But this is an apples and oranges comparison. The difference between PS1/PS2 cars and the PS3 cars was stark.
PS 3 cars are up to par with the PS4/PS5 cars with differences that are slight, and most of it is texture mapping (if that). For instance, the Nissan 92CP has these tiny little scratches that can only be seen when it's rotating in your garage. Yes, it's a gorgeous little detail, but if it weren't there, I would not be bothered by it.
I would literally bet my life that the Audi R8 in the game is the exact same model that was made for Prologue back in 2008. Same goes for the 69 Z/28. I know the Dino has some minor changes to it compared to Gt6, but still, 90% of it is the same. To me, it looks like any car that was in Gt Prologue/GT5/GT6 is 90% (or more) carried over to Gt7.
But that's not the complaint. The complaint is the amount of tedium required.
Take me as an example. I DESPISE the single player. If I have to play any of it, it's a grind. Why? Because I have no illusion that it is anything other than a manufactured experience, and a poorly done one at that. So, what's my other option? Sport Mode.
In my most recent Sport Mode race, I earned about 20,000 credits. The McLaren F1 is 20,000,000 credits (near as makes no difference). 20,000,000/20,000 = 1000. I have to have 1000 Sport Mode races where I earn at least 20000 credits in order to afford that one car. Let that sink in. I have to have 1000 races, and spend NO CREDITS ON ANYTHING ELSE just to get that one car.
In GT Sport, I managed 700 Sport Mode races.
The math says that I will never earn enough for that one car unless I grind single player. This is a game. A game is supposed to be entertaining. Making me grind is not entertaining.
So, it isn't that I want the cars handed to me, but I want them to be attainable. That's a completely reasonable complaint. It is, in fact, what this franchise is based upon.