Things You Want To See In GT6 Besides Vehicles and Tracks

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Perhaps PD can include a skipping feature. That way, if you want to watch the animation, you can watch it. If you just want to speed things up a bit, simply push 'X' to skip straight to the results.

Not the same. With your "solution" you waste only 4 hours of your life (painting each car, loading time of the animation each time, press X) instead of the usual 8 (yeaaah painters). Both are awful if you ask me.
 
avens
Not the same. With your "solution" you waste only 4 hours of your life instead of the usual 8. Both are awful if you ask me.

You are coming off as a very impatient individual. Could you manage to make it through the tuning process without losing your patience? Things take time, it's life. Not everything is instantaneous.
 
Exactly what would be taking a 'usual 8 hours'?

Buying cars and then painting them. About 2 minutes just to buy and select the car you want and get to GT auto, in which you'll spend at least one more (including getting back to the GT life menu) and that's in case you picked the perfect color since there are no previews. 3 minutes a car....x1000, not including the performance shop, tuning and all that.

Do you have all GT5 cars? Tried going into an online race just to realize your car needs an oil change? If you haven't done both then I see why you aren't traumatized by GT5's god awful menu system.
 
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Someone here doesn't like animations cough cough

Well, animations for mundane things is just additional wasted space that could be used to offer more in function. Watching an animation for paint is painful becuase you're in the mental process of building a certain look, expecting the end result in image alone.... animation = waste of time and resources.
 
As I said earlier, you are very impatient.

I think I have spent about 96 hours of my life in GT5 menus. 4 full days.

That's insane, to the point that alone is a ground to deduct at least one point out of 10 in a game review (if they weren't so indulgent with it since it's a big release). And as I said, to me it's clear I have played the game less than those 4 days.

There's absolutely no fun in that, and you haven't provided any single reason why cars shouldn't be bought, painted, tuned, etc. in groups and without silly animations and menus. Moreover, I don't think a single person looks forward to spend his free time in transitions.
 
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I don't have to give a reason behind every request or wish just to please you. If I would like to see something in the game, then I would like to see it in the game. That's all there is to it.
 
You are coming off as a very impatient individual. Could you manage to make it through the tuning process without losing your patience? Things take time, it's life. Not everything is instantaneous.

Yes, some things have to take time. Loading screens are a fact of life, they have to happen. I appreciate some things in games can't be done instantly. I have a beef however when things that COULD be done instantly are dragged out to take longer on purpose for no real benefit to the player. Changing the oil COULD be done by pressing a button and that's it, done. It doesn't have to take as long as it does, neither would painting.

I don't have to give a reason behind every request or wish just to please you. If I would like to see something in the game, then I would like to see it in the game. That's all there is to it.

That's pretty weak. Going by that I could say I want rollerblading Unicorns in the game, I don't have to give a reason why, I just want them. No, it's not unreasonable to ask why you want something you're asking for.
 
avens
Not the same. With your "solution" you waste only 4 hours of your life (painting each car, loading time of the animation each time, press X) instead of the usual 8 (yeaaah painters). Both are awful if you ask me.

How about paying extra for a fast forward?
 
Who is arguing? We're discussing peoples requests. What's the point in just posting a list and moving on, it's not like PD are reading it. This is a discussion board.
 
SimonK
Who is arguing? We're discussing peoples requests. What's the point in just posting a list and moving on, it's not like PD are reading it. This is a discussion board.

We have been disagreeing multiple times in the past several posts. I didn't say you were part of this...
 
SimonK
That doesn't mean we're arguing unless you want to think of it like that.

Okay. I'm very tired. I haven't been able to think straight for the past 3 hours. I'm going to sleep now.
 
I think in GT5 I spent more time in the menus, transitions and loading screens than actually playing.

this, some kind of menu optimization is a must, transferring screens from the garage to gt auto or tuning takes far too long (and yes my cache is cleared). it looks nice but the functionality and load times are excessive.
 
I think in GT5 I spent more time in the menus, transitions and loading screens than actually playing.
Arguably, it's a way for PD to stop us from finding out just how small the game really is. In the same way that they spread out all the tracks to give the false impression that the game has a large amount of tracks.
 
Hopefully we'll get much quicker menu transitions and the option to skip all the little animations in Gt6. I agree that it's crazy to think that literally days of our lives are lost looking at these tedious things.
 
axl54
Hopefully we'll get much quicker menu transitions and the option to skip all the little animations in Gt6. I agree that it's crazy to think that literally days of our lives are lost looking at these tedious things.

Well you can blame it on the hardware. If it were like a Android it would be fast and smooth
 
Well you can blame it on the hardware. If it were like a Android it would be fast and smooth

The loading times are the only thing that's down to the hardware. The annoying and unskippable animations are a game design choice on Pd's part, nothing to do with hardware limitations. I don't see why the menu transitions couldn't be a lot quicker too, unless your suggesting that moving between simple menu screens is too taxing for the Ps3...... I know it's old tech but dayum, that's cold :)
More likely it's been badly designed/coded.
Thinking about it Gt5 probably has the slowest menus of any Ps3 game I've played, definitley needs improvement for Gt6.
 
The menu isn't the issue. And the PS3 can barley handle GT5. Evidence that this is true. Frame rate decreasing. Not to mention the famous Nurburgring horrible system lag problem happens on other tracks too but it was famous because of it. I caused a lot of racing series to die because of it
 
The menu isn't the issue. And the PS3 can barley handle GT5. Evidence that this is true. Frame rate decreasing. Not to mention the famous Nurburgring horrible system lag problem happens on other tracks too but it was famous because of it. I caused a lot of racing series to die because of it

How is that relevent to what is being discussed? We're not talking about gameplay, we're talking about the UI/Menu system.
 
SimonK
How is that relevent to what is being discussed? We're not talking about gameplay, we're talking about the UI/Menu system.

I re-read it. My bad i miss understood the discussion. Sorry about that
 
As a fresh convert from the Forza series, my opinion may or may not have as much sway as the regulars on here, but being in a different crowd never shut me up before. :)

(this of course assumes (quite arrogantly I might add) that my opinion actually matters to anyone, anyway :))

Additions
-----------------------------------
- Ability to pick non-generic tires within tire class, i.e width, ratio, and diameter
- Brake modeling with failures, efficiency increase/decrease based on temp/material
- Ability to swap engines (bonus for being able to mix and match real world possibilities from different manufacturers)
- Expanded and filled out B-Spec career
- Expanded A-spec career, two branches, one starting out in carts and progressing from there and the other more of a free form as is now
- Muffler/pipe selection based on user preferred sound
- Junkyard feature that lets you buy parts, chassis, etc (bonus for an online swap meet kind of deal)
- Persistent damage until you get the vehicle repaired (or it's totaled out and sent to a junkyard)
- More realistic damage. If I hit a wall at 200 mph head on and don't attempt to even hit the breaks, that car should be DONE. (Not talking crazy explosions or anything, just the car is totaled out (maybe a 'Crash Test Dummy' Trophy :))
- Allow the ability to maintain own vehicle instead of forcing us to use GT Auto. Maybe a mini-game for replacements?
- 250 for an oil change? really?
- Random parts failures. IRL parts can fail for "no reason" (there's always a reason) (NOTE: This should happen very few and far between!!)
- Ambient temperature's affect car components
- Ability to usefully transfer cars to\from PSP\Vita in all modes
- Ability to purchase all cars new AND used
- Keep the used car dealership, but localize it somewhat. I live in the US, so the chances of me finding a used Fiat sitting on a lot is going to be pretty slim
- Ability for users to organize and execute their own car show. I think that would be pretty cool for racing clubs to have all of their members putting a car on display. I'm thinking like an interactive photo mode (not the depth of autovista in Forza)
- Ability to import your vehicles from GT 5 Garage (if on PS3), or ability to dump them to PSP/Vita and import into PS4
- Headlight failure
- Ability to sell acquired parts
- No price limit on gar gifting
- Ability to gift any and all owned components
- Tire blowouts, shredding, etc due to crappy tuning (which in turn wrecks your rims, so on and so forth)
- Environmental damage, even if it is light and applied textures vs "true" damage. I'll believe if you lie well enough :)
- Add cracked/broken windshields

Tuning
------------------------------------
- Ability to adjust tire pressure
- As above, but on an individual basis
- Ability to have 0-100% LSD sensitivity
- Increased brake selection (rotor size, calipers, pad materials, etc)
- Expanded ability to tune just about any major component (i.e. carb, ecu, turbo, etc)
- Super bonus points for allowing full customization from body out (i.e. total conversion from acquired/purchased parts)
- Headlight adjustments (beam direction, height, bulb, etc)
- Wiper tuning (blade material, etc)
- Ability to adjust caster
- Ability to set positive camber
- Better ability to adjust brake bias

In-Game Tools
------------------------------------
- Better suspension details
- Wind tunnel with drag analysis
- Full dyno
- Better tire details (3 zone temp and treadlife (inner, middle, outer)
- Numbers that mean something in the tuning section (1-10 for ARB? how about real world units?)

Customization
------------------------------------
- Complete car livery system
- Ability to preview the color on the car, not some blob thing next to it
- Car paint palette
- Ability to paint car pieces, not just whole thing
- Ability to apply custom vinyls
- Additional rim selection (for ALL cars)
- Increased selection of body kits and ground effects
- Ability to tint windows (even if it's just black)
- Ability to add Manufacturer stickers
- Hydraulics (selection of pumps, dumps, blocks, etc) and ground illumination

Interface
----------------------------------
- Ability to get to the garage from the practice track screen
- Redo the home screen. It's not a web page and it shouldn't look like one
- The overall game UI strikes me as an "App" as found on Android/Apple "smart" devices.
- Group content logically (dealerships together, maintenance + tuning could be done out of single garage, etc)
- Don't force us to watch the cut scenes when washing, changing oil, painting, etc
- Don't force the cut scene when purchasing a vehicle
- Ability to buy/sell multiple cars simultaneously
- I shouldn't have to jump more than 1 or 2 screens away from my current location to do anything I want in the game
- Ability to store more than three tuning setups (with comments)

Fixes
----------------------------------
- Tires should not wear out as fast as toilet paper, regardless of hardness rating
- Performance Points system needs an overhaul. A 400PP car should roughly match any other 400PP car. Currently not all 400's are equal. (400 used as example)
- And just to see if anyone actually read all of my post, there should be an option for my avatar to jump out of the car in a race and get run over by the other cars on the track, with bonus credits awarded to the driver that runs over my avatar and I then get a DNF
- Improved engine sounds
- No blocky shadows
- No @#$% paint chips!!!
 
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About the driving aids, I completely agree on analog's post. Small thing to add, it'd be good if there were lobby search filters added so people who look for rooms with aids enabled can find those easy and quickly and vice versa. Same for tyre restrictions by the way. I hate how I enter a non-tyre-restricted lobby on the Nürburgring called 'M3 realistic Nurb' just to see the host exploiting his own settings and using SRF on plus Racing Soft tyres while I expected 'realistic' means stock sports hard tyres and no driving aids...

The environment should be more interactive. If there are pine trees or oak trees on the side of the track, there should be pine needles/leaves accumulating on the track underneath them. When cars go by, the debris would get tossed around. If it is raining, those leaves would stick on the track and cause a slick spot. Also, if it is raining and you're directly behind another car and he goes off the track (two wheels or one) it will spit up mud/wet grass and stick on your windshield. If this happens a lot you're gonna have a bad time until you get to the pits to have it wiped off.

The crowds need lots of work (mainly talking about endurance here, but it could work for all). They should be more dynamic. Start/Finish should have the highest concentration of fans, if it's raining they should thin out and be using umbrellas. You should see random people walking around, kids on bikes, dads lifting kids on their shoulders, people that react to crashes and good passes.....

It would be a great thing to start with if they modeled all environment objects in 3D for GT6... Seeing all these 2D people and objects (especially on city tracks it appears even walls and such are just a 2D surface) is ridiculous compared to what Gran Turismo 5 tries to achieve graphic-wise.
Also a lot of textures on the tracks need to be upscaled very badly. They might look good when you pass them at 200km/h but if you enjoy cruising and park on some courses every now and then looking at your current environment you'll notice how poor some surfaces look, taking the stores on Madrid and Tokyo R246 as an example.
This is coming from a HD TV 1080p user though, if you got an old analog 4:3 TV like I used to in my early GT5 months then you won't notice this. You'll see what I mean when you zoom in on these objects in photomode though.
 
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Really just 3 or 4 things.

1 - Relevant car selection & dlc. (more along the lines of Forza)
2 - Vinyl editor. It's the only REAL reason I have Forza, that and a few cars.
3 - Tire tuning. For all 4 corners; or at the very least front & rear. (size & PSI)
4 - Suspension tuning for left-right as well as front-rear.
5 - All cars should be available in "high-res"
5a - no limitation of zoom or proximity for photomode.

other stuff that'd be cool:
- Weather changes = snow accumulation and/or black-ice; random wind-gusts on hilly tracks..
- All the GT4 tracks redone & available at the very least, as DLC
- no "museum" crap. Honestly, who even looked at theirs? Seems like a waste of time, IMO. If people wanted to know this stuff, they have the internet xD
 
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^ definitely not. There are lots of kids who 'like' cars - in meaning that they play the game becuz its awezum graphiks and it huz Vayrone. I'mpretty much concerned that MAYBE 1 in 5 players took a look at the Museum.

@hinokata - "one beer for this gentleman, please!"

@KiroKai - I'm playing on a small TV, 4:3 aspect. Jesus Christ, seeing cardboard trees and people in a 2010 game is beyond funny :D

@suzq044 - 1 and 2 would be great indeed; and +1 for GT4 tracks.

From other stuff... What do you guys think about short, changing seasons?
 
How about a helmet livery editor? We get a choice to paint on the following helmets:
Arai GP5
Arai GP-6S
Arai GP5-W
Bell RS3 Pro
Bell HP3
Bell HP Star Infusion
Bell MR Pro (Rally)
Peltor G79 (Rally)
Schuberth SF1
Simpson Diamondback
Simpson Snell 2010 Speedway
Sparco WTX-7 Air
Sparco WTXJ-5I Helmet (Rally)
Stilo ST4F1 8860
Stilo WRC Composite Rally DES Helmet (Rally)

From there, we can add things like sidewinders, HANS and even a spoiler for the said helmet. For the rally helmets, we can add the intrercom radio. Then we paint away! Basically it comes down to this:

1. Choose helmet
2. Choose what extras you want
3. Make the helmet livery
4. ???
5. Profit! Probably.

Inspired by what I've seen here:
mclarenhelmet.jpg

redbulltattoo.jpg
 
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