That's already been discussed. It's a bug when the AI takes over your car at the end of the race. It's being worked on.
No that's a different issue. Most likely car related (too much front aero maybe). Already reported @WMD2.
That's already been discussed. It's a bug when the AI takes over your car at the end of the race. It's being worked on.
That's already been discussed. It's a bug when the AI takes over your car at the end of the race. It's being worked on.
That's already been discussed. It's a bug when the AI takes over your car at the end of the race. It's being worked on.
Crikey, that LaFerrari looks very loosely sprung in the chase cam footage. Did the mechanic forget the dampers?
Maybe with the proper IndyCar layout too.It's not our best track to be fair. It's probably the only one put together without even a CAD let alone a scan. It's not 'terrible' unless you know and/or race on the track but yes... It's top of the list for a scan ASAP.
Great to hear - thanks!They're playing on the same 4 week old press release build (754) where the LaFerrari was still underdamped.
One of the physics guys stiffened it up already (together with lots of other too soft road cars).
This could also be a reason for that strange behavior you see in that livestream.
Are flat spots supported?
Why "T500?" , just read post 5 posts before or follow that link
https://support.thrustmaster.com/en/product/t500rs-en/
And Trustmaster also anounced a PS4 modified PC Racer at E-3, dont know the correct name
Is anyone at SMS able to do the holy favor to make the pitbox indicator a little brighter as I already see the problem it will cause trying to find your pitbox.
Could just be a number change as it was either incorrect or that's their "qualifying mode" HP figure.How come the Group 5 cars that were in the first game (Zakspeed Ford and BMW 320 Turbo) had their HP changed from ~400 to ~650?
Or physics in this game are simply broken.The fact that he's braking mid air doesn't help him here.
If you hit the brakes when you're airborne, your car will start to rotate forward.
That's probably not the only reason why the nose went down here but it does definitely increase the effect.
Or physics in this game are simply broken.
Or it's a work in progress and the issue is being addressedOr physics in this game are simply broken.
I asked this question in the q&a thread and either Ian or the American answered yes, but that feels like a long time ago, so we'll see.Are flat spots supported?
I've just tested this car in Assetto and I lost front of the car as expected. This is just ridiculous, in pCars2 the car does endo, in AC wheele.That car has always looked out of sorts in pcars2 imo.
It's work in progress bla bla bla. There's month and half to the release, at this point such problems with car behaviour shouldn't exist.Or it's a work in progress and the issue is being addressed
It seems pCars2 doesn't support flatspotting.I asked this question in the q&a thread and either Ian or the American answered yes, but that feels like a long time ago, so we'll see.
This is just ridiculous, in pCars2 the car do endo in AC wheele.
Many cars in pCars2 feel wrong just by watching video.
How do you 'feel' anything by watching a video, except maybe emotions?
Do you even see how disrespectful this comes off?It's work in progress bla bla bla.
I am a nerd, I can feel the physics from the photo. You can clearly see how lively is the car in AC and I'd rather trust what I see.Sorry, I don't understand what you're saying.
How do you 'feel' anything by watching a video, except maybe emotions?
As for me, I'd rather trust the drivers and WMD members who are testing daily and providing feedback.
If it was trully work in progress they shouldn't allow driving unfinished cars in press build.Do you even see how disrespectful this comes off?
Which is why it is called a 'pre-release press build' and not the 'finished game'.If it was trully work in progress they shouldn't allow driving unfinished cars in press build.
I am a simracing nerd, I can feel the physics from the photo. You can clearly see how lively is the car in AC and I'd rather trust what I see.
I can never feel the physics. All I feel is the FFB, which is not the physics.
I've been playing racing games for 30 years, but I'll wait until I have the game in my hands.