Superstars V8 - Budget Simulation - 26th June Release

  • Thread starter JAGUAR1977
  • 322 comments
  • 34,238 views
OK seeing as there's "nowt" coming from black bean, you'll have to do with blurry pictures from the 360 demo of me fooling around!

V810.jpg


V811.jpg


V812.jpg


V814.jpg


Yes I finaly managed a standing burnout, got brutal on the brakes to transfare the weight then hit the gas...thus the front discs are a little hot LOL
 
Last edited:
I would just like to say a BIG THANK YOU to Hereward and the UKOG members for posting so much info, screen shots and video's of what looks like to be an excellent underdog of a game :cheers:

Ive been ankering for another PS3 driver for some months now and this one is on my Father's Day present list :D , although it will be a week late :lol: .
 
Just reread that Kike, comes across abit pompus and derogitory, wasn't ment that way, just my sense of humour mate. good to see Logitech suported on PC as it should be caried over to the PS3, and I realy can't see blackbean using the Dev tools from Logitech and then not incorporating FFB! I know the FFB system on the 360 is a different system so maybe it's going to be patched or was just not included in the demo as was G25 suport in the PC demo. Are any wheels suported on the PC demo? and if so, is there FFB on the PC demo? Again Kike if that post came accross wrong as re reading it I can see how it could be misinterpritaded......and yes I have been post SOCOM drinking LOL

Anyhow, just read the best review ever, so good I forgot who wrote it.....but it was a small site. basicly the guy reviewed the 360 version. I'll start with one of the final scores......Story Line 0.1%......yep it gets better, classic observations such as "the physics engine is lifted straight from SBK08, so the cars handle like bikes" and "There is a strange drafting system which when you get used to it allows you to pass 2 or 3 cars in a bend" And as for the rest? aparently the AI is junk as well, in fact everything was junk getting 50%-60% apart from the graphics which picked up 80%.....this lead to the statement "this will be a summer hit" No mention of controls, FFB, pits, tuning, arcade and sim modes, AI levels, Very funny stuff.
 
Last edited:
Nicely spotted, that's of the PC version I take it, the 360 version has "rumble" on that pause menu in place of FFB. Looking at the earlier post and pic about the G25 and Logitech dev tools, plus this latest picture I really can't see them not having Logitech wheel support and FFB on the PS3, it's not been mentioned in the 3 reviews I've read that it's not got FFB and that would be a serious oversight if it in fact had none.
 
Yep, that's the PC demo. I wanted to see/play this game for myself, even though this PC is far from powerfull enough to play Superstars V8 at max. settings.
 
@kikie:you tried it? And? :D
Well, the first time, I used the highest graphical settings and I couldn't drive properly. I have a nVidea graphics card ==> 8500GT :nervous:.

After using less demanding setting, the FPS were a lot better. I used the BMW 550 with all aids on and I was still surprised that it felt less arcade then GRiD. I guess, if you drive without aids, Superstars V8 is a simulation based race game. It's difficult to say if you can only use a keyboard. But I have to say that this game has potential. Sounds effects are good.
Graphics, mmm, now that I've played the game, I'm less impressed with the graphics. I'm a graphic's nut, if you know what I mean. If you're used to play GT series and GT Legends (Simbin/Blimey!games), than this game's graphics don't appeal to me. But if you don't care about that and the G25 is indeed compatible and the FFB is decent, then by all means, buy this game, it's worth it!
 
Last edited:
Nice write up, Kike, I won't ask what it was like trying to play it with a keyboard! If you pause the game You'll see the FFB settings, looks like they simply haven't been included on the demo though. Comparitivly speaking though the graphics are not as stunning as Shift, GT5 and Forza 3, and being track based the scenerey is the usual bland afair, but they do have a grity realistic feel to them and the console version has a rock steady frame rate which makes for a very smooth experience. Cheers again for letting us know your feeling on the PC demo.
 
Thanks!



offtopic.gif


By the way my username seems to have changed from kikie into kike according to some fellow-Superstars-V8-thread-readers! :P



;)
 
Superstars V8 - PS3 Preview

In the first hand I'd like to thanks good people at the Milestone for giving me opportunity to make a preview of PS3 build of Superstars V8 game.

Just to make it very clear at the first lace, since it obviously have made greatest stir so far - the game HAVE FORCE FEEDBACK for PS3, it supports G25 (not the clutch as I can see form the options) and the option screen shows DFT as well. So, I guess all Logitech wheels are supported.

However, at the build I have - and I don't know which build it is really but I can say it is clearly not final since it has some issues natural to preview builds - you can't actually change the level of the FF. Thus, the level is not strong as we're familiar at GT5:P or Ferrari Challenge, but it is clear it is fairly done, but still not represented in expected manner. I hope we can expect the force feedback options in the final build.

Game consist for usual modes in such licensed title, with nice inclusion of "Superstars Licenses" mode which consist of series of test to fulfill (bronze, silver, gold) in order to win Trophies or possible unlock some extras. I still have to discover the actual content, since I still didn't bother to drive that mode because the ff is actually not yet fully implemented in that mode.

The multiplayer options discover that in-game voice chat is existing, but I didn't manage to play with anyone online.

The pphysics model is somewhere between of Ferrari Challenge and Toca Race Driver games (not GRID), and with all driving-aids off you still have proper control of the car because of the slick-racing tires. Handling seems like it uses the cintral pivot-point but it also gives impression of 4-points-model. I have to take some time to see it since I have only driven two races and spent the time in looking around the modes.

There is substantial level of tuning-options in all race modes while I still have to discover their full potential compared to default setting.

There are around 12 tracks (I'll note them later) and around 20 cars (BMW being the majority, Audi, Jaguar, Chrysler and Chevrolet I think among the others, also will note them later). When you drive you take the actual name of that particular driver due to V8 license.

Graphics are 30fps, no cockpit mode - and due to overall looks I do not see that interior will come in the final build. However, it could be a nice surprise.

Sound is fine, machines and effects are pretty good and there is also some nice ambient sounds (helicopters, crowd, pavement effects) around in 5.1.

In every mode you can access the Telemetry, done somewhere in the manner of Data Logger in the Gran Turismo 3 game.

There are also wet races, but I still have to try them. However, there is no variable weather from what I can see.

AI is fairly competitive (have tried them on the highest setting) and you really can enjoy some particularly interesting situations of AI battles between them.

During the SP races you can pause in any moment and enter some kind of photo mode, but the usage of it is somehow limited when driving with the wheel. In the attached pictures you can see one picture from it, and you can notice the nice effect of the cars getting dirtier during the actual race. I haven't find an option to save such picture or transfer it anywhere, so it remains to be seen what will come out of it.

Winning the races gets you new items for your 3D garage, but I still have to find out details about that too.

In conclusion of this short preview, I can't really judge this game fairly yet. It is clearly somewhere between approachable simulation and demanding arcade racing-game, with pretty nice rooster of tracks which are not often seen in console racing games. It has nice basic multiplayer options, but it have to be seen how the MP will work in the final build. Same goes for physics model because I can't judge it properly as long as force feedback does not work in it's full potential.

From this point I can predict Superstars V8 will justify their budget price and that such decision was a great move from Milestone. If force feedback gets proper overhaul and if MP will be good, I can see SV8 to become a serious contender to Supercar Challenge due to their imminent clash in release window. It is not a high-budget game, but it packs some interesting contents for all of people who are waiting for NFS: Shift or Forza 3 or GT5.

Since I hope Milestone will grant me with the retails build in days to come, you can maybe expect actual review before game hits the shelves.

v8superstars.jpg
 
Last edited:
i downloaded the pc demo and it's fun although a little notchy on my pc

i'm going to be getting it for PS3, but seeing as no demo for it has appeared on the ps store i thought i'd give the pc one a little go

leaving it a bit late for the PS3 demo are they not, considering release is five days away?

i have a feeling it's going to be a good one 👍
 
Yeah amar, the FFB issue was my biggest concern, at last the issue has been resolved! Other minor issues are......

Can you invite friends to races or at least host your own race with your settings
Pits.....do the pits play any role in the build you have?

The physics are very subtle in this game amar, takes a little time to see them as there not the "jump down your thrat and rip yor arms off" physics of FC LOL. Theres a few questions your preview throws up but hey I can wait 5 days to find out.

Thanks for the preview much apreciated! the image of the PC pause menu with FFB settings now seems to have validified it's presence on the PS3 system as well, in fact could you confirm if it's in the PS3 pause menu?

Sorry for all the questions amar, and understand if you ain't got time to awnser them.
 
I will try MP later.

As far as FF is about, there is no FF options in pause menu, such as on PC showed in some thread before.

I have not tried pits - will tommorow - but the HUD gauges clearly shows mechanical damage can be done to the car.

Have come to one "wet" race, but there was no actual rain falling, just wet track. But I have to admit it was THE BEST looking wet track I've ever seen on consoles, including Project Gotham 4.

Ask whatever you want, I'll try and answer later, no probs.
 
Cheers Amar, the big one is pits for me, the tires going off is a huge part of the race, and from info regarding the tuning theres diferent tire types available, having pit stops would realy add another level to the races. Obviously in quick race (the only mode available on the 360 demo there are no pitstops, though the pits are open.
Have to agree with you on the wet track, it dose look very good, plus it makes a huge diference to your laptimes which is not the case with other games.
 
And I can confirm (semi official :D) that pit stops are in the game.




I think you have to play this game on a widescreen TV or monitor ==> 16:9. The cars look odd to me, small and high!


Does anyone know if this is a 720p or 1080p game (PS3)?
 
I tried to damage the car in 5 laps race, I damaged the steering, entered the pit, speed went down but nothing happened and I've just exited the pits without tire change od damage being repaired.

No prompt screen, nothing.

So I really can't confirm anything about the in-race pits. I also didn't manage to get online, since this is preview disc and my console is PS3 debug I can't really find the actual server. Will try to mess the settings later.

I have also finished the whole Superstar Licenses mode and to be honest, it is short on being special. 20 different challenges in 4 venues, but I wouldn't call any of them challenging. Pity.
 
To be honest the challenges are not my bag, MP is what I want to shine but failing that the single player will do. I love the top level AI level as it really is a challenge!

Right the pitstop thing, it dose the adsact same thing to me on Quick race, I suspect if it dose have a working pitlane it will only work on race weekend and with at least tire wear turned on? The Video I posted up clearly shows a car exiting the pits.......But it could have been multiplayer rather than AI?

Cheers Amar and KIKIE for the info, not sure on the context of the wording on that pic though? I supose the game will have a few secrets till it's launch LOL
 
hi to all,
in Italy and' available from some days I have tried the version ps3 from a friend .
as you already have' says the game he remembers Toca(no Grid...) and FC.
I waited for a best graphics , 30 stable frames ,but I believe that some effects make some heavy the graphics,in the next gen consul I expected more me' :nervous: .
I have tried with DFP ,not there and' enough FFand there are no regulations ,badly feelings are interesting.
I believe is a matter of preference and to try well the game as she has said Jonboy,but I fear that the game will have' little succession because' many wait other racing game:SCC, NFSshift,Forza 3,....GT5......... :guilty:
Ihave not succeeded in unfortunately playing online,I have not understood if he is able' to create a private room on invitation .

I believe that I will pick him up' when it will go down' of price

regards 👍
 
Back