANT IT!



FLOW IS ON PSN NOW!


Gundam Dynasty Warriors...
 
Duċk;2582514
It does? That's news to me.

It does but it seems a little underpowered, with ps2 the force is very strong, but with ps3 it seems weaker and requires too much fighting with the dead zone to get the cars going straight. This is with all ps2 games on PS3 including Race Driver 3.

Edit: That Gundam game looks awesome but i'm guessing theres no online or co-op. It looks like an action rpg type hack n slash game i dont think thats been tried with mechs before.
 
I think it's more of a "Hi, we're 1up.com, and we're going to twist things to get more press coverage".

I think it's entirely possible that Warhawk will have a MP DEMO and that's possibly what was twisted into this mad house of a story.

But, anything is possible, though, after the words of Jaffee in recent Neo Gaf posts, I tend to lean toward the game is having trouble in development, but not being "canned" and turned into a download only title.
 
bahahahahahaha:lol:

That toaster and PS3 video was hilarious, and very disturbing with the camp German accent :scared:

Has anyone downloaded flOw yet from the online store, whats it like? oh and how much does it cost?
 
I've got flOw, and while it's not groundbreaking, it is very fun, and if you don't mind dropping the 8 dollars, if you play it from time to time, it's very much worth it.

I played last night for about two hours right off the bat, I just couldn't stop playing, evolving is pretty different each time you play, it's very fun, and with different types of speceis, it's really interesting.
 
Duċk;2583156
It looks the same as if you're using a PS2 and an HDTV.
Duck... have you actually compared GT4 from a PS2 via component and a PS3 via HDMI on a 1920x1080 display? It looks better from the PS3.
 
On PS3 the menus are in 480p(as of 1.50FW update) on ps2 its 480i and the difference is noticeable. Well if you dont use 1080i at least.
 
Is flOw the same as the thing we all downloaded months ago?

If you're referring to the flash game, then yes, for the most part.

Improvements include:

Full Sixaxis control (which works wonderfully)
Awe inspiring visuals, a true work of art
4 New "forms" to evolve into
Full 1080p support
THX Certified Audio
Awesome music and ambeint sounds


The game saves after each new "form" and you have the option to change forms at any time, though, changing forms will start you back from the top of the level from square one.

The Tilt controls work WONDERFULLY. They take some getting used to, but they work extremely well, very responsive and accurate.

If you don't mind blowing $8, then pick it up, if you're a penny pincher or really want to get your money's worth, I wouldn't recommend it. It'll last you a good few hours the first time, as you'll want to explore each type of creature and evolve, but after that, you won't play much, unless you're like me, lol.
 
Thanks for the info Jeremy Ricci :) 👍

I cant wait to download flOw because Ive seen some videos and the sound effects and soothing appeal are amazing on this game, its more like a work of art screen saver but with added interest. The fact you can play multiplayer to makes it really cool (how does that work by the way?) I can understand how some people would think its boring but I could see myself playing if for hours, swaying the sixaxis left..... right, I would probably lul myself to sleep! :)

Another one thats coming up is Super Rub a Dub which is based on the E3 tech demo and it uses full six axis support. That one should be great aswell.

Its a slight pity that these are the only type of games now for full sixaxis use but major games will start to use it more and more im sure.
 
Back