Sick with no new DLC cars.....

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Course maker as well. It doesn't do EVERYTHING we want it to, but fact is it's not only an incredible addition, that extremely enhances the replayability of GT5, but it's also the most innovative feature in sim racing of the past few years. You know forza's going to try and copy it for FM5, they love doing that. Ever heard of little big planet?

Really, the only thing your argument works on is the visual damage, that's it. That's the only thing I think most people would rather not have at all, than have it as it is in GT5. Fm4 is also better on physical and visual damage Fm4 models damage very well, including not only external damage but also damage to the transmission, engine, suspension and brakes.

Frankly, the way you justify over-critisizing GT5, and not critisizing forza at all, is absolutely ridiculous. It's the type of opinion I usually only hear from fanboys and even if it weren't ridiculous, even if you were right, how much does it really matter when it's still video game vs simulator? Rubbish. if anything Forza is the better sim. gt doesn't even calculate tyre width. Online and offline, arcade and career physics. Thats arcade not sim. It comes close but it feels sterile. it sounds sterile. Period

They're too very different categories, the only thing they have in common is cars, tracks, and basic structure. Otherwise, they're too completely different animals. It's like comparing Call of Duty to Borderlands. The basic ideas are similar, but they're 2 different animals. Real cute
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^^I agree with what you put in the third paragraph. I do not understand how people say GT5 has the better physics when the model is so incosistent in different game modes.
 
I think the thing with the DLC is on most parts they were already existing cars dressed up. Apart from when we got the Aventador etc. Ive said it from the beginning GT5 needs up to date models... I've got to that stage now where I have around 600 cars in my garage, There are some premiums that I dont own and have no interest in owning them, but the biggest problem with GT5 car list is the different specs.

People dont need every little spec of the Skyline, S2000 and Miata/MX5. Just stick to the top of the range model and maybe one from each generation, Main and baffling cars for this are the premium MX5s and the Cappuccinos... While these cars deserve their place in the game we dont need the facelift version or what ever the hell it is... and if theres a premium model you definitely dont need a standard version too, I mean for example, The BMW M5 I have that in Premium and keep seeing the standard in the UCD, Why would anyone buy it?

I'll be honest Ive kind of stopped playing GT5, countless laps of all the tracks (but no leaderboards to see how I shape up against my friends) online racing is ok, but I'm not the fastest and still use a DS3, so if I'm up against the hardcore crowd I'm just lapping fodder, if I go into a more relaxed room its a ram-a-thon. Theres no middle ground and gets old quickly.

I love cars, but before I played GT5 for the final time, driving all my cars at least once or twice, I spent most my time just taking photos... the seasonals became pointless, why make money to buy new cars when there are no new cars worth buying.

Ive had a few people say that I should use comfort tyres to get more of a challenge out of things... you shouldnt have to handicap yourself 10 fold on unrealistic tyres (and they are insanely unrealistic in terms of grip) to just give yourself a tough time.

The AI while improved and in some cases take some catching... but once you get 1 inch infront they hit their brakes and just drop away... its so depressing to then complete the race without so much of a hint of excitment.

And that there lies the problem... theres no excitement... its a tax return... its being stuck in rush hour traffic..., I put in Need for Speed Hot Pursuit 2 the other day (totally different games so not in any way comparing them) but the thrill and excitement of driving (sadly more upto date models) with AI right up your chuff having your eyes zipping to the road to rear view mirror and back to road is what racing is all about... battle of nerves!

the weather, dynamic night time and the mediocre track makers are just window dressing, the game would be just as good without them... GT5 is a good game, but its looking decidedly dated with each passing week.

GT6 if and when its released will have to be a master stroke and make people sit up and say WOW, because if its just slight improvement on GT5 I'm afraid it could spell the end for the GT franchise... and that makes me sad, because I've been supporting them since the beginning.
 

We simply dont know if GT5 does, or does not model tyre width. We dont know because PD does not release their data.

I read here on the forums that people experience better grip with cars that have wider tyres from the looks of it. It might be the tyres, it might aswell be difference in the stock setup and what not.

Forzas Damage model is by no means relistic or sim like. It is better damage then the one found in GT5, but its far from realistic. The damage model doesnt even take the position of the engine into account, even cars with rear engine will take damage to the engine after a frontal crash and taking engine damage after a side crash is a very common thing aswell.

So damage in Forza 4 is not realistic, its just there to punish the player for making a mistake. The damage in GT5 however punishes the player aswell but not as harsh as many might wish it would. That bit of powerloss and steering damage is not really enough in my opinion.

Other than that the physics in both games are good, though i prefer GT5s.
 
We simply dont know if GT5 does, or does not model tyre width. We dont know because PD does not release their data.
So we can say we dont know if Ufo's exist. But maybe they do so we might as well consider them real.

I read here on the forums that people experience better grip with cars that have wider tyres from the looks of it. It might be the tyres, it might aswell be difference in the stock setup and what not. Again it MIGHT be.

Forzas Damage model is by no means relistic or sim like.Oh really? So wwhy is it that when i crash my left front, my brakes AND my Suspension can be damaged. And suddenly my car starts creeping to the left on the straights. How is that NOT realistic? Fm4 is better on physical and visual damage Fm4 models damage very well, including not only external damage but also damage to the transmission, engine, suspension and brakes. It is much better damage then the one found in GT5, but its far from realistic. The damage model doesnt even take the position of the engine into account, even cars with rear engine will take damage to the engine after a frontal crash and taking engine damage after a side crash is a very common thing aswell. Yes they do if you crash them at 200 mph you will. Hello Captain Obvious :lol:

So damage in Forza 4 is not realistic, its just there to punish the player for making a mistake. Like in real life when you drive the car into a wall... The damage in GT5 however punishes the player aswell but not as harsh as many might wish it would. That bit of powerloss and steering damage is not really enough in my opinion.

Other than that the physics in both games are good, though i prefer GT5s.

:)
 
Custer85
The damage model doesnt even take the position of the engine into account, even cars with rear engine will take damage to the engine after a frontal crash and taking engine damage after a side crash is a very common thing aswell.

Hmm I'm going to have to check that out buddy.
I know springs/dampers take damage dependant on location of hit.

I'm 99% sure your wrong on this though, from memory at least.

I remember my mate rear ending me at Mugello. His engine was smoking and mine was fine.

You may be right though. Don't forget that the visual damage is colour coded and not very specific. Exhaust is part of the engine upgrade and damage there would result in power loss.

Interesting.
 
Just stick to the top of the range model and maybe one from each generation.

Even though I agree that the examples you mentioned (at least the Premium 'duplicates', let alone the Standard versions of cars available as Premium) don't really add anything unless you enjoy playing 'spot the differences', I don't think you only have to include the 'top of the range' models.
With a few detail changes necessary in modelling perhaps, you could create a few significantly different 'duplicates', like the BMW 1-series being available as both diesel and petrol versions, same basic model but with a different character and driving experience.
There are plenty of Premium cars also available as a diesel in real life and I was surprised there aren't any Premium diesel roadcars at all given that the inclusion of the BMW 120d in GT4 was a videogame's first I believe.

Another example is the Jaguar XK and XK-R, aside from performance differences, the fact they have a significantly different 'atmosphere' whilst driving in cockpit view is enough reason for me to justify including the 'lesser' version as well.
So I don't mind having several examples of the same car if the differences are actually noticeable, either in how they perform or how they appear, but within certain limitations (not meaning having 10 versions of essentially the same carmodel), and since that won't be as timeconsuming it could be easily added.

Whether it should be added as DLC is another matter, the second to last (I think?) pack of DLC included 2 cars (MINI and GT-R) which were already in the game in another spec, and paying for them (the other cars were nice though) didn't really feel okay to me.
These additions should (in my opinion) be made available through an update leaving the completely new cars as DLC.
 
I will admit some features were poorly implemented. Top gear especially, forza blew GT5 away (aside from test track accuracy) on that one. Also, NASCAR, and WRC, poorly implemented, and hardly even touched upon. Even F1 and super GT deserved more attention. Karts as well. Course maker, could have more options.

So, basically all the licenses they grabbed for GT5, and most of the new features? That's your own list, and even you say they're all poorly implemented.

But if you were to say, you'd rather not have all of these things than have them implemented the way they are? Absolutely ridiculous and a lie.

It can't be a lie if it's an opinion. I can tell you I wouldn't have been bothered if F1 wouldn't have been included. Or karts. The WRC license was wasted too, and as much as I'm not a huge fan of NASCAR, I would've enjoyed it more if it actually resembled the real life races.

And your comment about shift 2, also ridiculous. You're really gonna try and say, it's better to have no day to night transition, than only have them on a few tracks? even when there are 24 hour races in this sim? That's just preposterous. Same goes for dynamic weather. Who cares if it's not on every track, the fact is it works great, and we even have ways to adjust it.

I'll admit I enjoy dynamic time and weather, and I at least understand why it's like that (PD recycling the majority of their tracks for GT5 instead of redoing them), but on new tracks like Spa, I really don't understand why it hasn't been designed with dynamic time from the off. It wasn't, but the giant, near-useless mega-oval was?

Course maker as well. It doesn't do EVERYTHING we want it to, but fact is it's not only an incredible addition, that extremely enhances the replayability of GT5, but it's also the most innovative feature in sim racing of the past few years.

Written just like I would expect it on the back of the game box. The same one that talks about leaderboards.

It's a glorified random track generator with the slightest semblance of user control. It's far from innovative since it's been done before (as Scaff mentioned, even on the PS1), and for no other reason than PD's own "logic", we still don't have access to creating point-to-point roads, despite them being available in the Special Events and being teased pre-release in the creator itself.

You know forza's going to try and copy it for FM5, they love doing that.

But when GT copies features from other games...

Really, the only thing your argument works on is the visual damage, that's it. That's the only thing I think most people would rather not have at all, than have it as it is in GT5.

It works on any level, as again, it's an opinion.

Frankly, the way you justify over-critisizing GT5, and not critisizing forza at all, is absolutely ridiculous. It's the type of opinion I usually only hear from fanboys and even if it weren't ridiculous, even if you were right, how much does it really matter when it's still video game vs simulator?

It's two video games that both fall more on the simulator side of the racing genre. The fact you only consider one a sim speaks more of your bias than your allegations of bias from others.

And yes, yet again, drop the "fanboy" bit.

They're too very different categories, the only thing they have in common is cars, tracks, and basic structure. Otherwise, they're too completely different animals. It's like comparing Call of Duty to Borderlands. The basic ideas are similar, but they're 2 different animals.

I'll agree they're very different, but probably not in the way you're thinking.
 

Just because Forza 4 recreates one part of the damge good does not make it a damage simulation. Iam not speaking about head on crashes at 200 mph but those crases you get when braking too late and crashing into the rear end of another car.
Implying that I was talking about 200mph head on crashes is a bit out of proportion, dont you think? Calling me Mr. Obvious on something i did not say is lame.

I would appreciate if you would quote my comments the way all the others do and stop striking out stuff in my comment and adding words into my comments, even though you mark them red, thank you!
 
With a few detail changes necessary in modelling perhaps, you could create a few significantly different 'duplicates', like the BMW 1-series being available as both diesel and petrol versions, same basic model but with a different character and driving experience.
There are plenty of Premium cars also available as a diesel in real life and I was surprised there aren't any Premium diesel roadcars at all given that the inclusion of the BMW 120d in GT4 was a videogame's first I believe.

Another example is the Jaguar XK and XK-R, aside from performance differences, the fact they have a significantly different 'atmosphere' whilst driving in cockpit view is enough reason for me to justify including the 'lesser' version as well.

Oh yeah I agree, when the difference is very clear... and I would love more diesel cars... but the whole Suzuki swift sport 05 and 07... is that sort of thing really needed to pad out the car list final number.
 
Just because Forza 4 recreates one part of the damge good does not make it a damage simulation. Iam not speaking about head on crashes at 200 mph but those crases you get when braking too late and crashing into the rear end of another car.
Implying that I was talking about 200mph head on crashes is a bit out of proportion, dont you think? Calling me Mr. Obvious on something i did not say is lame.

I would appreciate if you would quote my comments the way all the others do and stop striking out stuff in my comment and adding words into my comments, even though you mark them red, thank you!

Fair enough. 👍 But too me the damage in Fm is the most realistic of the two by far. SO by making such statement you enable yourself too be a mark.. You might think that i have no good words for gt5 but that is not the case. The Premium graphics/lighting are shockingly good, cockpits are miles ahead of Fm4 cockpits. Photomode is the most realistic in any game ever released. But playing the game it just comes short and thats a big waist. Mostly because we where ALL expecting it too blow the forza series out of the water. The trailers Pd released pre-launch where so good and in the end Pd dropped the ball on SO many things it's just laughable. And i'm talking about the game as a whole. Gt5 has so much potential but still is not the game we where all expecting. At least not anybody in my friend circle.

The first time i showed gt5 too a couple of mates, the first thing they asked me what was wrong with my audio..clearly very dissapointing.
 
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All I can say is. PD needs to step up, they're WAAAAY behind in times... Its very depressing, not that it bothers me though. :sly:

Edit: I'm being very honest this time btw.
 
TomBrady
hahaha seriously I'd like to know your real world driving experience for you to try to say Forza has better physics. That's just laughable

Maybe he's played both in the real world.
 
I think the thing with the DLC is on most parts they were already existing cars dressed up. Apart from when we got the Aventador etc. Ive said it from the beginning GT5 needs up to date models... I've got to that stage now where I have around 600 cars in my garage, There are some premiums that I dont own and have no interest in owning them, but the biggest problem with GT5 car list is the different specs.

People dont need every little spec of the Skyline, S2000 and Miata/MX5. Just stick to the top of the range model and maybe one from each generation, Main and baffling cars for this are the premium MX5s and the Cappuccinos... While these cars deserve their place in the game we dont need the facelift version or what ever the hell it is... and if theres a premium model you definitely dont need a standard version too, I mean for example, The BMW M5 I have that in Premium and keep seeing the standard in the UCD, Why would anyone buy it?

I'll be honest Ive kind of stopped playing GT5, countless laps of all the tracks (but no leaderboards to see how I shape up against my friends) online racing is ok, but I'm not the fastest and still use a DS3, so if I'm up against the hardcore crowd I'm just lapping fodder, if I go into a more relaxed room its a ram-a-thon. Theres no middle ground and gets old quickly.

I love cars, but before I played GT5 for the final time, driving all my cars at least once or twice, I spent most my time just taking photos... the seasonals became pointless, why make money to buy new cars when there are no new cars worth buying.

Ive had a few people say that I should use comfort tyres to get more of a challenge out of things... you shouldnt have to handicap yourself 10 fold on unrealistic tyres (and they are insanely unrealistic in terms of grip) to just give yourself a tough time.

The AI while improved and in some cases take some catching... but once you get 1 inch infront they hit their brakes and just drop away... its so depressing to then complete the race without so much of a hint of excitment.

And that there lies the problem... theres no excitement... its a tax return... its being stuck in rush hour traffic..., I put in Need for Speed Hot Pursuit 2 the other day (totally different games so not in any way comparing them) but the thrill and excitement of driving (sadly more upto date models) with AI right up your chuff having your eyes zipping to the road to rear view mirror and back to road is what racing is all about... battle of nerves!

the weather, dynamic night time and the mediocre track makers are just window dressing, the game would be just as good without them... GT5 is a good game, but its looking decidedly dated with each passing week.

GT6 if and when its released will have to be a master stroke and make people sit up and say WOW, because if its just slight improvement on GT5 I'm afraid it could spell the end for the GT franchise... and that makes me sad, because I've been supporting them since the beginning.

👍👍
 
The only thing that keeps me playing GT5 is the Photomode forums here! :boggled:

I think after the Photomode Tournament I will be done with GT5 for a while.
Ooooor, PD comes up with something more than GT Academy cars and Motegi...
 
Fair enough. 👍 But too me the damage in Fm is the most realistic of the two by far. SO by making such statement you enable yourself too be a mark.. You might think that i have no good words for gt5 but that is not the case. The Premium graphics/lighting are shockingly good, cockpits are miles ahead of Fm4 cockpits. Photomode is the most realistic in any game ever released. But playing the game it just comes short and thats a big waist. Mostly because we where ALL expecting it too blow the forza series out of the water. The trailers Pd released pre-launch where so good and in the end Pd dropped the ball on SO many things it's just laughable. And i'm talking about the game as a whole. Gt5 has so much potential but still is not the game we where all expecting. At least not anybody in my friend circle.

The first time i showed gt5 too a couple of mates, the first thing they asked me what was wrong with my audio..clearly very dissapointing.

Thats were expectations differ. I expected GT5 to be GT4 with better visuals, online play and GT5 Prologue physics, nothing more. I allready loved the gameplay in Prologue, especially after the second update and i just wanted a bit more. Iam not interested in visual modifications, drift events, drag races and not even Photomode. I just want to drive and thats what I got, a super driving experience with good drivers racing online.

Thats were personal preferences matter most, while I dont like the way cars handle in Forza 4 (to me they are to light and they dont feel like driving on the road, more like floating to me) I love the selection of cars they have. Not for the modern ones, but for the older street cars. GT5 still has a better selection of prototypes, which is the only thing positive about the car selection.

Getting more DLC cars is the only thing iam personally hoping for. I dont want any more features, because everything that was important to me was in GT5. Especially the racing is superb, the daytime changes, the weather, the pitstops and the physics are the things that make me come back to the online lobbys day after day. If there were only more premium cars to choose from...

Most people that say GT5 is a major letdown are not racing online. Even I would be unhappy with the singleplayer alone. But with a wheel, a couple of good drivers and a lobby that changes Tracks frequently, use tyre wear and offers races that last longer then just 10 minutes i can spend hours ingame.

Among my friends most people bought a PS3 for GT5 and noone was really disappointed. They knew what they were getting, since they all saw GT5 at my house and driving with my G25 sealed the deal for them. The sounds are as aweful as ever, the visuals are superb and the fun had when racing, but thats the way it is. At least the racing is good.
 
Thats were expectations differ. I expected GT5 to be GT4 with better visuals, online play and GT5 Prologue physics, nothing more. I allready loved the gameplay in Prologue, especially after the second update and i just wanted a bit more. Iam not interested in visual modifications, drift events, drag races and not even Photomode. I just want to drive and thats what I got, a super driving experience with good drivers racing online.

Thats were personal preferences matter most, while I dont like the way cars handle in Forza 4 (to me they are to light and they dont feel like driving on the road, more like floating to me) I love the selection of cars they have. Not for the modern ones, but for the older street cars. GT5 still has a better selection of prototypes, which is the only thing positive about the car selection.

Getting more DLC cars is the only thing iam personally hoping for. I dont want any more features, because everything that was important to me was in GT5. Especially the racing is superb, the daytime changes, the weather, the pitstops and the physics are the things that make me come back to the online lobbys day after day. If there were only more premium cars to choose from...

Most people that say GT5 is a major letdown are not racing online. Even I would be unhappy with the singleplayer alone. But with a wheel, a couple of good drivers and a lobby that changes Tracks frequently, use tyre wear and offers races that last longer then just 10 minutes i can spend hours ingame.

Among my friends most people bought a PS3 for GT5 and noone was really disappointed. They knew what they were getting, since they all saw GT5 at my house and driving with my G25 sealed the deal for them. The sounds are as aweful as ever, the visuals are superb and the fun had when racing, but thats the way it is. At least the racing is good.

I feel you buddy! 👍
 
Sick of no new DLC cars? I'm sick of no DLC tracks. We already have 1000+ cars in the game, we don't need any more of them. We need tracks for more playability.

No need to waste time and resources for cars when we have plenty. Focus on tracks since we will actually use them, rather than pointless cars such as GT-R's and MINI's that we already have in the game, just with a different badge on the rear.
 
Sick of no new DLC cars? I'm sick of no DLC tracks. We already have 1000+ cars in the game, we don't need any more of them. We need tracks for more playability.

No need to waste time and resources for cars when we have plenty. Focus on tracks since we will actually use them, rather than pointless cars such as GT-R's and MINI's that we already have in the game, just with a different badge on the rear.

We do need more interesting PREMIUM cars in the game, we have got only about 200. We also need much more conversions from standard to premium, not only one or two cars.

However, some new tracks and competitions would be greatly appreciated.
 
We do need more interesting PREMIUM cars in the game, we have got only about 200. We also need much more conversions from standard to premium, not only one or two cars.

However, some new tracks and competitions would be greatly appreciated.

more like 150 or less, if you discount duplicates
 
I could have deal with just that amount in the game, it'll be like GT3 which was good. Why there had to be premium vs standard, WHY I SAY. >_< I like that there is 1000 cars in the game, but most of them are mainly from GT4. Just add more cars and tracks through DLC. Come PD think, THINK!
 
Gimme new and old muscle pack and tracks from GT4 and I will stop complaining.
 
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