Ian Bell
Premium
- 729
- Ireland
You sold your house just to preorded pCARS2!!!!!!! :-p
Sounds legit enough.
You sold your house just to preorded pCARS2!!!!!!! :-p
2 things: Can you guys make this game just like race 07 but for 2017? please and thanks.
Also, for the future, it would be super cool if the ai drivers had interesting characteristics, such as certain drivers are known for being very aggressive yet not the fastest, some that are always conservative, some that do this or that.
That's my 2 cents. But more emphasis on the race 07 part. I just started playing that and I think it is hands down better than any racing sim ive played in the last 5 years.
The AI in pCARS is one of the reasons i enjoy playing it so much. They're certainly not lifeless and dull. Although I'm keen to find out if the open wheeler AI have been trained to look after their cars a bit more as they were often quite suicidal.Race 07 sold nothing though... We're very happy with the direction we're going with pCARS2.
Interesting aside, the AI driver personalities were coded by us into Race 07 (before it was Race 07)... It was built on the GTR2 gameplay code base most of my team coded. They still function (in a much more nuanced manner) in our latest code.
The AI in pCARS is one of the reasons i enjoy playing it so much. They're certainly not lifeless and dull. Although I'm keen to find out if the open wheeler AI have been trained to look after their cars a bit more as they were often quite suicidal.
2 things I want in a racer are good AI and plentiful tracks, and pCARS is the best place to go for that IMO.
SMS already get feedback from the WMD boys- extending that by including a public beta would just add more to an overworked team. It would also just push back the release date even further out. What would be the point when they can release patches anyway and fix those things once the game hits.
As for specs- I am sure they will release more info soon.
Probably May.Does anyone know how long till we hear about Indy/ovals? I wanna see some onboards
loving the rallyx footage and redbull ring
Haha thanks one letter, big changeProbably May.
Plus, FTFY.
fixed that for you
I don't see what the fuss is about tbh, 4 questions in 1 post or spread out over 3, it's still the same amount of tekst.Yea, I get my double posts modded instantly even though they're different topics but he gets to do that?! Where are the fish slaps?
@IanBell
The more vids I see of CARS2 the more stoked I am for this game!
However, I've noticed that the approach to car sounds hasn't changed much.. they are still loud, sound a bit synthesized (not the rallycross cars, those are beautiful) and lack proper dynamic range. The brakes also seem to squeak a lot. Lack of reverb effects etc.
Will your team be working on producing better car sound accuracy and detail this time around? Speaking of sound design, it would be nice to hear road noise and wind noise separately. I know you guys are already working hard to make the tire wear and screeching sounds more audible.
I believe it's been stated that sounds aren't final yet.
I believe that the car audio is under heavy WIP.
All I can say is cars with new FMOD applied are pretty good.
Work in progress.
However I find it hard to believe that they will scrap everything to start again. Audio is what you receive is what you get. Some individual cars may be fixed. But that is all.
We have scrapped everything to begin again. The fmod revs based tech is new for us and the samples must all be reprocessed from scratch. Hence some cars being heavily WIP.
We have scrapped everything to begin again. The fmod revs based tech is new for us and the samples must all be reprocessed from scratch. Hence some cars being heavily WIP.