Sick with no new DLC cars.....

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If they just added more race series to the offline game, more wheels like DS mentioned, fix the silly tire issues, fix ride height on the offending cars it would be a more appealing driving experience. All this without adding massive amount of DLC.

Also I'd like them to end the "favorite programmers car" programming lol. Certain cars are just made to be too fast and unrealistic. Case in point: Ive gotten real sick of seeing Muiras, LP 400's, RUF yellow birds etc beating the crap out of cars like Zonda, Mclaren F1, Enzo, ACR, Veyrons lol. They are not capable of doing that with their respective specs. Man I've seen that Muira just destroy ACR's, Zondas etc in the twisties lol. Not possible.
 
Humble pie, really? That's disappointing. NOW that you're so sure of yourself, you HAD to go there. That's real big of you, simon.

So people can go around posting quotes from Kaz when it supports their argument and they're correct statements but when it doesn't then what Kaz said was wrong and they know better? Unbelieveable.
No, I go around posting quotes when people are stating somethings as facts when they're wrong or simply have the wrong idea. If someone says something that has truth to it that makes you think this fanboy/troll has been shown up, why would I need to correct anything? Kaz can't explain why certain things came off as lies when people took his word as a promise. OR..

Meanwhile in PD world they don't tell the fans why certain things are like they are so fans start guessing and making up their own excuses, which people get annoyed at.
When people do this, I correct them. Yea, you get annoyed at me for doing what Kaz can't. I explain or find quotes that let people know why a lot of things are the way they are.


https://www.gtplanet.net/gran-turismo-5-to-release-shortly-after-gt-psp/
August 2009
Gran Turismo 5 To Release “Shortly” After GT PSP
He also hinted at why he is often so secretive in his interviews, adding that he ““rarely wants to talk about the future” and “”likes to be precise, and he’s not happy talking about stuff that isn’t concrete and ready”. When the whole world (or would that be…’Planet?) painstakenly examines and archives your every word, it would give anyone extra pause before opening their mouth.
He's even said this sort of thing after GT5 release, I'm sort of sure.

http://www.gtpla.net/wp-content/uploads/2009/08/GranTurismo5_PS3_Edit002.jpg
This goes with that article. The main menu was changed quite a bit for the final version of the game. What else would have been changed, not including the amount of cars and tracks there must have not been at that time, after August 2009?




I mostly agree with what you have been saying.

But for him to say that it took no time "directly" away from GT5 is something I expect him to say. It is Kaz's typical BS, what the hell does directly mean anyway in that context? What would it mean if Kaz said it took time away from GT5 indirectly? His smoke screen and mirrors of the way he indirectly informs fans. The best thing for me and people alike is to not even listen. Everything he says has no truth to it. DLC every month or so? GT Drivers Club? Leader boards And so on and so on. I know I know beating a dead horse.

The only reason we are not getting the DLC that we were told we would get is because if they release it than there won't be anything left to surprise us for GT6. This is so evident. Look how long it takes them to model a car.

What Kaz should say "Dear GT fans please be patient with us sorry for giving so much false information we need to find a better way to communicate with our user base.
There's nothing greatly wrong with that except the DLC every two months thing. It wasn't a "promise", and there were never any set dates like FM4 has it. The Photo Stream was even pushed back. People can't call him a liar or incompetent. Things comes up and can interfere with development. Considering that he doesn't communicate as much or at all (to some) anymore, how are some of you going to say everything is his fault? When I correct people, I use the collective knowledge that I know about the development of GT5. A year ago, I was way more limited with that. A year ago was there were hardly any people that could/would back me up. I was asked for proof so often, that I have to quote + source as much as I can now.

It's not like he's had much to "promise" us after the backlash the game and developer received. GT Driver's Club wasn't announced like Photo Stream was with in-depth detail about what it was. If it were, I'd see something to complain about. Kaz said that they were working on the mid-race save feature, I think about half a year before it was added in Spec 2. He has said they were working on leaderboards around the time he talked about mid-race saves. Who knows why it hasn't been added yet?


He's using his words carefully, and people still don't understand that this was just to confirm that we would be getting DLC; a confirmation that we were all longing. It wasn't a promise about releasing it consistently.
I think that will include cars and tracks that we’ll be releasing maybe once every two months or so from here on out. What we do from here on is also really dependent on the reaction of the users to this first DLC that we just released because this is the first one.
Granted, we've still yet to see what the product of that is. Then again, people were saying the first pack with the touring cars was greedy even when those cars were technically completely different performance-wise and visually from their stock forms. Not seriously, them not releasing DLC constantly/consistently is evidence that the greed thing isn't exactly right, even though it never was all about the money, and a certain few people love to be THAT kind of guy to say something like that. (not talking about trk29)

We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point.
I'm only highlighting these words to let people know that we're not in charge of what they do about DLC of all things. Again, it's not like I'm HAPPY about this since I've been waiting for some evidence of this too, but people need to get off his nuts. AGAIN, people like to say that they don't listen to us and all that crap.

Well, one of the most recent things that says otherwise would be the "Performance Difference Adjustment". On this site (we aren't every other GT fan site), not even that that long ago people started mentioning how they wanted a system like the way A-Spec was in GT4. Other examples: sounds were improved even though some members think that some cars got worse, tire physics feels like it was improved and people were pointing out that it was too basic at first, camera shake was made to be a lot less than it used to be, they added optional wheels to nearly all the standard cars, they gave added cockpit view to all cars and the only reason it wasn't there from the beginning was that Kaz didn't like how it looked (people calling it half-assed) meaning he knew it wasn't going to be like GT PSP had it - if it ever will be, who knows?

About GT PSP - Kaz has said that they used the GT5 Prologue physics, obviously the performance of those physics had to be limited for the PSP. They had to add that basic cockpit view to all the cars which, no matter what you think, is time-consuming, especially since it's more than what the standard cars have in GT5. The game design of a portable GT had to be figured out so that likely would have taken some time away from GT5's too.


Yamauchi also addressed questions about GT PSP’s extended development time, and how the game has affected Gran Turismo 5:
Kaz
“I don’t think there was a direct effect [on Gran Turismo 5], but I do believe that the development team really gained experience in streamlining displaying graphics on a very small space and also how to manage memory when the amount of memory available is very small. That sort of experience is something that was gained by the team. And you know, this is the first time we’ve developed a portable game, and I think there is an effect on how we see games, and how we understand videogames.”
PD was working on GTPSP. So resources that would have worked on GT5 weren't so it took up time from GT5. Kaz also said GT5 was close to being done when it wasn't. Sorry I don't really believe anything the man as to say anymore.

Then this comes to play
Meanwhile in PD world they don't tell the fans why certain things are like they are so fans start guessing and making up their own excuses, which people get annoyed at.

and read all of this
June 2009
https://www.gtplanet.net/we-can-release-gran-turismo-5-whenever-we-want/

and
Still June 2009
http://blogs.insideline.com/straigh...kazunori-yamauchi-father-of-gran-turismo.html
IL: What was the biggest challenge you faced in creating the portable version?

Yamauchi: Simply put, the amount of memory available on PSP is very small. To run Nurburgring on a small machine like that is really hard work.

IL: For Europe there was the GT Driving Academy organized in conjunction with GT5 Prologue, and now Microsoft and Audi are going to do something similar to promote Forza 3 -- an endurance race competition. Is that something you plan to do more of in the U.S. and Japan -- where you get the top-ranked online users and let them participate in some kind of competition and potentially let them drive on a track as well?

Yamauchi: Yeah, we do have plans to do something like that both in the U.S. and Japan.
For the people complaining about not being able to compete, Kaz has mentioned he wanted GT Academy for Japan (obviously). It's another thing that shows that Kaz, either doesn't have total control over those things, and if he did (doubtful), then it shows that his home country doesn't have an "unfair" advantage even with every GT game getting more and more non-Japanese cars.


IL: Sixty frames per second is good. How is something like that possible on a handheld?

Yamauchi (laughs): With a lot of effort. Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.
That's kind of like how GT4 and Tourist Trophy were the only PS2 games that can run in 1080i.

PD does more work than people care to remember or realize. There are a lot of things we all don't know about.
 
I just want to say that I don't think saying it's PD's first time at DLC is a good excuse.

Here's T10's first attempt at DLC for Forza 2:



Sorry but I don't think saying it's PD's "first time" at DLC is a good excuse.

Here's what T10 managed to on their first attempt at doing DLC for Forza 2

Oh, Turn10 did all of that? I was almost sure various outsourced companies did that.
 
Squach240
Oh, Turn10 did all of that? I was almost sure various outsourced companies did that.

That just tells me T10 knows how to manage their games better than PD. PD has been doing this a lot longer than T10, sold more games than T10, etc. I can go on. Not to mention the huge budget for GT5 and the long period of time they took to make this game. Really, what prevented them from outsourcing themselves to get more done? I see little excuse.
 
That just tells me T10 knows how to manage their games better than PD. PD has been doing this a lot longer than T10, sold more games than T10, etc. I can go on. Not to mention the huge budget for GT5 and the long period of time they took to make this game. Really, what prevented them from outsourcing themselves to get more done? I see little excuse.

Bingo.

It's just that GT has NO competition on the PS3. Project CA.R.S. should be its first true competitor.

Hi, my name is GT. I've sold 65 million copies and am Sony's best selling series. But I am terribly managed. I have 200+ premium cars over 5 years. I am missing at least two dozen well-known manufacturers. But you know damn well you'll buy me because of my name. Until now!

I'll be a much smarter consumer when GT6 rolls out. Still a fan of the series, but a very cautious fan. Will not buy GT6 just because of its prestigious name.
 
Humble pie, really? That's disappointing. NOW that you're so sure of yourself, you HAD to go there. That's real big of you, simon..

Blah Blah Blah. All I see in that monster of quotes is "these things I'm quoting are true but because the bits you quoted don't fit in with what I think happened, they're not true".
 
I somewhat agree with this post. You know that once PD goes quiet, it's quite possible that they are working on something really big. But as I said before, they are working on Gran Turismo 6 and they might not bother with any more DLC for Gran Turismo 5.

The are working on GTA
 
what prevented them from outsourcing themselves to get more done? I see little excuse.
I'll give an example to what is noticed.

Outsources themselves achieves this... The shame of having three C6 Corvettes ( Grand Sport, ZR1, and ZO6 ) that exactly cosmetically look the same besides very small differences look completely different from each other in terms of shape.

Excuse or not, i'm not entirely bothered by the negatives in GT5 anymore. Yes I will gladly point out, to what is supposed to be the American Nissan 240SX is a 180SX TypeX with an SR and not a KA.
 
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If they just added more race series to the offline game, more wheels like DS mentioned, fix the silly tire issues, fix ride height on the offending cars it would be a more appealing driving experience. All this without adding massive amount of DLC.

Also I'd like them to end the "favorite programmers car" programming lol. Certain cars are just made to be too fast and unrealistic. Case in point: Ive gotten real sick of seeing Muiras, LP 400's, RUF yellow birds etc beating the crap out of cars like Zonda, Mclaren F1, Enzo, ACR, Veyrons lol. They are not capable of doing that with their respective specs. Man I've seen that Muira just destroy ACR's, Zondas etc in the twisties lol. Not possible.

um im pretty sure that when it comes to corners that a muira which is alot lighter than a ACR should beat it through a corner this is what evens the cars out some are better on corners but lack power on straights compared to high powered cars that are fast on straights but not as good in corners
 
um im pretty sure that when it comes to corners that a muira which is alot lighter than a ACR should beat it through a corner this is what evens the cars out some are better on corners but lack power on straights compared to high powered cars that are fast on straights but not as good in corners

The ACR has a much more sophisticated differential and transmission, more advanced suspension, better brakes and tyres, more effective aerodynamics for downforce and so on. The difference in weight is insignificant and most certainly does not even out the cars. Your argument is absolutely absurd...
 
And am I the only person that has 0% interest in Porsches?

You only say this because you don't know what you're missing. Porsche has the strongest racing heritage of any car manufacturer. Having it in a racing game is a huge deal.
 
You only say this because you don't know what you're missing. Porsche has the strongest racing heritage of any car manufacturer. Having it in a racing game is a huge deal.

I do know what I am "missing", I've used Porsches in other games and aside from their questionable looks (of which I am definitely not a fan), I find their handling to be nowhere near as amazing as the (obvious majority's) desire to have them in GT5 suggests. Nothing will convince me otherwise, they just do not suit my particular taste or requirements in game cars, and therefore I can't be enthusiastic about wanting them.
 
Thats the problem though FM is FM and GT is GT. In my opinion some people judge GT very harshly but at the same time with FM its ok when something is wrong, it's nothing like when something is wrong with GT5. Take night racing for example FM had night racing on the original Xbox since then they have upgraded to Xbox 360 with 3 FM produced. How come Night racing is not in FM4? They had it in FM1? I asked and even though I understood the answer everybody was so cool about it. With GT5 when something is wrong or they not implementd people go crazy. Calling PD lazy stuck in the 90's etc. It's not fair In my opinion to keep on saying who has what and who doesn't, just starts up fights.

+10000000000000000000000

Exactly. Every little thing wrong with GT5 gets it tons of criticism, because not only is it much more popular, but people expect more out of it. Yet everyone just dismisses the problems with Forza, and are in denial about the physics, and completely ignore the fact that it has no night racing, weather, or open wheel cars. Not to mention, the AI in forza is somehow even worse than GT5s
 
+10000000000000000000000

Exactly. Every little thing wrong with GT5 gets it tons of criticism, because not only is it much more popular, but people expect more out of it. Yet everyone just dismisses the problems with Forza, and are in denial about the physics, and completely ignore the fact that it has no night racing, weather, or open wheel cars. Not to mention, the AI in forza is somehow even worse than GT5s

Neither does GT5 on around 75% of it's tracks. Open wheeled cars absolutely, that's a big problem for Forza, no doubt.

As for the AI being worse, well that's highly debatable and not for this thread.
 
Exactly. Every little thing wrong with GT5 gets it tons of criticism

Because Turn-10 isn't the one implementing half baked features very poorly, where Polyphony Digital is.

Most players would rather have things like night racing, and weather done correctly or not at all. Shift 2 didn't try to do day/night cycles, instead it did night time versions of each track, and only like 2 or 3 tracks total didn't have a night time option. It was done way better then GT5's implementation.
 
I would say im sick with no new dlc tracks, theres already over 1000 models in game and ive only driven around 300 of them.

Dont get me wrong a DTM or Le Mans specific dlc car pack would be great but another car pack with random cars thrown in doesn't interest me half as much as a couple of new tracks would.
 
I don't care about GT5 'updating' the dealership to the Latest Model cars on the market... i.e Hybrids.. WTF!
Where are all the cool 80's and 90's sports car's at? Surely that's not a problem...
Who's wants to drive a soul-less '12 VW Golf? Lmao.
Old TVR's, More Old Nissan's // Datsuns etc etc. All with plenty of Race Mod's. No more R35 GT-R's please PD! ;)

New Tracks would be awesome! GT5 Suports D1 (Drift Series.) So some of the Ebisu tracks etc would be Decent!




Im sick of Not having any GOOD DLC. The Only GOOD DLC were the Touring car pack, track, gear and paint packs!
 
It's time they brought the E30 & the 8 series.

Hell, they should make a German car pack, including every M3/M5/M6 & 8 series. Same with Mercedes.

NISSAN JUST NEEDS BETTER TUNING ARAGH
 
+10000000000000000000000

Exactly. Every little thing wrong with GT5 gets it tons of criticism, because not only is it much more popular, but people expect more out of it It has too many mistakes and stupid design inplementations and onconsistancies. Yet everyone just dismisses the problems with Forza,What problems? and are in denial about the physics, and completely ignore the fact that it has no night racing, weather, or open wheel cars.Who cares? i'de rather have smooth framerates and shadows. Not to mention, the AI in forza is somehow even worse than GT5s Hahaha You must be joking right? You're just trolling now. You havent even played it because gt5 has the worst Ai in any racegame released in the last ten years or so. Gt1 Ai was even better

Because Turn-10 isn't the one implementing half baked features very poorly, where Polyphony Digital is.

Most players would rather have things like night racing, and weather done correctly or not at all. Shift 2 didn't try to do day/night cycles, instead it did night time versions of each track, and only like 2 or 3 tracks total didn't have a night time option. It was done way better then GT5's implementation.

Finally someone with some common sense.
.
 
I wish the DLC would fill in the holes of other manufacturers instead of some of the most inflated companies in the game. This game was the premier for Ferrari, but don't have a single modern, GT race car by Ferrari in the game. Lamborghini has a similar situation since there isn't a premium cat that fits that description.
 
I wish the DLC would fill in the holes of other manufacturers instead of some of the most inflated companies in the game. This game was the premier for Ferrari, but don't have a single modern, GT race car by Ferrari in the game. Lamborghini has a similar situation since there isn't a premium cat that fits that description.

I agree, I would absolutely love any lambo or ferrari race car, but what I really want more than anything is some classic and modern open wheel cars. Not just F1s, we need some lower end open wheelers, like formula fords, or formula renault's. I'm sure the licensing wouldn't be expensive.

Plus for ferrari, I really think the 250 GTO, and 288 GTO would be great choices. PD just works too slow to get us everything that should be in the sim.
 
...Damn forza fans complain about being sick of dlc cars and wanting new tracks..
SPA...for instance, or monza...or bathhurst...or etc..

GT Gets new DLC cars and Tracks, Fans complain.

Thus, Neither side is really satisfied..
 
Because Turn-10 isn't the one implementing half baked features very poorly, where Polyphony Digital is.

Most players would rather have things like night racing, and weather done correctly or not at all. Shift 2 didn't try to do day/night cycles, instead it did night time versions of each track, and only like 2 or 3 tracks total didn't have a night time option. It was done way better then GT5's implementation.

I will admit some features were poorly implemented. Top gear especially, forza blew GT5 away (aside from test track accuracy) on that one. Also, NASCAR, and WRC, poorly implemented, and hardly even touched upon. Even F1 and super GT deserved more attention. Karts as well. Course maker, could have more options.

But if you were to say, you'd rather not have all of these things than have them implemented the way they are? Absolutely ridiculous and a lie.

And your comment about shift 2, also ridiculous. You're really gonna try and say, it's better to have no day to night transition, than only have them on a few tracks? even when there are 24 hour races in this sim? That's just preposterous. Same goes for dynamic weather. Who cares if it's not on every track, the fact is it works great, and we even have ways to adjust it.

Course maker as well. It doesn't do EVERYTHING we want it to, but fact is it's not only an incredible addition, that extremely enhances the replayability of GT5, but it's also the most innovative feature in sim racing of the past few years. You know forza's going to try and copy it for FM5, they love doing that.

Really, the only thing your argument works on is the visual damage, that's it. That's the only thing I think most people would rather not have at all, than have it as it is in GT5.

Frankly, the way you justify over-critisizing GT5, and not critisizing forza at all, is absolutely ridiculous. It's the type of opinion I usually only hear from fanboys and even if it weren't ridiculous, even if you were right, how much does it really matter when it's still video game vs simulator?

They're too very different categories, the only thing they have in common is cars, tracks, and basic structure. Otherwise, they're too completely different animals. It's like comparing Call of Duty to Borderlands. The basic ideas are similar, but they're 2 different animals.
 
What PD did was implement too many features. If there weren't as many features in GT5, let's say, no Karts, no NASCAR, and no WRC, then arguably, PD would've been able to make room to think of better ways of implementing the remaining new features. They bit more than they could chew, that's the best way I could think of to describe the situation.

They didn't know (or probably refused to acknowledge) their limitations and as a result the game is in a state of incompleteness.
 

Forza did less stuff and did it well.
GT5 did more stuff and did it poorly.

If you can enjoy the poorly done stuff, more power to you. Some people can live with screen tearing, some people find it intolerable. Some people are pleased that PD tried to do so many things, others are disappointed that in doing so they managed to do very little well.

Personally, I'd say that I far prefer the Shift 2 solution of night versions of every track to day/night transitions on La Sarthe, Nurburgring and Toscana. But that's just me.
 
Open wheeled cars absolutely, that's a big problem for Forza, no doubt.

:lol:

Course maker, could have more options.

That's funny because I recall you saying that course maker was "Possibly the most innovative feature ever put into a console sim." and now you're sitting here saying it needs improved. :rolleyes:

And your comment about shift 2, also ridiculous. You're really gonna try and say, it's better to have no day to night transition, than only have them on a few tracks? even when there are 24 hour races in this sim? That's just preposterous. Same goes for dynamic weather. Who cares if it's not on every track, the fact is it works great, and we even have ways to adjust it.

The day/night transition is VERY nice. Agreed. Weather, also nice to have (racing at midnight, in pouring rain in a premium cockpit is QUITE the experience) although it's not realistic. I've never seen it rain, totally clear up, rain again, clear up again, and then start raining again in a span of less than 24 hours, which happened during my 24 hours of Le Mans. That could use work.

Really, the only thing your argument works on is the visual damage, that's it.

He did better than you.


Careful. Mods have already said they dislike this word.

They're too very different categories, the only thing they have in common is cars, tracks, and basic structure.

They're also both racing simulators, which actually is the same category. 👍
 
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