Also more don't mean better, but I tell what if You're that sure why don't you start a poll?
S2U Arcade or SIM?
Well at least you can feel the car like in real life now. More or less like in real life you can measure your brakes and throttle, steering angle. That adds a lot of excitement to game.
The game is a pure simulator now. I have never played GT5 or Forza as I never played consoles but Shift 2 Unleashed with this patch is the best driving experience I have ever had in gaming.
It is the best driving game for PC probably now.
In my opinion the gameplay is excellent after patch, very accurate, the grip is close the perfection and G-Force is much more evident ...
There is no more inputlag, and most of the bugs reported by many here have been resolved ...
And add to that the sensation of speed, helmetcam and fantastic graphics ...
I'm simply addicted after the patch, and got to the point of temporarily suspending my account in iRacing, shift 2 is supplying all my needs as a simulator currently.
with Shift 2 I realized after many years of playing simulators that so important as the physics is the feeling that the game passes you
and this is where all the other simulators fail, the feeling, and now I'm certain this is so important as the most realistic physics system in the world.
Shift 2 is so far only game that got me through feeling of realism when driving, not only for optimal physics (especially after the patch), but also for the fantastic sum of visual, Helmetcam, and superb feeling of speed.
All these factors made ​​me drawn into the game in a very immersive way ... any simulator has ever done this to me
Because of these factors, in my opinion, shift2 is one step ahead of other simulator games ... even iRacing which is extraordinary in its physics and gameplay, but it is extremely "cold" and didactic, that creates a huge barrier to immersion
For me Shift 2 NOW (not before patch) has better handling than GT5 even if GT5 is a fantastic game. Shift 2 is definitely better. Excellent driving simulation! I love it! I am so happy to play it! :-)
Better than Forza/GT5 just take a car over a jump and all will be revealed.
Not as good as the best Rfactor mods though.
The lack of feedback of grip through the FFB and the sensation that throttle/revs are being suppressed during cornering is holding the game back for me. I still think it's a bit to sticky and many of the stock setups are awful which makes driving most of the loan cars not much fun.
In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!Take a look at this poll:
http://www.nogripracing.com/forum/showthread.php?t=251293
62% of the people rate it a better Sim than GT5 and Forza
18% say it's on the same level
20% say it's an arcade
And that's a community of PC racers who I'd say more of a sim crowd that GTP.
Just saying
Take a look at this poll:
http://www.nogripracing.com/forum/showthread.php?t=251293
62% of the people rate it a better Sim than GT5 and Forza
18% say it's on the same level
20% say it's an arcade
And that's a community of PC racers who I'd say more of a sim crowd that GTP.
Just saying
In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!
.
@ Arvore
The game simulates real tracks, simulates real cars,
... simulates FWD, RWD, AWD...
has a complex system of driving physics (suspension, tires, tire wear, weight transfer, body roll,
the best telemetry system I experienced,
advanced tunning with more options than most sims for console,
a great damage model...
and it does the job...
In fact it doesnt do anything that is all that unrealistic or forgiving like other PS3 sims...
So in my book it is a Sim
Im sure you also see GT1 races and you probably saw portimão too, you can notice that the cars on their in laps (goin to the pits) sometimes slide a bit on the corners with some drivers... you know why? because they are going to change the tires next and push more (and also because the tires are worn lol)
... the reason they dont push the cars like we do on the game is the fact that the tires wouldnt last but that doesnt mean that they would be slower while they lasted as long as they arent drifting...
Watch some rallys on tarmac and you will see that they are faster sliding the car around because they dont have to be afraid of tire wear...
Of course that if you slide too much besides wearing out your tires your also slower... but an ocasinal slide doesnt slow you down quite the opposite because it means that your pushing the cars to the limit.
It simulates racing and well but its not is fault if some of us can do the same thing and just reacts like its supose to.
As for the poll FuriousDemon just provided one and please dont tell me that it is the PC game that is a Sim..-. better graphics dont make it a Sim
and theres no mods for the game yet and no possibility to make mods until SMS give their tool away or someone cracks the code, because the files are not modifiable like in the first one.
1st read My rebutal to Your last rebutal.What diference? the PC game is cheaper??? is that the diference????
It is the same game and better graphics dont make it a Sim... its the same physics
So for You, in a nuttshell, GT5 PSP is identical to GT5 PS3?!the same cars, the same tracks
In a PC version of the game...me and Tribolic are discussing the PS3 version, You realize the difference right?!
It's a community of SMS games fans...it's the same thing if You set a pole in the GT5 Main forum asking:
GT5, Arcade or SIM
The value of the outcome could support the same conclusions You're trying to reach...would You take them for good?
But again You've missed the part of my post where I expressly stated it is irrelevant for me if the majority agrees with me or not, unlike tribolic that seems to feel his own subjective opinion strengths to the point of becoming a indisputable fact if a couple more persons agree with him...it's understandable when one isn't secure about his own thoughts and how to support them.
The core physics engine is the same between PS3, Xbox, and PC, so visually game is not the same, but the physics engine is the same, so the PC community is as good at evaluating this game's sim-ness as a PS3 community.
Also, they are not SMS fans, at least they were not prior to game's release.
They might have developed some appreciation for SMS because of what the team has been able to accomplish with S2U.
I don't think they are as biased towards S2U as the GTP crowd is to GT series.
That being said, I understand your point not agreeing with the majority, and I think that's completely fine. Everyone's entitled to their own opinion.
However, if we were to look at it objectively
and look at what's actually "under the hood" of GT5 and S2U,
we'd see that S2U has a solid engine that is based on the physical model and it works with real car data
(which may not always be accurate though) and GT5, well, we don't really know how developed their model. It may be better, it may be worse. The fact we can't see tire temps, suspension, and other telemetry data might indicate it's not as sophisticated, but we don't know for sure.
Dude stop trolling
no one is reading your weird opinions in too long posts.
I see you like shift, thats obvious. I'm like the same guy but instead writing I'm playing
Join the fun and let's have a race.
I love what patch 1.02 did to the handling, cars are much better now. I can fly on any track and make way much better lap times, even if difference between
them is only 0:00.400 that's still a huge difference.
ussrDude stop trolling no one is reading your weird opinions in too long posts.
I see you like shift, thats obvious. I'm like the same guy but instead writing I'm playing Join the fun and let's have a race.
I love what patch 1.02 did to the handling, cars are much better now. I can fly on any track and make way much better lap times, even if difference between them is only 0:00.400 that's still a huge difference.
Avore, to aviod further 'debate' with the others, could you please just list the things that in your opinion make the game feel arcade to you, then others can make what they will but stop arguing (or at least you won't have to argue further).
iLexCould you guys please take the GT5 vs. S2U vs. Mariokart discussion to another thread? Thank you.
Now back to topic:
Are there really people who have no lag anymore on a PS3 with a DFGT?
I imagine if you were an ape driving a go-kart throwing red turtle shells then Mario-kart has it spot on.....
Lag free too
Let's do this...go back reading mine,like, 10 last posts in the S2U sub-forum and if You still have any doubt about my opinion I would be glad to clarify my position, if needed.
Myself, I've found it's NOT faster drifting the cars around the track but is by driving at the limits under control.
That's true for me as well. If the car gets into a drift, I'm usually getting slower laptimes than otherwise.Myself, I've found it's NOT faster drifting the cars around the track but is by driving at the limits under control. Elite, no assists btw.
Depending on how the cars are setup, it should be fairly easy to drift GT cars. They're just set up to produce as much grip as possible, so the only time you see them getting sideways is when they are driven over the limit, as you said. Which, as you said as well, will often result in a crashAlso, we don't have videos of people driving GT3/GT1 cars over the limits, very costly to do so. But it does not mean that getting sideways in them deliberately with some control is not possible...
Wow this thread has got really long and boring (no point reading most of the posts though). FWIW it is worth I have fat PS3 / DFGT and don't get the lag.
Uh, so...did they release 1.02 on the PS3 in good old Europe already? Didn't turn my PS3 on for quite a few days.
Well, that information is worth more than at least 80% of this whole thread. Thanks!
Are you absolutely sure that you have no lag or is the lag just not bothering you? If you turn the wheel, is the animation sync?
If so: Can you please share your wheel settings? It would be very strange if this was a random thing.
Thanks in advance.
OK,to clarify, I don't notice the lag. People have posted video where things look unplayable. I don't get anything like that. I am using the DFGT settings Starfirebird posted in his thread here.