Somebody asked is the AI challenging and I have mixed feelings. First off i only played the beginners league so maybe thats one reason the AI is a bit off but I could swear there is some rubber banding going on. Im in the lead by 4 seconds and all of a sudden in the last turn the AI is grinding with me (we have same car).
AI rubberbands pretty badly, at least I was seeing that in the Lake Ma-something Miata cup....how it can go 2 sec faster on the straight in beyond me, but at least it then screws up the next turn....
Is it me, or is the AI much better in custom races vs league races?
But but Forza does the same thing copied GT mode and no one complains maybe you people who are disappointed should find another game to play.This has been discussed many, many times.
The vast majority of GT buyers are not following every development of the title in detail. They are casual buyers who purchase it based on what it was before, more stats and sources than I care to mention have shown this.
As for wanting the career mode to be the same as before, your massively wide of the mark on that. Most people here has been calling for PD to overhaul it since GT3, just because many want a substantial single player doesn't mean they want the same thing rehashed over and over again.
Nor is AI boring, repetitive and stale in other titles, however that's not really a discussion for this thread.
Agree - I've spend the last couple of days using my daily prize cars which had previously sat unused in my garage. It's also encouraged me to add liveries to them, to try and make them look better, which I wouldn't have otherwise done. Agree with selecting a lower class car - dropping a couple of groups makes it more challenging and gives you a +40% bonus.What I like the most about it is it's encouraging me to use cars in my garage that I never would have driven otherwise.
The complaint that it's too easy is fair, but you can make the races more challenging depending on what car you select, and get bonuses for it as well. I made the Alsace Village race in the Sunday Cup pretty interesting.
It sounds like, just like in previous games, the AI is capable of fast consistent laps but the inclusion of rubber banding combined with short sprints puts a big damper on the whole racing aspect of GT League. Rubber band name should be an option with different levels available. It would revolutionize offline gameplay.So, yeah, I just did the Roadster Cup race at Lago Maggiore in the Amateur League. No power increases, just stiffened suspension to cure the wallow. Off the start, the leader is 18 seconds ahead of me, so I set to work and start passing cars, taking the lead just before the end of Lap 1 - so I'm lapping 18 seconds per lap faster than the car now in P2. My second lap is a flyer and I knock a full 10 seconds off my previous lap time, presumably now I'd be 28 seconds ahead of P2? No, he's 2.5 seconds behind me. I managed to pull away to a 4 second lead, but despite a flawless run through the S-bends, I'm heading downhill to the hairpin and he's right behind me, and gaining fast! I get around the hairpin, pull over and let him through, then at the top of the hill, I PIT maneuver him into the barriers so he's stationary and facing the wrong way. I continue on my lap and the following lap, pull off another flyer, taking a further second off my PB, and again, he's 2 seconds behind me! None of the other cars, either, just the one!
I understand that PD think it's good to keep the pressure on so you have to drive clean or risk losing your lead, but the implementation is nonsense. You can close down a 20 second lead, put in a couple of awesome laps and then if you run a bit wide on your final lap, he'll be there to snatch the win, or at the very least to pile into the back of you so you both end up in the scenery. The TT race on the Nordschleife was exactly the same and speedy Mr P2 took me out just after Karussell. Managed to chase him down and pass him at the final corners.
Seems to be more consistent, at least. The League AI seems to start inept and miraculously learn how to drive the moment you pass them.
Stop saying bad things about my game!But but Forza does the same thing copied GT mode and no one complains maybe you people who are disappointed should find another game to play.
Who says I'm referring to Forza and I currently play all the racing titles available on the PS4, and I fully intend to continue discussing the pros and cons of all of them, GTS included.But but Forza does the same thing copied GT mode and no one complains maybe you people who are disappointed should find another game to play.
This isn't exactly Project Cars 2 mate. It's Gran Turismo, and they've never had a structure like Project Cars where you can change the race length, AI difficulty and add in Practice and Qualifying. I know there was qualifying in GT3, but that's not my point. I don't care about all those features, all I want to do is race, and that's how every GT has been. I can live with the lack of race features because it doesn't really matter in reality. Although having multi-race championships would be good idea...All I will say at this point is that those who were claiming that this addition was always on PDs roadmap and had been long planned were wide of the mark to say the least.
This is simply a cut and paste of old GT mode material with the current content added in, nothing suggesting this was anything other than a knee jerk reaction to the complaints about a lack of single player content.
Now for those asking what should it have had, that's seriously not a difficult one to answer, hell past GT modes have had some of it.
As for the claims that other titles would have charged for this! Seriously are people at the point of defending PD to not even realise that other titles don't need to charge for this because they had it in place from the start! That is quite frankly the most absurd attempt at deflection I've seen in a long while, hell even AC (which was rightly criticised for its limited single player) offered far more than this out of the box.
- Race weekend structure with practice and qualification
- The ability to vary race length
- AI that provides a challenge rather than rubber banding
- Variable level AI
- Multi race championship events
- Multi class events (after all the structure for this is already in place)
An argument exists that we did play for this, as GTS was a prologue priced as a full price release (at least AC had the good sense to not go out as a full priced title).
The new car content is great and very, very welcome; but the single player is a poor version of the same formula that has been rushed out to try and solve an issue of PDs own making.
The original GT had championship events, with practice and qualification. GT3 had qualification. Almost every GT has had championship events.This isn't exactly Project Cars 2 mate. It's Gran Turismo, and they've never had a structure like Project Cars where you can change the race length, AI difficulty and add in Practice and Qualifying. I know there was qualifying in GT3, but that's not my point. I don't care about all those features, all I want to do is race, and that's how every GT has been. I can live with the lack of race features because it doesn't really matter in reality. Although having multi-race championships would be good idea...
Is it blue for 40? Or is that the big prize for 50? I'm currently 36, but everyone on my psn is below me!I want that blue badge
But there's also a percentage that did.The point is that not everyone wanted what we ended up with and many would like an evolution of it, with features that have been present before brought back.
Would that be the same percentage that said we didn't need a single player and Sport mode was all we needed?But there's also a percentage that did.
I don't think I understand what you meanWould that be the same percentage that said we didn't need a single player and Sport mode was all we needed?
As is sure seems as if any comments about what people would like to see in GT is treated as heresy, and we should be glad only for what PD has given us.
PLEASE force me online right now if thats OK?!Kind of, remove single player and hours of AI coding for it only to get complained about, use the time for more real tracks and force people to online.
So, yeah, I just did the Roadster Cup race at Lago Maggiore in the Amateur League. No power increases, just stiffened suspension to cure the wallow. Off the start, the leader is 18 seconds ahead of me, so I set to work and start passing cars, taking the lead just before the end of Lap 1 - so I'm lapping 18 seconds per lap faster than the car now in P2. My second lap is a flyer and I knock a full 10 seconds off my previous lap time, presumably now I'd be 28 seconds ahead of P2? No, he's 2.5 seconds behind me. I managed to pull away to a 4 second lead, but despite a flawless run through the S-bends, I'm heading downhill to the hairpin and he's right behind me, and gaining fast! I get around the hairpin, pull over and let him through, then at the top of the hill, I PIT maneuver him into the barriers so he's stationary and facing the wrong way. I continue on my lap and the following lap, pull off another flyer, taking a further second off my PB, and again, he's 2 seconds behind me! None of the other cars, either, just the one!
I understand that PD think it's good to keep the pressure on so you have to drive clean or risk losing your lead, but the implementation is nonsense. You can close down a 20 second lead, put in a couple of awesome laps and then if you run a bit wide on your final lap, he'll be there to snatch the win, or at the very least to pile into the back of you so you both end up in the scenery. The TT race on the Nordschleife was exactly the same and speedy Mr P2 took me out just after Karussell. Managed to chase him down and pass him at the final corners.
Seems to be more consistent, at least. The League AI seems to start inept and miraculously learn how to drive the moment you pass them.
Is it blue for 40? Or is that the big prize for 50? I'm currently 36, but everyone on my psn is below me!
Would that be the same percentage that said we didn't need a single player and Sport mode was all we needed?
As is sure seems as if any comments about what people would like to see in GT is treated as heresy, and we should be glad only for what PD has given us.
Ah blame the consumer for a companies inability to communicate, that's they key to consumer satisfaction.I would say you could blame the consumer for not understanding the product they bought. I didn't watch much of the build up to GTSs release but in the small amount I did see, I instantly knew this was a stripped down online racer. If anybody couldn't grasp that then more fool them.
I want PD to invest time in the online side of things (adjusting BoP, penalties) for the game I knowingly bought and not trying to rehash single player. They can do that for GT7. This is sport.
Sport is all I need. In fact online was all I needed since GT5. Single player was a grind for cars. Nothing more.
GTS does online far better than both GT5 and 6 imo.