- 7,956
- BradleyH131
You know i've tried my share of scouting but sometimes I'm not sure what i'm looking at.
One thing that's worth doing when scouting is working out what they can't have. For example,
If you do a standard 6:30 scan on a Terran and they have seige tanks out already, then chances are they're not going to have any cloked banshees for a little while at least. If they have a lot of marines, but have both gases, then you can think where the gas might have been spent (Banshees? Cant see factory...Proxy Thor?). I work it out on gas based units. A zerg with early speedlings and banes most likely will not have roaches. (And conversely, a zerg with early roaches will most likely not have banes). A Protoss with 7 minute DTs won't likely have a whole lot of anything else gas based.
They're not stead fast rules, but will stop you from losing to things early on if you can identify what they can and can't have.