There are certain things that a simulator simply cannot simulate for number of years:
1. Tire is still the key component of a simulator. GT tire simulation is not sophisticated enough to realistically represent 'real' tire. A proper tire simulation MUST have and SHOW temperature and pressure. Tire changes after 3 laps in GT3? Come on, that is just silly. If GT soft tires are used, any car becomes a super cornering car. If you would like more realistic times, it should be done on Simulation, normal, or sports tires. Racing tires in GT offers unrealically excessive grip.
2. Actual aerodynamic forces that change and affect different parts of the car including the undertray, diffusers, splitters, vanes, changing wind conditions, outside temperatures, angle of attack, etc. I am 'guessing' that GT simulates downforce based on 2 factors: vehicle speed and overall vehicle geometry. This is a gross simplification which would result not in additional downforce, but 'consistent' downforce that you can count on.
3. Already mentioned above, the 'real' sense of speed comes from peripheral vision, not the focused spot in centre of your view. If you actually 'stare' at an object, you will notice that only about 10cm (4") diameter is actually in focus and readable. This only represents 10% of your total view at best. Everything around it start to become blurry. Sensation of speed comes from 'changes' in what you see, which is 90% of the view that you are not focusing on. In driving real cars, I get scared accelerating and cornering hard. And that's all under 100 km/h! On TVs and monitors, you lose this sensation because only about 20~30% of your view is affected (maybe more if you are sitting 3 feet away from 50" screen). Players will be much more braver in simulation.
4. Try driving on snowy/icy road without ABS or traction control. That gives you an 'idea' of what you could be doing on real life race track at higher speeds (understeer and overshoot).
5. No g-force effects. Not only will it knock you around the corners, you would not dare go over any sharp or 'cut' corners because it will affect you physically as well as visually. Without the physical punishment affecting your driving, you will be much more braver in simulation than in real life.
Anyways, just to state a few reasons why real life driving is much much more difficult than how it appears on simulations. Eating an apple on computer would be much different than eating one in real life. There is that much difference in driving/racing as well.
1. Tire is still the key component of a simulator. GT tire simulation is not sophisticated enough to realistically represent 'real' tire. A proper tire simulation MUST have and SHOW temperature and pressure. Tire changes after 3 laps in GT3? Come on, that is just silly. If GT soft tires are used, any car becomes a super cornering car. If you would like more realistic times, it should be done on Simulation, normal, or sports tires. Racing tires in GT offers unrealically excessive grip.
2. Actual aerodynamic forces that change and affect different parts of the car including the undertray, diffusers, splitters, vanes, changing wind conditions, outside temperatures, angle of attack, etc. I am 'guessing' that GT simulates downforce based on 2 factors: vehicle speed and overall vehicle geometry. This is a gross simplification which would result not in additional downforce, but 'consistent' downforce that you can count on.
3. Already mentioned above, the 'real' sense of speed comes from peripheral vision, not the focused spot in centre of your view. If you actually 'stare' at an object, you will notice that only about 10cm (4") diameter is actually in focus and readable. This only represents 10% of your total view at best. Everything around it start to become blurry. Sensation of speed comes from 'changes' in what you see, which is 90% of the view that you are not focusing on. In driving real cars, I get scared accelerating and cornering hard. And that's all under 100 km/h! On TVs and monitors, you lose this sensation because only about 20~30% of your view is affected (maybe more if you are sitting 3 feet away from 50" screen). Players will be much more braver in simulation.
4. Try driving on snowy/icy road without ABS or traction control. That gives you an 'idea' of what you could be doing on real life race track at higher speeds (understeer and overshoot).
5. No g-force effects. Not only will it knock you around the corners, you would not dare go over any sharp or 'cut' corners because it will affect you physically as well as visually. Without the physical punishment affecting your driving, you will be much more braver in simulation than in real life.
Anyways, just to state a few reasons why real life driving is much much more difficult than how it appears on simulations. Eating an apple on computer would be much different than eating one in real life. There is that much difference in driving/racing as well.