Standard cars ARE in GT6. (100% confirmed)

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For me i hope as well as extra pars and such they make the High beams work and made the Low beam headlights the same brightness as the Premium cars in GT5. This was my biggest problem with the standard cars in GT5. as i would have liked to have ran the Le Mans 24 hour with a standard LMP car but couldn't see anything at night in practice so i was "forced" to use a premium LMP, whitch i made a good tight race to the end with, but felt it kinda cut out all the standards for any Day/Night cycle race. and on a side note, Why did they make the Nurburgring 24 hour race all LMP cars when it should have been GT class?
 
Pictures are on my phone . .. I just felt it was pointless :dopey: seeing as you guys started crap talking the early work that took me 15 min's and had just about every peace individually made as opposed to pd's versions Go ahead say it takes them two months of time to make.. the guy who works there probably procrastinates
Not sure why you quoted my post with your reply as I was not a part of that conversation at all.

As for what you did or did not make in 15 minutes I have no idea. I was not paying much attention to that part of the thread but it did appear that your post where you attached the simple image was a lot more than 15 minutes after your claim and for all I know you could have downloaded that from the internet.
 
Speaking of, it's now Sunday afternoon. Colour me surprised.

il post them on flicker right now, all pictures are time stamped ..

final 2 by frogmanlego, on Flickr
Hey look a date on the corner ...

final one by frogmanlego, on Flickr
Aside form that amazingly amazing texture on the lens , its better than pd's stuff as every single piece is individually made allowing for maximum damage .. well i kinda cheated on the little light bulb as its one solid piece * I couldn't get it to hollow out for the life of me.. and i just remembered how to do that.. =D )


For me i hope as well as extra pars and such they make the High beams work and made the Low beam headlights the same brightness as the Premium cars in GT5. This was my biggest problem with the standard cars in GT5. as i would have liked to have ran the Le Mans 24 hour with a standard LMP car but couldn't see anything at night in practice so i was "forced" to use a premium LMP, whitch i made a good tight race to the end with, but felt it kinda cut out all the standards for any Day/Night cycle race. and on a side note, Why did they make the Nurburgring 24 hour race all LMP cars when it should have been GT class?
All standard cars had there high beams on , you couldn't get the low beams =/
 
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For me i hope as well as extra pars and such they make the High beams work and made the Low beam headlights the same brightness as the Premium cars in GT5. This was my biggest problem with the standard cars in GT5. as i would have liked to have ran the Le Mans 24 hour with a standard LMP car but couldn't see anything at night in practice so i was "forced" to use a premium LMP, whitch i made a good tight race to the end with, but felt it kinda cut out all the standards for any Day/Night cycle race. and on a side note, Why did they make the Nurburgring 24 hour race all LMP cars when it should have been GT class?

Completely forgot about this! 👍
The headlight problem is the fatal issue of standard cars racing at night. I could hardly see where I'm going with that close-to-no headlights. That totally ruins the driving experience of the standards IMO. :grumpy:
 
il post them on flicker right now, all pictures are time stamped ..

Aside form that amazingly amazing texture on the lens , its better than pd's stuff as every single piece is individually made allowing for maximum damage .. well i kinda cheated on the little light bulb as its one solid piece * I couldn't get it to hollow out for the life of me.. and i just remembered how to do that.. =D )
What exactly are those images supposed to be. I think you were working on a headlamp but that doesn't look much like one to me.
 
il post them on flicker right now, all pictures are time stamped ..
http://www.flickr.com/photos/67356478@N08/8850594680/
final 2 by frogmanlego, on Flickr
Hey look a date on the corner ...
http://www.flickr.com/photos/67356478@N08/8850592472/
final one by frogmanlego, on Flickr
Aside form that amazingly amazing texture on the lens , its better than pd's stuff as every single piece is individually made allowing for maximum damage .. well i kinda cheated on the little light bulb as its one solid piece * I couldn't get it to hollow out for the life of me.. and i just remembered how to do that.. =D )

All standard cars had there high beams on , you couldn't get the low beams =/

So, after a week, you have a single headlight, to no better quality than PD, without any textures mapped to it? And how much quicker did you say you could do an entire car compared to PD, again? Hell, you said you could remake Rome in higher quality in two weeks. That's surely only twice as much work as a headlight, apparently.

Tell me again how PD is missing out.
 
Of course, I'd also like to see how heavy the model is. Can a PS3 put thirty two of those (in a 16-car grid) on screen at the same time, along with the cars that they attach to?

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If all you need is a super high-resolution model, PD could just scan the cars or borrow the CAD files from the manufacturers and be done with it in short order.

Making a video game is more than that.

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The complaint is akin to saying: "I could draw characters better than they do in the cartoons, with better color shading and more realism." Of course you can. Now go ahead and do the 40,000 or so cels required to make a single episode by yourself, in the same manner.
 
Well we already know that there will be Standard Cars in Gran Turismo 6, but how do you think they will be implemented? We know that you can now fully customize them and take photos of them like Premium cars, but do you guys think that having cockpit view in all of them is a possibility?

Personally I think of the 1200 cars in GT6, I think about 500 of them will be fully premium cars and the other 700 will be standard cars. I'm assuming the 200 new cars they added will all be premium, and I'm guessing they probably upgraded a 100 standard cars or so from GT5.
 
Well we already know that there will be Standard Cars in Gran Turismo 6, but how do you think they will be implemented? We know that you can now fully customize them and take photos of them like Premium cars, but do you guys think that having cockpit view in all of them is a possibility?

Personally I think of the 1200 cars in GT6, I think about 500 of them will be fully premium cars and the other 700 will be standard cars. I'm assuming the 200 new cars they added will all be premium, and I'm guessing they probably upgraded a 100 standard cars or so from GT5.

Well there will not really be standard cars as they will not be classified that way any more and should not appear separately in the garage.

I do not expect to see a full cockpit view on them other than the blacked out version that we see now or perhaps a modified but still generic version of that.

It does sound like at least some of them will be upgraded in appearance on the outside.

I am hoping for a proper hood view so cockpit detail does not really matter to me. Exterior detail is far more important.
 
1000 posts woooooooooooo!

But in all fairness I would rather have standards then not so that answers the question for me!

They wont look near PS2 standard! They didn't in GT5 and they are all getting a touch up I assume considering they are more accessible and modifiable in GT6

They will be close to other PS3 games id say!
 
Of course, I'd also like to see how heavy the model is. Can a PS3 put thirty two of those (in a 16-car grid) on screen at the same time, along with the cars that they attach to?

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If all you need is a super high-resolution model, PD could just scan the cars or borrow the CAD files from the manufacturers and be done with it in short order.

Making a video game is more than that.

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The complaint is akin to saying: "I could draw characters better than they do in the cartoons, with better color shading and more realism." Of course you can. Now go ahead and do the 40,000 or so cels required to make a single episode by yourself, in the same manner.
Considering cartoons are made with as little detail as possible .. yes i can iv made cells before, * 75 * for pinky and the brain smiling in art class , that takes FOREVER , considering no one guy does everything.. its usually a team of a dozen or so more animators .
Whatever PD takes way to long point made
 
Maybe the Premiums in GT5 will be considered the new Standards of GT6 and the Premiums in GT6 will become the premiums of premiums!
 
Maybe the Premiums in GT5 will be considered the new Standards of GT6 and the Premiums in GT6 will become the premiums of premiums!

I doubt there is a need for better detailed car models for the PS4. Maybe certain parts could use some polishing up but for the most part, you don't really need any more detail than we already have. We would probably not even notice it. After a certain point you really hit a wall of diminishing returns with polygons, especially in something with very defined lines like a car (human models are an entirely different story). A new lighting model as well as improved shaders and the likes are probably enough for the "next-gen" transition imo. When they said back then that GT5's car models would be "PS4-ready" they probably weren't exaggerating.
 
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Considering cartoons are made with as little detail as possible .. yes i can iv made cells before, * 75 * for pinky and the brain smiling in art class , that takes FOREVER , considering no one guy does everything.. its usually a team of a dozen or so more animators .
Whatever PD takes way to long point made

And that's said knowing exactly how many modelers they have on staff, what their schedule is and what the workload for each is?

Polyphony Digital have, as per their corporate page, only 110 employees. Not all of those employees are modellers. They've claimed that each car takes six months to model to full quality. Given that you've taken three weeks for a headlight, that's believable. Now, if sixty of those employees only work on computer modelling and not coding, game engine, sound design, physics, etcetera (I'd say it's a fair... maybe optimistic estimate), then each of those takes six months... for, say, four hundred cars, it would take almost four years, for the modelling alone.

And again, this does not include file size optimization, model optimization to work with the PS3 graphics engine, debugging, re-optimization, further de-bugging, playtesting, physics model testing, sound, etcetera...

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Cartoons are designed to be simple, but the best aren't. Something like this:


avatarlegendofkorra.jpg

tumblr_lotvjlWZRf1qefbzqo1_500.jpg

korra-the-airbender.jpg


Is only 15,000 cels per episode, and each episode has a production schedule of twelve months. The delay between season one and two has been over one year, already. This is with a staff of twenty-four artists at Studio Mir. Of course, animation is only the first part of the process... and there's a whole lot more that comes after the models are animated.

And this is what we're looking at for Gran Turismo. Small teams. Long lead times. Huge number of vehicles to model (graphics, sound, physics), test, de-bug, optimize, etcetera. It's a small company that's making the equivalent of a movie-quality animated feature, not a talking heads TV show.

Could Polyphony Digital be more efficient and outsource modelling? Why yes, yes they could. But they don't, and probably won't, so the lead time is understandable. It's frustrating, but you've got to admit, no other console racer manages to make so many polygons go so quickly on-screen as Gran Turismo.
 
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Employing more people needs more output. Not quite up to how accounting at PD goes, but it doesn't make sense to employ a lot of people if you're only making one game every few years.

Outsourcing is a good way of getting high quality for less money, or faster output for the same money. There is incentive for modellers or subcontractors to work faster if they're being paid per model instead of per diem.
 

Outsourcing is a good way of getting high quality for less money, or faster output for the same money. There is incentive for modellers or subcontractors to work faster if they're being paid per model instead of per diem.
Heavily branch depending.
 
Maybe the Premiums in GT5 will be considered the new Standards of GT6 and the Premiums in GT6 will become the premiums of premiums!

LOL really funny. But the thing is that I was looking at the Premium models these days (mostly cockpits) and adaptative tessellation will make a huge improvement in GT6.
If you pay a closer look to details as the steering wheel in the cars you can see the edges shaping the form of the wheel without being totally curved, but in the shots made by PD and because of the tessellation, all parts of the car that had those edges are going to be curved as they should.
So Premium cars are going to look even better than before.

Not sure about standards and how are they going to look, but if they use the same thing for them, and the improved HDR, the difference will be small between cars.
 
niky
Employing more people needs more output. Not quite up to how accounting at PD goes, but it doesn't make sense to employ a lot of people if you're only making one game every few years.

Outsourcing is a good way of getting high quality for less money, or faster output for the same money. There is incentive for modellers or subcontractors to work faster if they're being paid per model instead of per diem.

So if you can pretty much guarantee that outsourcing will delivet the same results and same quality models the PD employees create then why not just outsource a bit of your future modeling, yes it will cost more but surely it's a better option then inputing a dated last gen model.

So is it cost the only issue to the lack of outsourcing or is it the main issue
 
I wish PD would at least try outsourcing. Hire a company to build one car to their specifications and see what the result is. If they like it, hire them to do more. Obviously we don't know what they're up to, maybe they have entertained the idea but I really hope they have, when their biggest rivals are doing so they really need to do so to keep up.

For the next game they aren't going to be able to rely on the PS2 models and they won't be able to use more cars by numbers as a USP if the other game has more, which is likely at the speed both are currently working.
 
Maybe the Premiums in GT5 will be considered the new Standards of GT6 and the Premiums in GT6 will become the premiums of premiums!

As likely as being able to smell the leather interior and exhaust fumes, and just to be sure, it's already certain that won't be the case unless Kaz specifically meant the GT-R Proto when he gave a firm no to the question whether every car would have an interior (which again is as likely as my first sentence).

I wish PD would at least try outsourcing. Hire a company to build one car to their specifications and see what the result is. If they like it, hire them to do more. Obviously we don't know what they're up to, maybe they have entertained the idea but I really hope they have, when their biggest rivals are doing so they really need to do so to keep up.

Maybe they've already tried that for all we know, it's at least certain that the consistency of a lot of the Premium cars differs significantly.
I'm not just talking about the apparant difference in quality of modelling (different quality textures and detailing, especially in interiors) but also things like a different FOV in chase cam (they've updated some whilst others still are the same) which suggests that even if it's all done inhouse these issues occur or have occurred.
 
GT6 will not distinguish between standards and premiums, so technically there won't be standard cars. They will all be in photo mode but some will not have modeled interiors.

So the question is, what makes a standard car in your mind?

It seems to me that they will improve on standard cars but not enough to make it fully "GT5 premium" cars.

I use cockpit and bumper views, I do not look at the interior modeling or hand animations when driving so black out interiors are fine. I do not care about the standard and premium labels most people are stuck with as long as the physics feels right.
 
GT6 will not distinguish between standards and premiums, so technically there won't be standard cars. They will all be in photo mode but some will not have modeled interiors.

So the question is, what makes a standard car in your mind?

Simply changing their name or pretend there isn't a difference anymore isn't going to work, GT6 might not technically distinguish anymore but I surely will.
And that hasn't got anything to with my mind or perception of them, it can be objectively established that they aren't current gen models with interiors, simple as that (regardless of whether you actually want them or not).
 
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