Those who continue to stress that "it's not a crash simulation, it's a driving simulation" (including any arguments saying crash/damage features leads to destruction derbies, etc.) need to understand that
it's part of the driving experience.
I'll repeat,
IT'S PART OF THE DRIVING EXPERIENCE. It's a consequence of driving mistakes. Sometimes it might even be due to engine failure, under-the-hood sudden issues, and/or tire issues. You want a true simulation experience, damage/crashes are important.
I agree; damage is for n00bs. N00bs who can't drive and will be laughed at by me and everyone else who knows how to drive properly, as they crash into a barrier while attempting to take me out of the game out of spite.
Now THAT will be swwwweeeeet!
I'm sorry but damage [and crashes] is not a laughing matter at all. Go tell those, including professional race car drivers, who have been injured severely through crashes in real races, or family members who have lost a loved one due to high speed crashes.
Professional race car drivers certainly do not plan on crashing either, but it happens. If they do make an unfortunate mistake and crash, should we label them as noobs? No one purposely wants to crash in races, but it happens.
If you want to promote simulation in racing, damage/crashes are important. Both components will make the driver a better driver.
Damage affecting performance, and crash potential, will make the driver more cautious. Gran Turismo 5 needs to implement a feature where one needs to use "GT credits" to fix their broken/damaged rides (this could be a feature to soften the blow to reckless GT5 driving). Understandably, arguments may come from those who consider themselves "perfect" and "proper" drivers, especially if online maniac newbies drive without an ounce of caution. Why should I spend my hard earned money (GT credits) to fix something that a newbie caused? In this case, deduct credits from the party that induced the crash/damage. (Hey, even veteran and professional drivers make mistakes).
Go tell these "noobs" in the following videos to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion.
EXTREME Racing Crashes
Nascar Crashes Compilation
Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
Go tell these "noobs" in the following picture to get off the track. "Damage is for noobs" is getting old, in my truly honest opinion. It happens in professional racing.
Problem with damage is that its never spot on.
Tire marks are allot easier to integrate into the game since they all look the same.
Since you're a senior member around here, my apologies first.
But the argument of something not being "spot on" is also getting old in my eyes. Gran Turismo has spectacular and photo-realistic graphics, and quite often difficult to discern whether the image (and footage) is real or computer generated, but it's not absolutely picture perfect--improvements to completely replicate the real deal can always be made.
Public domain footage of Gran Turismo's damage/crashes as of this minute may not exactly mirror what happens in real life, but having it implemented even if not 100% accurate is important.
Why?
Because Gran Turismo's environment (track details, trees, mountains, buildings, etc) including car finish/details are not 100% spot on either and can arguably be improved. If we use the "it's not spot on" argument for the reason why something shouldn't be included, then we might as well scrapped the entire Gran Turismo project/franchise because not everything in it is "spot on". This is an extreme statement, but you get the picture.
No. I used to play Forza 2 a lot when it first came out and very rarely did the racing ever turn into a demolition derby. If it did, that is because we all got bored and agreed to it and it always turned out to be a freaking blast. Especially after consuming a few alcoholic beverages.
Whenever I would pick a room to race in or make a room myself, I would always set collision on and damage to limited or full (mostly on full). I find the damage system made myself and my friends drive a lot more careful. There were no bumper cars going on because no one wanted to damage their cars.
...
This 👍
You may say damage is for noobs, but accidents do happen, whether they be on purpose or not, they are enivitable. What breaks up the immersion of real life more than crashing into a wall or object at a high rate of speed with absolutly no deformation or damage to the body what so ever, and then driving away like nothing happened?
I'm not wanting damage for the sole reason of crashing intentionally, but when it does actually happen (which usually does in races) the immersion is completly lost when you bounce off a wall with absolutley no damage result. It would be like seeing a juicy, mouthwatering hamburger with all the toppings, but when you actually bite into it, it tastes like actual cardboard. The two just don't add up, and to the brain it doesn't make sense.
And this. 👍