- 700
- Okanagan, BC
- sailworksman
- sailworksman
XzMiKEzXzCANZEzhopefully get some DLC soon
The Bugatti Circuit on La Sarthe would be a great addition.
XzMiKEzXzCANZEzhopefully get some DLC soon
No, I go around posting quotes when people are stating somethings as facts when they're wrong or simply have the wrong idea. If someone says something that has truth to it that makes you think this fanboy/troll has been shown up, why would I need to correct anything? Kaz can't explain why certain things came off as lies when people took his word as a promise. OR..So people can go around posting quotes from Kaz when it supports their argument and they're correct statements but when it doesn't then what Kaz said was wrong and they know better? Unbelieveable.
When people do this, I correct them. Yea, you get annoyed at me for doing what Kaz can't. I explain or find quotes that let people know why a lot of things are the way they are.Meanwhile in PD world they don't tell the fans why certain things are like they are so fans start guessing and making up their own excuses, which people get annoyed at.
He's even said this sort of thing after GT5 release, I'm sort of sure.He also hinted at why he is often so secretive in his interviews, adding that he ““rarely wants to talk about the future” and “”likes to be precise, and he’s not happy talking about stuff that isn’t concrete and ready”. When the whole world (or would that be…’Planet?) painstakenly examines and archives your every word, it would give anyone extra pause before opening their mouth.
There's nothing greatly wrong with that except the DLC every two months thing. It wasn't a "promise", and there were never any set dates like FM4 has it. The Photo Stream was even pushed back. People can't call him a liar or incompetent. Things comes up and can interfere with development. Considering that he doesn't communicate as much or at all (to some) anymore, how are some of you going to say everything is his fault? When I correct people, I use the collective knowledge that I know about the development of GT5. A year ago, I was way more limited with that. A year ago was there were hardly any people that could/would back me up. I was asked for proof so often, that I have to quote + source as much as I can now.I mostly agree with what you have been saying.
But for him to say that it took no time "directly" away from GT5 is something I expect him to say. It is Kaz's typical BS, what the hell does directly mean anyway in that context? What would it mean if Kaz said it took time away from GT5 indirectly? His smoke screen and mirrors of the way he indirectly informs fans. The best thing for me and people alike is to not even listen. Everything he says has no truth to it. DLC every month or so? GT Drivers Club? Leader boards And so on and so on. I know I know beating a dead horse.
The only reason we are not getting the DLC that we were told we would get is because if they release it than there won't be anything left to surprise us for GT6. This is so evident. Look how long it takes them to model a car.
What Kaz should say "Dear GT fans please be patient with us sorry for giving so much false information we need to find a better way to communicate with our user base.
Granted, we've still yet to see what the product of that is. Then again, people were saying the first pack with the touring cars was greedy even when those cars were technically completely different performance-wise and visually from their stock forms. Not seriously, them not releasing DLC constantly/consistently is evidence that the greed thing isn't exactly right, even though it never was all about the money, and a certain few people love to be THAT kind of guy to say something like that. (not talking about trk29)I think that will include cars and tracks that we’ll be releasing maybe once every two months or so from here on out. What we do from here on is also really dependent on the reaction of the users to this first DLC that we just released because this is the first one.
I'm only highlighting these words to let people know that we're not in charge of what they do about DLC of all things. Again, it's not like I'm HAPPY about this since I've been waiting for some evidence of this too, but people need to get off his nuts. AGAIN, people like to say that they don't listen to us and all that crap.We have a pool of materials that are possible to release and it was just something that I decided with the team. We decided the vehicles and tracks and content in this first DLC was going to be our starting point.
Yamauchi also addressed questions about GT PSP’s extended development time, and how the game has affected Gran Turismo 5:
Kaz“I don’t think there was a direct effect [on Gran Turismo 5], but I do believe that the development team really gained experience in streamlining displaying graphics on a very small space and also how to manage memory when the amount of memory available is very small. That sort of experience is something that was gained by the team. And you know, this is the first time we’ve developed a portable game, and I think there is an effect on how we see games, and how we understand videogames.”
PD was working on GTPSP. So resources that would have worked on GT5 weren't so it took up time from GT5. Kaz also said GT5 was close to being done when it wasn't. Sorry I don't really believe anything the man as to say anymore.
Meanwhile in PD world they don't tell the fans why certain things are like they are so fans start guessing and making up their own excuses, which people get annoyed at.
IL: What was the biggest challenge you faced in creating the portable version?
Yamauchi: Simply put, the amount of memory available on PSP is very small. To run Nurburgring on a small machine like that is really hard work.
For the people complaining about not being able to compete, Kaz has mentioned he wanted GT Academy for Japan (obviously). It's another thing that shows that Kaz, either doesn't have total control over those things, and if he did (doubtful), then it shows that his home country doesn't have an "unfair" advantage even with every GT game getting more and more non-Japanese cars.IL: For Europe there was the GT Driving Academy organized in conjunction with GT5 Prologue, and now Microsoft and Audi are going to do something similar to promote Forza 3 -- an endurance race competition. Is that something you plan to do more of in the U.S. and Japan -- where you get the top-ranked online users and let them participate in some kind of competition and potentially let them drive on a track as well?
Yamauchi: Yeah, we do have plans to do something like that both in the U.S. and Japan.
That's kind of like how GT4 and Tourist Trophy were the only PS2 games that can run in 1080i.IL: Sixty frames per second is good. How is something like that possible on a handheld?
Yamauchi (laughs): With a lot of effort. Sixty frames per second is something we're really wanting to stick to, because otherwise, we can't call it a game -- or at least I wouldn't call it a video game.
I just want to say that I don't think saying it's PD's first time at DLC is a good excuse.
Here's T10's first attempt at DLC for Forza 2:
Sorry but I don't think saying it's PD's "first time" at DLC is a good excuse.
Here's what T10 managed to on their first attempt at doing DLC for Forza 2
Squach240Oh, Turn10 did all of that? I was almost sure various outsourced companies did that.
That just tells me T10 knows how to manage their games better than PD. PD has been doing this a lot longer than T10, sold more games than T10, etc. I can go on. Not to mention the huge budget for GT5 and the long period of time they took to make this game. Really, what prevented them from outsourcing themselves to get more done? I see little excuse.
Humble pie, really? That's disappointing. NOW that you're so sure of yourself, you HAD to go there. That's real big of you, simon..
I somewhat agree with this post. You know that once PD goes quiet, it's quite possible that they are working on something really big. But as I said before, they are working on Gran Turismo 6 and they might not bother with any more DLC for Gran Turismo 5.
I'll give an example to what is noticed.what prevented them from outsourcing themselves to get more done? I see little excuse.
If they just added more race series to the offline game, more wheels like DS mentioned, fix the silly tire issues, fix ride height on the offending cars it would be a more appealing driving experience. All this without adding massive amount of DLC.
Also I'd like them to end the "favorite programmers car" programming lol. Certain cars are just made to be too fast and unrealistic. Case in point: Ive gotten real sick of seeing Muiras, LP 400's, RUF yellow birds etc beating the crap out of cars like Zonda, Mclaren F1, Enzo, ACR, Veyrons lol. They are not capable of doing that with their respective specs. Man I've seen that Muira just destroy ACR's, Zondas etc in the twisties lol. Not possible.
um im pretty sure that when it comes to corners that a muira which is alot lighter than a ACR should beat it through a corner this is what evens the cars out some are better on corners but lack power on straights compared to high powered cars that are fast on straights but not as good in corners
And am I the only person that has 0% interest in Porsches?
You only say this because you don't know what you're missing. Porsche has the strongest racing heritage of any car manufacturer. Having it in a racing game is a huge deal.
Thats the problem though FM is FM and GT is GT. In my opinion some people judge GT very harshly but at the same time with FM its ok when something is wrong, it's nothing like when something is wrong with GT5. Take night racing for example FM had night racing on the original Xbox since then they have upgraded to Xbox 360 with 3 FM produced. How come Night racing is not in FM4? They had it in FM1? I asked and even though I understood the answer everybody was so cool about it. With GT5 when something is wrong or they not implementd people go crazy. Calling PD lazy stuck in the 90's etc. It's not fair In my opinion to keep on saying who has what and who doesn't, just starts up fights.
+10000000000000000000000
Exactly. Every little thing wrong with GT5 gets it tons of criticism, because not only is it much more popular, but people expect more out of it. Yet everyone just dismisses the problems with Forza, and are in denial about the physics, and completely ignore the fact that it has no night racing, weather, or open wheel cars. Not to mention, the AI in forza is somehow even worse than GT5s
Exactly. Every little thing wrong with GT5 gets it tons of criticism
+10000000000000000000000
Exactly. Every little thing wrong with GT5 gets it tons of criticism, becausenot only is it much more popular, but people expect more out of itIt has too many mistakes and stupid design inplementations and onconsistancies. Yet everyone just dismisses the problems with Forza,What problems? and are in denial about the physics, and completely ignore the fact that it has no night racing, weather, or open wheel cars.Who cares? i'de rather have smooth framerates and shadows. Not to mention, the AI in forza is somehow even worse than GT5s Hahaha You must be joking right? You're just trolling now. You havent even played it because gt5 has the worst Ai in any racegame released in the last ten years or so. Gt1 Ai was even better
Because Turn-10 isn't the one implementing half baked features very poorly, where Polyphony Digital is.
Most players would rather have things like night racing, and weather done correctly or not at all. Shift 2 didn't try to do day/night cycles, instead it did night time versions of each track, and only like 2 or 3 tracks total didn't have a night time option. It was done way better then GT5's implementation.
I wish the DLC would fill in the holes of other manufacturers instead of some of the most inflated companies in the game. This game was the premier for Ferrari, but don't have a single modern, GT race car by Ferrari in the game. Lamborghini has a similar situation since there isn't a premium cat that fits that description.
Because Turn-10 isn't the one implementing half baked features very poorly, where Polyphony Digital is.
Most players would rather have things like night racing, and weather done correctly or not at all. Shift 2 didn't try to do day/night cycles, instead it did night time versions of each track, and only like 2 or 3 tracks total didn't have a night time option. It was done way better then GT5's implementation.
Stuff
Open wheeled cars absolutely, that's a big problem for Forza, no doubt.
Course maker, could have more options.
And your comment about shift 2, also ridiculous. You're really gonna try and say, it's better to have no day to night transition, than only have them on a few tracks? even when there are 24 hour races in this sim? That's just preposterous. Same goes for dynamic weather. Who cares if it's not on every track, the fact is it works great, and we even have ways to adjust it.
Really, the only thing your argument works on is the visual damage, that's it.
fanboys
They're too very different categories, the only thing they have in common is cars, tracks, and basic structure.