The GT Sport Epic Whining and Crying Thread

  • Thread starter ukfan758
  • 3,198 comments
  • 282,423 views
I like the car selection menu where the car swivels and showing the measurement gradually on the first demo.

Why replace it into static car image at the Gamescom Demo? I thought it loads quick?

Not enough fire-power on PS4 :P I noticed more cars are added, probably thats why, there are so much to rendered at the same time.


Demo are meant to be changed actually LOLOL
 
Not enough fire-power on PS4 :P I noticed more cars are added, probably thats why, there are so much to rendered at the same time.


Demo are meant to be changed actually LOLOL
Cars wouldn't be rendered until they were brought up on screen anyway.
 
Cars wouldn't be rendered until they were brought up on screen anyway.



We were talking about this. car selection menu @ 1:25 in case you not sure what we are on about.

maxresdefault.jpg


The above 3d model has been replace by still image as FRZGT mentioned.




apprently it wasn't changed. still the rotating 3d model.
 
Last edited:
Welcome to the whining and crying thread! I'm your host, @ukfan758 . The announcement has been made and the previews have been released, let the whining and crying begin!

Link:

Check this video out you guys.

The A.I has improve alot. I do not know what type of new system is in a place but I do know that the A.I will quickly adjust to player's driving skills after a certain point. Pay close attention to the A.I after the driver gets into pole position. The competitive level changes but the A.I during certain corner did give the player leeway though it could have clearly passed him but I don't know what level he had the A.I at but what I do know is that the A.I was right on his tail.
 
Link:

Check this video out you guys.

The A.I has improve alot. I do not know what type of new system is in a place but I do know that the A.I will quickly adjust to player's driving skills after a certain point. Pay close attention to the A.I after the driver gets into pole position. The competitive level changes but the A.I during certain corner did give the player leeway though it could have clearly passed him but I don't know what level he had the A.I at but what I do know is that the A.I was right on his tail.


There's a name for that type of AI behaviour. It's called rubber banding, and it's what a lot of people disliked most about the GT6 AI.
 
There's a name for that type of AI behaviour. It's called rubber banding, and it's what a lot of people disliked most about the GT6 AI.

I was actually going to bring that up. Watching the Fishermans Ranch video, I noticed how long the track is, with the player needing over 4 minutes to do a lap. That's all well and good... but the AI crosses the line something like a dozen seconds before the player. The driver had a few spins on that opening lap, easily adding more than that to their lap time.

It's hardly conclusive, but it certainly seems that the AI slows down if the player is progressing slowly.
 
I was actually going to bring that up. Watching the Fishermans Ranch video, I noticed how long the track is, with the player needing over 4 minutes to do a lap. That's all well and good... but the AI crosses the line something like a dozen seconds before the player. The driver had a few spins on that opening lap, easily adding more than that to their lap time.

It's hardly conclusive, but it certainly seems that the AI slows down if the player is progressing slowly.
I can see where you got the dozen seconds from, but it's incorrect.

The AI's first lap is 3:53
The drivers first lap is 4:13
20 seconds slower.

The drivers 2nd lap is 3:43 (10 seconds quicker than AI's first) and he ends up 9 seconds behind for the race.

Essentially that means the AI drove 2 very similar lap times, despite being 20 seconds ahead after lap 1.
 
GT likes to call the Rubber Banding "Boost". It's an option when setting up an online lobby on GT6, and was even an option back on GT4 LAN, so they have been doing it for a long time.

It seems to me that over time they have picked and chosen when to have the Bobs doing it, but it's definitely been in the game software since GT4, at a minimum.
 
I heard from reports from those who have played GT Sport at conventions and events that the AI is improved. While I'm not saying they're wrong, until I see that the general consensus of the community is that the AI is better, I'm not getting my hopes up.
 
All Gran Turismos

No. GT4 absolutely did not have rubber banding, which is why most of the races in that game were throwaway unless the AI actively cheated in the entry (like in the Speedster manufacturer races). That's how you got disasters like GT4's endurance racing or any races against FWD cars.
GT5 also didn't have rubber banding, since depending on how the event difficulty was scaled they would either go full out all the time (after they removed standing starts, this was only really seen in arcade mode as I recall. I didn't play single player terribly much after they gutted it like that) or laze around the track. The closest GT5 had to rubber banding as the adaptive AI in B-Spec, which doesn't really count since it didn't really work the same at all.
GT2, at least, was loaded with it; but it scaled differently and the player didn't have access to the telemetry provided by GT6 so it wasn't nearly as obvious. It also combined with how when it was "active" the AI drivers tended to make mistakes in GT2 (Laguna and Seattle were the easiest tracks to see it on) so it could almost come off as them actually driving harder to catch up.
GT3 also had it, but in many of the upper tier events it wasn't active and it had similar idiosyncrasies as GT2's.


GT6 was by far the most blatant in regular gameplay, if only because GTPSP was structured in a way that most people wouldn't experience it.
 
Last edited:
No. GT4 absolutely did not have rubber banding,
Specifically, you could set it up as an option in LAN. I know for a fact, as I raced in LAN races while it was being used. I'm not suggesting that the AI had it, but I do know that it was available in LAN, so therefore was programmed into the game.

The early GT5 Prologue online lobbies were the same, you did not even have an option to have it turned off. Then they went to having "Professional" events that restricted SRF and did not have the boost turned on.
 
Rubber banding worked for them in 6, I bet most of the casual players didn't even realize. So if it's a simple way for them to make races 'exciting' ( instead of actually making an effort to program the AI), I wouldn't be surprised if it returned for GTS.
 
Since GT5, why do we have to deal with bland sceneries? For me, it's a big weak point. Even the fantasy tracks from Poly are now lazy in terms of flags, crowd, cheering fans, signages and in general trackside objects.
Just two examples :
Tokyo R246




Special Stage Route 5



Two tracks with no dynamic TOD/weather but on PS3 they are lifeless. I've thought they will update the track in GT6 but no... (I don't even speak of standard tracks). Yep, thanks to the power of the PS4, things will change and GT will bring back awesome tracks full of life and personality like SS Route 11 or Seattle.

See for the first time the new Tokyo track : hope vanished
 
See for the first time the new Tokyo track : hope vanished
Hate to break it to ya, but unfinished tracks typically look like that. How about we reserve judgment on the new Tokyo track until we can get our hands on the final version?
 
Since GT5, why do we have to deal with bland sceneries? For me, it's a big weak point. Even the fantasy tracks from Poly are now lazy in terms of flags, crowd, cheering fans, signages and in general trackside objects.
Just two examples :
Tokyo R246

-snip-

Special Stage Route 5

-snip-

Two tracks with no dynamic TOD/weather but on PS3 they are lifeless. I've thought they will update the track in GT6 but no... (I don't even speak of standard tracks). Yep, thanks to the power of the PS4, things will change and GT will bring back awesome tracks full of life and personality like SS Route 11 or Seattle.

See for the first time the new Tokyo track : hope vanished

I'm glad more people are starting to notice this. The presentation of GT5, GT6, and GT Sport is just dull and sterile. You can even see it in the menus. PD doesn't seem to care about putting life into their games anymore.
 
I'm glad more people are starting to notice this. The presentation of GT5, GT6, and GT Sport is just dull and sterile. You can even see it in the menus. PD doesn't seem to care about putting life into their games anymore.
I fear that Seattle won't have the same vibe as the old GTs...
 

Latest Posts

Back