No mention of the Rogue One expansion coming at the end of the year in here yet?
http://www.theverge.com/2016/7/16/12206182/star-wars-battlefront-dlc-rogue-one
Just tried it, though admittedly only did the training missions since I wanted to not suck that bad
Its cool overall, loving it so far. If there is one thing that's stayed consistent with Past star wars games, its that the damn speed bikes on endor are brutal![]()
All of that is not true. Definitely take a look at the little behind the scenes reel they just released on Friday and you'll see that it's still very much a war based film. Any re-shoot percentages going around are just a random number pulled out of someone's rear.From what I've heard, about 60% of Rogue One needs to be reshot due to Disney considering the initial scenes to be 'too violent'. By the time they finish re-shooting the movie, how much time will be left for DICE to make a decent DLC?
Shouldn't be an issue, it's still Star Wars.Plus, how weird will it be to play a DLC based on a movie that has different characters/settings/weapons than the OT?
All of that is not true. Definitely take a look at the little behind the scenes reel they just released on Friday and you'll see that it's still very much a war based film. Any re-shoot percentages going around are just a random number pulled out of someone's rear.![]()
Shouldn't be an issue, it's still Star Wars
You guys will love this:
The trailer is cool, but it's obviously a 3D render, and looks nothing like the actual game.![]()
I'm not saying they didn't do re-shoots, but as most of the "in the know" Star Wars peeps will tell you, re-shoots are normal for just about any movie and are budgeted for in advance so there really is nothing to panic about here. Hell, Episode VIII just wrapped filming, but I bet you they have already budgeted for re-shoots as well. And more than likely they were less "re-shoot" and more "add some additional scenes here". I'm not worried one bit.Where did you read otherwise?
Yeah I guess we'll have to wait till the official trailer comes out (somewhere in Sept.)
And they better fix the ridiculous imbalance towards the rebels on FS! It's pretty pathetic to fly a TIE fighter against those A-Wings....
Fighter Squadron needs changes everywhere. Here are my biggest issues with it so far:
• The targeting computer is frustrating. Unless your reticle is directly on an enemy ship, it won't do anything. However, the game still shows your beams hitting the ship, but only sparks come off.
This one I believe is due to flying at a high speed while shooting at the same time. I saw a YT video where they showed how effective the weapons become once you slow down. So if you're flying in circles shooting at someone, try slowing down and then it'll be better.
I'll post the video once I find it.
This one I believe is due to flying at a high speed while shooting at the same time. I saw a YT video where they showed how effective the weapons become once you slow down. So if you're flying in circles shooting at someone, try slowing down and then it'll be better.
I'll post the video once I find it.
I know that you have to balance the power between your engines and your blaster cannons, but I don't know if the cannons become more powerful or just have a slower overheat.
Gameplay of new mode Skirmish coming free to everybody on tomorrow's patch.
The bots play better than real people (PTFO, not camping, etc)
EDIT: PC Mag article about it
http://www.pcgamer.com/star-wars-battlefront-offline-mode-the-death-star-and-battlefront-2/
Remember how good space battle in SWBFII was? Owen Lars' farm remembers...
What does the special edition come with?I noticed this has dropped in price to $30. Much more palpable. Is the special edition worth the extra $10 for someone who's only going to play it casually?
I believe I heard someone say that each map will feature one or two custom "hands" that will supposedly suit each map, and that we'd be able to use our own.
Kinda bummed our progress won't continue with skirmish; it would definitely make some of the Hutt Contracts easier, but I pretty much saw that one coming. Oh well.
So, the hands are being covered like the survival missions, then. Ugh.
Kinda. You can use those, or your own, from what I understand.
The X-8 feels better, not an absolute beast of a weapon, but I was getting a decent amount of kills with it online. I'm absolutly loving the DL-44 now. It's much better in CQC, but not as blaitantly overpowered as it was at launch. It's probably up there with a few of my favorite pistols now.
So, I was wrong about the cards in Skirmish. Just the pre-selected hands, which I'm not a fan of. The AI is kind of cool though. They seem to take different path in Walker Assault compaired to human players, both defending and attacking. Overall, Skirmish is fun if you can't play online, but it's nothing huge. Nice to have, though.
The X-8 feels better, not an absolute beast of a weapon, but I was getting a decent amount of kills with it online. I'm absolutly loving the DL-44 now. It's much better in CQC, but not as blaitantly overpowered as it was at launch. It's probably up there with a few of my favorite pistols now.
When you mean the AI take different routes in Walker Assault, are they more efficient routes or longer ones? No specific paths or funneling into one area where they'll get mowed down instantly?
Good to hear the DL-44 is useful again. It was horribly OP in the beginning, but apparently, DICE is known to be slow at rebalancing weapons. I tried it a few months ago and didn't like it because I'm awful with semi-auto weapons, but I'll definitely give it another shot soon.