I will admit some features were poorly implemented. Top gear especially, forza blew GT5 away (aside from test track accuracy) on that one. Also, NASCAR, and WRC, poorly implemented, and hardly even touched upon. Even F1 and super GT deserved more attention. Karts as well. Course maker, could have more options.
So, basically all the licenses they grabbed for GT5, and most of the new features? That's your own list, and even you say they're all poorly implemented.
But if you were to say, you'd rather not have all of these things than have them implemented the way they are? Absolutely ridiculous and a lie.
It can't be a lie if it's an opinion. I can tell you I wouldn't have been bothered if F1 wouldn't have been included. Or karts. The WRC license was wasted too, and as much as I'm not a huge fan of NASCAR, I would've enjoyed it more if it actually resembled the real life races.
And your comment about shift 2, also ridiculous. You're really gonna try and say, it's better to have no day to night transition, than only have them on a few tracks? even when there are 24 hour races in this sim? That's just preposterous. Same goes for dynamic weather. Who cares if it's not on every track, the fact is it works great, and we even have ways to adjust it.
I'll admit I enjoy dynamic time and weather, and I at least understand why it's like that (PD recycling the majority of their tracks for GT5 instead of redoing them), but on new tracks like Spa, I really don't understand why it hasn't been designed with dynamic time from the off. It wasn't, but the giant, near-useless mega-oval was?
Course maker as well. It doesn't do EVERYTHING we want it to, but fact is it's not only an incredible addition, that extremely enhances the replayability of GT5, but it's also the most innovative feature in sim racing of the past few years.
Written just like I would expect it on the back of the game box. The same one that talks about leaderboards.
It's a glorified random track generator with the slightest semblance of user control. It's far from innovative since it's been done before (as Scaff mentioned, even on the PS1), and for no other reason than PD's own "logic", we still don't have access to creating point-to-point roads, despite them being available in the Special Events and being teased pre-release in the creator itself.
You know forza's going to try and copy it for FM5, they love doing that.
But when GT copies features from other games...
Really, the only thing your argument works on is the visual damage, that's it. That's the only thing I think most people would rather not have at all, than have it as it is in GT5.
It works on any level, as again, it's an opinion.
Frankly, the way you justify over-critisizing GT5, and not critisizing forza at all, is absolutely ridiculous. It's the type of opinion I usually only hear from fanboys and even if it weren't ridiculous, even if you were right, how much does it really matter when it's still video game vs simulator?
It's two video games that both fall more on the simulator side of the racing genre. The fact you only consider one a sim speaks more of your bias than your allegations of bias from others.
And yes, yet again, drop the "fanboy" bit.
They're too very different categories, the only thing they have in common is cars, tracks, and basic structure. Otherwise, they're too completely different animals. It's like comparing Call of Duty to Borderlands. The basic ideas are similar, but they're 2 different animals.
I'll agree they're very different, but probably not in the way you're thinking.