Things You Want To See In GT6 Besides Vehicles and Tracks

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GT4 had a big selection of wheels
GT5 honestly wasn't that amazing for wheel and tyre choices

GT6 should bring us with huge selection of wheels and tyres, available in in different rim diameters, offsets, widths, tyre profiles, etc, etc...

Also, better Engine sounds is a must! c'mon!

Remember on GT4 you could put BMW wheels on most of your cars. I loved that. Now you can choose only like 12 wheels. I think since they had so many paints they couldn't bring all the wheels over.
 
I'm all for changing the tire/rim diameters.

I'm all against spending lots of time and money on getting official manufacturer tires names. Who cares about a name? The Formula Gran Turismo will still always remain in my heart as a Formula 1 car, why bother with an official formula 1 car? The logic remains.
 
MrMelancholy15
I'm all for changing the tire/rim diameters.

I'm all against spending lots of time and money on getting official manufacturer tires names. Who cares about a name? The Formula Gran Turismo will still always remain in my heart as a Formula 1 car, why bother with an official formula 1 car? The logic remains.

We don't have to have official tires. It was simply a suggestion. Just make the tires better. If time is the matter then PD should have their own realistic tires called GT tires. They should be professionally model and it can still be like soft tyres and you know the rest. I'm pretty sure it won't take long for that.
 
That's a great idea. But, Pirelli's like Ferrari, and most other Italians. You have to pay big money for their name.

Just making more realistic tires is an awesome idea. I was just pointing out the problem with naming those realistic tires.
 
I'd rather have more big names of Wheels rather than Tires personally. I bet we'll get BBS wheels again, but I'd like me some Works and Rota wheels!
 
That's a great idea. But, Pirelli's like Ferrari, and most other Italians. You have to pay big money for their name.

Just making more realistic tires is an awesome idea. I was just pointing out the problem with naming those realistic tires.

I don't really know what you were trying to say in that first sentence but just an FYI when SMS licensed the Zonda R for pCARS the P-ZERO name on the tyres came with it. They don't have a Pirelli license but they can use the name on the tyres and the body.

Expecting every car to have it's actual real life tyre data is indeed unrealistic and would take far too long but there is no reason they can't do what Forza has done, get tire data from one manufacturer and use that to create a set of realistic tyres. You're never going to be able to perfectly represent all the tyres of the world, no, but you can create a large set of tyres that represent most tyre grades available. Much better than the 9 generic tyres we have now which are nothing more than a grip multiplier.
 
These are some of the rims they forgot to add in GT4 and were in GT4. And this is only the used rims section.​
gt4wheels114cz3.jpg
 
That involves getting the tire manufacturers' permissions to use their tires.

Then, doing that, GT6 would need a much better tire model.

Then, GT6 would need to do testing with thousands of different tire compounds; and yes, there are actually thousands of tire compounds, tread patterns, and various other "things."

Sidewall size, and strength... It's all a difficult process. I'm not stupid, but, nor could I even start to put together a tire model even remotely good enough for Pirelli. So far, only Ferrari games, iRacing, and a few others have been realistic enough for Pirelli P-Zeros... Or, rather any Pirelli tire.

I'd rather see a livery editor, and a few other things implemented first.

Livery editor isn't "copyright protected" or "trademarked" by anyone.

Then, they could do more of the things in the OP, instead of the new tires.

It's a good point, sparkytooth, but, not very realistic, unfortunately.
I'm not necessarily talking about official tyres (P-Zero, whatever) I'm just talking about a factory tyre option that allows a similar level of grip to the cars real factory fresh tyres. In short they don't have to be licensed.I understand the thousands of compounds and more expensive stuff but just testing a car with it's factory tyres and making them an option in the game as just factory tyres isn't too hard for PD don't you think.Also all the other tyres have set grip levels already.

Also Pirelli because Italy.I hate it when marques think they're over too special to have licenses in videogames.
 
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That's a track.

But its also a type of racing. Like GT3 and Le Mans. But this is Drag Racing

Back to business...

Do you remember the amont of rim companies there were in GT4? There were at least 20-30 rims to select from in each company aswell.

4298_DSC02543.JPG
 
You could have just said you wanted drag racing then rather than just making a factual statement and posting a picture.
 
GT4 didn't have drag racing. It had the Las Vegas drag strip, but you couldn't actually race against anyone on it. The above screenshots are probably from an in-development version.
 
If somebody could answer this then I'd appreciate it.

How exactly were you able to race two cars on the Drag Strip as shown in the pictures on the last page?

EDIT: If above is correct then somebody tell me so as well please.
 
One simple request for PD:

For GT6, just make one intro and put that intro for the whole world, don't just have it for Japan only. A lot of people would like this song over something like "My Chemical Romance".
 
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Recently I've been thinking about how they could improve the 24 hours of Le Mans experience. One of the problems is Gran Turismo has Le Mans cars from the past 40 years. They all have different levels of performance. Some raced on the chicane-less Le Mans circuit others raced on the modern Le Mans circuit. The game usually mismatches these cars or some dont appear at all. And it feels like a bit of a waste to have a 2nd 24 hour race just to use the course with no chicane.

So my idea is for the game to alter the 24 Hours of Le Mans to fit the car you chose to race with.

For example, if you enter the race with a Mercedes C9 '89 prototype, the track will have no chicane. Your opponents will be the Mazda 787b, Jaguar XJR9, Nissan R89C and other cars from that era.

If you enter the 24 hours of Le Mans race with a Audi R10, the course will have chicanes and you will race the Peugeot 908, Toyota GT1, Pescarolo C60, and other cars from that era.

If you enter with a 1969 Ford GT40, the track will have no chicane and your opponents will be the Jaguar XJR, Ferrari P4, Ford GT MachIV etc.

Prize car and money remains the same for all 3 events. If you pick a non prototype car, the race will default to the modern layout and cars.

Perfectly described. Have equal opponents from equal, same-regulation eras. 👍
 
GT4 didn't have drag racing. It had the Las Vegas drag strip, but you couldn't actually race against anyone on it. The above screenshots are probably from an in-development version.

On the Lan-Play you could.
 
I don't have time to read this whole thread, so apologies if the following ideas are already covered and discussed.

My BIG problem with GT5 (and 4) is the complete waste of time with excessive clicks, screens, and idiot designs mostly connected with TUNING functions. To illustrate what I'm talking about, suppose you are in a race and want to change the toe-in or the wheel camber on your vehicle. At present, you have to go through a torturous set of clicks to reach the correct setting and change it, and this torture is consistent through all the tuning functions. It should be possible for more experienced users to go directly to Camber without clicking on Suspension and with much less time wasted. All of the tuning settings should be on one page where you don't have to keep going into separate screens for each one.

Same thing with the Garage and trying to find a specific car - at present the search functions are primitive time-wasters; if you change one function such as Make, it wipes out the other function such as Country (how dumb can you get!). Same thing in the Network room races: if you search races by Track name, and choose USA, it wipes out the track you just chose - someone in programming was not thinking of the user experience (or the user not being 10yrs old and not knowing any better).

Maybe it's a Japanese cultural thing (to keep everything hidden and non-transparent), but the game needs a more open (and quicker) design philosophy. PD: stop making your customers curse your poor design, poor load times, and general waste of time. We're here to have a good time racing, not to become slaves and apprentices. Treat us as if our time is valuable and you'll improve your franchise in the process.
 
I don't have time to read this whole thread, so apologies if the following ideas are already covered and discussed.

My BIG problem with GT5 (and 4) is the complete waste of time with excessive clicks, screens, and idiot designs mostly connected with TUNING functions. To illustrate what I'm talking about, suppose you are in a race and want to change the toe-in or the wheel camber on your vehicle. At present, you have to go through a torturous set of clicks to reach the correct setting and change it, and this torture is consistent through all the tuning functions. It should be possible for more experienced users to go directly to Camber without clicking on Suspension and with much less time wasted. All of the tuning settings should be on one page where you don't have to keep going into separate screens for each one.

Same thing with the Garage and trying to find a specific car - at present the search functions are primitive time-wasters; if you change one function such as Make, it wipes out the other function such as Country (how dumb can you get!). Same thing in the Network room races: if you search races by Track name, and choose USA, it wipes out the track you just chose - someone in programming was not thinking of the user experience (or the user not being 10yrs old and not knowing any better).

Maybe it's a Japanese cultural thing (to keep everything hidden and non-transparent), but the game needs a more open (and quicker) design philosophy. PD: stop making your customers curse your poor design, poor load times, and general waste of time. We're here to have a good time racing, not to become slaves and apprentices. Treat us as if our time is valuable and you'll improve your franchise in the process.

Just opinion but I think GT3/4's menus were the best. Especially GT3 with its humorous music and pictures/design.
 
I would like to be able to choose what kind of exhaust tip we can have on our cars, that racing exhaust tip we have now just ruins the look of some cars for me.
 
Sorry if what i put has been put already, there is alot to read through. To be able to upgrade your brakes to racing brakes. Theres a few more bits but havent got time to post now will do mine later today 👍
 
Ability to modify your ARCADE opponents PP levels to create your own class.

PD may not have to include all DTM and SUPER GT and FIA GT if they let us do this. Still could add diversity to the races.

This goes along with making our own championships and adding ballast in Arcade mode.

Would make GT5 more interesting anyways..
 
I just came up with something. You could be able to join a team, maybe use your own car, although it would then acquire the teams paint theme. They though would be able to pay for your car repairs and others in that team could help you out in races that you and a teammate run in. In endurance racing, your team is split into two cars, each with 3-4 people per car, then you can help a teammate and focus on true endurance racing. Also, the ability to make your own team and custom team paint.
 
Maybe its been mentioned somewhere in the past 140+ pages but I would love to have actual turbo lag on the cars finally. Simulating it with the powerband is a poor substitute.
 
Another Idea:

For race cars with multiple paint jobs such as the GT500 Super GT cars & NASCARs. I think it would be nice if PD had it so you could just choose one certain race car and then pick your livery like how you would pick a color for a normal car.

Examples:
1999 Toyota Supra GT500 (JGTC); you could pick either of these: Castrol Tom's, Denso Sard, or the Cerumo One livery.

1998 Ford Escort Rally Car (WRC); the options could include either: Vavoline Ford Livery, Infrogames V-Rally livery, or the Respol livery.

1993 Nissan Skyline Race Car; Livery options: Calsonic, BP, or Winfield Racing livery.
 
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