FTFYI am a nerd
FTFYI am a nerd
It seems pCars2 doesn't support flatspotting.
Yea I noticed that he said that quite a bit. There isn't a better example for when developers say gamers have the misconception that driving is very difficult.
We're still hammering away at the tires heating/wear/grip. Also the performance "gap" between Hard/Soft compounds. The guy we hired to work on this is a stickler for double-stinting strategies, so much so he even worked on the Pit Stop fueling/tire change timings to make double-stinting "worth it".
he is an AC .FTFY
You have raced them? what sort of race cars?Agree on this comment. I've driven a number of race cars and the grip level is immense, you can seriously get some amazing speed through corners, which some people strangely cant seem to understand; race cars are not inherently slippy or hard to drive, you can push them extremely hard.
I believe a lot of sims have too little grip compared to RL, so i am hopeful for PC2 putting this right, but it will of course be shot down by certain people on certain "sim" racing websites.
@The_American
Do you mean that he is making sure to prolong time needed for tire change as much as it takes to make sure that this "double stint" strategy becomes viable option?
-Thanks
How is this racing realism, then? Do racing teams in rl get together and decide to "slow down a bit"... I understand the wish for a bit of fun with ones favourite strategy over other strategies one doesn't like that much, but it should never be just imposed on all of us. It is... not real.
How about putting this as a PRE RACE OPTION, that way everyone can chose. I can hope that it was meant like that, but the post I have quoted apsolutely does not support that. So, it would be great if now they discuss this matter and give us a pre race option 👍
How is this racing realism, then? Do racing teams in rl get together and decide to "slow down a bit"... I understand the wish for a bit of fun with ones favourite strategy over other strategies one doesn't like that much, but it should never be just imposed on all of us. It is... not real.
How about putting this as a PRE RACE OPTION, that way everyone can chose. I can hope that it was meant like that, but the post I have quoted apsolutely does not support that. So, it would be great if now they discuss this matter and give us a pre race option 👍
I'm going to have a stab at this.Questions for the SMS gang:
Was/Is the BTCC licence too costly to include their cars?
Does someone else have the licence?
Was BTCC even a thought to feature in PC2?
Will BTCC possibly make it in PC2?
Was it easier to just get TCR approval or did the team go through Opel?
How is this racing realism, then? Do racing teams in rl get together and decide to "slow down a bit"
I understand the wish for a bit of fun with ones favourite strategy over other strategies one doesn't like that much, but it should never be just imposed on all of us. It is... not real.
Questions for the SMS gang:
Was/Is the BTCC licence too costly to include their cars?
Does someone else have the licence?
Was BTCC even a thought to feature in PC2?
Will BTCC possibly make it in PC2?
Was it easier to just get TCR approval or did the team go through Opel?
@IanBell
Thanks for making yourself available Ian. In respect of a three-screen setup, would this allow for the on board view to be more realistic, with the A pillars situated somewhere near where they actually are when driving, or will they still be in the driver's way?
Cheers, Zo.
Agree on this comment. I've driven a number of race cars and the grip level is immense, you can seriously get some amazing speed through corners, which some people strangely cant seem to understand; race cars are not inherently slippy or hard to drive, you can push them extremely hard.
I believe a lot of sims have too little grip compared to RL, so i am hopeful for PC2 putting this right, but it will of course be shot down by certain people on certain "sim" racing websites.
@IanBell
Thanks for making yourself available Ian. In respect of a three-screen setup, would this allow for the on board view to be more realistic, with the A pillars situated somewhere near where they actually are when driving, or will they still be in the driver's way?
Cheers, Zo.
If you really want to then sure you can at any speed with enough violent input, but as you've said he wasn't anywhere near the cars potential. Nothing against him he seems like a really nice guy from the live stream.
Edit: Looking at real life racing. You don't see nearly as much sliding as you do in sims. The racecars behave in an orderly fashion just like your road car when your within its limits, racecars are cars at the end of the day. I understand the argument about gamers not being as talented as paid pros. However there are some very talented gamers out there and still you see quite a bit of sliding and tail wagging. In my eyes this is where racecars get the bad reputation of being very difficult to drive.
I agree, you generally see less sliding in real racing but the question is why?
Is it because they have more grip irl or because real drivers are better at keeping the car in the tire's performance envelope? After all, much sim racing is sprint racing and tire wear etc is less of an issue so people overdrive the sim car more readily.
Actual grip level translates to cornering speed. I do not think that cornering speed in sims is less than irl. It is the behavior of the driver and perhaps the inablity to feel loss of grip through the seat of your pants as we do in real life that makes the difference in how much sliding you see in sims. I do think the more talented sim racers overdrive cars far less and keep cars at the limit more than average ones.
How is the curb hopping at this stage? Pretty spot on to this?
Are you referring to the elastic, transitional and frictional phases of tires? Is this simulated fully?wrt to less sliding IRL just saying that you're on the absolute peak grip when the tyre is sliding at that point that it is not enough to spin but also not so much that would make you slower by not being sliding.
Just put the slide word in perspective as there are degrees of "sliding"
If I don't have the dlc will cars like the Opel touring car be completely gone from my game, or will there be a possibility I can race against them?