So, Amar... I know you said at NeoGAF that the cars are still on the course. Are we going to get to a rest stop within a month or so where we can get another weather report, or menu about the feast?
Like many of you, I'm not real fond of SONY's advertising style. They really need a kick in the pants to get on with some Ms style viral marketing. I know I see SONY VAIO laptops in many commercials and shows, along with the dreaded Macbook, but that's actually a cool thing. But it's hard to get away from all the ads for Ms crap, like now "bing" is the new buzz item. Whatever, but SONY needs to adopt this strategy as well. The PS3 really is the ultimate game machine, and we know has the ultimate games, and the world needs to be shown this throughout the day.
But for GT5, I'm much more content with the status quo we have now. I'm sure many of you would want to shake me and try to snap me out of some fanboy daze, but hear me out.
First, because of this smothering blanket of secrecy, we don't know when GT5 will be released. It
really could be September for all we know, or March 2010, or any time. But any delay is actually a positive, which brings me to
Second, the secrecy surrounding GT5 is actually a good thing. Just remember in 2006 when every 360 fanboy was saying GEARS! proved that the 360 was the ultimate system? I (not entirely) politely disagreed, because I'm not a fan of the Unreal Engine and Gears is rife will all the UE3 defects. Suddenly from nowhere came news that GT HD would be available for FREE on Christmas, and was actually out on Christmas Eve for most of us. And even with one car on one track, it was a blast. But what was sweeter was listening to all the 360 fanz grousing about it, how it couldn't be REAL HD, how GT5 would be lucky to have two cars at that resolution, wouldn't look anything like that, yadda yadda. And most of us just smiled.
Then we got teasers that GT5 Prologue was in development, and for many months we got squat on it. And we complained. And then we got a new trailer which excited us... especially when a certain red car with a horse logo appeared at the end. Oh man, did we go crazy. And then in a few weeks we grouched again because we knew nothing. Till a few weeks later, when we got a few alluring screengrabs of a few choice cars like the Audi R8. We couldn't see more than five or six cars on track at once, and the 360 fanz joked that GT5 would be stuck with the same old six car races to get the graphics to the level in the screencaps. And there was a trailer prior to a stripped down E3 and we saw a whopping SIXTEEN cars on track at once! Oh man, did we go crazy, and for those of us outside Japan, we begged and pleaded and even threatened stuff for Prologue to be released over here. Even though we found out it would, many of us imported Prologue in order to enjoy it a few months early. Oh man, did we go crazy.
And then the
real drought of information happened, and we got nothing of GT5 itself, just occasional interviews from Kazunori when he mentioned that GT5 was on course, and hoped to get it out as soon as possible. He said damage and weather were being worked on, and he hoped he could get it into Prologue if GT5 is delayed. But the wait for news grew to almost a year, especially with almost no mention at E3 2008, and some of us began to really get cranky.
Then along came Amar with
two cryptic posts, which really got us excited at the prospect of GT5 coming out by March 2010 at the latest... allowing for a delay.
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Of course then some of you continued to complain after a week or less, even with E3 looming, and when the SONY conference came on, and it went on and ON with no mention of GT5, just Mobile, some began to lose hope yet again. Till a huge trailer exploded onto the screen at the very end which had everyone's jaws dropping. Oh man, did we go crazy.
For about a week, if that. Now many of us are ready to write off GT5 for the umpteenth time, even though we have quite a history of Polyphony dropping bombs on us out of the blue in prelude to something big. Why waiting is a good thing: look at what Kaz is trying to give us in GT5.
- Massive Online features, such as Club and League builders, and race event creators.
- Modular customization with racing body kits.
- Livery editor.
- Day and night cycles, and variable weather.
- Realistic damage - VERY hard, considering the large number of car makers involved.
- LOTS of cars, LOTS of tracks.
- Possible Season and a true Career Mode.
- Working reverse lights.
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- Stuff we might not suspect.
Just think of how the WRC and NASCAR licenses caught us all completely off guard. Is some of that easy to accomplish? Yes, some. Many of us would be happy if Kaz and the lads wrapped up what they have now with Prologue quality graphics, say 500 cars and 75 tracks, full online capacity and a game structure similar to GT4. No damage, no race mod, no livery painter, no weather, just the same Gran Turismo we know and love with up to 16 cars on track online. Save the other goodies for GT6 in a couple of years. I would be disappointed, but I wouldn't complain too much because I'd be too busy having fun with the rest of you.
But then, there's the matter of pride lost to Ms over forza. Fm3 would probably be a much smaller game in comparison, but just think how the 360 fanz would laugh at GT5 in such a state, basically GT4 with better physics, graphics, and more cars on track. How the media would react. How buyers might react. Instead of a huge PS3 and FFB wheel seller, how many would be lured to fm3 with damage, race modding and livery editing? Oh, and "do over" rewind?
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Or NFS Shift, assuming it's the sim EA insists it is?
Some of you also think "DLC would fix all that," but I have a huge warning about that idea. Fm2 had bugs, a LOT of bugs. They had to patch it several times already just to fix physics issues with cars unfairly performing on leaderboards. Car models were wrong. The Nurb was wrongly modeled. The livery editor produced layers that would shift around during races, and more each race. Scrolling through the garage or auction house too much would crash the 360, and if you crashed or disconnected in the auction house, it could get you banned from Live. Those were never fixed. Also, remember how many patches on PC software worked perfectly. How many times patches had to be reinstalled, or the patches themselves patched. Patched software is seldom as stable as programs coded right to start with, and even one patch, damage, weather, race mod and livery editor for instance, just one of those could be huge, more than a gigabyte or more. Remember how many of us struggled with downloads of Prologue or R&C Quest for Booty, how many tries it could take to get one to succeed. And if you don't have broadband, you'd better hope there's a Blu-ray patch available.
Damage, weather, day and night changes, these aren't so easy. Modeling 800 cars and up to 100 tracks isn't easy. Designing the game so that all downloadable content works seamlessly for online as well as offline gameplay isn't easy. The secrecy surrounding GT5 is kind of aggravating, but it's also a huge hint that the game is going to offer us some very special things. Just imagine how we would all react if it had
everything we wanted and then some. I don't know if that would suit some of you, but for this kind of content, I'd wait as long as it took Kazunori to make Gran Turismo 5 the best racing game ever.
And I'm typing this nekkid, so there.
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