Crash is part of driving... the real driving simulator
And i am gt fanboy
Huh...Guys...CARS FLIPPED OVER....The real debate is physics at this point.
i dont wanna be spamming here but 12 hours left.
You know whats funny, we all are making such a hype about INFOS, i can't imagine how insane we all will be going once the release date is near
Chris
lol, for this posts purpose let's just say release date is dec 1st. imagine the (x people viewing) for all the forums on Nov. 30i dont wanna be spamming here but 12 hours left.
You know whats funny, we all are making such a hype about INFOS, i can't imagine how insane we all will be going once the release date is near
Chris
I don't disagree with you, I want GT5 to have damage as much as the next guy, but mark my words, you will NOT be able to flip a car in either GT5 or FM3
There is in a supossed gameplay footage, i dont think that T10 show something that no be able to do in the game...i think.
BTW since GT1 i want to flip the car.
Sorry my english
lol, for this posts purpose let's just say release date is dec 1st. imagine the (x people viewing) for all the forums on Nov. 30
GT1 (1)
GT2(1)
GT3 (3)
GT4 (10)
GT5 (15)
GT5(73632562)
Haha so true, there will be loads of random pointless threads like, what will you do just before you buy the game, or how long will it take you to put the controller down, will GT5 have damage .. lol
Looked so arcadey . To me it did not look professional at all, at least the way they showed it. It may have tire deformation but all that was lost in the rediculous arcade crashes and 180 degre spins between two cars....
I am so glad KY is the presiden tof PD, that way you are assured this BS will never find it's way into GT
I have huge question marks about the physics when they show video of a car spinning around 180 degrees between two other cars perfectly with no loss of speed AND to finish it off he kept up to speed driving backwards...
Pure BS
Looked so arcadey . To me it did not look professional at all, at least the way they showed it. It may have tire deformation but all that was lost in the rediculous arcade crashes and 180 degre spins between two cars....
I am so glad KY is the presiden tof PD, that way you are assured this BS will never find it's way into GT
also, it will be intersting to see what type of lighting the cockpit views FM3 gets. Can it support the complex cockpit shadows GT5P had or will the 360 go belly side up if it tries?
That trailer was obviously rendered, so yes, all your efforts in typing have been pointless.
"what car are you gonna drive to Wal-Mart to get GT5"
"what's the first car you will buy" "when are you getting GT5" "why are you getting GT5" "Can your dog play GT5?" "i'm gonna get a PS3 just for GT5" "what car are you gonna drive to Wal-Mart to get GT5" "where are you gonna buy GT5"
and of course..... OMFG IT'S FINALLY HERE!!!!!
You're absolutely right about that, I agree. But hey, let's admit that the "actual gameplay footage" trailer (the other one with the red audi and I believe them here) looks damned-good and the physics look also tight!of course it was prerendered, like 95% of the footage they showed, but the point is. do you think it is proper for a game that claims it has the most realistic physics to show footage of physics that make Need for speed physics look like Grand Prix Legends?
I'm sure it excited all the 13 year olds, but anyone remotely interested in die hard sim racing had to have been turned off immensely by that video. It looked like a Need for speed intro. Totally out of place for a game that says it has the best physics available
I am so glad KY is the presiden tof PD, that way you are assured this BS will never find it's way into GT
"what's the first car you will buy" "when are you getting GT5" "why are you getting GT5" "Can your dog play GT5?" "i'm gonna get a PS3 just for GT5" "what car are you gonna drive to Wal-Mart to get GT5" "where are you gonna buy GT5"
and of course..... OMFG IT'S FINALLY HERE!!!!!
My dog first car to buy is a civic sir 93 and he only play with sixaxis
i dont want fur in my DFGT
http://forzamotorsport.net/en-us/fm3_factsheet.htm
400 cars, 100 tracks.
10 times as many poligons as Forza 2.
I´m not too impresed.
You're absolutely right about that, I agree. But hey, let's admit that the "actual gameplay footage" trailer (the other one with the red audi and I believe them here) looks damned-good and the physics look also tight!
sanatreideshttp://forzamotorsport.net/en-us/fm3_factsheet.htm
400 cars, 100 tracks.
10 times as many poligons as Forza 2.
I´m not too impresed.
Well, it's just not my type of game. I see eye to eye with Kazunori Yamauchi and his games. I just don't click with FM3
RED FLAG alert again
Quick searches on the internet says PGR4 has around 90,000 polygons per car, FM2 cars had 150-200,00 polygons while PD confirmed GT5p cars have around 200,000
So for FM3 10x the polygons of FM2 = 1,500,000 - 2,000,000 polygons per car? Wonder if they even told the truth about the original polygon numbers