Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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So will my new TM TS-PC wheel be supported ???
99,9% sure that it won't be supported. It is a PC only wheel as it always has been.

Sony doesn't allow the unlicensed wheels to be supported anymore like they were in the first game. We've already seen it happen with other games, AC having to remove support for Fanatec wheels etc.. Pcars had great support for many older wheels etc on ps4 but pcars2 sadly won't.

The final list of supported wheels for ps4 will probably be pretty much: t80, t150, t300, t500(?), t-gt, G29 and CSL Elite PS4 version.
 
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99,9% sure that it won't be supported. It is a PC only wheel as it always has been.

Sony doesn't allow the unlicensed wheels to be supported anymore like they were in the first game. We've already seen it happen with other games, AC having to remove support for Fanatec wheels etc.. Pcars had great support for many older wheels etc on ps4 but pcars2 sadly won't.

The final list of supported wheels for ps4 will probably be pretty much: t80, t150, t300, t500(?), t-gt, G29 and CSL Elite PS4 version.
Why "T500?" , just read post 5 posts before or follow that link

https://support.thrustmaster.com/en/product/t500rs-en/

And Trustmaster also anounced a PS4 modified PC Racer at E-3, dont know the correct name
 
Guy on sim racing paddock is streaming and he haaaatttteess Sonoma. Says it is terrible. Is this a butthurt simracer who has no experience real life, or are there some older pcars 1 tracks that haven't been droned/scanned/updated from the first game?
 
Guy on sim racing paddock is streaming and he haaaatttteess Sonoma. Says it is terrible. Is this a butthurt simracer who has no experience real life, or are there some older pcars 1 tracks that haven't been droned/scanned/updated from the first game?

Almost all of them? To my knowledge, only LM and Nürburgring have been announced as scanned after appearing in PCars 1.
 
Guy on sim racing paddock is streaming and he haaaatttteess Sonoma. Says it is terrible. Is this a butthurt simracer who has no experience real life, or are there some older pcars 1 tracks that haven't been droned/scanned/updated from the first game?
I tuned in for about 15 minutes. I can't take his opinion very seriously regarding physics. He was driving the M6 GT3 at Spa and while doing 150mph, in a race car with slicks and moderate downforce, he turned right and the car didn't crash. He then said the cars have way too much grip because he didn't crash.

Edit: Can replays be sped up faster than pCars 1 or skip time in chunks? It looked the same as pCars 1 on that live stream. Meaning going to the end of any race over an hour takes a while.
 
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I tuned in for about 15 minutes. I can't take his opinion very seriously regarding physics. He was driving the M6 GT3 at Spa and while doing 150mph, in a race car with slicks and moderate downforce, he turned right and the car didn't crash. He then said the cars have way too much grip because he didn't crash.

Edit: Can replays be sped up faster than pCars 1 or skip time in chunks? It looked the same as pCars 1 on that live stream. Meaning going to the end of any race over an hour takes a while.
One thing I thought was fishy was that he kept saying pcars 2 has too much grip vs "other Sims" but it's like, so do you have any real world experience to verify these claims?
 
He was pretty poor driver, still i thought the handling looked odd, obviously hard to tell but when he was throwing the BWM GT3 car from one side to the other it was like the car was glued to the track. Still i'll make up my own mind, just feel a bit less excited & expecting possible disappointment.
 
He was pretty poor driver, still i thought the handling looked odd, obviously hard to tell but when he was throwing the BWM GT3 car from one side to the other it was like the car was glued to the track. Still i'll make up my own mind, just feel a bit less excited & expecting possible disappointment.
Are you referring to when he was at Spa? If so, he was doing well over 100mph on hot tires. The car should be glued to the track. When he did the same thing at the hairpin at low speed he instantly crashed.
 
Are you referring to when he was at Spa? If so, he was doing well over 100mph on hot tires. The car should be glued to the track. When he did the same thing at the hairpin at low speed he instantly crashed.

It should be possible to unsettle the car though surely?
 
It should be possible to unsettle the car though surely?
If you really want to then sure you can at any speed with enough violent input, but as you've said he wasn't anywhere near the cars potential. Nothing against him he seems like a really nice guy from the live stream.

Edit: Looking at real life racing. You don't see nearly as much sliding as you do in sims. The racecars behave in an orderly fashion just like your road car when your within its limits, racecars are cars at the end of the day. I understand the argument about gamers not being as talented as paid pros. However there are some very talented gamers out there and still you see quite a bit of sliding and tail wagging. In my eyes this is where racecars get the bad reputation of being very difficult to drive.
 
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His opinion changed once he got into the Formula-X at Spa. :)

We're still hammering away at the tires heating/wear/grip. Also the performance "gap" between Hard/Soft compounds. The guy we hired to work on this is a stickler for double-stinting strategies, so much so he even worked on the Pit Stop fueling/tire change timings to make double-stinting "worth it".
 
I've always wondered what exactly double-stinting means exactly. Does it just mean making tires last twice as long and have nothing to do with fuel? If so, why do they normally come in to change tires when they're only halfway worn?
 
Oh okay, so the idea is that tires can last than full fuel load can last, and not changing the tires when adding the fuel means quicker stop but potentially risking tires being too far gone when fuel is needed again.
It also means that changing tires has to take long enough during the pit stop so the time gained by not changing them is big enough. And the soft tires need to degrade quite a bit quicker than hard tire.
 
Guy on sim racing paddock is streaming and he haaaatttteess Sonoma. Says it is terrible. Is this a butthurt simracer who has no experience real life, or are there some older pcars 1 tracks that haven't been droned/scanned/updated from the first game?

It's not our best track to be fair. It's probably the only one put together without even a CAD let alone a scan. It's not 'terrible' unless you know and/or race on the track but yes... It's top of the list for a scan ASAP.
 
It's not our best track to be fair. It's probably the only one put together without even a CAD let alone a scan. It's not 'terrible' unless you know and/or race on the track but yes... It's top of the list for a scan ASAP.
Noooo, leave Sonoma alone. It's so technical. :)
 
I actually revisited all versions yesterday. Used the Escort, RS500 and Boss 302R. I wanted get ready for low down force cars in PC2. The tracks are fine as is. Technical and flowing. Has to be better in PC2.

Maybe he needs to drive slow(I haven't seen the video). Learn the circuit then, gradually go quicker.
 
It's not our best track to be fair. It's probably the only one put together without even a CAD let alone a scan. It's not 'terrible' unless you know and/or race on the track but yes... It's top of the list for a scan ASAP.

Is that for PC2 or a future game? I don't know the track well enough for it to be a crisis for me but still good to here :cheers:
 
Is that for PC2 or a future game? I don't know the track well enough for it to be a crisis for me but still good to here :cheers:
It would be great if they scanned it and updated it for PCars 2. Wondering if the present track in game is really all that terrible though. Perhaps nowadays with so many tracks getting scanned the standards are very high and Sonoma is not really all that bad, it just seems so by comparison.
 
It would be great if they scanned it and updated it for PCars 2. Wondering if the present track in game is really all that terrible though. Perhaps nowadays with so many tracks getting scanned the standards are very high and Sonoma is not really all that bad, it just seems so by comparison.
Well it does LOOK the same to me but I've only really paid attention to indycar in last 3 or 4 years after a good decade off as I mainly watch other stuff.
 
His opinion changed once he got into the Formula-X at Spa. :)

We're still hammering away at the tires heating/wear/grip. Also the performance "gap" between Hard/Soft compounds. The guy we hired to work on this is a stickler for double-stinting strategies, so much so he even worked on the Pit Stop fueling/tire change timings to make double-stinting "worth it".

This is an amazing reply!
 
Best. Sim. Ever.
 

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