Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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Can you give any more details on the indycar championship in career mode yet? How this will work with team offers, schedule, weather patterns etc.

Much appreciated
There will be a combination of circuits with Dallara DW12 2016 spec cars and there will be at least 2 oval locations.
 
But BOP happens in real life so your point is false. :P
In real life. Most cars are are new for that year. Excluding the Aston which is a 2010 car with Waivers.
If this game wants to aim to be realistic. They should be realistic.
Not label the wrong car which is running against newer cars. That would be like having a 458 GT2 in place of the 488s. The Car that won Le mans is sitting at the Le mans museum right now. No excuse to not have an actual 2015 model C7R.
 
I would imagine it's rather difficult to get your hands on one in order to scan and get the other required things for it as well considering Chevrolet, Ford and Porsche don't exactly mass produce their GTE cars like GT3 cars are.
 
^^^ You'd be surprised at the changes that are happening on a daily basis still. The core content is there, yes, but in terms of the functionality of it, how it feels, how it looks, how it sounds, that is being polished every single day. A demo build, even one that is maybe just a few weeks old, can feel, look and sound quite different to a build we're using today :). The next 2 months are still going to be very exciting for those of us testing :).

I have mixed feelings about this as many fellow WMD members in pcars1 were saying the same thing . The first time around hope remained solid til the end but the core flaws never changed. Hype is building and I hope it is justified. I am rooting for another great SIM option instead of just another great racing game. Of course the vast majority of the market only wants the latter.
 
^^^ You'd be surprised at the changes that are happening on a daily basis still. The core content is there, yes, but in terms of the functionality of it, how it feels, how it looks, how it sounds, that is being polished every single day. A demo build, even one that is maybe just a few weeks old, can feel, look and sound quite different to a build we're using today :). The next 2 months are still going to be very exciting for those of us testing :).
@Cluck, are you able to give any feedback on the following ..... 84 pages is a hell of a lot to read through and you seem to have it covered...
1. Are the pit options able to be changed on the fly in NON TUNE rooms online ? This was a huge issue for us in the AUSTRALIAN / NZ leagues i run. If we ran NON TUNE, with compulsory pit stop, we could only use the options in pit strat in garage set before race start..
2. can names and numbers on cars be changed IE, would be cool if when you set up your profile in 'career" that name would then be default on your race car in both career and online modes

Maybe @IanBell or @The_American can help as well ??
Thanks in advance
 
2015 has more arrow and more power.
2016 is built for 2016 Regs and is updated to the same regs that the GTE class will be based around.
2014 is slower.
If they had a 2015 or 2016.
They wouldn't need to have ******** bop in the game .

The 2014 corvette C7R is the exact same as the 2015 C7R as it is a homologated car, only difference whatsoever is BOP between the years and even between racing series. (also some small livery changes)

The 2016 car is completely different to this and SMS might be working on it for DLC, nobody knows yet. It was obviously easier to convert the cars already made for the previous game. Modelling a new car is a verry lengthy process and I'm not suprised at all they went this route first to flesh out the class more.

BOP is also no problem as a 2014 spec corvette and porsche this year raced against 2016 spec aston and ferrari's in ELMS and at le mans.
This is accounted for in the GTE-AM regulations.

The 2014 Corvette and Aston we have will simply have more power/ lower weight to match them up to the 2016 spec GTE cars just as in the real life series.

I don't see what the issue is here at all tbh
 
@Cluck, are you able to give any feedback on the following ..... 84 pages is a hell of a lot to read through and you seem to have it covered...
1. Are the pit options able to be changed on the fly in NON TUNE rooms online ? This was a huge issue for us in the AUSTRALIAN / NZ leagues i run. If we ran NON TUNE, with compulsory pit stop, we could only use the options in pit strat in garage set before race start..
2. can names and numbers on cars be changed IE, would be cool if when you set up your profile in 'career" that name would then be default on your race car in both career and online modes

Maybe @IanBell or @The_American can help as well ??
Thanks in advance
1. In all honesty, I have no idea. My knowledge of what features are/aren't in the game and how they work is very limited. If you knew what I spend most of my time doing in the game at the moment, you'd understand why ;)

2. I don't believe that's going to be possible but am happy to stand corrected. I know it has been discussed on the WMD2 forum but I honestly can't remember the actual outcome.

Not a lot of use I know but, I thought it only polite to reply, since you asked me directly :)
 
2. can names and numbers on cars be changed IE

I have no clue but I found that the Ferrari 365 GTB ran originally with number 39 and in the trailer(e3) it runs with number 75. Also de drivers on the door don't match the real ones. Now this could of course mean a licensing thing but it also could mean that one can change it accordingly. We'll see how it works out but it would be great indeed to see your own number and name on the car 👍
 
1. In all honesty, I have no idea. My knowledge of what features are/aren't in the game and how they work is very limited. If you knew what I spend most of my time doing in the game at the moment, you'd understand why ;)

2. I don't believe that's going to be possible but am happy to stand corrected. I know it has been discussed on the WMD2 forum but I honestly can't remember the actual outcome.

Not a lot of use I know but, I thought it only polite to reply, since you asked me directly :)
I have no clue but I found that the Ferrari 365 GTB ran originally with number 39 and in the trailer(e3) it runs with number 75. Also de drivers on the door don't match the real ones. Now this could of course mean a licensing thing but it also could mean that one can change it accordingly. We'll see how it works out but it would be great indeed to see your own number and name on the car 👍
Thanks for the reply guys. Cheers. Hopefully Ian or TA can give a definitive answer.
 
I have no clue but I found that the Ferrari 365 GTB ran originally with number 39 and in the trailer(e3) it runs with number 75. Also de drivers on the door don't match the real ones. Now this could of course mean a licensing thing but it also could mean that one can change it accordingly. We'll see how it works out but it would be great indeed to see your own number and name on the car 👍
They do have multiple liveries for each car
 
@IanBell or @The_American

Is everything working so far? Is there any bugs or glitches that you guy's are having a hard time getting rid of so far? I'm asking this because when I (and other's of course) get this game we wanna have everything working out of the box. I understand it will be bugs but as long it doesn't mess up a feature or something. I hate that. You get so excited for a feature and then when you get the game it's just a mess. Like for example, online championships. What if the game crash if say you wanna do a 10 race championship (not sure if that's the max). Now you have to wait on a patch in order for that to get fixed. I hope that won't be the case with this game. Minor bugs I can understand but those major game breaking bugs gotta be gone if it's any before this game release.
 
When someone crashes or loses control near you can you see them actually sliding? In pCars 1 the car would do a weird shuffle thing then come to a complete stop or shoot off in one direction without any warning. This made it very difficult to avoid them or predict what was going to happen.
 
Will there be a better system implemented for tuning in the game? One of the biggest issues I had (and still have) with the first game is getting my tuning setups right for a race. For example, the text boxes in the tuning menu did not sufficiently explain what each setting did, and all the information you find online contradicts each other in some way. Not to mention certain settings have opposite effects on different cars. Basically, are tuning instructions easy and strightforward like they were in F1 2012?
 
Will there be a better system implemented for tuning in the game?

I can't say, but I would like to address some of your points.

all the information you find online contradicts each other in some way.

Can you give us an example? Without specifics, I think the reason for this could be that there is no single best setup, only one the suits different drivers. Depending on the track and car there are usually a few optimal settings in regards to downforce and gear ratios as far as best lap times go for example, but the majority of the settings will be up to personal preference to a large degree.

Not to mention certain settings have opposite effects on different cars.

Well, that shouldn't really be the case, but due to vastly different vehicle dynamics (especially between FWD/AWD/RWD cars) when you change a few settings some cars may not behave as you would first expect them to, coming from a different one.

Basically, are tuning instructions easy and strightforward like they were in F1 2012?

In F1 sims you are driving a single car. Sure, the performance differs between the teams, but once you get a feel for the settings with one of their cars, your knowledge can be directly translated to another (although I would bet this situation is more complicated in the case of the real F1 cars). Project CARS and many other sims feature multiple race series however, with vastly different cars sometimes, so the instructions for the settings will necessarily be longer and more complicated and you will have to experiment with them more to know how they will affect specific cars.
 
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I've just thought of something, in GT6 you can load into an online lobby so long as the race isn't loading or end loading are happening. Does PCars 2 allow this and if so have you gone further to allow players who have disconnected to rejoin the race? Maybe allow is the wrong word and more like is this something you have figured out how to program but either way it would be great if this was possible.

@IanBell @The_American
 
They do have multiple liveries for each car
yep, we know that as is in PCARS 1..... what would be great for league racing though is to have a name and number assigned to your profile no matter what car or livery you are driving at any time....i think Toca used to do it years ago.
 
yep, we know that as is in PCARS 1..... what would be great for league racing though is to have a name and number assigned to your profile no matter what car or livery you are driving at any time....i think Toca used to do it years ago.
I'm going to put this down to licensing. Plus, IRL, you don't have your chosen number all the time.
 
I love the prospect or racing in the snow precisely because it's not something that happens in real life outside of off-road racing.

You might recall that the WEC 6 Hours of Silverstone 2016 edition had Qualifying take place with snow on the track ;) It happens. It's usually not planned that way, and quite rare, but it happens.
 
You might recall that the WEC 6 Hours of Silverstone 2016 edition had Qualifying take place with snow on the track ;) It happens. It's usually not planned that way, and quite rare, but it happens.

That was nowhere near what we've seen in PC2 though.
 
Can we have this car please? Pretty please? :D We've got the track and all the cars in this video, but the MARC V8. Plus, that Project Cars livery from last year, makes it all the more sweeter. :bowdown:
 
FS7
True. If SMS did like other games and counted wet/night versions as different tracks we'd have thousands of tracks too.
That's how I'm inclined to think of it regardless. :) Easier to scroll through the list with time-of-day and weather as a separate option though. :lol:
 
Hi, short questions,

can we still use all cars on all tracks ? I asked for WRX cars on normal tracks :) or can we only use the WRX cars on the rallycross tracks ?
Can I suggest that there is no additional TCR car in the game (without a later DLC)? because there is no TBA field in the Touring car list on the official Car announcement list.

Thank you :)
 
Hi, short questions,

can we still use all cars on all tracks ? I asked for WRX cars on normal tracks :) or can we only use the WRX cars on the rallycross tracks ?
Can I suggest that there is no additional TCR car in the game (without a later DLC)? because there is no TBA field in the Touring car list on the official Car announcement list.

Thank you :)

I'm almost certain RX can be used on any track, we've seen a bit of video of the Honda RX car on the Nordschleife, and at some point I think there was mention of off-road tires being available for any car
 
1. In all honesty, I have no idea. My knowledge of what features are/aren't in the game and how they work is very limited. If you knew what I spend most of my time doing in the game at the moment, you'd understand why ;)

^ He's not lying and several others, too!
 

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