I also didn't state that when a player joins a lobby, they become a server. I stated that they "act" as servers.
As
@Nuschel01 pointed out.
"A peer-to-peer network is designed around the notion of equal peer nodes simultaneously functioning as both "clients" and "servers" to the other nodes on the network. This model of network arrangement differs from the client–server model where communication is usually to and from a central server."
"act" does not mean "become". Act means to function or act in a way representative of something else e.g. Ryan Reynolds "acts" as Deadpool, but that doesn't actually mean he becomes Deadpool.
Ok, so we're now treating it like litigation in a court case...
You're going off 'exact' wording only, right ?
Well, you're still wrong...
Other players who join a server don't act as servers, become servers or are potential servers, "in any lobby", or "in a lobby", which you STATED.
Once ANY player joins a lobby/server of another player, they become nothing whatsoever, network-wise.
Another fact is, you categorically blamed end-users to start off with, which holds no water...
If X amount of people are reporting the exact same problem, after a while it usually points to the game and as we know, it was released with problems.
On top of that, they delayed the release of the game because it had, in fact, problems that deemed it unplayable.
I can't prove it but looking at Nuschel01's other posts, I reckon he just copy/pasted that paragraph from the net... it doesn't even sound like him...
This reminds me of a disagreement around 10-15yrs ago where Call of Duty players said the exact same thing about their piss-poor game/servers & came out with excuses like, "It's your internet", or "You just need to get better", only to find out Infinity Ward/Treyarch were still using the same game engine which was used from Quake in 1989. They called it a new game engine just because they had updated that engine enough times to validate it as 'new'. Their servers were also older than God's dog.
The confusion over Rocket League was made by yourself, you didn't need to mention a game at all.
You could've just put an example of how latency reacts in any game between ping values of say, 20 - 80, 80-150 & so on.
I can probably see why you did, so people can see the latency values in real time on screen, thus making it easier to educate people but the best way is to tell them directly otherwise comparisons are made.
The Ryan Reynolds thing you wrote... I don't know where you're going with that but let me say this...
Networking has nothing to do with the notion of human beings 'acting' to be another character.
You see, players in a game CAN become, like aforementioned, a server, a client.
Ryan Reynolds can not.
He can only 'act' as in 'make-believe' to be something else, in his case, a character or person. Like you said, he can only act, not become, whereas a player on a p2p network CAN BECOME.
It was a decent try to relate both scenarios, comical at best but I admire your commitment.
At the end of this debate, I'd like to put it behind us, it's neither clever or constructive & at my age, it becomes pointless & boring.
Hopefully PD sort their probs out for the sake of everyone. (...and also their FFB on the official wheel of GT7, the DD Pro which I wasted good money on)
Have a good day 👍