Tokyo Xtreme Racer 2025

However, I'm very pleased that Traitor Jackknife is coming back. And C-West is also confirmed.
I still remember playing Zero as a kid, slowly figuring out how it all works and what to do, then getting challenged by this guy and being so shocked how much faster he was than everyone else I had been racing before. First real boss I had to race against. Took forever to beat him. I was so bad back then.
 

Listening to the OST felt sooooo good

The Remixed OSTs are definitely welcome, and the graphics are gorgeous. This definitely looks like it'll be a very pretty game.

However, if I'm honest, I'm not too crazy about some of the movements present. The 3rd-person camera seems really stiff and close to the rear of the car, and the sense of speed isn't the greatest. I can only imagine that max-tuned cars will be passing 300 KPH without any issue, but even 200 KPH feels like it could be a little faster. Also not a fan of how the player car moves around, especially when inducing body roll. It's somehow too janky and too stiff at the same time. It might be a upgrade/tuning issue, but I'm hoping this can be resolved with solid suspension tuning and/or in-game camera options.

More than anything else, my biggest concerns are the AI speed and the SP Bar depletion rate. It's pretty clear that whoever's driving in this clip is purposely limiting their speed so that they don't immediately walk away from the opponents, which raises concerns about how slow the AI looks to be in this build. I can only imagine that Gloomy Angel is once again an early-game Boss, and is balanced around that, but the fact it takes so long for her AI to go above 160 KPH is a little concerning. Same thing with the battle against the Another Star Impreza, and the fact that once the player passes them and only gets a little bit ahead, the SP bar starts draining at an incredible rate. I can see situations where if your car isn't tuned super high, and/or you get into a bad situation, then you'll earn some very rapid and frustrating losses that can't be circumvented by catching up to and out-driving the AI.

The biggest issue I had with Import Tuner Challenge was how much of a cake-walk rival racers, including Bosses, were, and this gameplay footage has me concerned that this aspect either hasn't changed, or has gotten worse. I'm hoping that it's just because we're seeing early dev builds of the game, and that the rival AIs are still being worked on.

In the end, I'm still very interested in the game, and I've got my fingers crossed that we'll see a console release down the line.
 
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The Remixed OSTs are definitely welcome, and the graphics are gorgeous. This definitely looks like it'll be a very pretty game.

However, if I'm honest, I'm not too crazy about some of the movements present. The 3rd-person camera seems really stiff and close to the rear of the car, and the sense of speed isn't the greatest. I can only imagine that max-tuned cars will be passing 300 KPH without any issue, but even 200 KPH feels like it could be a little faster. Also not a fan of how the player car moves around, especially when inducing body roll. It's somehow too janky and too stiff at the same time. It might be a upgrade/tuning issue, but I'm hoping this can be resolved with solid suspension tuning and/or in-game camera options.

More than anything else, my biggest concerns are the AI speed and the SP Bar depletion rate. It's pretty clear that whoever's driving in this clip is purposely limiting their speed so that they don't immediately walk away from the opponents, which raises concerns about how slow the AI looks to be in this build. I can only imagine that Gloomy Angel is once again an early-game Boss, and is balanced around that, but the fact it takes so long for her AI to go above 160 KPH is a little concerning. Same thing with the battle against the Another Star Impreza, and the fact that once the player passes them and only gets a little bit ahead, the SP bar starts draining at an incredible rate. I can see situations where if your car isn't tuned super high, and/or you get into a bad situation, then you'll earn some very rapid and frustrating losses that can't be circumvented by catching up to and out-driving the AI.

The biggest issue I had with Import Tuner Challenge was how much of a cake-walk rival racers, including Bosses, were, and this gameplay footage has me concerned that this aspect either hasn't changed, or has gotten worse. I'm hoping that it's just because we're seeing early dev builds of the game, and that the rival AIs are still being worked on.

In the end, I'm still very interested in the game, and I've got my fingers crossed that we'll see a console release down the line.
Yeah something looks weird with the 3rd person wobble. IMO they should have just make it loose like the old ones or go stiff all the way like in Wangan Midnight Maximum Tune.
 
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