I played the demo at GS for 2 hours straight, the employees were laughing at me. All I kept saying was damn the physics are so good. I did not care about anything but driving the cars so much fun. 👍
I'm the same man.
I freaked out over GT academy demo to the point I was hysterically giggling myself from happy at how good the physics were, and I kept repeating to dad omg the physics are so good, even though I full well knew he doesn't care!
It is pretty much the only thing that makes or breaks a racing for me these days, to the point that I won't even touch a driving game that has bad physcis.
That statement however means I dont play ANY racing games at all, and the only one that I haven't played is I-racing. Live for speed, R factor, GT5P and Forza 3, IMO the physics are way off.
They all have their realistic aspects to the physics, but then other dynamics of it that just don't feel right to me. Gt5 felt like a gran unified theory lol.
However the bottom line is, I'm estimating 98% of all the people that will play GT5 have no clue what physics are nor do they care for them or get enjoyment out of that, and this great majority of people will be judging the game on purely graphics, sound, music and various gimmicks within the game that adds to their enjoyment.
Actually I think to most people good physics will make them dislike the game more.
If there was no standard physics option I bet most people would get fed up with the game and not play it because "it sux" not realising the realistic behaviour of the cars is not as fun to them becasue you cant just boost around a corner holding a dirction pull of a mad drift.
You can see people dont care about physics in racing games. Just look at the crap thats out there like all the NFS, Burnout, Split second, Blur, Midnight club DUB V special X edition, off the top of my head, I'm sure theres like 500 other popular retarted games as well