Skid-marks or Damage

  • Thread starter craste
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Skid-marks or Damage


  • Total voters
    195
:ouch:Doh...the point of this thread??
Damage is in.👍
Tire marks will most probably also be in.💡
-Same type of texture application is already used to simulate dirt,mud,scratches,small damage on cars...
...and it's the freakin' year 2010* in which the greatest driving sim* will be released on PS3*...do I need to say more? Thought so.:sly:
 
I dont know which is funnier, the idea this thread was created, the idea it has not been locked or at least dropped to the bottom yet, or the idea the poll is so close. Thanks for the laughs

Agreed.
 
YZF
Damage is for n00bs, arcade-like fans.

I agree; damage is for n00bs. N00bs who can't drive and will be laughed at by me and everyone else who knows how to drive properly, as they crash into a barrier while attempting to take me out of the game out of spite.

Now THAT will be swwwweeeeet!

:cool:
 
YZF
Real driving simulator should have real skidmarks.Period.

Damage is for n00bs, arcade-like fans. You are trying to not damage car unless you are destruction derby fan. Then GT is not for you.

You may say damage is for noobs, but accidents do happen, whether they be on purpose or not, they are enivitable. What breaks up the immersion of real life more than crashing into a wall or object at a high rate of speed with absolutly no deformation or damage to the body what so ever, and then driving away like nothing happened?

I'm not wanting damage for the sole reason of crashing intentionally, but when it does actually happen (which usually does in races) the immersion is completly lost when you bounce off a wall with absolutley no damage result. It would be like seeing a juicy, mouthwatering hamburger with all the toppings, but when you actually bite into it, it tastes like actual cardboard. The two just don't add up, and to the brain it doesn't make sense.
 
Those who continue to stress that "it's not a crash simulation, it's a driving simulation" (including any arguments saying crash/damage features leads to destruction derbies, etc.) need to understand that it's part of the driving experience.

I'll repeat, IT'S PART OF THE DRIVING EXPERIENCE. It's a consequence of driving mistakes. Sometimes it might even be due to engine failure, under-the-hood sudden issues, and/or tire issues. You want a true simulation experience, damage/crashes are important.


I agree; damage is for n00bs. N00bs who can't drive and will be laughed at by me and everyone else who knows how to drive properly, as they crash into a barrier while attempting to take me out of the game out of spite.

Now THAT will be swwwweeeeet!

:cool:


I'm sorry but damage [and crashes] is not a laughing matter at all. Go tell those, including professional race car drivers, who have been injured severely through crashes in real races, or family members who have lost a loved one due to high speed crashes.

Professional race car drivers certainly do not plan on crashing either, but it happens.
If they do make an unfortunate mistake and crash, should we label them as noobs? No one purposely wants to crash in races, but it happens.

If you want to promote simulation in racing, damage/crashes are important. Both components will make the driver a better driver. Damage affecting performance, and crash potential, will make the driver more cautious. Gran Turismo 5 needs to implement a feature where one needs to use "GT credits" to fix their broken/damaged rides (this could be a feature to soften the blow to reckless GT5 driving). Understandably, arguments may come from those who consider themselves "perfect" and "proper" drivers, especially if online maniac newbies drive without an ounce of caution. Why should I spend my hard earned money (GT credits) to fix something that a newbie caused? In this case, deduct credits from the party that induced the crash/damage. (Hey, even veteran and professional drivers make mistakes).

Go tell these "noobs" in the following videos to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion.
EXTREME Racing Crashes

Nascar Crashes Compilation

Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
1538362.bin


Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
nascar.jpg


Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
1.jpg


Problem with damage is that its never spot on.

Tire marks are allot easier to integrate into the game since they all look the same.

Since you're a senior member around here, my apologies first. But the argument of something not being "spot on" is also getting old in my eyes. Gran Turismo has spectacular and photo-realistic graphics, and quite often difficult to discern whether the image (and footage) is real or computer generated, but it's not absolutely picture perfect--improvements to completely replicate the real deal can always be made.

Public domain footage of Gran Turismo's damage/crashes as of this minute may not exactly mirror what happens in real life, but having it implemented even if not 100% accurate is important.

Why? Because Gran Turismo's environment (track details, trees, mountains, buildings, etc) including car finish/details are not 100% spot on either and can arguably be improved. If we use the "it's not spot on" argument for the reason why something shouldn't be included, then we might as well scrapped the entire Gran Turismo project/franchise because not everything in it is "spot on". This is an extreme statement, but you get the picture.

No. I used to play Forza 2 a lot when it first came out and very rarely did the racing ever turn into a demolition derby. If it did, that is because we all got bored and agreed to it and it always turned out to be a freaking blast. Especially after consuming a few alcoholic beverages.

Whenever I would pick a room to race in or make a room myself, I would always set collision on and damage to limited or full (mostly on full). I find the damage system made myself and my friends drive a lot more careful. There were no bumper cars going on because no one wanted to damage their cars.

...

This 👍

You may say damage is for noobs, but accidents do happen, whether they be on purpose or not, they are enivitable. What breaks up the immersion of real life more than crashing into a wall or object at a high rate of speed with absolutly no deformation or damage to the body what so ever, and then driving away like nothing happened?

I'm not wanting damage for the sole reason of crashing intentionally, but when it does actually happen (which usually does in races) the immersion is completly lost when you bounce off a wall with absolutley no damage result. It would be like seeing a juicy, mouthwatering hamburger with all the toppings, but when you actually bite into it, it tastes like actual cardboard. The two just don't add up, and to the brain it doesn't make sense.

And this. 👍
 
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Not that serious, you guys are funny :lol:, I love the unnecessary "Go tell these n00bs.." repetition with every blinking example. Stick to the thread and the useless poll :sly:!
 
With Nascar being in GT5, they better have skidmarks, damage and a lot of smoke. A Nascar race wouldn't be a Nascar race without all those elements. I want to be able to do a smokey burnout after I win a race.:lol:
 
With Nascar being in GT5, they better have skidmarks, damage and a lot of smoke. A Nascar race wouldn't be a Nascar race without all those elements. I want to be able to do a smokey burnout after I win a race.:lol:

👍👍 :lol:, somebody get's it :)!
 
I'm sorry but damage [and crashes] is not a laughing matter at all. Go tell those, including professional race car drivers, who have been injured severely through crashes in real races, or family members who have lost a loved one due to high speed crashes.

Professional race car drivers certainly do not plan on crashing either, but it happens.
If they do make an unfortunate mistake and crash, should we label them as noobs? No one purposely wants to crash in races, but it happens.

If you want to promote simulation in racing, damage/crashes are important. Both components will make the driver a better driver. Damage affecting performance, and crash potential, will make the driver more cautious. Gran Turismo 5 needs to implement a feature where one needs to use "GT credits" to fix their broken/damaged rides (this could be a feature to soften the blow to reckless GT5 driving). Understandably, arguments may come from those who consider themselves "perfect" and "proper" drivers, especially if online maniac newbies drive without an ounce of caution. Why should I spend my hard earned money (GT credits) to fix something that a newbie caused? In this case, deduct credits from the party that induced the crash/damage. (Hey, even veteran and professional drivers make mistakes).

Go tell these "noobs" in the following videos to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion.

Strawberries, I think my attempt to humor the comment I quoted got lost in you. I'm actually on your side! :D Someone else had said "damage is for noobs" as if to mean that only poor drivers want damage simulation (which logically makes no sense since they'd be the most affected by it). But yeah, every point you just made...I've made before. 👍
 
Strawberries, I think my attempt to humor the comment I quoted got lost in you. I'm actually on your side! :D Someone else had said "damage is for noobs" as if to mean that only poor drivers want damage simulation (which logically makes no sense since they'd be the most affected by it). But yeah, every point you just made...I've made before. 👍

Ahh, I see :) . Had to re-read the entire thread this time noting the corresponding user names attached with each post; your post now makes sense. (First time quick read through, all I did was simply read each post without fully processing which user had made the post, and thus humor was overlooked.)

Before I forget, let me give you a 👍 for the following.

And having no damage would be like shooting someone in the head but they're still alive...

That's an even bigger WTF...


From the looks of it, I should have quoted user YAZ with a 👎 for categorizing damage as simply a "noob" and an "arcade" feature. And followed up with my response in which "damage" is a necessity to simulation racing games rather than simply a "noob" output. Knowing that crash/damage is a potential with each turn, each mistake, reckless overly aggressive driving, engine failure or tire problems, and the thought of needing to expend hard earned GT credits to fix any mechanical and cosmetic issue, damage/crash may be a feature that might give the driver an adrenaline rush, however small it may be. Ultimately bringing the driver that much closer in tune with driving at high speeds along with its potential consequences.



YZF
Real driving simulator should have real skidmarks.Period.

Damage is for n00bs, arcade-like fans. You are trying to not damage car unless you are destruction derby fan. Then GT is not for you.

Now skidmarks are part of real graphics and dynamics. You could see them during replays, you could see them from other cars in front of you and you could see them on next lap. They make track surface become live. Its not so synthetic anymore, polished and unchanging like those 2d backgrounds in 90's games....Gran Turismo tracks were always frozen, too clean and artificial. They need to become alive.

Skidmarks all the way!

Skidmarks are important, but so is Damage/Crash that affects performance. Please refer to my post #99 regarding "noobs" and "damage" and the lack of any direct correlation (https://www.gtplanet.net/forum/showpost.php?p=3588742&postcount=99)
 
PD should implement a PS3 self destruct code where the game will destroy your PS3 if you go backwards on a track to hit people trying to race.
 
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