The Things That Annoy You

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Yeah, it feels more like GT Sports 1.5 or GT7 prologue beta honestly.

Other than that, the UI is a mess, quick loading times on PS5 aside, I'd love to get to the car select screen by clicking my current car in the UI (middle top of the screen) instead of going through the garage each time.

And I miss too many other small QoL changes that could probably be implemented with a minimum of effort.

The "Race Shop" to buy tired and ballast/restrictor from the "track menu" was already a small but very welcome step at that, a direct link to the to tuning shop wold be even better.
I’d like to be able to view my cars as well without having to get in them when you are in the garage!!
 
i don’t think this has been discussed but why on the WTC700 Deep forest race do you not have to use racing tyres, when all the races you have too ?, if has been changed apologies, as i haven’t raced this race for a while.
 
No Seattle course and always having to start from the back.. smh.. I mean really, by now you'd think PD would've given us the ability to qualify for a pole position.. How long has the game been out now ??.. I can't even imagine how many other players feel this way.. amazing!



NW.
 
i don’t think this has been discussed but why on the WTC700 Deep forest race do you not have to use racing tyres, when all the races you have too ?, if has been changed apologies, as i haven’t raced this race for a while.
Because GT7 has zero AI whatsoever and so PD needs to think of other ways to add 'difficulty' to races.
 
I take the high banking because AI ram me wihen I take the actual racing line. Happens quite a bit. That’s why I stay away for a bit more fun than being spun at the start of the race. Understand?

You probably wasted a bit more of your life even typing a reply post. Yes?
They won’t ram you if your on “their” driving line though. That’s just facts.
 
Might be an unpopular opinion but engine and racing part rewards.... seriously, what is the point?
If you have sufficient credits, you can upgrade your car with the best parts.... or have I missed something?
 
Might be an unpopular opinion but engine and racing part rewards.... seriously, what is the point?
If you have sufficient credits, you can upgrade your car with the best parts.... or have I missed something?
Well, engines and certain racing parts can't be bought yet, only won from tickets.

When I get a "6 Star (Parts)" ticket and I receive carbon brake discs that I can get for under 30k, that is a big disappointment. It's happened to me two or three times and I don't know why they're in the prize rotation, by far the worst 6-star reward.
 
Well, engines and certain racing parts can't be bought yet, only won from tickets.

When I get a "6 Star (Parts)" ticket and I receive carbon brake discs that I can get for under 30k, that is a big disappointment. It's happened to me two or three times and I don't know why they're in the prize rotation, by far the worst 6-star reward.
Thanks. I appreciate the clarification. Now I feel a bit happier knowing that many of the car parts are currently unobtainable from the shop so they're 'rarer'. I will probably never use any of these parts but it's good to know.

I agree with you - getting carbon brake discs when you have a 6-star roulette ticket is frustrating to say the least.
#colourmedisappointed
 
No Seattle course and always having to start from the back.. smh.. I mean really, by now you'd think PD would've given us the ability to qualify for a pole position.. How long has the game been out now ??.. I can't even imagine how many other players feel this way.. amazing!



NW.

So, if you qualify on pole, you then proceed to lead the race to the end as if you continue hotlapping, never encountering another car in the process. That's your idea of a racing game?
 
So, if you qualify on pole, you then proceed to lead the race to the end as if you continue hotlapping, never encountering another car in the process. That's your idea of a racing game?
I would take that over what we have now. What we have now surely isn't racing outside of a couple of chili pepper events. If I start 30 seconds behind the leader there will be no close racing. You are just passing moving obstacles. It's like an alien driver joins a room full of first time players and starts from the back.
 
So, if you qualify on pole, you then proceed to lead the race to the end as if you continue hotlapping, never encountering another car in the process. That's your idea of a racing game?
First of all I respect that reply, and no that's not my idea of a racing game, but I think rather than starting from the back every single race no matter what that they do it like the NASCAR series did it a few years back (for all I know they still do it, but it's been many moons since I touched a NASCAR game, the Ryan Newman era to be exact), get the chance to qualify for your starting position based on the time it takes you to get around the course in 1 lap.. & furthermore, IF you/I qualified for pole you/I could get a credit bonus, like say 10 g's..

Now i'm not saying that'd be the perfect system, but it just seems silly to keep starting from the back.. sure it pushes you to get your ass to the front, but to me personally it's just not very realistic for a true racing sim game.. There wasn't 1 single time when I did race NASCAR where I qualified for pole and thought "it's over, i'm on pole", uh uh, if anything all of a sudden I was the target & those AI cars would push, draft and pass me, never guaranteed a win by any means..

Apologies for the length here, I just wanted to make a point and make myself clear.. I still love the game, it's awesome, and I do wish though that I had more time to play, but such is life..



NW.
 
First of all I respect that reply, and no that's not my idea of a racing game, but I think rather than starting from the back every single race no matter what that they do it like the NASCAR series did it a few years back (for all I know they still do it, but it's been many moons since I touched a NASCAR game, the Ryan Newman era to be exact), get the chance to qualify for your starting position based on the time it takes you to get around the course in 1 lap.. & furthermore, IF you/I qualified for pole you/I could get a credit bonus, like say 10 g's..

Now i'm not saying that'd be the perfect system, but it just seems silly to keep starting from the back.. sure it pushes you to get your ass to the front, but to me personally it's just not very realistic for a true racing sim game.. There wasn't 1 single time when I did race NASCAR where I qualified for pole and thought "it's over, i'm on pole", uh uh, if anything all of a sudden I was the target & those AI cars would push, draft and pass me, never guaranteed a win by any means..

Apologies for the length here, I just wanted to make a point and make myself clear.. I still love the game, it's awesome, and I do wish though that I had more time to play, but such is life..



NW.
In principle, I agree with you. Of course it would be nice to at least have the choice to add a qualifying, but I guess my point was, that I understand why it's done the way it is. The majority of races is short, and you want to promote a decent amount of action for the players, and that's basically guaranteed with starting in the back and letting the player overtake as many cars as possible. It wouldn't make sense to have a short race, but having to qualify beforehand.

It goes without saying that this is far from ideal for the advanced player who will enjoy longer races with competitive opponents. I find that the 30/60 minute races can deliver that sort of racing, if you choose the right kind of car for it (and your driving expertise). For those, it might be a good idea to have qualifying, because it would open up the choice of cars even wider, if you don't have to factor in having to catch up 20-30 seconds from the beginning.
 
I found the song 'Bizcochito' by Rosalía extremely annoying. In Spain she's hugely popular and she's almost 24/7 in the radio (except the news and rock radio) you can hear her music at the gym, shopping malls... argh! I just don't want to listen to her when I'm trying to do my best at Spa 1h while it's raining, just my 2 cents.
You can turn songs you don't want to listen to off in the showcase menu.
 
Sony's wearing that trademark in every one of my stuck loading screenshots with shame I bet. Loading the game, loading the livery.. It was even worse on the ps4.

"Do not turn off the game or console while loading icon is displayed" ....

Even though it happens like every other time you start your game or save livery.
 
I would take that over what we have now. What we have now surely isn't racing outside of a couple of chili pepper events. If I start 30 seconds behind the leader there will be no close racing. You are just passing moving obstacles. It's like an alien driver joins a room full of first time players and starts from the back.
It's very weird that most of the racing in GT7 is in such a sorry state, when there's a few very good events too.

The majority of the races are 3-10 minute overtaking challenges, like 80s-90s arcade racers. It worked beautifully in Daytona USA, but that was all the technology we had 28 years ago, and that game has two cars and three events.

The one-on-one Dirt Champions races, that one Tsukuba race with a grid start, and the Tokyo Central 550PP races are events made in the old GT1,2,3 approach; a few AI opponents with competitive pace, often one is the dominant rabbit.

Then there's events with a GT4 approach, still usually one rabbit, and the other dogs have a big rolling start advantage over you (Tokyo600).

But the majority of events in the campaign are most like GT5 and 6; the rabbit isn't particularly fast, but it starts 30 to 70 seconds ahead, and between it and you are nine to 18 pugs, not greyhounds, that know roughly what a racing line is and yet are 15 seconds off the pace. The challenge is only to avoid hitting them as you chase down the leader's huge advantage in a few laps.

You can make closer, classic style GT events in Custom Race Mode with grid starts, which does make me wonder why PD won't. Professional AI in shifter karts is really quite fun!

The Human Comedy confuses me too, it's got hot chilli AI AND extreme advantages, making it by far the hardest thing in the game, and the rewards for what amount to the raid bosses of the game are not worth your time. Machiavellian.
 
It's very weird that most of the racing in GT7 is in such a sorry state, when there's a few very good events too.

The majority of the races are 3-10 minute overtaking challenges, like 80s-90s arcade racers. It worked beautifully in Daytona USA, but that was all the technology we had 28 years ago, and that game has two cars and three events.

The one-on-one Dirt Champions races, that one Tsukuba race with a grid start, and the Tokyo Central 550PP races are events made in the old GT1,2,3 approach; a few AI opponents with competitive pace, often one is the dominant rabbit.

Then there's events with a GT4 approach, still usually one rabbit, and the other dogs have a big rolling start advantage over you (Tokyo600).

But the majority of events in the campaign are most like GT5 and 6; the rabbit isn't particularly fast, but it starts 30 to 70 seconds ahead, and between it and you are nine to 18 pugs, not greyhounds, that know roughly what a racing line is and yet are 15 seconds off the pace. The challenge is only to avoid hitting them as you chase down the leader's huge advantage in a few laps.

You can make closer, classic style GT events in Custom Race Mode with grid starts, which does make me wonder why PD won't. Professional AI in shifter karts is really quite fun!

The Human Comedy confuses me too, it's got hot chilli AI AND extreme advantages, making it by far the hardest thing in the game, and the rewards for what amount to the raid bosses of the game are not worth your time. Machiavellian.
Pretty good summation of the career and mission challenges. I enjoyed all the races in the game and challenges with the exception of the very last Human Comedy challenge which was incredibly hard. For me the biggest grievance with the game is not enough content, inconsistency with difficulty and poor reward system.

They need to go back to having a LOT more races in career, car roulette for winning a championship and better daily rewards.

Side note, why aren't there more Music Rally events and why isn't there a reward for getting gold in all of these?

I also find it dumb that you can hit maximum career level (50) but aren't rewarded in any way. They should've also rewarded players for acquiring 100, 200, 300 and 400 cars.
 
quick loading times on PS5 aside
Are they though? I definitely appreciate getting to the race lobby in a few seconds but generally going in and out of menus still feels sluggish to me, compared to other titles on PS5 I'm not really impressed with GT7 speed when navigating through. And that wait time for a new livery to be applied is ridiculous..

Maybe I've been a little spoiled and forgotten the PS4 load times but as a gamer since C64 I feel like I can recognise the differences.

Doesn't feel all that zippy to me.
 
Are they though? I definitely appreciate getting to the race lobby in a few seconds but generally going in and out of menus still feels sluggish to me, compared to other titles on PS5 I'm not really impressed with GT7 speed when navigating through. And that wait time for a new livery to be applied is ridiculous..

Maybe I've been a little spoiled and forgotten the PS4 load times but as a gamer since C64 I feel like I can recognise the differences.

Doesn't feel all that zippy to me.
I feel like the game was faster when it was released but successive updates have slowed it down. I'm probably wrong but it's just a gut feeling...
 
Pretty good summation of the career and mission challenges. I enjoyed all the races in the game and challenges with the exception of the very last Human Comedy challenge which was incredibly hard. For me the biggest grievance with the game is not enough content, inconsistency with difficulty and poor reward system.

They need to go back to having a LOT more races in career, car roulette for winning a championship and better daily rewards.

Side note, why aren't there more Music Rally events and why isn't there a reward for getting gold in all of these?

I also find it dumb that you can hit maximum career level (50) but aren't rewarded in any way. They should've also rewarded players for acquiring 100, 200, 300 and 400 cars.
LOL you get this super cool message saying your freinds would be jealous or envious or something. Why they stopped at level 50 is mindboggling! The fact you can hit it after $50M in car credits when you need $480M to "catch them all". I mean, how hard would it be to get a 5*+ ticket every 25-levels?? Just something
 
It's very weird that most of the racing in GT7 is in such a sorry state, when there's a few very good events too.

The majority of the races are 3-10 minute overtaking challenges, like 80s-90s arcade racers. It worked beautifully in Daytona USA, but that was all the technology we had 28 years ago, and that game has two cars and three events.

The one-on-one Dirt Champions races, that one Tsukuba race with a grid start, and the Tokyo Central 550PP races are events made in the old GT1,2,3 approach; a few AI opponents with competitive pace, often one is the dominant rabbit.

Then there's events with a GT4 approach, still usually one rabbit, and the other dogs have a big rolling start advantage over you (Tokyo600).

But the majority of events in the campaign are most like GT5 and 6; the rabbit isn't particularly fast, but it starts 30 to 70 seconds ahead, and between it and you are nine to 18 pugs, not greyhounds, that know roughly what a racing line is and yet are 15 seconds off the pace. The challenge is only to avoid hitting them as you chase down the leader's huge advantage in a few laps.

You can make closer, classic style GT events in Custom Race Mode with grid starts, which does make me wonder why PD won't. Professional AI in shifter karts is really quite fun!

The Human Comedy confuses me too, it's got hot chilli AI AND extreme advantages, making it by far the hardest thing in the game, and the rewards for what amount to the raid bosses of the game are not worth your time. Machiavellian.
The events in GT7 are time trials with obstacles (i.e, the other cars). That's it.
 
In principle, I agree with you. Of course it would be nice to at least have the choice to add a qualifying, but I guess my point was, that I understand why it's done the way it is. The majority of races is short, and you want to promote a decent amount of action for the players, and that's basically guaranteed with starting in the back and letting the player overtake as many cars as possible. It wouldn't make sense to have a short race, but having to qualify beforehand.
That is still no excuse to spread the field out over 20-40 seconds at the start. That goes against the action theory because it usually guarantees you only pass cars one at a time.

A fair few racing games put you towards the middle or back for the reasons you mention, but you're all on the same starting grid/close rolling start.







GT7 remains the only game that does the huge gap rolling start catch up "racing".
 
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