PS3 General Discussion

PSINext
When I joined the PSINext forums two years ago (it was called PS3Insider back then), one of my reasons for doing so was to glean knowledge of the Cell architecture from several individuals that seemed ahead of the curve in their understanding of the Broadband Engine. Marco Salvi (aka nAo) was one of those individuals.

Thus it seems only fitting that two years later, here I am asking him questions once more; this time in a more formal setting.

The topic of this interview is the custom high dynamic range lighting format Marco has helped to develop in his brief time with Ninja Theory. This rendering format - NAO32 - is one of the key reasons why Heavenly Sword has emerged as one of the most beautiful games to have made an appearance at this years E3, winning spots on the top ten lists of several publiations.




PSINext: Marco you've been with Ninja Theory for almost a year now, is that right?

Marco: I moved from Italy to the UK last September, so I've been living in this country for something like 8 months now (wow, time flies!) I'm not the biggest gamer out there; I work in this industry because I love cutting edge technology and computer graphics. Moreover, I have a passion for CPU and GPU architectures, so it was a natural thing for me to start working in games development.

PSINext: What inspired you to move to England and get involved with Ninja Theory in the first place?

Marco: After having spent 3 years in Milano working on a PS2/XBox title, I was kinda bored and started thinking about going abroad and trying something different. At the same time, a well-known and respected bloke called Dean Calver (lead programmer @ NT) asked me if I wanted to send over my CV because they were looking for someone that could join them and work on their in-house PS3 engine. I was so excited at the idea that I could not believe him... then quickly came the realization that it was an exceptional opportunity for me. I had an interview in Cambridge and 3 weeks later, I relocated to the UK and started to work on Heavenly Sword.

PSINext: High dynamic range lighting - or HDR - is a term we're starting to hear more and more of these days. Can you explain to us exactly what HDR is, and what it means to people sitting in front of their screens playing a game?

Marco: Yeah, it's a very common term nowadays and it's often misused.

When we render an HDR image, we are basically storing all of the information we need to represent the amount of light that passes through every pixel of our picture, so that we can capture a scene in all its color and luminance-range richness. Unfortunately, current low-cost display technologies (common LCDs, CRTs, etc..) can't properly display an HDR image, so we need to go through a process called 'tone mapping' to remap our image to an LDR (Low Dynamic Range) image in order to display it on a screen.

Tone mapping can also be used to simulate the way our eyes slowly adapt to different light conditions. In the end it means a better visual experience for gamers, although it will take time for the industry to get it right.

PSINext: What are some examples of scenery within a game that benefit from HDR?

Marco: Compared to LDR rendering, every scene that requires a very low or very high global luminance image, or an image with a high contrast ratio, would benefit from HDR lighting.

It's a way to avoid globally saturated images where everything comes out too bright or too dark and the viewer loses all that precious lighting/color information that enriches an image and makes it believable.

Furthermore, a specific tone mapping operator can give to a developer an extra tool to improve story telling, because it can be tweaked to simulate particular behaviors of human vision. It's important to understand that HDR is not just about nice bloom effects - it's much more than that. There's no such thing as LDR imagery in our every day lives.



PSINext: People have come to associate high dynamic range lighting with on-chip hardware support for either FP16 or FP32 HDR rendering. How does Team Ninja implement NAO32, and can it be considered 'real' HDR?

Marco: The FP16 and FP32 rendering formats give a developer the opportunity to collect per pixel information (respectively 8 and 16 bytes per pixel); hence they easily enable us to render and to store an HDR image. Unfortunately, these framebuffer formats are inherently slow because they require more memory bandwidth and increased memory space: an FP16 720p image with 4X anti-aliasing requires about 30 MBytes of memory!

At the same time it's important to understand that it does not matter how we store our HDR images so long as we find a way to encode them without losing too much information.

The RGB color space is not very efficient at encoding HDR images, so after a bit of research we found another color space that is far more efficient at representing HDR images. Its name is CIE Luv, and it splits a color into 3 components: one is not normalized and represents how intense a color is (luminance), while the other 2 components are normalized between 0 and 1.

Gregory Ward, a pioneer of HDR imaging, exploited this color space many years ago to store HDR images in a file format he called LogLuv, so we built upon that work and we customized it to our purposes.

PSINext: So NAO32 is a means for you to preserve memory while at the same time retaining image quality, is that correct?

Marco: Correct. The main idea behind NAO32 is that we want to trade shading power to regain memory space and bandwidth (very precious resources on a console). So instead of encoding our HDR colors into a FP16 or FP32 frame buffer, we devised a scheme to use RSX pixel shading units to convert an RGB color in a CIE Luv color that only requires a common RGBA8 frame buffer (4 bytes per pixel, half the space of a FP16 pixel) to be fully stored.

The quality of this format is really outstanding. Even if it uses half the space/bandwidth of common HDR rendering solutions, it really makes no compromises at all in image quality.

There's no magic here: HDR rendering costs are shifted from memory to shaders, and so our shaders are a bit longer now (between 3 and 5 cycles). We believe it's a very good trade-off. Furthermore, it enables HDR rendering and multisample anti-aliasing on GPUs that do not natively support AA with floating point render targets such as FP16 and FP32.

We also developed a faster 3 bytes per pixel version called NAO24 (predictable, isn't it?) that supports a narrower dynamic range with less accuracy. And although the quality was quite decent in most cases, we decided against making any compromises, and so in the end we did not use it.

My final answer is totally positive: NAO32 can be considered a real HDR format.



PSINext: The advantages of reduced space and preserved quality seem like they would have merit in a number of environments. Do you think there may be a place for NAO32 on the desktop, or even on Microsoft's or Nintendo's offerings?

Marco: Dunno about Nintendo's offering, but it might have merit on Microsoft's console if developers wanted something that takes the same storage space as an FP10 render target, but with a much higher level of quality. NAO32 on Xenos would cost developers shading power relative to FP10, however, and they would lose the ability to use the eDRAM for blending as well. So at this time, I believe something like NAO32 makes more sense on RSX than on Xenos.

PSINext: We've spoken here about a number of NAO32's advantages. Are there any notable drawbacks?

Marco: Yes, there are drawbacks too; it's not an all-win situation. GPUs usually support hardware blending in RGB color spaces, hence hardware assisted blending is not going to work on a NAO32 frame buffer - it would produce incorrect results.

There are various ways to overcome this limitation though, such as by emulating blending operations in a pixel shader, or performing blending on a FP16 render target and then composing the result… or even just blending in LDR in a common RGBA8 buffer.

It would be nice to have a GPU that natively supports a CIE Luv frame buffer though.

PSINext: If I may ask, what originally inspired the name NAO32?

Marco: I didn't name it, actually Dean did on Beyond3D. You should ask him! Internally, we used to call it "the funky color space."

PSINext: That's right, I remember that now that you mention it. NAO32 is the better name, for sure.

Straying from HDR for a bit before we finish up, now that Sony has announced the hard drive to be standard in every console, how do you feel this might effect game development in general, and Heavenly Sword in particular?

Marco: I believe it's a big opportunity for all developers to make better games. This generation the ratio between available memory and optical disc read speeds is much higher than what we had in the previous generation, and a standard hard drive is going to help us reduce loading times and give gamers a better experience.

Regarding HS, this announcement is not going to change our plans.

[It has been confirmed that Heavenly Sword will be making use of the hard drive]

PSINext: After getting to play the game at E3, it's clear that a number of intensive effects such as HDR - courtesy of NAO32 of course - and full soft shadowing are in place. What can you tell us about the levels of anti-aliasing and anisotropic filtering, if any, Ninja Theory is utilizing for Heavenly Sword?

Marco: Yep, shadowing is completely dynamic and everything can cast/receive shadows. Soft shadows are achieved taking 12 jittered samples per pixel. Antialiasing is set to 4X (multisampling), but quality wise is not as good as it could be; we need to work on it, and hopefully it will improve over the next several months.

Anisotropic filtering is being used on some specific meshes (floors, walls, etc...) and AFAIK is set to 8x + trilinear.

PSINext: Have any internal resolution and frame-rate targets been set yet for HS?

Marco: Our target resolution for Heavenly Sword is 720p with 4x MSAA, which we've already achieved. The frame rate target is not something completely set in stone at this time. Though our E3 demo was running at over 30 frames per second, I'm willing to bet the final game will run at 30 FPS. Hopefully this will allow us to push even more effects on screen.

PSINext: As previously discussed, beyond it's high quality one of the primary reasons for the use of NAO32 is that it saves bandwidth in a bandwidth-hungry environment. In the future do you feel RSX will be at a disadvantage to Xenos when it comes to framebuffer effects due to the 128-bit bus and lack of eDRAM?

Marco: Not at all; in fact for many framebuffer effects I believe RSX will have an edge over Xenos. Don't want to go into details, but let me just point out that RSX is connected to two seperate buses, not just one.

PSINext: After speaking with your Ninja colleagues Dean and Mike on the floor of E3, I've been told that Ninja Theory is presently using SPEs for tasks such as sound, physics, animation, and more. Since you're working on the engine, going forward what sort of performance headroom do you feel is present on Cell?

Marco: I can't give any numbers that would make much sense, but I'm certain at this time most developers are barely using Cell's power.

We all have to learn how this machine works and how to get the best out of it. It will take time, but gamers are going to experience some truly amazing stuff.

Very interesting article, im not a big fan of the game, buit hearing the positive comments from an actual developer is always nice to read, if a bit biased (they are trying to sell a product).
 
Can't say I understood all of it, but I got the gist. Shame that it'll be 30fps though. I have a thing about next-gen games not being next-gen games if they don't run at 60fps. Basically they're just games with good graphics. A true next-gen game should do both. But it's still early days.

Edit: The PS3 will have HDMI 1.3. Press release here.
 
I'm pretty surprised that Heavenly Sword run at 30fps. The texture & polygons was pretty low. I have watched MGS4 long trailer & it got huge slow down in some part of the video. Today, I've downloaded "Prey" Demo on my PC(P4 3ghz with an ATI 9800 pro) it ran over 50fps sec. All those thing make me wonder if the PS3 is that powerful?.... :odd:

Anyway, so far my impression of the PS3 is pretty low for the moment. you see some jagged lines on PS3 gameplay video, even Tekken 6 look worst than DOA 4(run at 720p at 60fps with no slow down) & Heavy Rain Tech Demo look worst than current Graphic Card Tech Demo(they look like CGI & actually run real time due that it come with the graphic card).

Also that the BlueRay come with the PS3 & actually need the Cell to be able to read the new HD video format really make me wonder If they need to add it on the PS3.

Though, the BlueRay really impress me for what it can stock & it's bullet proof sound. I have an idea how can movie look like at 30Mbps. That's eye candy for sure. With the Cell, the player won't be crappy like the PS2 for sure(due that it got 3,2ghz with 7spu. I guess it decode around 31 video in 1080P with no problem). One thing for sure, the PS3 for a video player won't suck for sure. Here some fine preview of what HD video look like. You'll notice why Cell is important with the system requirement to actually play the video on your PC & if you don't met, have fun trying to view the laggy video.

The menu of the PS3 is look like the PSP. Very well though & have a good looking menu & easy to understand. With the high density hard drive, you can stock a lot of video & music compare to the xbox 360. Though I wonder if it can stream the music like the 360 with the PC. If it lack of AA, I guess a HDTV will be a must.(Perfect Dark Zero look crappy on a normal TV but look awesome on an HDTV cause it lack of AA)

The outside of the PS3 look neat compare to the 360. It seem to have more hardware compatibility over the 360. I wonder what kind of stuff you can plug with it...

The PS3 for me as a gaming machine, doesn't make sense to me. Serious, darn even Sony try to claim the PS3 as a PC. Whatever they think, I think: PC>PS3 as a computer. does the PS3 really worth the 499~599$US. Even a Rig with a GPU cost less. :odd:

My impression seems really negative, but that's my though so far. It might change later, but that's it for now. I hope Resistance won't look like Battlefield 2: modern Combat on the 360 where the video look really incredible, but look ugly at the end,.

I made all the link of the games videos. So you might understand a bit more my point.
 
Mr Deap
The outside of the PS3 look neat compare to the 360. It seem to have more hardware compatibility over the 360.

I actually prefer the look of the 360. The PS3 IMO looks like a tarted up George Foreman Grilling Machine.
 
I have to dissagree MR Deep. We havenr seen a single full game running on retail hardware. Many 360 games run at 30fps. To compare a Prey to Heavenly sword is baffling. The game runs at over 30, they are aiming for 30 to get the most detail. Prey is a whole nother engine. Doom 3/Quake4 for that. If you are getting 50fps @ 1280x720(1024) with 4x multisample AA with a 9800, that seems impossible plus you are not running with HDR,a 9800 cant do HDR and if it could your frame rate would be maybe 5-10fps. HS runs at 720p with 4x MSAA plus HDR and will feature 100's of on screen enemies in the open enviornments. This isnt God of War here, you will be battling with 100's if not 1000's of AI enemies on screen. to get 60 fps with HDR, 720p and 4x Multisampled AA is asking a little much from a first gen game.
 
To add to that, 30fps is fine with a game based on a character fighting game. You have to have 60fps with games involving speed like Warhawk and Gran Turismo, where the backgrounds are flashing past you at a blistering pace.

Since none of the things cited are even finished software on finished hardware, I'm not bothered.
 
I agree with the "D". 60fps is really only "required" in games where speed is a factor. Racers in particular benefit greatly from the higher framerate. FPSs don't do too bad, either, because of the first-person perspective.

Plus, you have to realize the limitations of "greater than 30fps". There really is only one setting higher than 30fps, and that's 60fps. Remember that most people will be playing a PS3 on a normal CRT television, which is capable of displaying only 30p or 60i.

So, if the game is running at, say, 45fps.. a standard TV won't be able to display it properly. It'll be jittery, with tons of interlacing artifacts. So, you back it off and lock it at 30fps. Then you have some extra power to play with, so you can add things, instead of having to remove things to get it up to 60fps.

For PC, this doesn't make much of a difference, but this isn't a PC.. it's a game console, meant to be played on a normal television. Even HDTVs. While most HDTVs are capable of displaying in-between framerates, they'll run much smoother if given one of the "locked" rates of 30 or 60.

Personally, I'm not terribly concerned about it. Eventually, they'll get to the point where every game can run at 60fps, but these are first-gen titles.. the programmers are tapping only a fraction of what this system is capable of.
 
TVRKing
I actually prefer the look of the 360. The PS3 IMO looks like a tarted up George Foreman Grilling Machine.

Like it even remotely matters what the system looks like on the outside, :lol:
 
yes pcs can run games at high framerates but not with 4*AA, 8*AF, HDR, softshadows, selfshadowing and at 720p or higher, if you want to do such things you need a very high end PC.

I agree that some games look a little unfinished, but thats because they are, they still have months to go, wait to see what the actual games look like at launch, then decide if they are naff.
 
TVRKing
I actually prefer the look of the 360. The PS3 IMO looks like a tarted up George Foreman Grilling Machine.

Well, If I can play GT5 and grill a nice piece of beef tenderloin, I don't see any harm in that! 👍
 
Guy's, really just ignore Mr. Deap, his understanding of video games and the technical aspect goes no further than his knowledge to push buttons on a controller. Just place him on your ignore list, and you'll benifit grealy from it.

It's almost like Billy Madison, everyone in this thread is now dumber from having read his post...
 
tha_con
Guy's, really just ignore Mr. Deap, his understanding of video games and the technical aspect goes no further than his knowledge to push buttons on a controller. Just place him on your ignore list, and you'll benifit grealy from it.

It's almost like Billy Madison, everyone in this thread is now dumber from having read his post...

That's about right. Though, that's what I see right now. Do you see something different?

What is really awesome on the PS3 as a gaming machine for you?
 
Mr Deap
That's about right. Though, that's what I see right now. Do you see something different?

What is really awesome on the PS3 as a gaming machine for you?

Out of curiosity I decided to view your post.

Okay, I do see something different.

I see games running with HDR (high dynamic range) lighting, 4xAA (which many 360 games oddly do not have, even though MS boasts their 10MB of EDRAM gives it away for free) and most running between 720p and 1080i.

360 does not boast such features.

I also see High Def movies out of the box. If you don't have an HDTV yet, it's future proofed for when you do.

I also see web browsing out of the box. Instant switching between your game and going online to a FAQ for forum for whatever game you're plaing.

I also see standard HDD, which means no difference in game quality between models.

I also see HDD loading, a feature that developers will be able to harness out of the box, where as with the 360, you cannot due such, since it is not standard.

I also see free online features out of the box.

I also see the most current ethernet technologies being put to use to future proof the console for users who may have faster internet speeds in the future.

I also see a new controller which boasts new features to the PlayStation brand, and opens new possibilities for both new and existing franchises.

Would you like me to keep going? Nothing I have mentioned is available for other consoles...yet you think the PS3 is not a great console?

You are, sir, the blind leading the blind.
 
Some more jucy gossip from around the forums for you.

megagames.com
Description
A story suggesting that an Eye-Toy like innovation may be Sony's secret weapon for the PS3 has landed on our news desk and since the origin is a reliable source which we call a MegaGames friend, we have to mention it.

In a time when everyone is heaping praise, and rightly so, on Nintendo for innovating and daring to be alternative, many have forgotten that Sony has a proven record of fresh ideas including the introduction of Eye Toy which all of its rivals will be using in some shape or form in their new consoles. This news seems to tie-in well with the Sony's innovative side and with the idea that the Japanese giant had to have an ace somewhere up its sleeve.

The message we received started with a rather ambitious claim, ...what is the unrevealed connection between PS3 and Minority Report? We scratched our heads, called a meeting and remembering Kaz Hirai's enthusiasm at E3 the answer was obvious; stiff acting by both casts, right? It seems there is more to it than that as the correct answer comes from Sony's involvement with Prime Sense, a new Israeli company that claims to be operating in stealth mode. The new company claims to have patent-pending technology that can ...reconstruct 3D topography without assuming anything about the user or environmental conditions.

If you are still unclear as to how that ties in with Sony, maybe the full description of the technology by Prime Sense will light that bulb over your head.
Prime Sense’s concept is a device, which allows a computer to perceive the world in 3D and derive an understanding of the world based on sight, just the way humans do.

The device includes a sensor, which sees a user (including their complete surroundings), and a digital component, or "brain" which learns and understands user movement within those surroundings.

Prime Sense’s interactive device can see, track and react to user movements outside the computer, all without change of environment or wearable equipment for the end user. The closed device is plug and play and platform independent.

The way our, very reliable, source was reminded of Minority Report has to do with a scene in the movie in which a user manipulates a computer screen using special gloves; only with this tech you do not need the gloves. This reminds us of what Gesture Tek have hinted is possible with XBox 360 but taken one big step further.

Our source became even more specific claiming that the add-on will be available for the PS3 on the console's global release in mid November while Logitech will come up with a PC version a few months later. Additionally we found out that the Department of Defense, has expressed an interest in the technology although that is unlikely to affect the PS3 version of the hardware.

In conclusion, we have a very reliable source that claims Sony will have a PS3 peripheral which will recognize a user and his entire environment as well as his movements and will incorporate them into useful, in-console actions. The applications of this tech to gaming are obvious and if this story is proved right, Sony may yet manage to steal Nintendo's thunder in this generation of the console wars.

For a link to the developer's website follow the download tab above and please bear in mind that their How we do it section is meant to be a joke rather than the real secret behind the technology.

LINK

Sounds interesting, but didnt we see a game usng this feature at E3 and hasnt it been said that people will be able to place any object onto the playing mat (in said game) and it will create a monster for that object on the fly? Ahh!!! nevermind, if this is the same or not, what kind of impact will it have on games? not too sure if its a gymmick or not at the moment, but will keep a close eye on it. Maybe we could surft the net just using this teck without a keyboard and mouse?
 
tha_con
Out of curiosity I decided to view your post.

Okay, I do see something different.

I see games running with HDR (high dynamic range) lighting, 4xAA (which many 360 games oddly do not have, even though MS boasts their 10MB of EDRAM gives it away for free) and most running between 720p and 1080i.

360 does not boast such features.

I also see High Def movies out of the box. If you don't have an HDTV yet, it's future proofed for when you do.

I also see web browsing out of the box. Instant switching between your game and going online to a FAQ for forum for whatever game you're plaing.

I also see standard HDD, which means no difference in game quality between models.

I also see HDD loading, a feature that developers will be able to harness out of the box, where as with the 360, you cannot due such, since it is not standard.

I also see free online features out of the box.

I also see the most current ethernet technologies being put to use to future proof the console for users who may have faster internet speeds in the future.

I also see a new controller which boasts new features to the PlayStation brand, and opens new possibilities for both new and existing franchises.

Would you like me to keep going? Nothing I have mentioned is available for other consoles...yet you think the PS3 is not a great console?

You are, sir, the blind leading the blind.

Seeing the word free kinda bug me for online gaming. There will be million of gamers playing online & the server cost will be incredible expensive(High bandwidth speed) for the companies. If third party companies have to pay for their server, I really doubt there will be a lot of online games. My bet is everything you'll see & want to download you'll have to be pay for it in their online download to keep up the business. Demos & videos & chatting(Like MSN) while playing solo are all free on XBOX LIVE.

As Sprite posted, Heavenly Sword runs at 30fps(This one disturb me, I really though it was a 60fps game, not to mention the game have poor polygons count on screen) & it doesn't much give info about AA. Have you ever heard rumour about a big lack of anti aliasing on games except for Perfect Dark Zero on the 360(The jaggies are huge in that game, though you see it slightly in the video where you see most of them in PS3 gameplay video)? Any games you play, you don't see a single jagged line on screen. :lol:

As for the controller, obviously, I will say that it lack of rumble feature. It's pretty sure that the Wii have it & the PS3 controller doesn't. The Wii controller have more function & it's more precise . The 360 controller is simple with rumble feature. Though what everyone seek is not a new controller(Example N64 controller), it's a controller that will allow you to improve in gaming without much losing the real fun on improving. I guess I'm not the only person that have that in mind when playing. I'm pretty sure that everyone will get a wheel instead of using that motion sensor to play racing games.

As for the hard drive. As you know, the XBOX 360 actually run games on the hard drive(Demo's through marketplace). The loading speed isn't that famous directly from the hard drive. The CPU got to decompress all the data into the console memory. Pretty much like a computer(A gaming machine work like a computer, no matter what you think.) Though don't expect like a really fast loading time like the PS2 hard Drive does, cause the amount of stuff it got to decompress is 20 times bigger. The Demo loading time versus the disk isn't that much. It's something that I really don't care if it use the hard Drive or not(XBOX 360 experience). Both system don't use 2X CD or DVD disk reader, lol!

I don't have to know more about the 360, cause I have it. Though your knowledge about the XBOX 360 ONLINE feature seems to lack a lot from my perspective(Also the new updates are really neat). All 360 games are at least native 720P & almost all the games have 4X AA & use HDR.


reedited with new links & more readable sentence.
 
I would want the Playstation 3, it's better than the X BOX 360 from what I've read in this thread, but it's gonna be like £400 at least, i'm not spending that much on a games console, I'd rarther stick with the Playstation 2.
 
The lower pack will cost £350 to more expensive pack will cost £425, the joys of UK taxes.
 
live4speed
The lower pack will cost £350 to more expensive pack will cost £425, the joys of UK taxes.
That's if the 20GB PS3 gets a release in the UK in November.
Really it's not too much when you look at all the individual components of the PS3 but as a straight-up games console it is pricey.
The way my finances are going this year it looks like I'll be getting the £425 PS3 with my brother. Taking into consideration the console and 2 games and 2 Blu-ray films I'm looking at £600. I just hope the 60GB PS3 comes with a HDMI cable. I'll be raiding the piggy bank to scrap up the pennies for that too!
 
tha_con
I see games running with HDR (high dynamic range) lighting, 4xAA (which many 360 games oddly do not have, even though MS boasts their 10MB of EDRAM gives it away for free) and most running between 720p and 1080i.
Unless it's practically guaranteed that all PS3 games will have that stuff, it could pull an X360, and have only a few games with that stuff. And all this doesn't matter in the long run, if there aren't any games that you are interested in.

I also see High Def movies out of the box. If you don't have an HDTV yet, it's future proofed for when you do.
True, if Blu-ray wins the HD movie war, and people are interested in watching movies in HD, when movie quality is great already.

I also see web browsing out of the box. Instant switching between your game and going online to a FAQ for forum for whatever game you're plaing.
That's good, but unless you can connect a printer to it to print out FAQs, it's kind of dumb. And if it's a browser similar to the PSP, I'll just go on my Mac, and use Safari, and navigate easily. And people can use Firefox, or even IE6 (yes, it's better than the PSP browser) on WinXP.

I also see standard HDD, which means no difference in game quality between models.
The HDD damn well better be standard if I have to pay $500 for the PS3.

I also see HDD loading, a feature that developers will be able to harness out of the box, where as with the 360, you cannot due such, since it is not standard.
...Why not? I'm not questioning it, but if you can, find an article that describes that.

I also see free online features out of the box.
Yeah, like Deap said, Sony needs revenue from online play. They're taking a loss from making PS3s, they're not going to make a ton of money from games, and I doubt it that Sony will give away trailers and demos and game extras and such, and all of the neat little features that the 360 has free.
And I'll whip out a little quote to describe online play.
Duck's Proverbs 1:2
You get what you pay for.

I also see the most current ethernet technologies being put to use to future proof the console for users who may have faster internet speeds in the future.
Article, please (again, not doubting you)

I also see a new controller which boasts new features to the PlayStation brand, and opens new possibilities for both new and existing franchises.
No, it's not new. It's the same design, without rumble and with a gimick. How is Sony gonna use the tilt feature? Move airplanes? Without rumble, the PS3 controller is just... dead. No life. If you went into a random kid's house, and let him test the controller, he'd probably think that games in general would be a lot less exciting.

Would you like me to keep going? Nothing I have mentioned is available for other consoles...yet you think the PS3 is not a great console?
Personally IMO the PS3 is an awesome console. But I think the same way about the 360, and the Wii. Here's the million (ok, 600) dollar question: does the PS3 warrant the premium price?

You are, sir, the blind leading the blind.
Everyone has their blind moments. Do you want me to say that to you when you accidentally give out misinformation? My guess is no.
 
I do applogise for my over zelous use of the quote tags :D but here is another article that I believe belongs here.

CVG
Sony has just confirmed that the PS3 will support super high def in the form of a new HDMI 1.3 standard which it says will, "enable the next generation of HDTVs, PCs and DVD players to transmit and display content in billions of colors with unprecedented vividness and accuracy."

In a joint announcement with its partners Hitachi, Panasonic, Philips and Toshiba, Sony pimps HDMI 1.3 by saying it "more than doubles HDMI's bandwidth and adds support for Deep Color technology, a broader color space, new digital audio formats, automatic audio/video synching capability ("lip sync"), and an optional smaller connector for use with personal photo and video devices. The update reflects the determination of the HDMI founders to ensure HDMI continues evolving ahead of future consumer demands."

Sony boss Ken Kutaragi wasn't slow to point out the advantages for potential PS3 owners (at least, the one's who plump for the more expensive 'premium' model, with the cheaper version not supporting HDMI) saying, "By introducing the next-generation HDMI 1.3 technology, with its high speed and deep colour capabilities, PS3 will push the boundaries of audiovisual quality to the next level of more natural and smoother expression on the latest large flat panel displays."

If HDMI 1.3 lives up to the hype, perhaps that PS3 price tag isn't looking quite so expensive after all. We'll let you digest the HDMI 1.3 specs in the official release below - have a read then let us know if its made you consider a PS3 purchase this November more seriously.

The Official line on HDMI 1.3 capabilities:

Higher speed: HDMI 1.3 increases its single-link bandwidth from 165MHz (4.95 gigabits per second) to 340 MHz (10.2 Gbps) to support the demands of future high definition display devices, such as higher resolutions, Deep Color and high frame rates. In addition, built into the HDMI 1.3 specification is the technical foundation that will let future versions of HDMI reach significantly higher speeds.

Deep color: HDMI 1.3 supports 30-bit, 36-bit and 48-bit (RGB or YCbCr) color depths, up from the 24-bit depths in previous versions of the HDMI specification.

Lets HDTVs and other displays go from millions of colors to billions of colors
Eliminates on-screen color banding, for smooth tonal transitions and subtle gradations between colors
Enables increased contrast ratio
Can represent many times more shades of gray between black and white. At 30-bit pixel depth, four times more shades of gray would be the minimum, and the typical improvement would be eight times or more

Broader color space: HDMI 1.3 removes virtually all limits on color selection.
Next-generation "xvYCC" color space supports 1.8 times as many colors as existing HDTV signals
Lets HDTVs display colors more accurately
Enables displays with more natural and vivid colors

New mini connector: With small portable devices such as HD camcorders and still cameras demanding seamless connectivity to HDTVs, HDMI 1.3 offers a new, smaller form factor connector option.

Lip Sync: Because consumer electronics devices are using increasingly complex digital signal processing to enhance the clarity and detail of the content, synchronization of video and audio in user devices has become a greater challenge and could potentially require complex end-user adjustments. HDMI 1.3 incorporates an automatic audio/video synching capability that allows devices to perform this synchronization automatically with accuracy.

New lossless audio formats: In addition to HDMI's current ability to support high-bandwidth uncompressed digital audio and currently-available compressed formats (such as Dolby Digital and DTS), HDMI 1.3 adds additional support for new, lossless compressed digital audio formats Dolby TrueHD and DTS-HD Master Audio.

I knew this already, as Sony suggested that it would use HDMI 1.3 at the first outing of the PS3 at TGS 2005, but Its always nice to hear them back up what they have said and comfirm its still on track to recive the best of the best.
 
Its not the same controller Duck. Something can't be the same if its different, the triggers are not the same. Its a re-invention of the same concept, like the Ford GT.

PS3 will use a keyboard and a mouse for web browsing. Its still a great feature weather you need it or not. I never said anything bad about the "Duke" untill i used one. Worse controller ever IMO. MS is even working on a new controller for the 360.
 
Mr Deap
Seeing the word free kinda bug me for online gaming. There will be million of gamers playing online & the server cost will be incredible expensive(High bandwidth speed) for the companies. If third party companies have to pay for their server, I really doubt there will be a lot of online games. My bet is everything you'll see & want to download you'll have to be pay for it in their online download to keep up the business. Demos & videos & chatting(Like MSN) while playing solo are all free on XBOX LIVE.

As Sprite posted, Heavenly Sword runs at 30fps(This one disturb me, I really though it was a 60fps game, not to mention the game have poor polygons count on screen) & it doesn't much give info about AA. Have you ever heard rumour about a big lack of anti aliasing on games except for Perfect Dark Zero on the 360(The jaggies are huge in that game, though you see it slightly in the video where you see most of them in PS3 gameplay video)? Any games you play, you don't see a single jagged line on screen. :lol:

As for the controller, obviously, I will say that it lack of rumble feature. It's pretty sure that the Wii have it & the PS3 controller doesn't. The Wii controller have more function & it's more precise . The 360 controller is simple with rumble feature. Though what everyone seek is not a new controller(Example N64 controller), it's a controller that will allow you to improve in gaming without much losing the real fun on improving. I guess I'm not the only person that have that in mind when playing. I'm pretty sure that everyone will get a wheel instead of using that motion sensor to play racing games.

As for the hard drive. As you know, the XBOX 360 actually run games on the hard drive(Demo's through marketplace). The loading speed isn't that famous directly from the hard drive. The CPU got to decompress all the data into the console memory. Pretty much like a computer(A gaming machine work like a computer, no matter what you think.) Though don't expect like a really fast loading time like the PS2 hard Drive does, cause the amount of stuff it got to decompress is 20 times bigger. The Demo loading time versus the disk isn't that much. It's something that I really don't care if it use the hard Drive or not(XBOX 360 experience). Both system don't use 2X CD or DVD disk reader, lol!

I don't have to know more about the 360, cause I have it. Though your knowledge about the XBOX 360 ONLINE feature seems to lack a lot from my perspective(Also the new updates are really neat). All 360 games are at least native 720P & almost all the games have 4X AA & use HDR.


reedited with new links & more readable sentence.

If you could write in comprehensible english I could refute your posts in a more convenient manner, however, it seems that is a task too daunting for you, so I will simply refute all of the incorrect statements you have made.

1) Online is free. However, content is not. The content costs alone will more than pay for Sony's server costs and maintanence costs. The business model they are using is genius, as it will generate much more revenue than the 360 model.

2) Are you kidding me? Gow, PGR3, Kameo, and a slew of other 360 games run at 30fps, and don't feature 4xaa @ 720p while supporting HDR. Also, the processor and GPU in the 360 is not well suited to handle HDR, so throw that statement out the window, because not ONE game out on the 360 AFAIK uses HDR. Period.

3) Your knowledge on the controllers, and opinions, are nothing but skewed IMO, as you haven't touched EITHER the Wii controller or PS3 controller, and the 360 controller is designed to emulate what the DS2 pulled off, while offering a few more features and screwing around w/the analog stick.

4) You're wrong. The reason Demo's take a while to load via the 360 HDD is because they are heavily compressed when sent in order to achieve easily downloadable file sizes. When the executable file is opened, the files must be decompressed, however, it is VERY different from standard decompression off of a disc. For proof that the PS3 is capable of extremely fast loading times, check out GTHD. 12 cars, and track loaded in under what, 5 seconds? Compared to the 15-18 for GT4 loading only 6 cars off of the disc? Quite an improvement.

5) My knowledge of the online features, and everything beyond that, is significantly more than yours. Again, your knowledge goes no further than standard consumer knowledge, press buttons and read articles, but your understanding isn't there.
 
Unless it's practically guaranteed that all PS3 games will have that stuff, it could pull an X360, and have only a few games with that stuff. And all this doesn't matter in the long run, if there aren't any games that you are interested in.
X360 is not easily capable of HDR, 4xAA, and 720p. The architecture was not designed with these features in mind. While few developers will get some of these features out, the lack of 4xAA in some titles (as "promised' by MS) makes me worry about the future. If their 10MB of EDRAM doesn't yield results in all games, how can I expect them to shell out the extra processing power for HDR at high def resolutions? I just don't see it.

True, if Blu-ray wins the HD movie war, and people are interested in watching movies in HD, when movie quality is great already.
Yes.

That's good, but unless you can connect a printer to it to print out FAQs, it's kind of dumb. And if it's a browser similar to the PSP, I'll just go on my Mac, and use Safari, and navigate easily. And people can use Firefox, or even IE6 (yes, it's better than the PSP browser) on WinXP.
PSP's is not a good browser because you only have one input device. The PS3 directly supports Keyboard and Mouse, and hot swapping is very easy. You pause the game, hot swap to your FAQ, read, then hot swap back, I mean, why waste the paper? If you print it out, you're STILL going to pause it to read it...so why? Hot swapping to the OS = winnage.

Also, since PS3 supports Keyboard and Mouse out of the box, I won't have to worry about the browser giving me troubles, and it really won't matter much. You can load up to 9 browsers IIRC, and swap between them, much like tabbing in FireFox and IE7.

The HDD damn well better be standard if I have to pay $500 for the PS3.
Premium 360 + HD-DVD Drive + Wi-Fi = Same Price as Premium PS3, except it has a smaller HDD (40GB smaller).


...Why not? I'm not questioning it, but if you can, find an article that describes that.
Developers are not going to take the additional time to optimize a game for two different systems. Even Itagaki (DOA creator) said it was a tedious task. With development costs already on the rise, developers aren't going to work to optimize the game to work on different systems. It's possible, but it will most definately be rare.

Yeah, like Deap said, Sony needs revenue from online play. They're taking a loss from making PS3s, they're not going to make a ton of money from games, and I doubt it that Sony will give away trailers and demos and game extras and such, and all of the neat little features that the 360 has free.
And I'll whip out a little quote to describe online play.

Sony has already shown us their business model. By selling Cash Cards, they will more than make revenue, as it will be nearly 100% profit for them. You will use cash cards to purchase content and demo's, etc. As for the 360 giving you these features for "free"...you'll have to do some heavy downloading before you really make up for the initial costs.

Put it like this, MGS4 Demo @ $3.99 a pop per download, with say, 1 million fans who want to play it come May 2007, they've just made nearly $4,000,000. I'm sure with a business model like this, they'll more than make up for the "lost cost" of server maintanence etc...


Article, please (again, not doubting you)
No article needed. 1-Gigabit Ethernet Port > 10/100 Ethernet port in 360.

No, it's not new. It's the same design, without rumble and with a gimick. How is Sony gonna use the tilt feature? Move airplanes? Without rumble, the PS3 controller is just... dead. No life. If you went into a random kid's house, and let him test the controller, he'd probably think that games in general would be a lot less exciting.
Sure, it's a gimmick, my ass. I'm sure the Wii is a gimmick too? Oh and the DS too? Right.

Personally IMO the PS3 is an awesome console. But I think the same way about the 360, and the Wii. Here's the million (ok, 600) dollar question: does the PS3 warrant the premium price?
Yes, it does, but why only mention the premium model, since there IS a $500 model as well...bah...it's annoying to even think why $600 is always on your mind if you clearly have no interest in that model...

Everyone has their blind moments. Do you want me to say that to you when you accidentally give out misinformation? My guess is no.
I don't lead the blind, and most certainly don't have many blind moments. I may make typo's, or occasionally confuse small details, but rarely am I as far off base as Mr. Deap....RARELY.
 
In defense of Mr DEAP your assuming his grasp of English is as good as yours. Not everyone in Canada speaks fluent English. However I do agree with you other points in the post, just let's not resort to personal attacks okay. Like I said though, there's some good info in that post, and I agree with pretty much all of it.
 
Ditto.
The only thing about the PS3 that bugs me is the controller. A, because the original controller is a little too small for me and the new one seems almost identical in size and B, the lack of vibration is a shame. I'm sure I'll get used to it and I'm sure the tilt feature will get a lot of use from games, one way or the other. But really I have no problem with the PS3.
But then my criteria also includes the importance of the Blu-ray playback for my HDTV and the inclusion of HDMI 1.3 is good news.
All things considered I'm happy. But I understand if others who are not interested in this technology won't be so happy.

As for the games I'll make my judgement when they are finished and released and I'm playing them.
 
I agree with the controler being too small, I get horrible cramp if in my hands if I'm holfing the DS2 for anything more than half an hour, my hands just don't wrap around it comfortably enough, the shaps fine, it's just a bit too small. the XB360 controllers are much nicer to hold but have a poorer button and stick layout imo.
 
Wow, I love the DS2, in fact I whish it was smaller, and I have shovles for hands, Ive always hated the X-box pads, but I like the Gamecube one, thats very nice to hold.
 
tha_con
PSP's is not a good browser because you only have one input device. The PS3 directly supports Keyboard and Mouse, and hot swapping is very easy. You pause the game, hot swap to your FAQ, read, then hot swap back, I mean, why waste the paper? If you print it out, you're STILL going to pause it to read it...so why? Hot swapping to the OS = winnage.

Also, since PS3 supports Keyboard and Mouse out of the box, I won't have to worry about the browser giving me troubles, and it really won't matter much. You can load up to 9 browsers IIRC, and swap between them, much like tabbing in FireFox and IE7.
Ah, so you're in a game, and you just do a certain button combination or whatever, and it goes into the browser?


Premium 360 + HD-DVD Drive + Wi-Fi = Same Price as Premium PS3, except it has a smaller HDD (40GB smaller).
Good point.

Sony has already shown us their business model. By selling Cash Cards, they will more than make revenue, as it will be nearly 100% profit for them. You will use cash cards to purchase content and demo's, etc. As for the 360 giving you these features for "free"...you'll have to do some heavy downloading before you really make up for the initial costs.

Put it like this, MGS4 Demo @ $3.99 a pop per download, with say, 1 million fans who want to play it come May 2007, they've just made nearly $4,000,000. I'm sure with a business model like this, they'll more than make up for the "lost cost" of server maintanence etc...
Ah.


No article needed. 1-Gigabit Ethernet Port > 10/100 Ethernet port in 360.
Ok.


Sure, it's a gimmick, my ass. I'm sure the Wii is a gimmick too? Oh and the DS too? Right.
No, the Wii is a motion sensor controller, where you can have a billion uses for it. Good point about the DS though.

If you can name several good uses for the PS3 controller's new feature, I'll be convinced that it's not a gimick.


Yes, it does, but why only mention the premium model, since there IS a $500 model as well...bah...it's annoying to even think why $600 is always on your mind if you clearly have no interest in that model...
Well, the $500 model isn't nearly as future proof. I know not many people (if any) will want to activate ICT, but I like this quote too:
Duck's Proverb's 1:2
Don't get caught with your pants down.

Can you add the card readers, and HDMI, and Wi-fi to the $500 PS3? HDMI no, but if you have the answers to the other 2, speak them out so I can learn.


I don't lead the blind, and most certainly don't have many blind moments. I may make typo's, or occasionally confuse small details, but rarely am I as far off base as Mr. Deap....RARELY.
Maybe so, but still... would you like me to call you "the blind leading the blind"? Even if you're right or wrong?
 
Ah, so you're in a game, and you just do a certain button combination or whatever, and it goes into the browser?
Yep, the center PlayStation logo on the controller brings up the Operating System which is always running in the background.

No, the Wii is a motion sensor controller, where you can have a billion uses for it. Good point about the DS though.

If you can name several good uses for the PS3 controller's new feature, I'll be convinced that it's not a gimick.

Okay, here it goes.

1) As we all know, flight games, to include futuristic racers like Wipeout (basically flying cars / ships / jet moto style stuff)

2) Let's say you're playing an FPS. Tilting the controller let's you look around.

3) Let's say you're playing an action platformer and you need to push something over. When you approach the object and say, press L1, he'll grab the object (say a car) and you can rock the controller to tilt it and eventually flip it over or something.

4) Football games. Let's say you're playing, and now, instead of pressing L1 or R1 to juke left or right, you tilt the controller all the way to the left or right and you'll juke in that direction (obviously sensativity would be turned down this on this feature to avoid random juking).

5) Other sports games where similar motions are needed.

6) Boxing. A 3rd Person Boxing game (over the shoulder cam) and tilting left or right makes your boxer move to either direction to dodge shots. Tilting forward make him duck, and tilting back makes him lean back, avoiding punches.

7) Games like Katamari Damacy, except now moving would involve tilting + analog sticks for more movement features.

8) Silent Hill or RE type games. Tilting the controller controls your flashlight, but not your movement.

9) Action Platformer. When balancing across a beam, you need to use the tilting motions to keep your balance while walking the beam.

10) GT5 - Tilting the controller all the way to the left or right, or even the back, gives you a side view, and rear view, freeing up buttons for other features.

11) MoH: Airborne. First Scene is you falling from the sky parachuting. You use the tilt to control your landing and parachute.

I can go on and on, the point is, nothing is a gimmick as long as developers are willing to implement it. What I enjoy about Sony's choice to include it WITH the traditional controller is that it allows for it to be used for various different situations, where as right now, the Wii's game and controller set are mostly linear, almost all games use a "slashing" motion or something similar at this time, and that is it, as that is the games primary control function. With the DS2, tilting can be used in multiple ways throughout the same game, while offering traditional control at the same time (though this is also the case with the Wii, I find the DS2 to be a tad more functional as a traditional controller due to the analog sticks and shoulder buttons).

Can you add the card readers, and HDMI, and Wi-fi to the $500 PS3? HDMI no, but if you have the answers to the other 2, speak them out so I can learn.
Everything except for HDMI can be upgraded.

Maybe so, but still... would you like me to call you "the blind leading the blind"? Even if you're right or wrong?
Fair enough.


Also, I apologize to Mr. Deap. I still, however, think your understanding of video games is not in depth enough to make the assumptions you are making. Simply because you own a 360 does not mean you have to think another console is inferior or less impressive. Live with your choice, and be amazed by other consoles as well.
 
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