The GT6 Epic Whining and Crying Thread

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GRAAAAAAN! TURISMOOOOOOO! SIX!!!.....VERSUS!!!!!? ...PROJECT! CAAAAAAARRRRS!!!!

(Not that it matters, but I just wanted everyone to know I'm posting this on my Wii U gamepad) 'Yah!'

I think they shoulda showed somethin like the GT6 E3 trailer at the GT6 reveal~
 
Project CARS isn't competing as much with GT6 since they're fully focused on next-gen now (pretty much, community's still talking about it), so they're competing more with Forza 5 (X1) and Assetto Corsa (PC).

PCARS should definitely have something going for Gamescom, SMS isn't so big that they can just throw money at sending a bunch of stuff over to LA for promotion, especially since they're currently re-strategizing. Gamescom is much more down their alley, since it's in Germany and all (they're in London).
 
Another aspect of GT6 I would like to see changed is the difference in laptimes between controller, wheel users. I used my G25 on GT5 and I loved it but my friends were 2-3 secs a lap slower than me and normally on other racing games i.e Forza we are much closer. This resulted in my friends getting annoyed and I was left playing GT5 on my own.

It's not entirely down to which input device is used, I've seen people using controllers get into the top 10 of TT leaderboards on GT5 quite a few times. If anything, I'd actually say GT5 tries to make it too easy to use a controller by, for example, changing the steering lock achievable at different speeds, which causes even more problems to overcome in my opinion. :crazy:
 
It's not entirely down to which input device is used, I've seen people using controllers get into the top 10 of TT leaderboards on GT5 quite a few times. If anything, I'd actually say GT5 tries to make it too easy to use a controller by, for example, changing the steering lock achievable at different speeds, which causes even more problems to overcome in my opinion. :crazy:

GT5 deals with the changing steering lock pretty good, FM4 is the one that has issues with this, sometimes it makes the game unplayable with a pad.
 
Project CARS isn't competing as much with GT6 since they're fully focused on next-gen now (pretty much, community's still talking about it), so they're competing more with Forza 5 (X1) and Assetto Corsa (PC).

I thought we were still getting a PS3 version, no?
 
I shall whine and cry if leaderboards aren't included on GT6 because this is why I stopped playing GT5. In this day and age of gaming leaderboards should be included in all racing games.
I don't really know many people that take leaderboards too seriously.
There are a lot of us that want leaderboards and will be upset if they are not there. All of my friends see them as a must have feature and while we will still buy the game and play it without them it won't be long before everyone moves on to something else. With leaderboards they will keep playing trying to improve times, buying new DLC tracks and cars and such. This gives the game a longer life and as said by WRT should be in all racing games.

Finally I would like to see hoppers like in Forza 3/4 being introduced for online racing. I prefer this to public rooms because its then a simple and quick way to find an online race.
I sure hope not. I hated it when they added the hoppers to Forza pretty much destroyed the online play for me.

There's over a thousand cars in GT5. Yeah, Forza 4 had them, but they had half the cars and only 26 tracks compared to GT5's, which was over double that.
26 tracks? Forza 4 has a lot more than 26 tracks there are something like 14 in the Benchmark location alone. I guess you mean locations but each track has its own leaderboard and they are split by class rather than by car. GT could easily do this as well and they really should. Kaz had mentioned that there were plans to do so right after GT5 was released but we never got them in any of the updates.

A good leaderboard system will attract more Forza players and they will stay with GT where no leaderboard will likely see them go back to Forza just as happened with GT5.

What they could do in compromise for GT6 is just have leaderboards for each track, then allow any car, then just create a filter with which players can sort out the times to find their targets (particular cars, car types, tires, power, etc.).
That would not really work out so well. It would be massive if you could post times from each car on the same board and would be slow. I think they need to do some kind of split on PP maybe at every 25 or 50 PP and then if tires are not in the PP as before they would need to separate them by tires and SRF would need to either be disallowed or on a separate board as well.

I'm either all for racing against people online (not just any people mind you) or taking to a time trial, but one that's fully restricted, no tuning, everyone in the same car, spec, GT-A style.
A strict no tuning LB like from GT5P would be better than nothing but there are a lot of us who love to tune and try to get just a bit more out of the car so we would really like a LB that allows you to used tuned cars as well.

To me this is the #1 item on the list of features that need to be added for GT6
 
GT5 deals with the changing steering lock pretty good, FM4 is the one that has issues with this, sometimes it makes the game unplayable with a pad.

I obtain top 20 laptimes in Forza using the controller and also achieved top 10s in GT5P using the controller but on GT5 I found myself far quicker with the wheel than the PS3 controller. Part of the problem is the PS3 controller is crap compared to the Xbox 360 especially the triggers, analog sticks.

Going back to leaderboards and one feature I would love to see is single player leaderboards. The bonus of which means when you're replaying events to grind credits you get extra motivation to re-run these events to beat your times including your friends.

I agree we simply cannot have leaderboards for each car like we had in GT5P but PD must find a way to implement some form of online leaderboards. A racing game without online leaderboards is very outdated and having to write laptimes down on a piece of paper is something I did back in the 1990s.

Moving onto hoppers and the simple reason is easy, quick, access to an online race. For example the cycled production hopper on FM4 is great fun where everyone races in the same stock car. Whoever wins is based on skill rather than tune. Im not saying remove public lobbies but have these alongside hoppers like FM4 so it gives gamers more options.
 
GRAAAAAAN! TURISMOOOOOOO! SIX!!!.....VERSUS!!!!!? ...PROJECT! CAAAAAAARRRRS!!!!

(Not that it matters, but I just wanted everyone to know I'm posting this on my Wii U gamepad) 'Yah!'

I think they shoulda showed somethin like the GT6 E3 trailer at the GT6 reveal~

Speaking of, I believe that GT6 in one week will outsell Project Cars lifetime totals.
 
I obtain top 20 laptimes in Forza using the controller and also achieved top 10s in GT5P using the controller but on GT5 I found myself far quicker with the wheel than the PS3 controller. Part of the problem is the PS3 controller is crap compared to the Xbox 360 especially the triggers, analog sticks.

Going back to leaderboards and one feature I would love to see is single player leaderboards. The bonus of which means when you're replaying events to grind credits you get extra motivation to re-run these events to beat your times including your friends.

I agree we simply cannot have leaderboards for each car like we had in GT5P but PD must find a way to implement some form of online leaderboards. A racing game without online leaderboards is very outdated and having to write laptimes down on a piece of paper is something I did back in the 1990s.

Moving onto hoppers and the simple reason is easy, quick, access to an online race. For example the cycled production hopper on FM4 is great fun where everyone races in the same stock car. Whoever wins is based on skill rather than tune. Im not saying remove public lobbies but have these alongside hoppers like FM4 so it gives gamers more options.

None of those controllers are crap, it's all due to better programming on PD's part.
 
None of those controllers are crap, it's all due to better programming on PD's part.
I don't know if I would go so far as to call them crap but the XBox 360 controller is definitely much better than the PSX,PS2,PS3 controllers. I have never liked them much, they are to small and it is to easy to have your thumb slip off the analog stick when driving and the trigger buttons do not have enough range on them.

I rather like the XBox 360 controller. Larger, more comfortable, better feel, better control. I think I like it better than any controller on any console I have tried to date. In fact the only controller I have owned which I liked better was the Logitech Wingman Rumblepad that I used for the PC.

In comparison the DS3 is quite a bit behind the 360 controller IMO.
 
I don't know if I would go so far as to call them crap but the XBox 360 controller is definitely much better than the PSX,PS2,PS3 controllers. I have never liked them much, they are to small and it is to easy to have your thumb slip off the analog stick when driving and the trigger buttons do not have enough range on them.

I rather like the XBox 360 controller. Larger, more comfortable, better feel, better control. I think I like it better than any controller on any console I have tried to date. In fact the only controller I have owned which I liked better was the Logitech Wingman Rumblepad that I used for the PC.

In comparison the DS3 is quite a bit behind the 360 controller IMO.

But that's physical, we were talking about programming and input smoothing, plus, all controllers fit perfectly in my hands. The DS3's joysticks have more travel and the deadzone is actually neutral unlike the 360's pad which is a pain to use to create liveries in FM4, time and time again you stop touching the damn thing but it stays slightly pressed so it keeps moving, you would think that the solution would be using the d-pad instead but that thing doesn't even work, it ignores your inputs 60% of the time.

Again, I don't find it better than anything else, to me they're just devices that help you play, it's the programming on the developers part what makes the most out of them, in GT5 you can just pick up and play perfectly, with FM4 and Shift 2 you have to tweak your input settings which is not very good. Fanatec recommends using ''Normal'' instead of ''Simulation'' with their wheels, that's just poor programming but we are now Very OT so I'm gonna end it here.
 
In comparison the DS3 is quite a bit behind the 360 controller IMO.

the PS controller is the most ergonomic in existence, there's a very good reason it hasn't changed much in 16 years, not big and bulky/awkward like the 360's controller, if your fingers are slipping off the analog sticks lay off the cheetos.
 
But that's physical, we were talking about programming and input smoothing, plus, all controllers fit perfectly in my hands. The DS3's joysticks have more travel and the deadzone is actually neutral unlike the 360's pad which is a pain to use to create liveries in FM4, time and time again you stop touching the damn thing but it stays slightly pressed so it keeps moving, you would think that the solution would be using the d-pad instead but that thing doesn't even work, it ignores your inputs 60% of the time.
I have never had any such issues with either of my 360 controllers.

Fanatec recommends using ''Normal'' instead of ''Simulation'' with their wheels, that's just poor programming but we are now Very OT so I'm gonna end it here.
That is because of the patch that T10 applied to the game to try and fix the 0 credit and 900 degree issues, in doing so they messed up the feel of the car in simulation. It was much better before the patch.

the PS controller is the most ergonomic in existence, there's a very good reason it hasn't changed much in 16 years, not big and bulky/awkward like the 360's controller, if your fingers are slipping off the analog sticks lay off the cheetos.
Maybe you just have small hands. The PS3 controller is to small and makes my hands hurt in a very short period of time. All of my friends have the same opinion except one and he has never had an XBox so his view is meaningless on the matter. The PS3 controller feels like it was made for children rather than someone with a larger hand. The 360 controller is a nice size, comfortable and does not cramp my hands. I never liked the PS controllers but after playing with the 360 controllers I like the PS even less. I have also had numerous issues with sticking buttons on the PS controllers.
 
I have never had any such issues with either of my 360 controllers.

That is because of the patch that T10 applied to the game to try and fix the 0 credit and 900 degree issues, in doing so they messed up the feel of the car in simulation. It was much better before the patch.

Maybe you just have small hands. The PS3 controller is to small and makes my hands hurt in a very short period of time. All of my friends have the same opinion except one and he has never had an XBox so his view is meaningless on the matter. The PS3 controller feels like it was made for children rather than someone with a larger hand. The 360 controller is a nice size, comfortable and does not cramp my hands. I never liked the PS controllers but after playing with the 360 controllers I like the PS even less. I have also had numerous issues with sticking buttons on the PS controllers.

You must be very lucky then... Everyone knows how terrible the d-pad is on the 360 controller. I must be very lucky too, I can grab any gamepad (even the Wii ones) for hours and nothing hurts or feels uncomfortable and that's playing any type of game.
 
the PS controller is the most ergonomic in existence, there's a very good reason it hasn't changed much in 16 years, not big and bulky/awkward like the 360's controller, if your fingers are slipping off the analog sticks lay off the cheetos.

Everyone I've ever asked prefers the 360 controller over PS3's.

Personally I prefer ps3's build quality (way better) and details (that no one appreciates), but the 360's is way more ergonomic for adults. Also the PS3's is very good for arcade and classic games, probably the best out there (yep. Not everything is fps, sports and racing games).

On the other hand (lol), it's said the PS4's is miles better than both and a 'true' GT fan shouldn't care really, since we mostly use driving wheels.
 
avens
Everyone I've ever asked prefers the 360 controller over PS3's.

Personally I prefer ps3's build quality (way better) and details (that no one appreciates), but the 360's is way more ergonomic for adults. Also the PS3's is very good for arcade and classic games, probably the best out there (yep. Not everything is fps, sports and racing games).

On the other hand (lol), it's said the PS4's is miles better than both and a 'true' GT fan shouldn't care really, since we mostly use driving wheels.

I've been a true fan ever since GT 1 and haven't used a racing wheel in over 10 years. The one I had was sold by my parents and I haven't bbeen able to buy another one.
 
Everyone I've ever asked prefers the 360 controller over PS3's.

Meh, I own both. If I have to play something controller based on PC, I plug in the DS3 instead of the Xbox 360.

Maybe it's that I've been playing with a Playstation pad since I was a kid and my hands just grew around the shape. I've only been playing with an Xbox pad for a while. But I'm 31 now, don't have terribly small hands, and the DS3 is more comfortable for me to play with.

The X360pad is more comfortable to just hold, but I find the longer arms obstruct how I move my hands playing with a pad.
 
I don't know if I would go so far as to call them crap but the XBox 360 controller is definitely much better than the PSX,PS2,PS3 controllers. I have never liked them much, they are to small and it is to easy to have your thumb slip off the analog stick when driving and the trigger buttons do not have enough range on them.

I rather like the XBox 360 controller. Larger, more comfortable, better feel, better control. I think I like it better than any controller on any console I have tried to date. In fact the only controller I have owned which I liked better was the Logitech Wingman Rumblepad that I used for the PC.

In comparison the DS3 is quite a bit behind the 360 controller IMO.

You should try DS2 stick with GT5, you'll be surprised how good is the face buttons for gas and brake, way better than DS3. Get a cheap USB PS2toPC adapter, it works on PS3.

I have many DS2 and DS3 sticks, and all of them works great, never have any issues with buttons, mostly squeaky analog stick due to wear. My DS2 that I use for GT5 have been going for over 5 years -used with PS2 and PS3, and still works well. Try to stay relaxed when holding it, that way fingers won't get cramped easily.
 
You should try DS2 stick with GT5, you'll be surprised how good is the face buttons for gas and brake, way better than DS3. Get a cheap USB PS2toPC adapter, it works on PS3.
No no no.. must have analog for gas and brake. Besides the DS2 still has the same problem, to small and uncomfortable plus thumb slips off the analog stick way to easy.

I have many DS2 and DS3 sticks, and all of them works great, never have any issues with buttons, mostly squeaky analog stick due to wear. My DS2 that I use for GT5 have been going for over 5 years -used with PS2 and PS3, and still works well. Try to stay relaxed when holding it, that way fingers won't get cramped easily.

I have 2 DS1, 2 DS2 and 1 DS3 controller only one of them does not have at least one button which tries to stick and they are all the same basic size and shape. The are to small and they are uncomfortable.

I know a lot of people like them just fine but I am not one of those people. If my 360 controller would work with the PS3 that is what would be connected or better still my wingman if it still worked. That was by far the most comfortable controller I have used to date but eventually the thing wore out. Lasted through over 10 years and heavy use though :)

It is a moot point for me anyway when it comes to driving because I use a wheel which is much much better than a game pad for racing.
 
HBR-Roadhog, I haven't scrolled through this thread recently, but have you tried the clip on trigger extensions that you can purchase for the DS3 pad? I find they made a significant difference to feel, sensitivity and comfort.

Before I bought them, I used to get aches in my palms during racing games, since buying them, I no longer have such problems.

Where I prefer the DS3 pad over the Xbox controller is in the location of the left analogue stick and d-pad, just seems odd to me on the Xbox controller, but the controller does generally fill your hand better due to the different size/shape.
 
I have never had any such issues with either of my 360 controllers.

That is because of the patch that T10 applied to the game to try and fix the 0 credit and 900 degree issues, in doing so they messed up the feel of the car in simulation. It was much better before the patch.

Maybe you just have small hands. The PS3 controller is to small and makes my hands hurt in a very short period of time. All of my friends have the same opinion except one and he has never had an XBox so his view is meaningless on the matter. The PS3 controller feels like it was made for children rather than someone with a larger hand. The 360 controller is a nice size, comfortable and does not cramp my hands. I never liked the PS controllers but after playing with the 360 controllers I like the PS even less. I have also had numerous issues with sticking buttons on the PS controllers.

I assume you're holding it wrong.

Don't grab/clutch it with your whole hand, just let it rest in your fingers instead of gripping it.

You have to actually grip the xbox controller because it's so damn huge.
 
No no no.. must have analog for gas and brake.

The face buttons provide this. I hate driving with the triggers. I've used X and Square for GT5 since the beginning and I can drive anything without wheelspin.

I happen to prefer the PS3 controller over 360. Though PS2's was better.
 
Controller debate?

I actually always preferred the DS controllers to Microsoft and Nintendo's offerings. More compact, falls to hand easier, layout is more logical and easier to memorize, and I've actually never had a problem with my fingers slipping off the sticks. My DS3 actually has a bunch of plastic broken off along the left side of the left stick, from being pushed on too hard in turns. I do seems to recall the DS2s being built a little more solidly though.
 
I assume you're holding it wrong.

Don't grab/clutch it with your whole hand, just let it rest in your fingers instead of gripping it.

You have to actually grip the xbox controller because it's so damn huge.
No it is that the controller is just to small, the 360 controller is only a small amount larger but it makes a huge difference as does the position of the left analog stick and the slightly curved triggers. If you like the DS controller better then that is your preference but that does not mean others do. Everyone I know who has played on the 360 would use the 360 controller on the PS if it were possible.

And yes I know how to hold a controller and have used it quite a lot in the past I actually used the DS2 on GT4 for the entire game but I never grew to like it and it always makes my hands hurt.

An no you do not have to grip the 360 controller it rests very nicely in your hands or at least it does if your hands are any size and you hold it right. The only issue I have ever had with the 360 controller is sometimes when racing on ovals my throttle finger will get a little sore from constantly holding in the throttle trigger or I should say would since I no longer use the controller for racing.

I would think that the DS controller works out well for kids and women who have smaller hands but for a man especially one with long fingers it is just to small.

The face buttons provide this.
They provide very very little control over throttle and brake. range is much to short.

Though PS2's was better.
I will agree that the PS2 controller seemed to be built better but at least the DS3 has a bit of analog range on the triggers. I hope the DS4s are better,
 
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I would think that the DS controller works out well for kids and women who have smaller hands but for a man especially one with long fingers it is just to small.

It's nothing to do with this. There's a difference in the way you hold the two, and a difference in the way your fingers move to access the buttons. If you're not comfortable with one or the other, it's just a personal preference. Size doesn't come into it. Either one can be used easily whether your hands are very large or very small.

From a 6'1" guy with not small hands who prefers the DS3.
 
No it is that the controller is just to small, the 360 controller is only a small amount larger but it makes a huge difference as does the position of the left analog stick and the slightly curved triggers. If you like the DS controller better then that is your preference but that does not mean others do. Everyone I know who has played on the 360 would use the 360 controller on the PS if it were possible.

And yes I know how to hold a controller and have used it quite a lot in the past I actually used the DS2 on GT4 for the entire game but I never grew to like it and it always makes my hands hurt.

An no you do not have to grip the 360 controller it rests very nicely in your hands or at least it does if your hands are any size and you hold it right. The only issue I have ever had with the 360 controller is sometimes when racing on ovals my throttle finger will get a little sore from constantly holding in the throttle trigger or I should say would since I no longer use the controller for racing.

I would think that the DS controller works out well for kids and women who have smaller hands but for a man especially one with long fingers it is just to small.

They provide very very little control over throttle and brake. range is much to short.

I will agree that the PS2 controller seemed to be built better but at least the DS3 has a bit of analog range on the triggers. I hope the DS4s are better,

I've got fairly big hands (XL glove size) but have never had any problems with the Playstation pads. I also have a 360 pad. I could use either pad and basically forget I'm holding them after a while (neither impairs my performance). The only thing I hated was the original Xbox pad. The black and white buttons got on my nerves big time. Four shoulder buttons is definitely the way to go aside from for certain fighting games (although for example, Tekken I prefer a DS).
 
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No it is that the controller is just to small, the 360 controller is only a small amount larger but it makes a huge difference as does the position of the left analog stick and the slightly curved triggers. If you like the DS controller better then that is your preference but that does not mean others do.
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Everyone I know who has played on the 360 would use the 360 controller on the PS if it were possible.

I know I would.

The DS controllers are just awkward, and uncomfortable for me.

Thats why GT5 is the only game I have and play for the PS3.

All others I play on the the 360, or PC which I can use the 360 controller on those as well.
 
It's nothing to do with this. There's a difference in the way you hold the two, and a difference in the way your fingers move to access the buttons. If you're not comfortable with one or the other, it's just a personal preference. Size doesn't come into it. Either one can be used easily whether your hands are very large or very small.

From a 6'1" guy with not small hands who prefers the DS3.

I agree with Imari, in that the size of your hands should not be a factor what so ever with the DS pads. If you have big hands and you have the grips/handles resting in your palm then no wonder you are having problems. For larger handed individuals the grips should rest in the curl of your fingers. Simply due to the shape of the human hand all the controls will then be aligned perfectly.

The Dualshock 3 also has some objective advantages over the 360 pad. It has a higher resolution than the 360 pad (10bit vs 8bit) and also features analogue buttons not to mention the somewhat novel six axis motion detection.

Fair enough many prefer the ergonomics of the 360 pad, but saying the Dualshock pad is too small is not a valid gripe.
 
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