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Solid LiftersPlayStation 3 rumored to be behind closed doors only at E3
Wow I hope not the world release is coming up fast and they still may have it under wraps
Solid LiftersPlayStation 3 rumored to be behind closed doors only at E3
FatAssBRHere in Brazil we get games at around... Oh, wait. We don't get games here (beside some PC games), we have to import them! So that would be the price of a new game in US + shipping + 60% of importing tax over the price of the game and shipping. Not very cheap.
OmnisIt's region free, though.
LaBountiYes and no. There will be shared regions. Japan, US and most of asia. Europe shares with Africa.
If they didn't have such money problems, I would have taken this more seriously. But, I still wouldn't have paid them $50 even if they didn't.KENJIusaOK guys, not Gamestop, EBgames, Bestbuy, or even ...Farmfresh, but it's Toys'R'us now begins to take PS3 preorders.
http://ps3land.com/news/article279.php
spriteActually the blue-ray movies will have seperate regions as you have described, but all games will be region free, so importing wont be a problem for games.
LaBountiYeah I know i was thinking it but not typing it. Thats why I said yes and no. My mistake.
psportalThis brings us to the information we have concerning the PS3. As some gamers have heard, Sony revealed at GDC this year that they will be constantly reserving 1 of the 7 available SPEs on the Cell Processor for their OS. This, we have discovered, is just the tip of the iceberg.
As was witnessed in their demonstrations at GDC, Sony is planning to have an Operating System running constantly in the background, just like one witnesses when using the Xbox 360 OS (aka Dashboard). They plan to have a "Blade" like pane that can appear out of the right hand side of the screen for viewing and participating in activities that the OS enables.
This include but are not limited to,
- Multi-User Voice Chat across all games, even outside of the games own UI
- Multi-User Video Chat across all games, even outside of the games own UI
- Notifications and messaging to be sent between users regardless of the games they are playing
Like the Xbox 360, these come at a cost and our sources have told us that these features use approximately:
- 64mb of the 256mb of available XDR memory off the Cell CPU
- 32mb of the 256mb of available GDDR3 memory off the RSX chip
- 1 SPE of 7 constantly reserved
- 1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)
In the case of the PS3 this equates to 12.5% of the available Cores on the CPU always reserved, an additional 12.5% sometimes taken by the OS, 12.5% of the available RSX memory and 25% of XDR Cell memory. Balancing these out, one could argue that Sony has removed up to 25% of the available CPU power and 18.75% of RAM for these features as well as others that are not mentioned here or will be added in future updates to the PS3 Operation System.
The 1 SPE that can be taken away, by the system, from the games at a moments notice could be for the purposes of rendering the Blade and decoding and presenting the multiple video sources and other content onto the Blade when it appears to the user. This will have minimal to no impact on the ability of single player games to utilize the SPE, though it will likely add complications during development of games for the system. The main impact would be in Online Multiplayer games that do not have a pause option available and thus will have increased difficulty in relinquishing the SPE.