Something Just DOESNT Quite Add up...

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I stand corrected, I meant the Ferrari 430. I've never had a wheel for the XBOX360, the one MS released was rubbish. I had a DF Pro GT and gave it to a friend before I left for NZ. Will not be buying another one for some time. It will definitely just be gamepads for now. I don't need to check how these cars drive again as I already did these tests about a year ago. That's how I know and why I mentioned it. And I didn't use the S1 tyres, that would make it even easier, I used N3 tyres.;)

I'm not sure where you got these cold hard facts, so far PD haven't really given out any information about their physics, and they've never really made a big song and dance about it like they do with their motion captured pit crews, spectators and car models. In fact back in the days of the phenomenal Enthusia Professional Racing, KY even said that super realistic physics like that were too much for a console driving game. You keep your fictional hard facts and I'll go with my intuition and personal experience.
 
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I stand corrected, I meant the Ferrari 430. I've never had a wheel for the XBOX360, the one MS released was rubbish. I had a DF Pro GT and gave it to a friend before I left for NZ. Will not be buying another one for some time. It will definitely just be gamepads for now. I don't need to check how these cars drive again as I already did these tests about a year ago. That's how I know and why I mentioned it. And I didn't use the S1 tyres, that would make it even easier, I used N3 tyres.;)

I'm not sure where you got these cold hard facts, so far PD haven't really given out any information about their physics, and they've never really made a big song and dance about it like they do with their motion captured pit crews, spectators and car models. In fact back in the days of the phenomenal Enthusia Professional Racing, KY even said that super realistic physics like that were too much for a console driving game. You keep your fictional hard facts and I'll go with my intuition and personal experience.

Cold hard facts = GT5p's vs FM2's lap times vs real life... GT5p is closer. Its true FM2 has a more mathematically detailed physics engine but that does not necessarily translate into accuracy to real life.
 
Cold hard facts = GT5p's vs FM2's lap times vs real life... GT5p is closer. Its true FM2 has a more mathematically detailed physics engine but that does not necessarily translate into accuracy to real life.

You know this may be a lot to do with track fidelity too. But still, can you please point me in the right direction to read more about this?

In any case, most of the professional drivers agree that FM2 has mathematically correct indepth physics. Now even more indepth with side wall tyre temperature simulation and tyre deformation simulation. So if the lap times are different, it may be something else. Mathematics is, well, mathematics, it's correct. Besides, as I said, FM2 feels far more realistic to real life than GT5P does, in my opinon. I'm not going to base it on some lap times. I'll make my decision on my my gut instinct.
 
Ok since I don't go around bookmarking every thread I see I can't give you a direct link but the discussion has graces this board many times and should be in the archives. Google may also work. What I am saying is the FM2's mathematically detail, to me, regardless of how accurate it is, does not translate directly into real world accuracy. From what I hear FM3 is improved over FM2. KY has also said GT5 will updates as needed and that GT5's physics will be improved over GT5p. To be honest we will have to wait and see.
 
OK, since I don't go around bookmarking every thread I see I can't give you a direct link, but the discussion has graced this board many times and should be in the archives. Google may also work. What I am saying is the FM2's mathematically detail, to me, regardless of how accurate it is, does not translate directly into real world accuracy. From what I hear FM3 is improved over FM2. KY has also said GT5 will updates as needed and that GT5's physics will be improved over GT5p. To be honest we will have to wait and see.

Fair enough, but as I said, track fidelity may play a part. I've checked Google before my last post but no luck, it's why I asked you. I'll have another look.
 
:lol: Really? You pulled that one out? :lol: wow... just wow!

.

wow indeed. caught you open mouthed eh? you don't trust kaz. did kaz break your heart? did he promise you something and then reneged on it?

you don't trust kaz. you sound like you don't expect anything. You sound gloomy. Then kindly get the **** out mate. play something else
 
wow indeed. caught you open mouthed eh? you don't trust kaz. did kaz break your heart? did he promise you something and then reneged on it?

you don't trust kaz. you sound like you don't expect anything. You sound gloomy. Then kindly get the **** out mate. play something else


Umm you totally missed the point... since when is "you coudln't do a better one so shut up" a legit argument? Who on this forum has programmed a better game than GT? Heck what percent of this forum has actually programmed anything? So basically you are saying 90% or so of the forum should just shut up?

Ok, that makes sense...

Has nothing to do with kaz, the very idea of "you can't make a better one so you don't desserve to talk" is just so juvenile...:dunce:
 
Umm you totally missed the point... since when is "you coudln't do a better one so shut up" a legit argument? Who on this forum has programmed a better game than GT? Heck what percent of this forum has actually programmed anything? So basically you are saying 90% or so of the forum should just shut up?

Ok, that makes sense...

Has nothing to do with kaz, the very idea of "you can't make a better one so you don't desserve to talk" is just so juvenile...:dunce:

dude

you just said in that revealing post of yours that you don't trust kaz. I am asking you did he promise you something?
 
dude

you just said in that revealing post of yours that you don't trust kaz. I am asking you did he promise you something?

Ummmm, you might want to try being a little more clear on what you mean... at this point it just appears


reading comprehension > you
 
Ummmm, you might want to try being a little more clear on what you mean... at this point it just appears


reading comprehension > you

i am not going to point out that ridiculous post to you. unless you are blind as well as dumb.

you know the gist of it.
 
Dude

You just said in that revealing post of yours that you don't trust Kaz. I am asking you did he promise you something?

Hey genius! I said I did not trust KY, read the post properly before you insult members of this forum. In fact don't insult other forum members anyway. You're just another poster and such attitude is against forum rules.

I have very good reasons not to trust what KY says. I've explained myself in my posts, had you bothered you'd have understood, well maybe, but your intellect rather resorts to ridicule and insults.

By the way I did take offence to your attitude so I've reported your post.

EDIT: 2 more posts from you in the same manner...
 
i am not going to point out that ridiculous post to you. unless you are blind as well as dumb.

you know the gist of it.

Hint: When on a forum, do not assume everyone is able to read your mind. You may have to actually leave some hint as to what you are talking about, the computer is not some magic box that magically let's everyone know what you are thinking.

ie WTF are you talking about?
 
Hey genius! I said I did not trust KY, read the post properly before you insult members of this forum. In fact don't insult other forum members anyway. You're just another posted and such attitude is against foum rules.

LOL this guy is teh EPIC FAIL!!!1!!!11!!!!one1!!!! :D

First he tries to troll my thread and totally fails at it then he follows me over here to troll me some more and fails at that by confusing me with you... LOL

Is this Thor guy for real or is this account someone else on here made just to troll and stir up crap?:dunce:

This guy has ignore written all over him... only thing worse than a troll is a troll fail... how sad.
 
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Hey genius! I said I did not trust KY, read the post properly before you insult members of this forum. In fact don't insult other forum members anyway. You're just another posted and such attitude is against foum rules.

I have very good reasons not to trust what KY says. I've explained myself in my posts, had you bothered you'd have understood, well maybe, but your intelect rather resorts to ridicule and insults.

By the way I did take offence to your attitude so I've reported your post.

:lol:

you must be highly strung if you feel offended that easily.

as for kaz, well it would not make any difference in the grand scheme of things if he said night was day and day was night. The man is a legend already.

if GT is not satisfying to you look elsewhere. Instead of moaning and whinging all the time
 
Rand al Thor, as soon as you turned up this thread changed, you pretty much managed to start a flame war with Devedander filling out almost a page and you actually had a go at the wrong poster.:dopey:

And, yes I am offended that you can tell other posters to leave the forum and call them names and insult them. If you consider me easily offended that's cool. Couldn't care less about what you think.
 
Rand al Thor, as soon as you turned up this thread changed, you pretty much managed to start a flame war with Devedander filling out almost a page and you actually had a go at the wrong poster.:dopey:

And, yes I am offended that you can tell other posters to leave the forum and call them names and insult them. If you consider me easily offended that's cool. Couldn't care less about what you think.

i had a go at devey boy since he went after me. what did u expect?

i didnt ask you to leave the forum savey. i offered you advice. don't like what kaz has to say. dont like gt. stop whinging and look elsewhere. pretty sound advice dont you think.

oh and please don't flatter yourself. your opinion matters not one bit. i was just telling you what i thought. no one asked for any validity from you :lol:
 
And I'm about to step in here and sort the issue out in a fatherly way. Given the fact that I hate children, it pains me to do so.

The bantering will stop now, and we will return to the topic at hand. Or, I start handing out more infractions that what I have already.

That course of action usually results in a closed thread and various bannings.
 
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Hey paskowitz, I've had a look mate. So far I've found this video.

http://www.youtube.com/watch?v=btDbZuyqmp0

Hope it's cool to post YouTube links, if it's not I'll take it off.

Anyway, I noticed the biggest problem was track fidelity in this example, times were similar but the corners are wider in the FM2 version compared to real life, in fact the whole track is wider. That could explain why it's easier to get quicker lap times in FM2 compared to real life. Other FM2 tracks may suffer from this.

EDIT: Slightly off topic, but check this review of GT PSP: http://www.gametrailers.com/video/review-gran-turismo/56347, not good, and their last comment says it all. If I hear the same thing about GT5 when it's finally released I'm going to be one sad puppy.:(
 
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Hey paskowitz, I've had a look mate. So far I've found this video.

http://www.youtube.com/watch?v=btDbZuyqmp0

Hope it's cool to post YouTube links, if it's not I'll take it off.

Anyway, I noticed the biggest problem was track fidelity in this example, times were similar but the corners are wider in the FM2 version compared to real life, in fact the whole track is wider. That could explain why it's easier to get quicker lap times in FM2 compared to real life. Other FM2 tracks may suffer from this.

EDIT: Slightly off topic, but check this review of GT PSP: http://www.gametrailers.com/video/review-gran-turismo/56347, not good, and their last comment says it all. If I hear the same thing about GT5 when it's finally released I'm going to be one sad puppy.:(

Comparison FM2 and GT5P- Suzuka East- Z06 no assist (Pro mode in GT5P) and Race tires (R3 for GT5P).
Final time: 49.9s (FM2) 53.4s (GT5P)

 
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Forza gives the impression the road is straighter from the looks of that. Less angle so more speed.
 
In any case, most of the professional drivers agree that FM2 has mathematically correct indepth physics. .

As i've hotlapped on GT5P & FM2 I strongly disagree.

On FM2 if you watch some of the replays and download the set ups you will notice some of the fastest laptimes are achieved by remaining in the same gear for the entire lap. Now if I did this on GT5P I would be miles off the pace. This for me illustrates the FM2 physics engine is flawed.

I have numerous friends who are also keen hotlappers and they all agree that the GT5P physics engine is much more realistic than FM2. You may wonder why im referring to hotlappers but in my opinion hotlappers truly test a racing games physics engine due to the nature of hotlapping.

Still I have heard from my fellow racing team members that FM3 is much improved as they have already played FM3 in a competition.
 
As i've hotlapped on GT5P & FM2 I strongly disagree.

On FM2 if you watch some of the replays and download the set ups you will notice some of the fastest laptimes are achieved by remaining in the same gear for the entire lap. Now if I did this on GT5P I would be miles off the pace. This for me illustrates the FM2 physics engine is flawed.

I have numerous friends who are also keen hotlappers and they all agree that the GT5P physics engine is much more realistic than FM2. You may wonder why im referring to hotlappers but in my opinion hotlappers truly test a racing games physics engine due to the nature of hotlapping.

Still I have heard from my fellow racing team members that FM3 is much improved as they have already played FM3 in a competition.

I think both FM2 and GT5p have quite flawed physics, but they both do different things quite well, enough to be 6 of 1 half a dozen of the other IMO. You don't have to look to far in either game to see where they start to fall down.

I don't see that FM3/GT5 will not follow the same route, I'm sure both will improve on their predecessors, and both will approach it from different angles.

I would just say that looknig at lap times is extremely flawed in itself, you could have a need for speed game giving close to life lap times, but you'd not consider the physics 'simulation' because of it..

In fact, since some of us on here play more serious PC sims at times, we know that even the most respected sims feel quite different to each other and yield different laptimes on the same circuit/matched cars..

Each to their own, I think the only difference between the two is personal preference, I certainly wouldn't start chastising a game and declaring one a 'winner' on their physics engines alone..
 
I don't see that FM3/GT5 will not follow the same route, I'm sure both will improve on their predecessors, and both will approach it from different angles.


From what i've heard the cars on FM3 feel heavier with greater understeer which is good news because I felt FM2 suffered from the cars feeling too light.

Thankfully come thurs we shall be able to test the new FM3 physics engine. No doubt opinions will be mixed but then again they always are when discussing a physics engine.

Im sure come release the GT5/FM3 physics will be excellent but probably for different reasons.
 
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I would just say that looknig at lap times is extremely flawed in itself, you could have a need for speed game giving close to life lap times, but you'd not consider the physics 'simulation' because of it..
Boy, you're gonna have to show me this if it ever happens, because I won't buy that for a dollar. ;)

I haven't seen anyone look at lap times exclusively as an indication of correct physics. I think you need to read IVOR's post again. And adding my own two bits of ASCII, every car in Forza oversteers and you can take turns too fast from my experience. I agree with you that both series do some things right and others wrong, but I will say that Prologue does feel a lot like my PC sims while Forza just feels like Forza.

I'd also have to say due to every car oversteering and other issues IVOR and others mentioned that Turn 10 saying their game is mathematically correct is just... incorrect.
 
You all make some very good points.

Allow me to show you how I see it. I work with numbers, I was very good a physics and mathematics in my studies. I know that was nearly a decade ago, but I remember a few things. As long as you have the raw processing power dedicated to it you can simulate just about everything, even the human brain. When the raw processing power is limited and not infinite, some things have to basically be chosen as arbitrary and not processed. If you want, educated guess work. It's more than obvious that since FM to FM2 and FM3, by squeezing more processing power out of the XBOX360, there have been more and more routines added and less and less of those educated guesses. The sheer dedication to improve in the physics department so much is something I commend T10 for, especially given the relatively short development cycles compared to PD. However, there will always be flaws, it's a simulation, so sooner or later someone with the infinite processing power of the human brain, that trumps any computer, a player, will find ways to bend those rules. We're not talking Neo here, just someone finding a loop hole in the physics that others missed. Some of the loop holes were actually patched not long after the release of FM2, if anyone here remembers. That's how some have managed to get unrealistic lap times. Yes, the simulation of physics did have minor flaws, and to achieve perfection on a console would be a very unrealistic demand, even on a supercomputer it would be difficult. However, T10 are making a mathematically correct effort to get as close as possible as the hardware allows, to reality, which is more than I can say for the physics of PD. Why? Because if GT5P or indeed GT5 had something as good or better, they would have also boasted about it. Instead they boast about a near perfect car models and and motion captured pit crews or spectators. Got to give them credit for the track design though, far closer to the real life circuits than FM2.

OK, that may make some heads spin around here, sorry, I went a bit deep.

Now to the "all cars over steer in FM2" statement. I believe it to be false. Under sustained heavy power load a lot of cars in FM2 tend to under steer as the car simply can not swing the mass around the corner no matter how good the the setup is. Yes, this does happen in FM2. Also AWD cars in FM2 do under steer quite badly at times, as they do in real life. There certainly is over steer in FM2 and, this is just my experience though, a lot of cars over steer, it's very common. In my opinion the over steer and under steer balance is far more realistic in FM2 than in GT5P. Though, as some of you said, GT5 may have improved further in the physics simulation department and I'm sure FM3 has too...

Lastly, yes, comparing lap times to real life it's not really going to mean the simulation with the closer time to real life is the better one or the more mathematically correct one. A poster here put two videos up, the times were 4s apart and, as someone's already mentioned, the FM2 track was wider and that allows for straighter lines to be taken through turns. Let's not even take into account that there is more than one race tyre in FM2 and that the drivers, or indeed driver, may not have been identically poised on both laps, is using different controllers most likely, looking at different displays with different refresh rates and, of course, playing on different consoles. I could go on but hopefully you lads are getting the point right about now.
 
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OK, that may make some heads spin around here, sorry, I went a bit deep.

A bit deep? Do you mean off the deep end??? There was almost no content in that argument. It basically came down to PDs physics aren't as good because they don't boast about it. If you were good at math and have any science background you'd understand what an absurd argument that is. Besides doesn't PD boast that GT is the real driving simulator. By your reckoning that would make them the best by far.
 
You all make some very good points.

Allow me to show you how I see it. I work with numbers, I was very good a physics and mathematics in my studies. I know that was nearly a decade ago, but I remember a few things. As long as you have the raw processing power dedicated to it you can simulate just about everything, even the human brain. When the raw processing power is limited and not infinite, some things have to basically be chosen as arbitrary and not processed. If you want, educated guess work. It's more that obvious that since FM to FM2 and FM3, by squeezing more processing power out of the XBOX360, there have been more and more routines added and less and less of those educated guesses. The sheer dedication to improve in the physics department so much is something I commend T10 for, especially given the relatively short development cycles compared to PD. However, there will always be flaws, it's a simulation, so sooner or later someone with the infinite processing power of the human brain, that trumps any computer, a player, will find ways to bend those rules. We're not talking Neo here, just someone finding a loop hole in the physics that others missed. Some of the loop holes were actually patched not long after the release of FM2, if anyone here remembers. That's how some have managed to get unrealistic lap times. Yes, the simulation of physics did have minor flaws, and to achieve perfection on a console would be a very unrealistic demand, even on a supercomputer it would be difficult. However, T10 are making a mathematically correct effort to get as close as possible as the hardware allows, to reality, which is more than I can say for the physics of PD. Why? Because if GT5P or indeed GT5 had something as good or better, they would have also boasted about it. Instead they boast about a near perfect car models and and motion captured pit crews or spectators. Got to give them credit for the track design though, far closer to the real life circuits than FM2.

OK, that may make some heads spin around here, sorry, I went a bit deep.

Now to the "all cars over steer in FM2" statement. I believe it to be false. Under sustained heavy power load a lot of cars in FM2 tend to under steer as the car simply can not swing the mass around the corner no matter how good the the setup is. Yes, this does happen in FM2. Also AWD cars in FM2 do under steer quite badly at times, as they do in real life. There certainly is over steer in FM2 and, this is just my experience though, a lot of cars over steer, it's very common. In my opinion the over steer and under steer balance is far more realistic in FM2 than in GT5P. Though, as some of you said, GT5 may have improved further in the physics simulation department and I'm sure FM3 has too...

Lastly, yes, comparing lap times to real life it's not really going to mean the simulation with the closer time to real life is the better one or the more mathematically correct one. A poster here put two videos up, the times were 4s apart and, as someone's already mentioned, the FM2 track was wider and that allows for straighter lines to be taken through turns. Let's not even take into account that there is more than one race tyre in FM2 and that the drivers, or indeed driver, may not have been identically poised on both laps, is using different controllers most likely, looking at different displays with different refresh rates and, of course, playing on different consoles. I could go on but hopefully you lads are getting the point right about now.

Don't flatter yourself !!

You don't know how PD calculates the physics in GT, only PD knows that, you don't have the information to be making claims for either game, I know which one "feels" more realistic, as does anyone who has played both games.
 
A bit deep? Do you mean off the deep end??? There was almost no content in that argument. It basically came down to PD's physics aren't as good because they don't boast about it. If you were good at math and have any science background you'd understand what an absurd argument that is. Besides doesn't PD boast that GT is the real driving simulator. By your reckoning that would make them the best by far.

Obviously went over your head. Don't worry about it.:dopey:

And in any case, if a developer has a good, accurate and realistic physics simulation, they tent to make sure the public know about it with their PR strategy. Enthusia Professional Racing, FM, FM2, FM3, Race Pro certainly did. GTR, GTR2 and LFS... GT5 hasn't exactly dazzeled us with their physics simulation PR, yet, we live and hope.:)

EDIT: Loving the instant aggression from 2 posters. I'm not flattering myself No46_TheDoctor, and I did say it was how I see it, and not how it is. It's right on the first line on my post. I can't be bothered to argue on this anyway, I posted what I wanted to say so it's all good.
 
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Boy, you're gonna have to show me this if it ever happens, because I won't buy that for a dollar. ;)

I haven't seen anyone look at lap times exclusively as an indication of correct physics. I think you need to read IVOR's post again. And adding my own two bits of ASCII, every car in Forza oversteers and you can take turns too fast from my experience. I agree with you that both series do some things right and others wrong, but I will say that Prologue does feel a lot like my PC sims while Forza just feels like Forza.

I'd also have to say due to every car oversteering and other issues IVOR and others mentioned that Turn 10 saying their game is mathematically correct is just... incorrect.

The reference to lap times being an indicator was not directed at IVOR in this instance, but if you read other threads where this has popped up, you will see why I referenced it.

Not that it is a problem of course. :)

My opinion of the two games, for what it is worth, is that both have aspects that aren't too far removed from PC Sims, and I see good/bad in each in almost equal quantity, I enjoy both for different reasons, and tend to align with the more mainstream reviews, of which I think only Inside Sim Racing has done a more comparative review from PC Sim players.

I have to say that I've never not enjoyed playing both games, which makes me kind of odd I guess!

Personally, I'll be happy if PD step up to the plate and deliver a PSN Demo of GT5 at TGS, that would really go head to head with T10's marketing strategy, and we'd be able to sample both ourselves!

Finally, who cares if FM3 is better/worse then GT on any level, we really should be discussing GT5 here, nothing about FM3 is going to add/subtract from GT5 at all.



For anyone that cares about physics etc, here's a rare insight from someone that helped on the FM2 phsyics, and although this is from 2007, keep in mind that FM3 is boasting "Chassis flex" and you'll see that possibly hints at one physics system mentioned later on in the video that he was impressed by (but wasn't catered for in FM2).
http://channel9.msdn.com/posts/Char...sics-in-Games-Real-Time-Simulation-Explained/

I apologise if this is too MS biased material, but it's rare to see such in-depth explanation of some of the principles involved.
 
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