Shift 2 v1.02 Patch

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Just press the look back button and see how long it takes to actually do so, this shows there is input lag (ps3 DFGT). I am now used to it and it doesn't bug me as much.
 
@ Arvore

The game simulates real tracks, simulates real cars, has a complex system of driving physics (suspension, tires, tire wear, weight transfer, body roll, the best telemetry system I experienced, advanced tunning with more options than most sims for console, brake temperature, et, etc, etc...) a great damage model... simulates FWD, RWD, AWD... and it does the job... In fact it doesnt do anything that is all that unrealistic or forgiving like other PS3 sims... So in my book it is a Sim

Im sure you also see GT1 races and you probably saw portimão too, you can notice that the cars on their in laps (goin to the pits) sometimes slide a bit on the corners with some drivers... you know why? because they are going to change the tires next and push more (and also because the tires are worn lol)... the reason they dont push the cars like we do on the game is the fact that the tires wouldnt last but that doesnt mean that they would be slower while they lasted as long as they arent drifting...

Watch some rallys on tarmac and you will see that they are faster sliding the car around because they dont have to be afraid of tire wear...

Of course that if you slide too much besides wearing out your tires your also slower... but an ocasinal slide doesnt slow you down quite the opposite because it means that your pushing the cars to the limit.
It simulates racing and well but its not is fault if some of us can do the same thing and just reacts like its supose to.

As for the poll FuriousDemon just provided one and please dont tell me that it is the PC game that is a Sim..-. better graphics dont make it a Sim and theres no mods for the game yet and no possibility to make mods until SMS give their tool away or someone cracks the code, because the files are not modifiable like in the first one.

Well at least you can feel the car like in real life now. More or less like in real life you can measure your brakes and throttle, steering angle. That adds a lot of excitement to game.

The game is a pure simulator now. I have never played GT5 or Forza as I never played consoles but Shift 2 Unleashed with this patch is the best driving experience I have ever had in gaming.

It is the best driving game for PC probably now.

In my opinion the gameplay is excellent after patch, very accurate, the grip is close the perfection and G-Force is much more evident ...

There is no more inputlag, and most of the bugs reported by many here have been resolved ...

And add to that the sensation of speed, helmetcam and fantastic graphics ...

I'm simply addicted after the patch, and got to the point of temporarily suspending my account in iRacing, shift 2 is supplying all my needs as a simulator currently.
with Shift 2 I realized after many years of playing simulators that so important as the physics is the feeling that the game passes you

and this is where all the other simulators fail, the feeling, and now I'm certain this is so important as the most realistic physics system in the world.

Shift 2 is so far only game that got me through feeling of realism when driving, not only for optimal physics (especially after the patch), but also for the fantastic sum of visual, Helmetcam, and superb feeling of speed.

All these factors made ​​me drawn into the game in a very immersive way ... any simulator has ever done this to me

Because of these factors, in my opinion, shift2 is one step ahead of other simulator games ... even iRacing which is extraordinary in its physics and gameplay, but it is extremely "cold" and didactic, that creates a huge barrier to immersion

For me Shift 2 NOW (not before patch) has better handling than GT5 even if GT5 is a fantastic game. Shift 2 is definitely better. Excellent driving simulation! I love it! I am so happy to play it! :-)
Better than Forza/GT5 just take a car over a jump and all will be revealed.

Not as good as the best Rfactor mods though.

The lack of feedback of grip through the FFB and the sensation that throttle/revs are being suppressed during cornering is holding the game back for me. I still think it's a bit to sticky and many of the stock setups are awful which makes driving most of the loan cars not much fun.

Before this patch I wasnt so sure but after the patch I have no doubts --( sing it like the Pet Shop Boys)--- its a Sim
 
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Take a look at this poll:
http://www.nogripracing.com/forum/showthread.php?t=251293

62% of the people rate it a better Sim than GT5 and Forza
18% say it's on the same level
20% say it's an arcade
In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!


And that's a community of PC racers who I'd say more of a sim crowd that GTP.
Just saying ;)

It's a community of SMS games fans...it's the same thing if You set a pole in the GT5 Main forum asking:

GT5, Arcade or SIM

The value of the outcome could support the same conclusions You're trying to reach...would You take them for good?
But again You've missed the part of my post where I expressly stated it is irrelevant for me if the majority agrees with me or not, unlike tribolic that seems to feel his own subjective opinion strengths to the point of becoming a indisputable fact if a couple more persons agree with him...it's understandable when one isn't secure about his own thoughts and how to support them.
 
Take a look at this poll:
http://www.nogripracing.com/forum/showthread.php?t=251293

62% of the people rate it a better Sim than GT5 and Forza
18% say it's on the same level
20% say it's an arcade

And that's a community of PC racers who I'd say more of a sim crowd that GTP.
Just saying ;)

👍

Lets be honest...if such a poll was setup here on a GT fansite im sure we all know what the results would be lol
 
Of course... unfortunatly there would be a lot of votes from people that didnt even play the game.

In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!
.

What diference? the PC game is cheaper??? is that the diference????
It is the same game and better graphics dont make it a Sim... its the same physics, the same cars, the same tracks and Im not tribolic its tribolik
 
@ Arvore
The game simulates real tracks, simulates real cars,

So does most of driving games...see SSV8 and SSV8NC, are they sims?

... simulates FWD, RWD, AWD...

Really?!
What an huge innovation.💡

has a complex system of driving physics (suspension, tires, tire wear, weight transfer, body roll,

How complex...and how does that complexity translate into real driving physics?

the best telemetry system I experienced,

Ever played an F1 sim?
SSV8 had a very,very good telemetry system data...that didn't metamorphosed it into a sim.

advanced tunning with more options than most sims for console,

Comprehensive Yes, but how does that translate into changing the core of the physics engine?

a great damage model...

A good damage model, yes!

and it does the job...

As an arcade racer...?
Absolutely!:sly:

In fact it doesnt do anything that is all that unrealistic or forgiving like other PS3 sims...

It depends on the "sims" You compare it with...unfortunately there aren't much of them in PS3!


So in my book it is a Sim

In your is, in my isn't!

Im sure you also see GT1 races and you probably saw portimão too, you can notice that the cars on their in laps (goin to the pits) sometimes slide a bit on the corners with some drivers... you know why? because they are going to change the tires next and push more (and also because the tires are worn lol)

A bit yes not in every lap on every corner...see the difference?:rolleyes:

... the reason they dont push the cars like we do on the game is the fact that the tires wouldnt last but that doesnt mean that they would be slower while they lasted as long as they arent drifting...

Which the game should recreate if it was really a sim, as You feel so compelled to state, got it?💡
And because it is slower(and dangerous) and probably even not possible when taking corners at 200KM.💡

Watch some rallys on tarmac and you will see that they are faster sliding the car around because they dont have to be afraid of tire wear...

Man I'm talking about GT1 FIA racing series and You rebut with rally cars on tarmac...:banghead::banghead::banghead:
Now I can see why You'll never get my point...:indiff:

Of course that if you slide too much besides wearing out your tires your also slower... but an ocasinal slide doesnt slow you down quite the opposite because it means that your pushing the cars to the limit.
It simulates racing and well but its not is fault if some of us can do the same thing and just reacts like its supose to.

I'm not being sarcastic, seriously, but I can't really understand what idea are You trying to express here...please use this link:

http://orangoo.com/spellcheck/

I'm not being Ironic...I can't really understand Your point there(not our native language it's hard I know, I struggle many times too:tup:)

As for the poll FuriousDemon just provided one and please dont tell me that it is the PC game that is a Sim..-. better graphics dont make it a Sim

The differences aren't just graphicall, but when You read my rebuttal to his post You would be able to appreciate how much I valued that poll...and This is not a dispute of how many people says what it's my opinion being debated with Yours...Why do You refugee in others...can't You stand for Your opinions by Your Own?
This is not an election, You know?


and theres no mods for the game yet and no possibility to make mods until SMS give their tool away or someone cracks the code, because the files are not modifiable like in the first one.

Again false...are You misinformed-thus totally unqualified to develop a proper argument- or do You just distort facts to Your will?:ouch:

http://www.racedepartment.com/need-for-speed-shift-2-unleashed-mods/

http://www.nogripracing.com/

EDIT:

What diference? the PC game is cheaper??? is that the diference????
It is the same game and better graphics dont make it a Sim... its the same physics
1st read My rebutal to Your last rebutal.
2nd So I conclude that You have, or tried both versions of the game?
Or are You, again, just making statements without any support to them?:rollyees:

the same cars, the same tracks
So for You, in a nuttshell, GT5 PSP is identical to GT5 PS3?!:eek:
 
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In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!




It's a community of SMS games fans...it's the same thing if You set a pole in the GT5 Main forum asking:

GT5, Arcade or SIM

The value of the outcome could support the same conclusions You're trying to reach...would You take them for good?
But again You've missed the part of my post where I expressly stated it is irrelevant for me if the majority agrees with me or not, unlike tribolic that seems to feel his own subjective opinion strengths to the point of becoming a indisputable fact if a couple more persons agree with him...it's understandable when one isn't secure about his own thoughts and how to support them.

Ok, there are mods to the game but most people are satisfied with the core gameplay that they only use visual mods (camera, or bling remover). There used to be the tire mod, but most people don't use it anymore.

The core physics engine is the same between PS3, Xbox, and PC, so visually game is not the same, but the physics engine is the same, so the PC community is as good at evaluating this game's sim-ness as a PS3 community.

Also, they are not SMS fans, at least they were not prior to game's release. They might have developed some appreciation for SMS because of what the team has been able to accomplish with S2U. I don't think they are as biased towards S2U as the GTP crowd is to GT series.

That being said, I understand your point not agreeing with the majority, and I think that's completely fine. Everyone's entitled to their own opinion. However, if we were to look at it objectively and look at what's actually "under the hood" of GT5 and S2U, we'd see that S2U has a solid engine that is based on the physical model and it works with real car data (which may not always be accurate though) and GT5, well, we don't really know how developed their model. It may be better, it may be worse. The fact we can't see tire temps, suspension, and other telemetry data might indicate it's not as sophisticated, but we don't know for sure.
 
The core physics engine is the same between PS3, Xbox, and PC, so visually game is not the same, but the physics engine is the same, so the PC community is as good at evaluating this game's sim-ness as a PS3 community.

I see You have the 3 versions of the game...
Yeah, the opinions of the PC community ,about the version they know and play, are as good as the PS3 community sure.

Also, they are not SMS fans, at least they were not prior to game's release.

I thought that GTR was also made by SMS...wasn't that the base for the forum?

http://en.wikipedia.org/wiki/GTR2

http://www.nogripracing.com/forum/showthread.php?t=26356

They might have developed some appreciation for SMS because of what the team has been able to accomplish with S2U.

And GTR previous to that, right?

I don't think they are as biased towards S2U as the GTP crowd is to GT series.

That's also Your subjective perception of both forums...I wouldn't know I don't visit nogrip.
Either way I guess GTP crowd seems to be very tolerant judging by the number of posts bashing the game in a S2U sub-forum in a GT5 based game forum...without hardly any rebuttal from GT "Fanboys".;)

That being said, I understand your point not agreeing with the majority, and I think that's completely fine. Everyone's entitled to their own opinion.


Indeed:tup:
Tribolik:P can keep claiming to the four winds that S2U is the most realistic SIM in the PS3 all he cares...he just can't ask me to agree with him,just because I don't, nothing personal really, and stating otherwise.

However, if we were to look at it objectively

Objectively how?

and look at what's actually "under the hood" of GT5 and S2U,

Can we do that for both games in PS3?

we'd see that S2U has a solid engine that is based on the physical model and it works with real car data

So You say...


(which may not always be accurate though) and GT5, well, we don't really know how developed their model. It may be better, it may be worse. The fact we can't see tire temps, suspension, and other telemetry data might indicate it's not as sophisticated, but we don't know for sure.

That's true we don't...so no valid,objective,indisputable conclusion can be drawn, right?
But, if You'd check the thread title it was supposed to be about S2U patch version 1.02...not a comparison between those games.
I'm struggling to keep on topic here while rebutting Tribolik's posts...but at least I'm trying to stick to talking about Shift...there is a whole main Forum about GT5, You know?
People craving for many opinions for supporting their positions should, if the Mod staff would allow it, post a pole like:
WHICH GAME DO YOU THINK IT'S MORE "REALISTIC"?
a)GT5
b)S2U

Since I'm not one of them, I'm comfortable with my opinion regardless of the Majority's opinion, I suggest someone to ask permission to do that, and reach it's own conclusions.
 
Dude stop trolling :crazy: no one is reading your weird opinions in too long posts.

I see you like shift, thats obvious. I'm like the same guy but instead writing I'm playing :) Join the fun and let's have a race.

I love what patch 1.02 did to the handling, cars are much better now. I can fly on any track and make way much better lap times, even if difference between them is only 0:00.400 that's still a huge difference.
 
Dude stop trolling

Trolling, do You even know what that means?!
If you feel me expressing my opinions is trolling hit the report button and don't bother me with your nonsense! :dunce:

:crazy: no one is reading your weird opinions in too long posts.

1st You can only speak for Yourself, right ?
2nd they are only weird to those who apparently don't agree with them and can't rebut them properly without resorting to others opinions.
3rd Getting tired for reading an half page post? Maybe You should only visit 4chan!
4th Don't tell me what to do!


I see you like shift, thats obvious. I'm like the same guy but instead writing I'm playing

Good for Ya...:indiff:

:) Join the fun and let's have a race.

After this last post I'm not seeing that happening, I'm pretty selective about people who get on my friends list, which is full btw!

I love what patch 1.02 did to the handling, cars are much better now. I can fly on any track and make way much better lap times, even if difference between

After all You had something on topic to say...why not stick to it?💡


them is only 0:00.400 that's still a huge difference.

HUGE!!!:rolleyes:
 
Avore, to aviod further 'debate' with the others, could you please just list the things that in your opinion make the game feel arcade to you, then others can make what they will but stop arguing (or at least you won't have to argue further).

I'm guessing it's that the tyre model seems to be quite forgiving?

BTW, the only differences between PC and PS3 are in the FFB due to PC wheel software etc. The physics and game content is the same.
 
ussr
Dude stop trolling :crazy: no one is reading your weird opinions in too long posts.

I see you like shift, thats obvious. I'm like the same guy but instead writing I'm playing :) Join the fun and let's have a race.

I love what patch 1.02 did to the handling, cars are much better now. I can fly on any track and make way much better lap times, even if difference between them is only 0:00.400 that's still a huge difference.

I agree, you guys are just spinning your wheels. You are both right and wrong - your comments and stance are based mostly on personal preference. No winner here - no one is the expert. Let's move on...
 
Avore, to aviod further 'debate' with the others, could you please just list the things that in your opinion make the game feel arcade to you, then others can make what they will but stop arguing (or at least you won't have to argue further).

Let's do this...go back reading mine,like, 10 last posts in the S2U sub-forum and if You still have any doubt about my opinion I would be glad to clarify my position, if needed.
Writing the same thing over and over can get boring.;)



For the ones eager to debate Shift vs GT5 there is an appropriated thread to do it now, at least until it gets locked:

https://www.gtplanet.net/forum/showthread.php?p=5315033#post5315033

So some can bash S2U, others GT and all be happy!:dopey:
 
Could you guys please take the GT5 vs. S2U vs. Mariokart discussion to another thread? Thank you.

Now back to topic:
Are there really people who have no lag anymore on a PS3 with a DFGT?
 
iLex
Could you guys please take the GT5 vs. S2U vs. Mariokart discussion to another thread? Thank you.

Now back to topic:
Are there really people who have no lag anymore on a PS3 with a DFGT?

I imagine if you were an ape driving a go-kart throwing red turtle shells then Mario-kart has it spot on.....
Lag free too :)
 
Let's do this...go back reading mine,like, 10 last posts in the S2U sub-forum and if You still have any doubt about my opinion I would be glad to clarify my position, if needed.

Ok I indulged you and read them. If I understand correctly you find that because you can overdrive the cars and do faster laps it's what puts Shift 2 in the arcade category?

Myself, I've found it's NOT faster drifting the cars around the track but is by driving at the limits under control. Elite, no assists btw.

Now, we're both finding a different way is faster here, but as I can do faster laps driving within the limits the game is perfectly sim to me, but you are able to drive faster laps by drifting and the game feels arcade to you. Fair points, just different opinions and different approaches.

What you don't seem to acknowledge is that it's perfectly possible to drift supercars around a track in RL (top gear, 5th gear...), which is not 'arcade,' but is 'arcade' behaviour. Is Shift 2 'arcade' because it can be driven like this too (I'm ignoring using the easier driving models under elite because that of course allows unrealistic behaviour)?

Also, we don't have videos of people driving GT3/GT1 cars over the limits, very costly to do so. But it does not mean that getting sideways in them deliberately with some control is not possible...
 
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Wow this thread has got really long and boring (no point reading most of the posts though). FWIW it is worth I have fat PS3 / DFGT and don't get the lag.
 
Myself, I've found it's NOT faster drifting the cars around the track but is by driving at the limits under control.

Also, with the GT1 cars it's *much* harder to get into a drift than with the other cars - exactly like what would be expected with all the extra downforce. You have to brake ridiculously late and throw the car into the turn and even then the drift will be short and you'll slow down considerably.

Highly realistic and nothing arcade about it.

I guess some people will simply never accept that an NfS game can set a benchmark for console sim-racing, no matter how realistic it actually is. And that's why EA would be wise to turn Shift into its own franchise, separate from the NfS series.
 
Uh, so...did they release 1.02 on the PS3 in good old Europe already? Didn't turn my PS3 on for quite a few days. :)
 
Myself, I've found it's NOT faster drifting the cars around the track but is by driving at the limits under control. Elite, no assists btw.
That's true for me as well. If the car gets into a drift, I'm usually getting slower laptimes than otherwise.
There is one thing I c an think of that would make it seem like drifting is faster: When you're really throwing a car into a corner, even cutting the corner a bit, you can safe a lot of time. It will often result in the car drifting around quite a bit, but if you're getting faster lap times because of this, it's because you were driving unclean/cutting the track and so on, as close to the 'disqualification limits' as possible.

That's the case for me, at least.

Also, we don't have videos of people driving GT3/GT1 cars over the limits, very costly to do so. But it does not mean that getting sideways in them deliberately with some control is not possible...
Depending on how the cars are setup, it should be fairly easy to drift GT cars. They're just set up to produce as much grip as possible, so the only time you see them getting sideways is when they are driven over the limit, as you said. Which, as you said as well, will often result in a crash :lol:
 
Wow this thread has got really long and boring (no point reading most of the posts though). FWIW it is worth I have fat PS3 / DFGT and don't get the lag.


Well, that information is worth more than at least 80% of this whole thread. Thanks!

Are you absolutely sure that you have no lag or is the lag just not bothering you? If you turn the wheel, is the animation sync?
If so: Can you please share your wheel settings? It would be very strange if this was a random thing.
Thanks in advance.
 
Uh, so...did they release 1.02 on the PS3 in good old Europe already? Didn't turn my PS3 on for quite a few days. :)

Just downloading it in the UK as I type.

Hopefully the improvements will be enough to keep me playing because so far I've tried a few times but just couldn't get onboard with the handling.
 
Well, that information is worth more than at least 80% of this whole thread. Thanks!

Are you absolutely sure that you have no lag or is the lag just not bothering you? If you turn the wheel, is the animation sync?
If so: Can you please share your wheel settings? It would be very strange if this was a random thing.
Thanks in advance.

OK,to clarify, I don't notice the lag. People have posted video where things look unplayable. I don't get anything like that. I am using the DFGT settings Starfirebird posted in his thread here.
 
Has anyone changed their DS3 settings after the patch? I'm still experiencing some lag, but haven't changed my settings from before the patch. If someone has a lag-free DS3 setting, please post it.

Thanks!
 
Got S2U this Friday, immediately installed patch 1.0.2. I can definitely tell there's lag when looking behind. Steering seems to be less so (or I'm good at compensating ;)).
 
OK,to clarify, I don't notice the lag. People have posted video where things look unplayable. I don't get anything like that. I am using the DFGT settings Starfirebird posted in his thread here.

Thanks for the clarification.

It would be very weird for people with identical systems to have different amounts of lag. So my guess is that people experience it differently and some have a harder time getting used to it than others.
For me it heavily depends on the car. If the car is fast and a tiny bit unstable, it becomes relatively hard to drive, as all the compensation you do with the steering wheel is overdone (the lag makes you steer longer than you have to). Slower stable cars don't give that much trouble,.

Probably the only test to see if you have lag is to look at the steering wheel animation while you turn your DFGT. If you turn in quick motions you will clearly see whether or not you have lag.
 
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