The Big Real problem with lobbies (with proof in video, because some don't want to understand ! (Thanks PD))

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Hi,
I'm the creator of this thread.
I want first to thank you all to have post here your lag experience, we now have many testimonies and videos from all around the world...
The lag is now a fact, and the problems that come with it, false laptimes, gap between cars that makes no sense... are known by Lobby racers.

I heard about an update today, with an internet connection stability improved, or something like this, but I have deleted GT7 :D
Can you tell me if it seems better, or not ?
(There is something that should be great to see again too : the brake balance. But it's not the thread for this).
Bye !
I would say that the best testimony for the lobby improvements is expressed in Rory's latest video.
 
I also didn't state that when a player joins a lobby, they become a server. I stated that they "act" as servers.

As @Nuschel01 pointed out.

"A peer-to-peer network is designed around the notion of equal peer nodes simultaneously functioning as both "clients" and "servers" to the other nodes on the network. This model of network arrangement differs from the client–server model where communication is usually to and from a central server."

"act" does not mean "become". Act means to function or act in a way representative of something else e.g. Ryan Reynolds "acts" as Deadpool, but that doesn't actually mean he becomes Deadpool.
Ok, so we're now treating it like litigation in a court case...

You're going off 'exact' wording only, right ?
Well, you're still wrong...

Other players who join a server don't act as servers, become servers or are potential servers, "in any lobby", or "in a lobby", which you STATED.

Once ANY player joins a lobby/server of another player, they become nothing whatsoever, network-wise.

Another fact is, you categorically blamed end-users to start off with, which holds no water...
If X amount of people are reporting the exact same problem, after a while it usually points to the game and as we know, it was released with problems.
On top of that, they delayed the release of the game because it had, in fact, problems that deemed it unplayable.

I can't prove it but looking at Nuschel01's other posts, I reckon he just copy/pasted that paragraph from the net... it doesn't even sound like him...


This reminds me of a disagreement around 10-15yrs ago where Call of Duty players said the exact same thing about their piss-poor game/servers & came out with excuses like, "It's your internet", or "You just need to get better", only to find out Infinity Ward/Treyarch were still using the same game engine which was used from Quake in 1989. They called it a new game engine just because they had updated that engine enough times to validate it as 'new'. Their servers were also older than God's dog.

The confusion over Rocket League was made by yourself, you didn't need to mention a game at all.
You could've just put an example of how latency reacts in any game between ping values of say, 20 - 80, 80-150 & so on.

I can probably see why you did, so people can see the latency values in real time on screen, thus making it easier to educate people but the best way is to tell them directly otherwise comparisons are made.

The Ryan Reynolds thing you wrote... I don't know where you're going with that but let me say this...

Networking has nothing to do with the notion of human beings 'acting' to be another character.
You see, players in a game CAN become, like aforementioned, a server, a client.
Ryan Reynolds can not.
He can only 'act' as in 'make-believe' to be something else, in his case, a character or person. Like you said, he can only act, not become, whereas a player on a p2p network CAN BECOME.

It was a decent try to relate both scenarios, comical at best but I admire your commitment.

At the end of this debate, I'd like to put it behind us, it's neither clever or constructive & at my age, it becomes pointless & boring.

Hopefully PD sort their probs out for the sake of everyone. (...and also their FFB on the official wheel of GT7, the DD Pro which I wasted good money on)

Have a good day 👍
 
Ok, so we're now treating it like litigation in a court case...

You're going off 'exact' wording only, right ?
Well, you're still wrong...

Other players who join a server don't act as servers, become servers or are potential servers, "in any lobby", or "in a lobby", which you STATED.

Once ANY player joins a lobby/server of another player, they become nothing whatsoever, network-wise.

Another fact is, you categorically blamed end-users to start off with, which holds no water...
If X amount of people are reporting the exact same problem, after a while it usually points to the game and as we know, it was released with problems.
On top of that, they delayed the release of the game because it had, in fact, problems that deemed it unplayable.

I can't prove it but looking at Nuschel01's other posts, I reckon he just copy/pasted that paragraph from the net... it doesn't even sound like him...


This reminds me of a disagreement around 10-15yrs ago where Call of Duty players said the exact same thing about their piss-poor game/servers & came out with excuses like, "It's your internet", or "You just need to get better", only to find out Infinity Ward/Treyarch were still using the same game engine which was used from Quake in 1989. They called it a new game engine just because they had updated that engine enough times to validate it as 'new'. Their servers were also older than God's dog.

The confusion over Rocket League was made by yourself, you didn't need to mention a game at all.
You could've just put an example of how latency reacts in any game between ping values of say, 20 - 80, 80-150 & so on.

I can probably see why you did, so people can see the latency values in real time on screen, thus making it easier to educate people but the best way is to tell them directly otherwise comparisons are made.

The Ryan Reynolds thing you wrote... I don't know where you're going with that but let me say this...

Networking has nothing to do with the notion of human beings 'acting' to be another character.
You see, players in a game CAN become, like aforementioned, a server, a client.
Ryan Reynolds can not.
He can only 'act' as in 'make-believe' to be something else, in his case, a character or person. Like you said, he can only act, not become, whereas a player on a p2p network CAN BECOME.

It was a decent try to relate both scenarios, comical at best but I admire your commitment.

At the end of this debate, I'd like to put it behind us, it's neither clever or constructive & at my age, it becomes pointless & boring.

Hopefully PD sort their probs out for the sake of everyone. (...and also their FFB on the official wheel of GT7, the DD Pro which I wasted good money on)

Have a good day 👍
Let's try to explain peer2peer another way...

You remember torrents? They were great things.

Before torrents if you wanted to download something, you generally had to download directly from someone else (acting as a server) or a server. If your source was someone else, and that person wasn't online, you were straight up SOL! You couldn't download what you wanted until they came back online.

Then someone figured out that if everyone that was trying to download that one file actually shared what they'd already downloaded, the download could be done quicker and, importantly, if you had 96% of the file downloaded and the host went offline, but someone else had already downloaded the 4% I was missing, you could actually continue to download the file! And if I had any parts of the file that they were missing, they could also continue their download!

That is peer2peer - a network of nodes acting as both nodes while downloading or receiving information from someone else, and acting as servers in allowing other people to download from them!

GT7 utilizes P2P in player made lobbies to ease strain on the "main host" by allowing everyone in the lobby to share information, allowing everyone to simultaneously recieve information from everyone else, and send information to everyone else.

Hence they "act" as both nodes and servers.

This approach also means that if the host has a poor connection, it doesn't impact everyone in the lobby, as all consoles are constantly updating eachother. The only console that will see an issue is the one with the poor connection, as that console will be slower to send and receive information and may drop packets.
 
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Hi,
I saw Rory's video, so I uploaded the game again and tried it. At the first race you think it's better and it's but sometimes the poor frame rate makes this game horrible to play. Yesterday I was optimist, but today I had many frame rate problems.
Maybe Rory was too fast to post an optimistic video ?
I decided to come back to Gran Turismo Sport, as usual, but lobbies are so poor now...
So, I deleted the 2 games !
I hope you will have a better game one day,
Bye !
 
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Hi,
I saw Rory's video, so I uploaded the game again and tried it. At the first race you think it's better and it's but sometimes the poor frame rate makes this game horrible to play. Yesterday I was optimist, but today I had many frame rate problems.
Maybe Rory was too fast to post an optimistic video ?
I decided to come back to Gran Turismo Sport, as usual, but lobbies are so poor now...
So, I deleted the 2 games !
I hope you will have a better game one day,
Bye !
When you say Rory, do you mean Rory Alexander, aka Eeereeis ?

If so, I think he should change the title or add a (?) if it's the video he did on Spa as it seems misleading.
The guy in P1 & himself didn't even get to finish the race, it just cut off as they were going up the back straight.
It was rediculous at best.

We attempted testing Friday just gone, the 'initialising' bug seemed more stable but the actual racing was far from perfect.
I was also hoping they added 'qualifying' in multiplayer lobbies or fixed the grid order but unfortunately nothing was touched.

I can't prove it but it seems as if they only care about a 1 player experience as nothing is mentioned, AGAIN, about 'known issues'.... meh

EDIT: Apologies... I didn't see your above post where you link the actual video.
I just happened to watch it late last night 🙄
 
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Hi,
I saw Rory's video, so I uploaded the game again and tried it. At the first race you think it's better and it's but sometimes the poor frame rate makes this game horrible to play. Yesterday I was optimist, but today I had many frame rate problems.
Maybe Rory was too fast to post an optimistic video ?
I decided to come back to Gran Turismo Sport, as usual, but lobbies are so poor now...
So, I deleted the 2 games !
I hope you will have a better game one day,
Bye !
GT7 lobbies are actually ok now. But I am on a PS5. I'm assuming you're on a base PS4. In which case, they might be terrible from what i've been hearing.
 
P
GT7 lobbies are actually ok now. But I am on a PS5. I'm assuming you're on a base PS4. In which case, they might be terrible from what i've been hearing.
PS5 lobbies aren't 'actually ok' now.
How could they be ?
I don't think anyone should be classing them as 'fixed', not yet.

Did you watch Rory's video ?.... it cut the race short before they even got to the last chicane.
For a brief second, it also flashed a 'Finish' screen before leaving Rory baffled.

May I ask how long you played for as of your confident opinion ?
I'm assuming it was a long session, being a content creator ?
 
P

PS5 lobbies aren't 'actually ok' now.
How could they be ?
I don't think anyone should be classing them as 'fixed', not yet.

Did you watch Rory's video ?.... it cut the race short before they even got to the last chicane.
For a brief second, it also flashed a 'Finish' screen before leaving Rory baffled.

May I ask how long you played for as of your confident opinion ?
I'm assuming it was a long session, being a content creator ?
Dude. Chill.

Your comment comes off as very aggressive.

The issue with PS4 players having bad lag and teleporting when playing with PS5 players could be considered largely fixed. Is it perfect? No. Is it comparable to GT Sport? Possibly, but we'd need more time to really see. As Rory was racing with people from New Zealand and India, I'd be surprised if latency didn't appear once or twice.

The issue with the game forgetting to start a "race finish" timer once 1st place crossed the line may well be something completely different, that the recent changes to the lobbies caused. Hopefully that's an easy fix if it's a wide spread issue. It could well be a one-off as well, or a few-and-far between issue.

I get the frustrations with the player lobbies - especially for those that had to go back to GT Sport to run their leagues, but what PD did is a step in the right direction at least.
 
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Did you watch Rory's video ?.... it cut the race short before they even got to the last chicane.
The race ended because the timer ran out... nothing to do with connectivity
Capture.PNG
 
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P

PS5 lobbies aren't 'actually ok' now.
How could they be ?
I don't think anyone should be classing them as 'fixed', not yet.

Did you watch Rory's video ?.... it cut the race short before they even got to the last chicane.
For a brief second, it also flashed a 'Finish' screen before leaving Rory baffled.

May I ask how long you played for as of your confident opinion ?
I'm assuming it was a long session, being a content creator ?
My lobbies for PS5 are working ok for me. I can't see everyone else's view, unless everyone streams it or shares it of course.

I saw a little of Rory's vid. Due to 2 of my top drivers being in it. Not to the end though. But I don't need Rory's opinion to formulate my own 👍

I streamed for 2.5 hours.
 
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The race ended because the timer ran out... nothing to do with connectivity
View attachment 1197742
It never mattered if the timer ran out before, you would still complete your last lap.

E.g. 1st & 2nd place cross the finish line before the timer gets to zero, they carry on & complete their last lap.

If 3rd & 4th place ran out of time before crossing the finish line, they would get a chequered flag & P1 & P2 would continue to battle for 1st place.
The game didn't work correctly in that race.

That's what I'm stating & also why Rory was confused, the race never ended like that before & didn't finish correctly.
Also, I never mentioned it ended because of a connection problem.

My lobbies for PS5 are working ok for me. I can't see everyone else's view, unless everyone streams it or shares it of course.

I saw a little of Rory's vid. Due to 2 of my top drivers being in it. Not to the end though. But I don't need Rory's opinion to formulate my own 👍

I streamed for 2.5 hours.
My point exactly, it's working ok for you, fair enough but Rory's race displayed a major problem, it's not supposed to finish when the timer runs out.

I'm glad it's ok for you, I just don't think it's in a perfect working order for everyone else to say, "Ok, it's fixed".
I'm grateful it's better than it was, especially the 'initialising' bug.

Thanks for the info, buddy 👍
 
It never mattered if the timer ran out before, you would still complete your last lap.

E.g. 1st & 2nd place cross the finish line before the timer gets to zero, they carry on & complete their last lap.

If 3rd & 4th place ran out of time before crossing the finish line, they would get a chequered flag & P1 & P2 would continue to battle for 1st place.
The game didn't work correctly in that race.

That's what I'm stating & also why Rory was confused, the race never ended like that before & didn't finish correctly.
Also, I never mentioned it ended because of a connection problem.
GT7 has always had this feature in timed lobby races. He was confused, but why should he be? I know that is how lobbies have been on 7 since launch. Why didn't he?


My point exactly, it's working ok for you, fair enough but Rory's race displayed a major problem, it's not supposed to finish when the timer runs out.

I'm glad it's ok for you, I just don't think it's in a perfect working order for everyone else to say, "Ok, it's fixed".
I'm grateful it's better than it was, especially the 'initialising' bug.

Thanks for the info, buddy 👍
See paragraph above. I never said "Ok it's fixed". I just said it was working okay for me as a host and driver.

For the last few months i've had to deal with that initializing bug with players not showing up in the lobby list on track, but only in lobby. That meant you had to play the game of 'hunt for who is invisible' as the race steadfastly refused to entertain the possibility of even starting with these players in that state.

Most, iirc, of these players were on PS4 as well. Not all, but most.

In my experience, the lobbies are in the best state they've been in this far on 7. But far from ideal. And don't get me started on the PS4 load times in entering a lobby, the fact you still can't change a track for over 30 seconds as they slowly load in. The perplexing absence of qualifying... And... Well, you get the idea.
 
It never mattered if the timer ran out before, you would still complete your last lap.
You’re confusing the race time with race finish delay

・Race Finish Delay
Set the amount of time for which the race will continue after the first car has passed the finishing line. If this time is short, then the race may end without the other cars crossing the finish line. The default setting is 30 seconds.
E.g. 1st & 2nd place cross the finish line before the timer gets to zero, they carry on & complete their last lap.
If the Race finish delay is set too low they won’t get to complete their last lap, which is exactly what was shown in Rory’s video, watch it again…
That's what I'm stating & also why Rory was confused, the race never ended like that before & didn't finish correctly.
And if you watched his stream shortly after chat told him the Race finish delay was too short and he understood the problem, changed it for the next lobby,
Also, I never mentioned it ended because of a connection problem.
Pretty sure that’s what you said in your now deleted post, so then if it’s not connectivity, not race delay finish (which it actually is) what caused it in your opinion?
 
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You’re confusing the race time with race finish delay

・Race Finish Delay
Set the amount of time for which the race will continue after the first car has passed the finishing line. If this time is short, then the race may end without the other cars crossing the finish line. The default setting is 30 seconds.

If the Race finish delay is set too low they won’t get to complete their last lap, which is exactly what was shown in Rory’s video, watch it again…

And if you watched his stream shortly after chat told him the Race finish delay was too short and he understood the problem, changed it for the next lobby,

Pretty sure that’s what you said in your now deleted post, so then if it’s not connectivity, not race delay finish (which it actually is) what caused it in your opinion
No Sir, I'm not confusing anything with anything else.
Why do you continue to acuse when I know well enough to know what I'm talking about already ?
Why don't you check to see if you're mistaken, which you are ?

Like I said, a timed race will start & when the timer runs out, you will finish that initial lap regardless of the timer being on zero.

If 1st, 2nd & 3rd place cross the finish line with 3 seconds left on the clock, they will continue to race one last lap.
If the person in 4th place is 4 seconds behind 3rd place & crosses the line with the time showing 00:00 he will recieve a chequered flag & his race is over including anyone else who is behind 4th but will also continue to finish their last lap, just like the person in 4th, they will also recieve a chequered flag.
Meanwhile, 1st, 2nd & 3rd place will battle it out on that last lap until they cross the finish line to determine who wins.

So, respectively, I'm not confused. That's the way its always been for the last 3+yrs in which I've been involved in, amongst a few others, running a racing team, training others, improvising on nothing but clean, fair & fast racing & including 24hr charity events.

I'll just thank you, now, for listening in advance so as you don't think I'm coming across aggressive like others do & get away with false accusations whilst I receive the wrong end of the stick & get punished for being innocent.
 
No Sir, I'm not confusing anything with anything else.
Why do you continue to acuse when I know well enough to know what I'm talking about already ?
Why don't you check to see if you're mistaken, which you are ?

Like I said, a timed race will start & when the timer runs out, you will finish that initial lap regardless of the timer being on zero.

If 1st, 2nd & 3rd place cross the finish line with 3 seconds left on the clock, they will continue to race one last lap.
If the person in 4th place is 4 seconds behind 3rd place & crosses the line with the time showing 00:00 he will recieve a chequered flag & his race is over including anyone else who is behind 4th but will also continue to finish their last lap, just like the person in 4th, they will also recieve a chequered flag.
Meanwhile, 1st, 2nd & 3rd place will battle it out on that last lap until they cross the finish line to determine who wins.

So, respectively, I'm not confused. That's the way its always been for the last 3+yrs in which I've been involved in, amongst a few others, running a racing team, training others, improvising on nothing but clean, fair & fast racing & including 24hr charity events.

I'll just thank you, now, for listening in advance so as you don't think I'm coming across aggressive like others do & get away with false accusations whilst I receive the wrong end of the stick & get punished for being innocent.
Mike, you are still mistaking two different settings.

The race timer works as you said.

The race finish delay is a setting that means the race ends once that (additional) timer reaches zero. You can see two timers in the picture of Rory's stream. One is the race timer, the one in the middle of the screen. The other one is the finish delay timer, in the bottom right.

The race ended early because the finish delay timer was set wrong. This screenshot shows both timers working asynchronously. The middle timer is at 0, the timer you are talking about.

The second timer has now appeared, counting down to when the race ends.

1664900482643.png


Here is an earlier screenshot, where only the race timer is active.

1664900577618.png



It is not a game issue. The lobby was configured incorrectly.
 
No Sir, I'm not confusing anything with anything else.
Why do you continue to acuse when I know well enough to know what I'm talking about already ?
Why don't you check to see if you're mistaken, which you are ?
I’m not mistaken, you are, as I have pointed out previously and what @Nebuc72 has shown, you are wrong
Like I said, a timed race will start & when the timer runs out, you will finish that initial lap regardless of the timer being on zero.
No, if the race delay finish ends the race ends regardless of where you are on track, you don’t get the finish the lap, a perfect example of this is Rory’s video..
So, respectively, I'm not confused.
Respectfully you are confused and don’t know what you’re talking about.
That's the way its always been for the last 3+yrs in which I've been involved in, amongst a few others, running a racing team, training others, improvising on nothing but clean, fair & fast racing & including 24hr charity events.
Ok so you should be aware of the difference between race time and race finish delay and thus this entire discussion could of been avoided.
I'll just thank you, now, for listening in advance so as you don't think I'm coming across aggressive like others do & get away with false accusations whilst I receive the wrong end of the stick & get punished for being innocent.
There’s nothing false about it, you’re wrong
 
Pretty sure that’s what you said in your now deleted post, so then if it’s not connectivity, not race delay finish (which it actually is) what caused it in your opinion?
In my opinion, the game caused it in lobby races because it's not been fixed 100%.
I agree it's improved, the 'initialising' problem was one of the main headache's but all I was saying, to others also, is even though it seems fixed to one person, doesn't mean it's fixed for another.

The post-race time countdown you talk about is not the same as the in-game timer.
The post-race countdown starts when someone crosses the finish line, if set too low, the other drivers race could be cut short depending if the time set in the settings is lower than the actual time they have to complete the lap they are on, I know this already buddy.

The in-game timer countdown doesn't cut the race short when it gets to 00:00 someone will always have to cross the finish line.

Roughly 12 weeks ago we did a timed race & the race did not end for anyone when the time reached 00:00, that's why others were +1 lap behind when it did finally finish.
That was because 1st, 2nd & 3rd already crossed the line with 3 seconds to go & 4th place just missed out.

Whoever told Rory it was because the timer was set too low, was wrong.
In his race, no one had yet crossed the finish line & it does let you cross the finish line, the timer is no longer valid & the opacity of the timer goes dim a little.
 
In my opinion, the game caused it in lobby races because it's not been fixed 100%.
I agree it's improved, the 'initialising' problem was one of the main headache's but all I was saying, to others also, is even though it seems fixed to one person, doesn't mean it's fixed for another.

The post-race time countdown you talk about is not the same as the in-game timer.
The post-race countdown starts when someone crosses the finish line, if set too low, the other drivers race could be cut short depending if the time set in the settings is lower than the actual time they have to complete the lap they are on, I know this already buddy.

The in-game timer countdown doesn't cut the race short when it gets to 00:00 someone will always have to cross the finish line.

Roughly 12 weeks ago we did a timed race & the race did not end for anyone when the time reached 00:00, that's why others were +1 lap behind when it did finally finish.
That was because 1st, 2nd & 3rd already crossed the line with 3 seconds to go & 4th place just missed out.

Whoever told Rory it was because the timer was set too low, was wrong.
In his race, no one had yet crossed the finish line & it does let you cross the finish line, the timer is no longer valid & the opacity of the timer goes dim a little.
Come on man. If you are going to keep this up at least check what you are saying

"The in-game timer countdown doesn't cut the race short when it gets to 00:00 someone will always have to cross the finish line."
1664901679954.png


A backmarker crosses the line, ending their race.

1664901706909.png


Once they have, the race end timer starts.
 
Come on man. If you are going to keep this up at least check what you are saying

"The in-game timer countdown doesn't cut the race short when it gets to 00:00 someone will always have to cross the finish line."
View attachment 1197775

A backmarker crosses the line, ending their race.

View attachment 1197776

Once they have, the race end timer starts.
Lads, I've just found one of our races where the in-game timer is already at 00:00 in which 1st & 2nd place continue to race as they had already crossed the line before the timer got to 00:00 and they continue to complete their last lap.

If that's not true then why do my friends in 3rd & 4th receive a chequered flag BEFORE 1st & 2nd.
That's because the race doesn't end for 1st & 2nd on a timed race as they crossed the line with time left even though theres not enough time to finish the last lap, yet they still carry on till they finish.
3rd & 4th have a chequered flag because they ran out of time before crossing the start/finish.

20221004_180234.jpg


I can't upload the whole race as I'm about to go out but there is the pic & there's no way I can stop to take a photo when the timer is on 00:00.
Yes, I know it's a trophy pic but it wouldn't have time to take the pic because there is a slight delay as you lot keep stating, the race should've ended & when we see Rory's vid, it ends rapidly which should not have happened.

EDIT: As you see in the pic, the photo is took because of the trophy 'Running on Empty', I ran out of fuel just before I'm about to cross the finish line & my timer was ALREADY at 00:00 meaning my race will end there.... when I cross the line.

1st & 2nd carried on & they DID finish that last lap with the timer at 00:00.
 
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Lads, I've just found one of our races where the in-game timer is already at 00:00 in which 1st & 2nd place continue to race as they had already crossed the line before the timer got to 00:00 and they continue to complete their last lap.

If that's not true then why do my friends in 3rd & 4th receive a chequered flag BEFORE 1st & 2nd.
That's because the race doesn't end for 1st & 2nd on a timed race as they crossed the line with time left even though theres not enough time to finish the last lap, yet they still carry on till they finish.
3rd & 4th have a chequered flag because they ran out of time before crossing the start/finish.

View attachment 1197778

I can't upload the whole race as I'm about to go out but there is the pic & there's no way I can stop to take a photo when the timer is on 00:00.
Yes, I know it's a trophy pic but it wouldn't have time to take the pic because there is a slight delay as you lot keep stating, the race should've ended & when we see Rory's vid, it ends rapidly which should not have happened.
Your screenshot shows the edge of a 01:xx time remaining though (let's call this the DNF timer):
1664903775391.png


P3 and P4 getting the flag before P1 and P2 can happen. P1 and P2 cross over to lap 56 before the race timer elapsed and have to finish that lap (unless the DNF timer elapses before they can). P3 and P4 cross the line after the race timer has elapsed, setting their finishing positions in stone and ending the race for them.

Once that DNF timer elapses, everyone is taken out of the race regardless of their position or progress.
 
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Your screenshot shows the edge of a 01:xx time remaining though (let's call this the DNF timer): View attachment 1197779

P3 and P4 getting the flag before P1 and P2 can happen. P1 and P2 cross over to lap 56 before the race timer elapsed and have to finish that lap (unless the DNF timer elapses before they can). P3 and P4 cross the line after the race timer has elapsed, setting their finishing positions in stone and ending the race for them.

Once that DNF timer elapses, everyone is taken out of the race regardless of their position or progress.
Adding onto this, the race in Rory's stream ends so early because the setting was only set to 30 seconds.

You have it set to over a minute in your race, so it allows time for the grid to actually finish the lap they are on, and end the race normally - hence "yet they still carry on till they finish."

Rory had it set to 30 seconds, so it ended abruptly.

Your evidence literally directly goes against what you are trying to claim.
 
This conversation reminds me of one of one of my favourite Gran Turismo pre made phrases that you can pick from in lobby mode.

6077812_dont_freak_out_im_a_beginner.png
 
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Bringing this topic up again as uninspiring dailies this week have led me to the lobbies. Each lobby has several cars lagging HORRIBLY, it's borderline undriveable it is so, so bad. If I go into the dailies I am fine and I have full green bars for my connection. What on earth is going on in the lobbies?
 
Lag (or latency) isn't PDs problem, it's the end-users. If you play Rocket League, it shows your latency or ping on the score screen.

Average latency is 40-80ms. At this rate the game runs smooth, you'll hit the ball when you should.

At 100-150ms latency, at the lower end you'll notice occasional stutters, at the higher end you'll find your car teleports all over the place.

At 150ms+ you'll have a lot of "lag" - the game becomes unplayable.

None of that is Pysonix issue as the connection strength and latency is dependent on the end users internet connection quality and their proximity to the servers.

GT7's player lobbies have the same issues, except they're all P2P, meaning if you create or host a player lobby, all players in the lobby act as servers. If any of the racers have a poor connection with high latency, everyone else will see that player as lagging and teleporting all over the place, to that racer themselves, everyone else will have lag issues.
I have 1000mb up and do speeds with well under 50 ping. When gt 5 was around I had 13mb with over 100 ping, but the lag is far far worse now, and it's my fault it lags? No, the real problem is Polyphonys laziness in creating a new game, badly coded, badly thought out, it's the worst user experience of all 7 games so far, hell, even FIA ditched them and went back to Assetto, and there not alone, companies dont care if they make a good game anymore as long as it's made quickly and sells enough to keep investors happy.
If you are right, then I really should get rid of fibre and go back to copper?
And why does no other game lag? Cods fine.
I personally only play online. Why u want play games by yourself lol..
And that makes me sad knowing that gt8 will be out one day .
At least sony stripped them of there power to ban people of there playstations cause I dont got much good to say about what was always the best racing game ever.
 
I have 1000mb up and do speeds with well under 50 ping. When gt 5 was around I had 13mb with over 100 ping, but the lag is far far worse now, and it's my fault it lags? No, the real problem is Polyphonys laziness in creating a new game, badly coded, badly thought out, it's the worst user experience of all 7 games so far, hell, even FIA ditched them and went back to Assetto, and there not alone, companies dont care if they make a good game anymore as long as it's made quickly and sells enough to keep investors happy.
If you are right, then I really should get rid of fibre and go back to copper?
And why does no other game lag? Cods fine.
I personally only play online. Why u want play games by yourself lol..
And that makes me sad knowing that gt8 will be out one day .
At least sony stripped them of there power to ban people of there playstations cause I dont got much good to say about what was always the best racing game ever.
When I play sport races, I dont experience any lag issues. So I'm thinking its more on your end, or your particular server's end. The USA server(s) seem to be working just fine.
 
Sport races are version specific bound thats why they run relativ smooth (except low key connections) Open lobbys are both ps4 and ps5 versions in one lobby and thats the main problem.
 
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I can’t believe that this issue hasn’t been addressed or even mentioned by PD. EVERY public lobby i look at has the cars constantly jittering in a way that makes it unpleasant to race. Not like the super smooth off line and sport lobbies (which I have seen lag and jitter in since the recent update) GT Sport doesn’t have this problem. I’ve found by limiting the lobby size to 8 it seems to make it more stable but there’s still some jitter. I’d still prefer race my friends in Sport rather than 7 because it’s just so much smoother and jitter free. It’s killing the game for me as racing against the AI is never as good as racing your friends.
 
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I can’t believe that this issue hasn’t been addressed or even mentioned by PD. EVERY public lobby i look at has the cars constantly jittering in a way that makes it unpleasant to race. Not like the super smooth off line and sport lobbies (which I have seen lag and jitter in since the recent update) GT Sport doesn’t have this problem. I’ve found by limiting the lobby size to 8 it seems to make it more stable but there’s still some jitter. I’d still prefer race my friends in Sport rather than 7 because it’s just so much smoother and jitter free. It’s killing the game for me as racing against the AI is never as good as racing your friends.
My advice....place "PS5 Players ONLY - Jitterz get KICKED" in your Lobby title. Assuming other PS5 players are the only ones allowed on track, your lobby race quality will be improved. I am running a PS5 exclusive series where I only accepted PS5 owner entries for the series. The lobbies have been flawless, even with international players on the grid. I have friends on PS4 consoles that I allowed to join us for practice sessions....they were the only jittering cars on the track....everyone else was very smooth and natural. It works.
 
i've been kicked a few time just because i am a ps4 driver, i say it in my greetings when going to a lobby, i dont mind getting kicked because of such, just wish people would id their rooms as such
 
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