Did they really say FM3 physics are the same as GT5 TT. If so then this proves they have no idea what they are on about, chalk and cheese springs to mind.
I used to think they were different, until my cousin (who owns a Fanatec wheel) showed me that the physics across both Forza Motorport 3 and GT5: Time Trial are almost exactly the same.
He explained it like this: In the Time Trial the tire temperatures are locked for fairness across laps. In Forza the tires start cool and warm up. After you've warmed up your tires the handling will feel very similar.
In the end, FM3 will feel more realistic because as your tires get too hot from spinning out you have to be extra gentle on the throttle as you exit turns. This isn't a fault of the Time Trial's physics, just the settings it was set at where it locks your temperatures.
I tried it out once with the wheel with the same car in both games and did see that after the tires were warmed up it handled similarly in both games.
And that, should be fantastic news to everyone because it means GT5 will have the improved physics we see in the TT and not the sterile feel of Prologue when it came to tire behaviour.
To hear that GT's physics is as good as Forza's should be music to everyone's ears here. The big draw for Forza is the tire physics model which feels excellent. It has issues in other departments such as weight distribution, something that GT does not. This means in the end GT5 could have everything there needed. Though personally I still don't think they will match the tire model of Forza or iRacing, but in the end like I said it could be very comparable to both games.
To the one guy who posted the video of the cars flipping over a curb in Forza, those physics seem very reasonable. My background is in stunt driving and when going downhill like that and hitting a 5 inch curb you can get your car on two wheels rather easily. Seems like a lot of people slagging off Forza and don't know what they are talking about. FM3 has a ******** of legit problems and you guys are going off on stuff that aren't even real issues.
Anyways, with that stuff out of the way, the ISR guys did a great job and gave me some details I was unaware of. I didn't fully realize that others can be watching our races as they happen. That feature is incredible.
It looks like Polyphony Digital are making up for the poor online mode in Prologue with what could be called the best online mode seen on console sim racers.
I especially loved seeing more footage of the Top Gear Test Track. I certainly hope that we have some premium "reasonably priced cars" from the previous season of shows. Apparently the new car is going to be a Kia Cee'd, that would be nice to have as well.
Unfortunately for ISR and us, Polyphony Digital isn't ready to answer all of our questions. I can't understand why they'd want to hold this information back, on the console front the competition is probably already working on the next game and can't pop in new features at this point.
I wish these guys could make it to GamesCom.