The 20 tracks issue is really bugging me

Over 20 Locations is confirmed.PD can include several tracks in same location..WRC championchip, NASCAR races and all the tracks listed above.In real life WRC include 12 locations(09).
 
It would be nice if PD could give us an official track list,so we can put this thread to bed already,we know it will be more than 20 tracks,so can we just cut it with the whinging already.
 
I really hope that the game has more than 20 Tracks , i want to play in every classic GT track as Trial Mountain , Deep Forest , Seattle Circuit , etc...this 20 Tracks number seems so low...
 
Then refuse to believe it, but that's what we've been told.

I'm expecting 20 different track venues, any more is a bonus and I'd expect the rest to be released when completed and to be available via DLC. Look at Forza 3, that's got something like 19 different track venues. It's not unreasonable or like 20 tracks is suddenly a stupidly low number. GT4 was the second GT on the PS2 remember, so they already had the tracks built for GT3 and just made new ones. It's logical that GT4 would have more locations than GT5 will.

I just think everyone is setting themselves up for a fall by reading thier own ideas into what is a pretty clear and straightforward peice of information.

No it isn't. By that same "logic" GT5's car count should also be crippled compared to GT4's car count, yet GT5's car count eats every other car game's car count for breakfast. PD's dev team is bigger than ever and this game has been in development for far longer than any game in the series. 20 unique tracks is both unreasonable and a stupidly low number for a Gran Turismo game of this magnitude in both content and development time.

The last (and only) time the track count was lowered (GT2 to GT3) the car count was lowered quite dramatically alongside it. This was when PD made the transition to a new console in just 2 years. We're talking about well over 5 years with a huge dev team in GT5's case. All of this seems completely inconsistent with the idea of only 20 unique tracks. Add in the officially licensed WRC and NASCAR and 20 tracks looks very, very unlikely and absolutely awful.

Now you can continue to argue that a vague, not to mention translated from Japanese, statement provides solid proof for something that seems so unlikely, or you can just conceed that we still don't have any solid information about the track count. "Locations" could've been countries, real world tracks, photomode locations, ... "Variation" could've been tracks. We simply don't know yet.
 
I'm believe that 20 locations is more accurate than 20 tracks but I don't think in the end it makes much of a difference. I also think calling 20 locations 20 countries is a little optimistic. We are still limited to 70 variations. I suspect they used the word location like LFS uses the word environment. For example, the test area in LFS has three areas that are not joined so you wouldn't call them the same track. So there is probably a drag strip (or another track) associated with a track but doesn't share pavement with the track and PD is lumping it into one "location."
 
No it isn't. By that same "logic" GT5's car count should also be crippled compared to GT4's car count, yet GT5's car count eats every other car game's car count for breakfast. PD's dev team is bigger than ever and this game has been in development for far longer than any game in the series. 20 unique tracks is both unreasonable and a stupidly low number for a Gran Turismo game of this magnitude in both content and development time.

I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.

That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.
 
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.

That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.

I believe they have 110 people employed or there abouts. I agree with your point about development time. GT5 has had nowhere near 5-6 years of development. 3 or 4 at the most I believe.
 
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.

That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.

I'd class GTHD and GT5:P as part of GT5's development process. I'd also say that TT probably only required a small team to convert it from GT4 since it was heavily based on it. I believe Kaz has already mentioned that GT PSP hasn't effected GT5's development time, so i'd say that it's also had it's own dedicated team working on it. All in all, these side projects have probably run alongside GT5's development without side tracking them too much. They'll have started the project as soon as they got hold of PS3 development equipment, and probably planned what they wanted from it before then even.
 
I'm not so sure. I mean their last proper game was Tourist Trophy which came out in 2006, so that means that at most they have been working on GT5 for 3 years. When you add in GTHD, GT5P and GTMobile, realisticly it chops down GT5 dev time to maybe 2 and a half years? Considering the amount of content in GT5 and everything, contrary to popular opinion I'd probably say they're one of the hardest working development studios on the planet right now. If they really do manage to get GT5 out in March with everything they have said it will have, I'll be really impressed.

That is unless it turns out they have some ridiculously huge development team, I'm unsure of how many people they have employed.

You should be sure, as over a year ago (April 2008), Kaz said a team of 150 (part of which were external, not PD employees) had been working on GT5 for four years at the time (You can find the link here). If that was accurate at the time, the dev time should be well over 5 years already with a huge team working on it. They didn't conjure up 950 of the best looking cars in a video game ever out of nothing you know. ;)
 
polyphony-digital-studios-tgs09-6.jpg


Looks like another hint that we could actually get Spa for GT5. Of course this is not a confirmation but perhaps it's a sticker they got after travelling there (and taking pictures of the track to model it) or something like that. Either way, if Spa is in the game I'll be happy for sure. One of the best tracks in the world.
 
01. El Capitan
02. Laguna Seca
03. Tokyo
04. Spa
05. Monza
06. London
07. High Speed Ring
08. Eiger Nordwand
09. Fuji International Speedway
10. Daytona International Speedway
11. Suzuka Circuit
12. Indianapolis
13. ToscanaRally
14. Madrid
15. Zolder
16. Imola
17. Shanghai
18. Hockenheim
19. Magny-Cours
20. Estoril
21. Silverstone
22. Brands-Hatch
23. Jerez
24. Tsukuba
25. Motegi
26. La Sarthe
27. Nürburgring
28. Japan Rally
 
01. El Capitan
02. Laguna Seca
03. Tokyo
04. Spa
05. Monza
06. London
07. High Speed Ring
08. Eiger Nordwand
09. Fuji International Speedway
10. Daytona International Speedway
11. Suzuka Circuit
12. Indianápolis
13. Rally de la Toscana
14. Circuito urbano de Madrid
15. Zolder
16. Imola
17. Shanghai
18. Hockenheim
19. Magny-Cours
20. Estoril
21. Silverstone
22. Brands-Hatch
23. Jerez
24. Tsukuba
25. Motegi
26. La Sarthe
27. Nürburgring
28. Japan Rally


Anything to add to this? an explanation maybe?
 
Is it possible that there's a communication gap at work here? Perhaps 20 locations means 20 real-world locations...the only way I see this 70/20 deal working out is with the elimination of most of the fantasy tracks, which I just can't see happening.
 
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We can do a little bit of calculation here:
If we got 20 tracks, and each track has 2 variations. We now have 40 "tracks", right? Then if we mirror them, we got 80 tracks. So it is possible PD is talking about 20 tracks, and it is a good number if compare to any other racing games on the market.
Not that this is the truth, but it is totally possible.
 
We can do a little bit of calculation here:
If we got 20 tracks, and each track has 2 variations. We now have 40 "tracks", right? Then if we mirror them, we got 80 tracks. So it is possible PD is talking about 20 tracks, and it is a good number if compare to any other racing games on the market.
Not that this is the truth, but it is totally possible.

They wouldn't count reverse as variations. Also bear in mind real world tracks have traditionally never had reverse in GT. Also, not every track in GT has variations, be it fictional or real. Anything is possible, but this scenario is just not very likely.
 
Since "The Man" himself confirmed that we get 20 locations and 70 tracks on those location I think the case is clossed !!!
 
So I see this thread still going strong with people saying "to me a location means country", or city, continent, whatever.
So lemme get this straight. You think "America" is a location? Picture this discussion. "where are we going to race next week?" "In America"!
Really? Talk about finding a needle in a haystack.
So what 20 country "locations" would even be?
1. Britain
2. Scotland
3. France
4. Germany
5. Switzerland
6. Italy
7. Spain
8. America
9. Mexico
10. Japan
11. Argentina

Ok, so I'm sure I missed a few, but really, if "locations" meant "countries" like the hopefuls "think" it does, doesn't that just include pretty much if not all countries with racetracks?
If it does count every or almost every racing country, ask yourself, "what would be the point in stating how many locations, if you meant countries, and included almost all of them that have tracks?
BTW, while I won't rule out fake tracks, I wouldn't count on it to much. Although, that could be a factor in getting 70+ tracks with only 20+ real world locations-meaning racetrack locations. Don't confuse that with countries now, Spa is a location. Road America is a location, but you don't see the upcoming race advertised as "in America" do you?

Another note, GT has NEVER had reverse on real life tracks, so unless they found a track where it's raced backwards in real life, don't expect it. At all.
 
We have already seen 15 of what some of you believe to be locations. If they add the classics (Grand Valley, Deep Forest, Midfield, etc.) you have 20. Over 20 actually.

Unfortunately, that also means no New York, no Seattle, no Grand Canyon, no Infineon, no Laguna Seca, no El Capitan, no Paris, no Monaco, no Aria, no Amalfi, no Hong Kong, no Seattle, no Motegi, no Chamonix, no Seoul, etc.
 
i guess i am just looking at it as if it was on the GT map in GT4 how there where different locations on the map and when you went to the location it brought up the courses. ex. Original, Rally, world circuits, test course. I just wondering if they will break it farther down. Not saying it has to be USA, UK, etc. I just see to only have 20 locations and getting rid of half of gt4 courses makes any sense. I mean if that is what people want to believe then fine let them believe it. I am going to be happy with what ever they give me from what i saw already, and i am sure that they will never ever take a step back.
 
We have already seen 15 of what some of you believe to be locations. If they add the classics (Grand Valley, Deep Forest, Midfield, etc.) you have 20. Over 20 actually.

Unfortunately, that also means no New York, no Seattle, no Grand Canyon, no Infineon, no Laguna Seca, no El Capitan, no Paris, no Monaco, no Aria, no Amalfi, no Hong Kong, no Seattle, no Motegi, no Chamonix, no Seoul, etc.

And thus, why this debate won't be settled for a long time, tracks, courses, locations, variations, translations.
Without interviewers asking for clarification, such as exactly how many tracks and exactly how many variations
of those tracks & then putting it in English. Nobody is really going to know for sure.

:grumpy:
 
I don't beleive that we will only have 20 individual tracks. no way, not after 6 years.

How many tracks did gt4 have?
 
EDIT: lol that's what happens when you don't read the thread and decide to post anyway. Looks like this is being heavily discussed already xD

Still if you're curious:

An interpretation of the "20 locations":

Remember how in GT4 we had european, japanese, american events? It's possible that now they will be taking this even further with 20 different locations this time. Therefore this locations don't really mean tracks. That seems to be what we saw in the IGN interview translated by the epic translator guy himself (so no translation problems this time): "There is 20 locations and there is going to be 70... 70 different types of courses that are going to be in those locations". So the locations can probably be where the events are going to happen (america, europe, etc), and we will have 70 different courses + their variations what would make it like 200 layouts or something.

It's wishful thinking but surely seems possible.
 
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