DarkAvengerZR1
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Both are.
And you think... that it's the manufacture's fault the damage in GT is so poor?More realistic crashes like Fort-za! They should also keep the damage semi realistic too so that the cry baby manufacturers like nissan don't have to worry about seeing their precious cars getting all smashed up!
And you think... that it's the manufacture's fault the damage in GT is so poor?
Well from what I've heard some manufactures don't like seeing their hot rods all smashed up in video games.
7: Finally, the engine sounds simply must be less synthetic and much more real. One of the greatest visceral sensations of the automobile is the music it makes. Serious attention should be made in this area.
I'd like good collisions physics rather than good damage.
Amount of damage that can be fixed in the pits should vary. A pit crew can replace most parts on a Le mans prototype, but on a road car they'll just tear away parts that are hanging off or theyll beat them around with a hammer but the car wont look new. Damage that a pit crew cannot fix must be fixed in GT Auto.
Takedown Races
What exactly would this be?
You've never played burnout, have you?
ICEYOUWell from what I've heard some manufactures don't like seeing their hot rods all smashed up in video games.
This is an execuse in my opinion. Some cars have a better damage model in other rascing games while the damage is poor in GT.
How do you explain this?
gamerdog6482Let's compare GT5 to, say, RoR.
GT5 gets its cars from licensing.