Then refuse to believe it, but that's what we've been told.
I'm expecting 20 different track venues, any more is a bonus and I'd expect the rest to be released when completed and to be available via DLC. Look at Forza 3, that's got something like 19 different track venues. It's not unreasonable or like 20 tracks is suddenly a stupidly low number. GT4 was the second GT on the PS2 remember, so they already had the tracks built for GT3 and just made new ones. It's logical that GT4 would have more locations than GT5 will.
I just think everyone is setting themselves up for a fall by reading thier own ideas into what is a pretty clear and straightforward peice of information.
No it isn't. By that same "logic" GT5's car count should also be crippled compared to GT4's car count, yet GT5's car count eats every other car game's car count for breakfast. PD's dev team is bigger than ever and this game has been in development for far longer than any game in the series. 20 unique tracks is both unreasonable and a stupidly low number for a Gran Turismo game of this magnitude in both content and development time.
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.
That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.
That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.
That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.
01. El Capitan
02. Laguna Seca
03. Tokyo
04. Spa
05. Monza
06. London
07. High Speed Ring
08. Eiger Nordwand
09. Fuji International Speedway
10. Daytona International Speedway
11. Suzuka Circuit
12. Indianápolis
13. Rally de la Toscana
14. Circuito urbano de Madrid
15. Zolder
16. Imola
17. Shanghai
18. Hockenheim
19. Magny-Cours
20. Estoril
21. Silverstone
22. Brands-Hatch
23. Jerez
24. Tsukuba
25. Motegi
26. La Sarthe
27. Nürburgring
28. Japan Rally
Anything to add to this? an explanation maybe?
just posted this vid in other threads:
http://ps3.ign.com/dor/objects/857126/gran-turismo-5/videos/tgs09sny_gt5_int_092709_wmvhd.html
70 courses over 20 locations. Now we can rest this issue unless people want to speculate what courses means.
http://ps3.ign.com/dor/objects/857126/gran-turismo-5/videos/tgs09sny_gt5_int_092709_wmvhd.html
"There is 20 locations, & 70 types of courses in those locations" Kaz IGN Interview at 1:20 in the video
Locations=countries?, courses=tracks? or courses=variations
Unfortuanally, where getting closer, but still some confusion.
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I am agree with that. It makes more sense like that. He uses confusing words to us. Perhaps just to throw us off.
We can do a little bit of calculation here:
If we got 20 tracks, and each track has 2 variations. We now have 40 "tracks", right? Then if we mirror them, we got 80 tracks. So it is possible PD is talking about 20 tracks, and it is a good number if compare to any other racing games on the market.
Not that this is the truth, but it is totally possible.
We have already seen 15 of what some of you believe to be locations. If they add the classics (Grand Valley, Deep Forest, Midfield, etc.) you have 20. Over 20 actually.
Unfortunately, that also means no New York, no Seattle, no Grand Canyon, no Infineon, no Laguna Seca, no El Capitan, no Paris, no Monaco, no Aria, no Amalfi, no Hong Kong, no Seattle, no Motegi, no Chamonix, no Seoul, etc.